three.js - touch events for THREE.RollControls - three.js

I've used THREE.RollControls for movements in a scene of tube geometry.
How do I use THREE.RollControls for touch events ?

I would start by taking a look at the code for RollControls. Toward the bottom, you'll see where all the mouse events are bound to their handlers.
To add touch support, you can edit or extend RollControls to respond to touch events. I'd expect the mousemove, mousedown, and mouseup events to correspond to touchmove, touchstart, and touchend events respectively.

Related

How to properly override mouse events in other apps (Windows)?

I'm trying to implement system-wide drag operation with middle mouse button. It should override middle mouse drag behavior in other programs. Currently, I am handling global mouse events with system-wide hooks.
Problem is - many programs still receive and handle same events like I did not intercept them.
Here's what I tried:
not call the next hook for mouse down event: I never receive mouse up, so I don't know where and when to stop dragging
not call the next hook for mouse move: cursor slows down tremendously
not call the next hook for mouse up: most windows in the system stop reacting to mouse events completely after my drag is finished
always call the next hook in the chain: if the control under mouse has scroll in it, most of the time it will be scrolling while my drag is in progress. Also UWP apps continue receiving mouse events during my drag, so if a link in MS Edge happens to be under cursor when it started, and mouse does not leave Edge boundary, Edge receives click event, and new tab is opened
What I need is: when user holds middle mouse and starts dragging, my drag handler should be called, and no other handlers, like file drag, scroll, etc should happen.
I ended up with somewhat hacky solution:
do not call the next hook for mouse down for middle button
record where it was pressed
when handling mouse up, if user did not drag - replay the whole mouse up + mouse down using SendInput from a separate thread (to avoid deadlock due to reentrancy)

FireMonkey - how to capture TScrollBar mouse events?

I'm trying to capture mouse events on a TScrollBar. In design time, I created a handler for each mouse event, on the Events tab of the Object Inspector. At runtime, the TScrollBar does not fire the mouse events, therefore the handlers are not executed. For instance, when the mouse pointer enters the TScrollBar, the OnMouseEvent never triggers the associated ScrollBarMouseEnter. I'm working with FireMonkey, Berlin 10.1 Update 2, Win32 platform. Any help would be appreciated.

hammerjs two finger drag and rotate at the same time

I am having problems dragging and rotating object with two fingers at the same time. I set up a pan listener and rotate listener using recognizeWith feature. Rotate event is fired, but pan event is not. If I put all into one handler, I get 0 deltaX and deltaY. If I configure pan with 1 pointer (default) then pan event is fired normaly.
Can someone please show me how to enable two finger drag and rotate at the same time?

What is the low-level trigger for Windows Click events

The standard sequence of events to trigger a mouse click in Windows is documented here:
MSDN
Essentially it is:
MouseDown event.
Click event.
MouseClick event.
MouseUp event.
However, I have a control which is altering the sequence of events by capturing events on its children (to implement dragging). That means that the full sequence might not execute, e.g. currently I have a button which sees a MouseDown event, but no MouseUp event when the mouse is clicked.
Therefore the question is, what actually triggers the click at a low-level? Does it need a MouseDown followed by a MouseUp. Will a MouseUp on its own be sufficient? Are there any other considerations?

gwt mouse over events not fired when mouse button is down

When you push down the left mouse button mouse down event fires. If you then move the mouse over a label (while holding the mouse button down) mouse over event does not fire.
Is there any way to enable this events or fire them manualy or simulate them?
What you are actually doing is two separate events, one is a mouse down event as you have described and the other is a mouse drag.
If you want to simulate them, that you might have to consider using a mouse click to track the user's (x,y) location. Subsequently, if you want to "simulate" it you could do some computation and decide for yourself if it is indeed a mouse click or mouse drag event that has occurred.
Hope it helps :) Cheers!

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