On mac, how to add path to environment variable? - macos

I'm using opencv on mac, every time I compile the program, I have to type:
g++ -I /usr/local/include -L /usr/local/lib main.cpp
What can I do to avoid typing -I and -L params?

Create a Makefile:
CXXFLAGS=-I /usr/local/include -O3 -DSOMETHING
LDFLAGS=-L /usr/local/lib
LIBS=-lwhatever
main: main.o
$(LD) -o $# $* $(LDFLAGS) $(LIBS)
main.o: main.cpp
And then just type make at the command prompt:
$ make

trojanfoe is almost right, but the makefile doesn't use the conventional names. If it did, it would be even simpler:
CXXFLAGS=-I /usr/local/include -O3 -DSOMETHING
LDFLAGS=-L /usr/local/lib
LDLIBS=-lwhatever
With that makefile you can just type make main and make will use its implicit rules for compiling a C++ file

Related

Im trying to compile program on Ubuntu and dont understand some things

Im a Windows dev who has no expirience on building C/C++ programs on Linux, but now I need to. Right way would be to go and learn Make and g++ compiler, but before I commit to that I want to figure out some basic stuff.
So I have .c program which is compiled with this makefile:
CUDA_VER=11.5
ifeq ($(CUDA_VER),)
$(error "CUDA_VER is not set")
endif
APP:= deepstream-test3-app
TARGET_DEVICE = $(shell gcc -dumpmachine | cut -f1 -d -)
NVDS_VERSION:=6.0
LIB_INSTALL_DIR?=/opt/nvidia/deepstream/deepstream-$(NVDS_VERSION)/lib/
APP_INSTALL_DIR?=/opt/nvidia/deepstream/deepstream-$(NVDS_VERSION)/bin/
ifeq ($(TARGET_DEVICE),aarch64)
CFLAGS:= -DPLATFORM_TEGRA
endif
SRCS:= $(wildcard *.c)
$(info info is $(SRCS))
INCS:= $(wildcard *.h)
PKGS:= gstreamer-1.0
OBJS:= $(SRCS:.c=.o)
CFLAGS+= -I../../../includes \
-I /usr/local/cuda-$(CUDA_VER)/include
CFLAGS+= $(shell pkg-config --cflags $(PKGS))
LIBS:= $(shell pkg-config --libs $(PKGS))
LIBS+= -L/usr/local/cuda-$(CUDA_VER)/lib64/ -lcudart -lnvdsgst_helper -lm \
-L$(LIB_INSTALL_DIR) -lnvdsgst_meta -lnvds_meta \
-lcuda -Wl,-rpath,$(LIB_INSTALL_DIR)
$(info info is $(CFLAGS))
all: $(APP)
%.o: %.c $(INCS) Makefile
gcc -c -o $# $(CFLAGS) $<
$(APP): $(OBJS) Makefile
gcc -o $(APP) $(OBJS) $(LIBS)
install: $(APP)
cp -rv $(APP) $(APP_INSTALL_DIR)
clean:
rm -rf $(OBJS) $(APP)
First thing I tried is to change this Makefile to compile it as C++ program. I changed .c file into .cpp, in makefile I change gcc to g++ everywhere and .c to .cpp everywhere. It gave me error that it couldnt find "main" entry point.
I gave up on that pretty fast and decided just to use lines output of original makefile, ending up with this:
g++ -c -o deepstream_test3_app.o -I../../../includes -I /usr/local/cuda-11.5/include -pthread -I/usr/include/gstreamer-1.0 -I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include ./deepstream_test3_app.cpp
g++ -o deepstream-test3-app deepstream_test3_app.o -lgstreamer-1.0 -lgobject-2.0 -lglib-2.0 -L/usr/local/cuda-11.5/lib64/ -lcudart -lnvdsgst_helper -lm -L/opt/nvidia/deepstream/deepstream-6.0/lib/ -lnvdsgst_meta -lnvds_meta -lcuda -Wl,-rpath,/opt/nvidia/deepstream/deepstream-6.0/lib/
First question, can I combine this 2 launches of g++ into one?
Second, when I make changes to "./deepstream_test3_app.cpp" they are not noticed by compiler. I added
#include <iostream>
...
std::cout << "hello!" << std::endl;
and they are ignored. Its like g++ gets as input some other copy/older version of the file and I dont understand how to go about it.
Hope for any help, sorry if it's all sounds stupid.
Ignoring for the moment the issues surrounding compiling C code with a C++ compiler,
g++ -c -o deepstream_test3_app.o -I../../../includes -I /usr/local/cuda-11.5/include -pthread -I/usr/include/gstreamer-1.0 -I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include ./deepstream_test3_app.cpp
g++ -o deepstream-test3-app deepstream_test3_app.o -lgstreamer-1.0 -lgobject-2.0 -lglib-2.0 -L/usr/local/cuda-11.5/lib64/ -lcudart -lnvdsgst_helper -lm -L/opt/nvidia/deepstream/deepstream-6.0/lib/ -lnvdsgst_meta -lnvds_meta -lcuda -Wl,-rpath,/opt/nvidia/deepstream/deepstream-6.0/lib/
First question, can I combine this 2 launches of g++ into one?
Yes. It is a common practice in makefiles to separate the compilation and linking steps, but that is not mandatory. When there are multiple sources, the separation makes it possible to limit recompilations to only the source files that have changed, but it doesn't make much difference, makefile or not, when there is only one source file.
The one-command version would be mostly a concatenation of the two commands you gave. One would omit the -c option, which instructs g++ to compile but not link, and one would omit the -o deepstream_test3_app.o, which specifies the name of the object file that we are no longer going to create. One would also omit the appearance of deepstream_test3_app.o drawn from the link (second) command, as we are going straight from source file to program. The rest of the options can be reordered to some extent, but all the -l options need to remain in the same order relative to each other and to any object files among the inputs. Here is how I would write it:
g++ -c -o deepstream_test3_app -I../../../includes -I /usr/local/cuda-11.5/include -pthread -I/usr/include/gstreamer-1.0 -I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include -Wl,-rpath,/opt/nvidia/deepstream/deepstream-6.0/lib/ ./deepstream_test3_app.cpp -lgstreamer-1.0 -lgobject-2.0 -lglib-2.0 -L/usr/local/cuda-11.5/lib64/ -lcudart -lnvdsgst_helper -lm -L/opt/nvidia/deepstream/deepstream-6.0/lib/ -lnvdsgst_meta -lnvds_meta -lcuda
Second, when I make changes to "./deepstream_test3_app.cpp" they are not noticed by compiler.
The compiler compiles the source file(s) you tell it to.
Its like g++ gets as input some other copy/older version of the file
It is possible that you are indeed telling it to compile a different version than the one you modified. It is also possible that compilation fails, so you don't get a new executable. And it is possible that when you try to run the result, you are not running the program you think you are running. We don't have enough information to know.
With regard to the last, however, do be aware that on Linux, unlike on Windows, the working directory is not automatically in the executable search path. If you want to run the compiled result from the above command, you would want to specify the path to it, which you could most easily do by prepending ./ to its simple name: ./deepstream-test3-app.

How to link libs once only in GCC?

Pardon my question, I am a beginner to GCC. I have a framework project that holds source code for multiple subcomponents.
The structure is below:
Framework/
makefile //Master makefile in root
Component1/
src/
bin/
makefile
Component2/
src/
bin/
makefile
...
...
...
ComponentN/
src/
bin/
makefile
Now each makefiles in ComponentN/ each of directories will compile the code in its respective src/ and output .o to bin/ directory.
The root makefile however searches all the .o files recursively and links them all into one executable named 'framework'
Problem:
For code dependencies like glib,gdbus,gio I have to link them once when creating .o objects, in each of the component projects.
Plus I have to link the dependencies again when linking all the .o into one executable at root level.
Why do I have to do it twice? I am interested in understanding the internal mechanics.
As per request I am putting in makefile of the individual component libs that products *.o files
CC = gcc
CFLAGS = -g3
LIBS = `pkg-config --cflags --libs glib-2.0`
BINDIR = bin
OUTOBJ = $(addprefix $(BINDIR)/, objex.o)
$(BINDIR)/%.o : %.c
$(CC) -c $< $(CFLAGS) -o $# $(LIBS)
all: $(OUTOBJ)
$(OUTOBJ): | $(BINDIR)
$(BINDIR):
mkdir $(BINDIR)
.PHONY: clean
clean:
rm bin/*
Object files (.o) are created by compilation commands, e.g.
gcc -c -o foo.o foo.c ...
g++ -c -o baz.o baz.cpp ...
-c means compile; don't link. No linkage happens in the creation of
object files by the compiler. Any linkage options that you add to a compilation
command, e.g.
gcc -c -o foo.o foo.c -L/my/libs -lbar -lgum
are simply ignored.
Linkage options are acted on by a linkage command, which creates a program, or shared/dynamic
library, by linking together object files and libraries, e.g.
gcc -o prog foo.o baz.o -L/my/libs -lbar -lgum
gcc -shared -o libfoobaz.so foo.o baz.o -L/my/libs -lbar -lgum
So:
For code dependencies like glib,gdbus,gio I have to link them once when creating .o objects, in each of the component projects.
No you don't, and you can't.
Later
With sight of the problem makefile it is quite clear how to eliminate
the $(LIBS) reference from the compilation recipe, and what has been stopping you. The makefile defines:
LIBS = `pkg-config --cflags --libs glib-2.0`
which is a mistake. That makes $(LIBS) expand to the standard output of the
command:
pkg-config --cflags --libs glib-2.0
which is a single string containing both the compilation options required
for compiling source that #include-s the glib-2.0 API (on account of --cflags)
and also the linkage options required for linking a program or shared library
against libglib-2.0 (on account of --libs). On my system that is:
$ pkg-config --cflags --libs glib-2.0
-I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include -lglib-2.0
of which the compilation options alone would be output by:
$ pkg-config --cflags glib-2.0
-I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include
and the linkage options alone would be output by:
$ pkg-config --libs glib-2.0
-lglib-2.0
But because both sets of options are available only together through the expansion
of $(LIBS) you cannot successfully compile without passing the
linkage option -lglib-2.0, which is redundant and ignored.
As your make tool is evidently GNU Make, the makefile (which BTW is not that bad!) would be better written as:
Makefile
CC := gcc
CFLAGS := -g3 $(shell pkg-config --cflags glib-2.0)
BINDIR := bin
SRCS := objex.c
OUTOBJ := $(addprefix $(BINDIR)/, $(SRCS:.c=.o))
.PHONY: all clean
all: $(OUTOBJ)
$(BINDIR)/%.o : %.c
$(CC) -c $< $(CFLAGS) -o $#
$(OUTOBJ): | $(BINDIR)
$(BINDIR):
mkdir -p $(BINDIR)
clean:
$(RM) $(OUTOBJ)
which dispenses with LIBS and runs from scratch like:
$ make
mkdir -p bin
gcc -c objex.c -g3 -I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include -o bin/objex.o
Note a few other improvements:-
The use of immediate expansion (:=) wherever applicable in preference to unnecessary
recursive expansion (=). See 6.2 The Two Flavors of Variables
The use of direct shell substitution by make - $(shell command) - in preference to backtick-expansion in
recipe execution. See 8.13 The shell Function.
all, like clean is a phony target
and you need to tell make that it is, to avoid the booby-trap in which something creates a file called all in
the project directory without you noticing and make mysteriously stops detecting any work for it to do.
With your clean receipe:
clean:
rm bin/*
make clean will fail if ever run except following a successful build. The recipe
is replaced with $(RM) $(OUTOBJ), using GNU Make's predefined delete macro, which
won't fail.
Finally, remember that your linkage recipe, wherever it is, does need the library options for glib-2.0,
which you should provide in its makefile with:
LIBS := $(shell pkg-config --libs glib-2.0) # ...and any more library options required
for use in a recipe similar to:
prog: $(OBJS)
$(CC) -o $# $(LDFLAGS) $^ $(LIBS)
[1] Strictly, preprocessor options should appear in the definition of CPPFLAGS
(C PreProcessor Flags), not to be confused with CXXFLAGS (C++ compilation options).
[2] Strictly, linkage options other than libraries should appear in the definition
of LDFLAGS.

Makefiles in multiple directories

I want to build an app and I have multiple modules stored in multiple directories. I've decided to follow this idea, i.e. to have a makefile in each directory and then to merge it. But - as a beginner programmer - I still do not see how to do that. First of all, how would such "partial" makefiles look like. They cannot have main function as there can be only one per binary, though when I try to compile it gcc complains for the undefined reference to main. Secondly, I have no idea how would putting all those modules together look like.
I would appreciate any help, but please try to keep your answers simple. Makefiles are still a bit of black magic to me.
Before you can do anything with a makefile, you must know how to do it without a makefile.
Since you are using gcc, I will assume that your source code is C++.
You haven't told us what your directory structure looks like, so I'll suppose that you have three source files in two directories: primary/main.cc, other/foo.cc and other/bar.cc. (We can deal with header files like foo.h later.) And you want to build myApp.
STEP 1: Doing It By Hand
To do this in one command, you might use:
gcc -Wall primary/main.cc other/foo.cc other/bar.cc -o myApp
This will compile the three source files and link the binary objects together into the executable myApp.
STEP 2: Doing It In Pieces (Do not attempt this until you can get the previous step to work perfectly.)
Instead of building with one command, you could take an intermediate step, compiling the source files into binary object files:
gcc -Wall -c primary/main.cc -o primary/main.o
gcc -Wall -c other/foo.cc -o other/foo.o
gcc -Wall -c other/bar.cc -o other/bar.o
This will produce alpha/main.o, beta/foo.o and beta/bar.o. The compiler won't complain about foo and bar lacking a main() function, because an object file doesn't need one. Then link the objects together into an executable:
gcc -Wall primary/main.o other/foo.o other/bar.o -o myApp
STEP 3: Doing It Locally (Do not attempt this until you can get the previous step to work perfectly.)
Just like the previous step, but we act in primary/ and other/:
cd primary
gcc -Wall -c main.cc -o main.o
cd ../other
gcc -Wall -c foo.cc -o foo.o
gcc -Wall -c bar.cc -o bar.o
cd ..
gcc -Wall primary/main.o other/foo.o other/bar.o -o myApp
STEP 4: Using a Makefile (Do not attempt this until you can get the previous step to work perfectly.)
We could have a makefile perform STEP 1, but that isn't really necessary. Write a makefile in primary (i.e. primary/makefile) like this:
main.o:
gcc -Wall -c main.cc -o main.o
(That whitespace in fromt of gcc... is a TAB.)
Now try this:
cd primary
make
cd ../other
gcc -Wall -c foo.cc -o foo.o
gcc -Wall -c bar.cc -o bar.o
cd ..
gcc -Wall primary/main.o other/foo.o other/bar.o -o myApp
STEP 5: Using Several Makefiles (Do not attempt this until you can get the previous step to work perfectly.)
Write a other/makefile:
both: foo.o bar.o
foo.o:
gcc -Wall -c foo.cc -o foo.o
bar.o:
gcc -Wall -c bar.cc -o bar.o
and a makefile in the top directory, where you're building myApp:
myApp:
gcc -Wall primary/main.o other/foo.o other/bar.o -o myApp
Now try this:
cd primary
make
cd ../other
make
cd ..
make
STEP 6: Using One Makefile That Calls Others (Do not attempt this until you can get the previous step to work perfectly.)
Edit the top makefile:
myApp:
cd primary; make
cd other; make
gcc -Wall primary/main.o other/foo.o other/bar.o -o myApp
Now try:
make
If all of this works, what you have is a crude but effective makefile system. There are many refinements possible, when you're ready to take the training wheels off.
EDIT:
If there are many source files in a subdirectory (e.g. other/) and you don't want to maintain a list in the top makefile by hand, there are several ways to handle it. This is one:
OTHER_SOURCES := $(wildcard other/*.cc)
OTHER_OBJECTS := $(OTHER_SOURCES:.cc=.o)
myApp:
cd primary; make
cd other; make
gcc -Wall primary/main.o $(OTHER_OBJECTS) -o myApp
But you should get these makefiles working and understand them, before you try any more streamlining.

Makefile variable being ignored

I have the following makefile which is a slight modification on others that I have used in the past. There is an odd issue though with my variable ${CXXOPTS} not being used in the .c.o makefile rule. When I execute the makefile, this is what is executed g++ -c -o SeqPrep2.o SeqPrep2.cpp when I expect this to be executed: g++ -Iseqan-03-02-2012 -c -o SeqPrep2.o SeqPrep2.cpp. (Edit: I solved the problem but see my updated question below about why this makefile worked at all in the first place)
L=-lm -lz
SEQANINC=seqan-03-02-2012
DESTDIR=$(HOME)/
BINDIR=bin
CXXOPTS=-I${SEQANINC}
CXX=g++
A=SeqPrep2
USEROPTS=
O=$(patsubst %.cpp,%.o,$(wildcard *.cpp))
SOURCES=$(wildcard *.cpp)
all: ${A} ${O} ${SOURCES}
install: ${O} ${MYLIBS} ${SOURCES}
${CXX} ${USEROPTS} -o ${DESTDIR}${BINDIR}/${A} ${O} ${L}
${A}: ${O} ${MYLIBS} ${SOURCES}
${CXX} ${USEROPTS} -o ${A} ${O} ${L}
clean::
rm -f ${A} ${O}
.c.o:
${CXX} ${CXXOPTS} ${USEROPTS} -c $< -o $#
check-syntax:
${CXX} ${CXXOPTS} ${USEROPTS} -c -o .nul -S ${CHK_SOURCES}
UPDATE:
I changed .c.o to .cpp.o. Is this a case of gnu make guessing that when I asked for a .o file in one of my rules, that it should make it just by running g++ -c -o SeqPrep2.o SeqPrep2.cpp even though I didn't tell it to do that? I guess that is my new question, why did the above makefile work at all, and why did it have the odd behavior I observed. One thing to note is that even though it didn't come though in the formatting, there is a lot of white space between the g++ and the -c, kind of like it was trying to put in my variables, but it didn't. That is partially what originally lead me to believe that it was seeing my rule at all, even though it seems like it didn't now. Thanks for helping me understand how this stuff works.
You've got the rule .c.o but you're compiling cpp files, when I use .cpp.o: it works great! With files: me.cpp us.cpp you.cpp
I get:
Building file me.cpp
g++ -Iseqan-03-02-2012 -c me.cpp -o me.o
Building file us.cpp
g++ -Iseqan-03-02-2012 -c us.cpp -o us.o
Building file you.cpp
g++ -Iseqan-03-02-2012 -c you.cpp -o you.o
g++ -o SeqPrep2 me.o us.o you.o -lm -lz

Compile C++ with Cygwin

How do I compile my C++ programs in Cygwin. I have gcc installed. What command should I use? Also, how do I run my console application when it is in a .cpp extension. I am trying to learn C++ with some little programs, but in Visual C++, I don't want to have to create a seperate project for each little .cpp file.
You need to use a command like:
g++ -o prog prog.cpp
That's a simple form that will turn a one-file C++ project into an executable. If you have multiple C++ files, you can do:
g++ -o prog prog.cpp part2.cpp part3.cpp
but eventually, you'll want to introduce makefiles for convenience so that you only have to compile the bits that have changed. Then you'll end up with a Makefile like:
prog: prog.o part2.o part3.o
g++ -o prog prog.o part2.o part3.o
prog.o: prog.cpp
g++ -c -o prog.o prog.cpp
part2.o: part2.cpp
g++ -c -o part2.o part2.cpp
part3.o: part3.cpp
g++ -c -o part3.o part3.cpp
And then, you'll start figuring how to write your makefiles to make them more flexible (such as not needing a separate rule for each C++ file), but that can be left for another question.
Regarding having a separate project for each C++ file, that's not necessary at all. If you've got them all in one directory and there's a simple mapping of C++ files to executable files, you can use the following makefile:
SRCS=$(wildcard *.cpp)
EXES=$(SRCS:.cpp=.exe)
all: $(EXES)
%.exe: %.cpp
g++ -o $# $^
Then run the make command and it will (intelligently) create all your executables. $# is the target and $^ is the list of pre-requisites.
And, if you have more complicated rules, just tack them down at the bottom. Specific rules will be chosen in preference to the pattern rules:
SRCS=$(wildcard *.cpp)
EXES=$(SRCS:.cpp=.exe)
all: $(EXES)
%.exe: %.cpp
g++ -o $# $^
xx.exe: xx.cpp xx2.cpp xx3.cpp
g++ -o $# $^
echo Made with special rule.
You will need g++. Then try g++ file.cpp -o file.exe as a start. Later you can avoid much typing by learning about Makefiles.
if you want to use cygwin you should use the normal gcc syntax
g++ -o foobar foobar.cpp
but that doesn't really play well with Visual C++. I advise you to take a look into Eclipse CDT if you prefer using GCC over the visual C++ compiler.
What I do to compile a cpp program:
g++ -Wall Test.cpp -o Test
-Wall enables warning and error messages to be shown
-o Test creates an Test.exe after compilation
If you want to compile files separately:
g++ -Wall -c File1.cpp
g++ -Wall -c File2.cpp
Now create an executable with the combined object files as:
g++ -Wall File1.o File2.o -o File.exe
This way you can compile your header files and you can include in your application programs.

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