How to define instance variable through mixin - ruby

I'm writing a program like this:
module Filter
def self.included?(klass)
#count = 0
end
end
class Object
include Filter
end
class Person
def get_count
puts #count
end
end
I want to define an instance variable #count through mixing Filter, hoping this mixin is accessible to all the Object.
However, my way doesn't work.
Can anyone tell me how to achieve this?

Don't use a variable, use an attribute:
module Counter
attr_accessor :count
end
class Person
include Counter
end
person = Person.new
person.count = 50
puts person.count
Also, don't include stuff into Object, only include in your classes. Polluting the main namespace with non-general methods is bad and could lead to method name clashes in other classes, causing hard-to-find bugs.
Only include modules where you think they're needed, not everywhere.

#HanXu, The solution from Maurício Linhares (as well as the suggestion to not pollute the main namespace) is the ideal way to go.
However, if you are really looking to change every instance of Object, then you might be able to just open the Object class and add the specific functionality you are looking for:
class Object
attr_accessor :count
end
...
p = Person.new
p.count = 10
puts p.count # => 10
Not recommended, but will work (in any case, you are opening Object to include the module now.)

Related

Is there a better way of doing class_eval() to extract class variables, in Ruby?

I personally don't have anything against this, apart from the fact that's is long, but what really bothers me is the word eval.
I do a lot of stuff in JavaScript and I run from anything resembling eval like it's the devil, I also don't fancy the fact that the parameter is a string (again, probably because it's eval).
I know I could write my own method to fix the method-name-length problem, my 'method name issue' and the parameter-being-a-string thingy, but what I really want to know is: Is there a better, shorter, fancier, yet native, way of doing class_eval to extract class variables?
Side note: I know about the existence of class_variable_get() and class_variables(), but they don't really look appealing to me; horribly long, aren't they?
EDIT: Updated the question to be more specific.
Thanks!
Use class_variable_get, but only if you must
class_variable_get is the better way, other than the fact that it is not "appealing" to you. If you are reaching inside a class and breaking encapsulation, perhaps it is appropriate to have this extra barrier to indicate that you're doing something wrong.
Create accessor methods for the variables you want to access
If these are your classes, and accessing the variables doesn't break encapsulation, then you should create class accessor methods for them to make it easier and prettier:
class Foo
def self.bar
##bar
end
end
p Foo.bar
If this is your class, however, are you sure that you need class variables? If you don't understand the implications (see below), you may actually be wanting instance variables of the class itself:
class Foo
class << self
attr_accessor :bar
end
end
Foo.bar = 42
p Foo.bar
The behavior of class variables
Class variables appear to newcomers like the right way to store information at a class level, mostly because of the name. They are also convenient because you can use the same syntax to read and write them whether you are in a method of the class or an instance method. However, class variables are shared between a class and all its subclasses.
For example, consider the following code:
class Rectangle
def self.instances
##instances ||= []
end
def initialize
(##instances ||= []) << self
end
end
class Square < Rectangle
def initialize
super
end
end
2.times{ Rectangle.new }
p Rectangle.instances
#=> [#<Rectangle:0x25c7808>, #<Rectangle:0x25c77d8>]
Square.new
p Square.instances
#=> [#<Rectangle:0x25c7808>, #<Rectangle:0x25c77d8>, #<Square:0x25c76d0>]
Ack! Rectangles are not squares! Here's a better way to do the same thing:
class Rectangle
def self.instances
#instances ||= []
end
def initialize
self.class.instances << self
end
end
class Square < Rectangle
def initialize
super
end
end
2.times{ Rectangle.new }
p Rectangle.instances
#=> [#<Rectangle:0x25c7808>, #<Rectangle:0x25c77d8>]
2.times{ Square.new }
p Square.instances
#=> [#<Square:0x25c76d0>, #<Square:0x25c76b8>]
By creating an instance variable and accesor methods on the class itself—which happens to be an instance of the Class class, similar to MyClass = Class.new—all instances of the class (and outsiders) have a common, clean location to read/write information that is not shared between other classes.
Note that explicitly tracking every instance created will prevent garbage collection on 'unused' instances. Use code like the above carefully.
Using class_eval in a cleaner manner
Finally, if you're going to use class_eval, note that it also has a block form that doesn't have to parse and lex the string to evaluate it:
Foo.class_eval('##bar') # ugh
Foo.class_eval{ ##bar } # yum

Best practices and implementation for macro and class-level accessor methods?

I'm designing/building a system of classes that all derive from a single base class.
The goal is to have easy-to-use inherited macro methods that look something like this:
class Something < A::Base
full_name 'Something that goes bump in the night.'
end
Any code should be able to ask the class for this information (or, likely, normalized/derived infomation) later on via class-level accessor method(s).
puts Something.full_name
# => "Some kind of calculated value that may or may not go bump in the night."
Given that A::Base includes/extends/somehow-otherwise-mixes-in both a module with the macro method that works something like this:
module MacroMethods
private
def full_name(full_name)
# non-trivial, one-time-only set-up code exists here in actual usage
end
end
and a module with the class-level accessor method that works something like this:
module AccessorMethods
public
def full_name
# a non-trivial, runtime-calculated value is returned here in actual usage
end
end
no matter how I mix them in, I'm continually running into naming conflicts (i.e. ‘wrong number of arguments (1 for 0) (ArgumentError)’) between the two.
Note: full_name is the simplest example of what is needed; other, more-complex macros/accessors ensure the non-flexible constraints of macro methods needing to be declared inside the class and needing to be set once-and-only-once.
My question is two-fold:
Is there a way to make this all work inside of the A::Base class?
Is this the right way to do this in Ruby? Is there a better way go about it, achieving the same result?
Options that have been considered:
Calling either the macro or accessor method(s) something else.
(e.g. in Something class: set_up_full_name 'Something that …')
Downside is that the naming is confusing and unconventional.
Making the accessor method(s) instance-level instead of class-level.
(e.g. puts a_something.full_name')
Downside is that the traits set up by the macros are inherent to the class, not to each instance (in some cases, only a reference to the class may be available, not an instance).
Creating a single method that handles both macro and accessor functionality.
(e.g. in A::Base class: def self.full_name(*args) …)
Downside is that the macro methods can no longer be private and the RDoc looks like sh*t.
Using abstact/virtual-ish methods instead.
(e.g. in Something class: def self.full_name; 'Something that …'; end)
Downside is that this is more code in sub-classes and is more of a Objective-C (or C++, or Java, …) thing than a good Ruby paradigm.
Slipp, I read your question carefully. There is no way you can have 2 different methods called full_name defined on the same object at the same time. BUT, you could do something like this:
module MacroMethods
private
def full_name(full_name)
# non-trivial, one-time-only set-up code exists here in actual usage
# this method can only be called once in the definition of any given class,
# because after the first call, it will be redefined!
extend AccessorMethods
end
end
module AccessorMethods
public
def full_name
# a non-trivial, runtime-calculated value is returned here in actual usage
end
end
class Base
extend MacroMethods
end
class Something < Base
full_name 'after this call, I will get a new full_name method!'
end
class SomethingElse < Base
full_name 'so will I!'
end
If you want to have class macros available to certain classes, then a common base class is not the Ruby solution. Instead, you create a module that extends the base classes with the functionality you want them to have:
module Extensions
def self.included(base_class)
base_class.extend ClassMethods
end
module ClassMethods
attr_accessor :full_name
end
end
class Something
include Extensions
self.full_name = "Something that goes bump in the night"
end
puts Something.full_name # => Something that goes bump in the night
thing = Something.new
puts thing.full_name # Error
This overrides a hook method in Extensions called Module#included that passes any class that includes the module as an argument. The new method then calls Object#extend on the base class to put the methods available in ClassMethods directly onto that class as class methods. This works the same way as defining class methods, but this runs dynamically. This frees you of needing to use your only base class on a class that provides macros. Note that the methods are not defined on instances of classes that include the module.
It looks like most of the other answers have the right idea, but are lacking the getter method for #full_name. This example might be what you're looking for:
class Thing
class << self
attr_writer :full_name
def full_name
"My full name is #{#full_name}"
end
end
end
With this you can do something like this:
> Thing.full_name = 'Thing Class'
=> "Thing Class"
> Thing.full_name
=> "My full name is Thing Class"
This seems needlessly complex. Why not just use an attribute on the parent class?
class Base
class << self
attr_accessor :full_name
end
end
class A < Base; end
class B < Base; end
A.full_name = "The full name of A"
B.full_name = "The full name of B"
puts A.full_name # "The full name of A"
puts B.full_name # "The full name of B"

What is attr_accessor in Ruby?

I am having a hard time understanding attr_accessor in Ruby.
Can someone explain this to me?
Let's say you have a class Person.
class Person
end
person = Person.new
person.name # => no method error
Obviously we never defined method name. Let's do that.
class Person
def name
#name # simply returning an instance variable #name
end
end
person = Person.new
person.name # => nil
person.name = "Dennis" # => no method error
Aha, we can read the name, but that doesn't mean we can assign the name. Those are two different methods. The former is called reader and latter is called writer. We didn't create the writer yet so let's do that.
class Person
def name
#name
end
def name=(str)
#name = str
end
end
person = Person.new
person.name = 'Dennis'
person.name # => "Dennis"
Awesome. Now we can write and read instance variable #name using reader and writer methods. Except, this is done so frequently, why waste time writing these methods every time? We can do it easier.
class Person
attr_reader :name
attr_writer :name
end
Even this can get repetitive. When you want both reader and writer just use accessor!
class Person
attr_accessor :name
end
person = Person.new
person.name = "Dennis"
person.name # => "Dennis"
Works the same way! And guess what: the instance variable #name in our person object will be set just like when we did it manually, so you can use it in other methods.
class Person
attr_accessor :name
def greeting
"Hello #{#name}"
end
end
person = Person.new
person.name = "Dennis"
person.greeting # => "Hello Dennis"
That's it. In order to understand how attr_reader, attr_writer, and attr_accessor methods actually generate methods for you, read other answers, books, ruby docs.
attr_accessor is just a method. (The link should provide more insight with how it works - look at the pairs of methods generated, and a tutorial should show you how to use it.)
The trick is that class is not a definition in Ruby (it is "just a definition" in languages like C++ and Java), but it is an expression that evaluates. It is during this evaluation when the attr_accessor method is invoked which in turn modifies the current class - remember the implicit receiver: self.attr_accessor, where self is the "open" class object at this point.
The need for attr_accessor and friends, is, well:
Ruby, like Smalltalk, does not allow instance variables to be accessed outside of methods1 for that object. That is, instance variables cannot be accessed in the x.y form as is common in say, Java or even Python. In Ruby y is always taken as a message to send (or "method to call"). Thus the attr_* methods create wrappers which proxy the instance #variable access through dynamically created methods.
Boilerplate sucks
Hope this clarifies some of the little details. Happy coding.
1 This isn't strictly true and there are some "techniques" around this, but there is no syntax support for "public instance variable" access.
attr_accessor is (as #pst stated) just a method. What it does is create more methods for you.
So this code here:
class Foo
attr_accessor :bar
end
is equivalent to this code:
class Foo
def bar
#bar
end
def bar=( new_value )
#bar = new_value
end
end
You can write this sort of method yourself in Ruby:
class Module
def var( method_name )
inst_variable_name = "##{method_name}".to_sym
define_method method_name do
instance_variable_get inst_variable_name
end
define_method "#{method_name}=" do |new_value|
instance_variable_set inst_variable_name, new_value
end
end
end
class Foo
var :bar
end
f = Foo.new
p f.bar #=> nil
f.bar = 42
p f.bar #=> 42
attr_accessor is very simple:
attr_accessor :foo
is a shortcut for:
def foo=(val)
#foo = val
end
def foo
#foo
end
it is nothing more than a getter/setter for an object
Basically they fake publicly accessible data attributes, which Ruby doesn't have.
It is just a method that defines getter and setter methods for instance variables. An example implementation would be:
def self.attr_accessor(*names)
names.each do |name|
define_method(name) {instance_variable_get("##{name}")} # This is the getter
define_method("#{name}=") {|arg| instance_variable_set("##{name}", arg)} # This is the setter
end
end
If you are familiar with OOP concept, You must familiar with getter and setter method.
attr_accessor does the same in Ruby.
Getter and Setter in General Way
class Person
def name
#name
end
def name=(str)
#name = str
end
end
person = Person.new
person.name = 'Eshaan'
person.name # => "Eshaan"
Setter Method
def name=(val)
#name = val
end
Getter method
def name
#name
end
Getter and Setter method in Ruby
class Person
attr_accessor :name
end
person = Person.new
person.name = "Eshaan"
person.name # => "Eshaan"
Simple Explanation Without Any Code
Most of the above answers use code. This explanation attempts to answer it without using any, via an analogy/story:
Outside parties cannot access internal CIA secrets
Let's imagine a really secret place: the CIA. Nobody knows what's happening in the CIA apart from the people inside the CIA. In other words, external people cannot access any information in the CIA. But because it's no good having an organisation that is completely secret, certain information is made available to the outside world - only things that the CIA wants everyone to know about of course: e.g. the Director of the CIA, how environmentally friendly this department is compared to all other government departments etc. Other information: e.g. who are its covert operatives in Iraq or Afghanistan - these types of things will probably remain a secret for the next 150 years.
If you're outside the CIA you can only access the information that it has made available to the public. Or to use CIA parlance you can only access information that is "cleared".
The information that the CIA wants to make available to the general public outside the CIA are called: attributes.
The meaning of read and write attributes:
In the case of the CIA, most attributes are "read only". This means if you are a party external to the CIA, you can ask: "who is the director of the CIA?" and you will get a straight answer. But what you cannot do with "read only" attributes is to make changes changes in the CIA. e.g. you cannot make a phone call and suddenly decide that you want Kim Kardashian to be the Director, or that you want Paris Hilton to be the Commander in Chief.
If the attributes gave you "write" access, then you could make changes if you want to, even if you were outside. Otherwise, the only thing you can do is read.
In other words accessors allow you to make inquiries, or to make changes, to organisations that otherwise do not let external people in, depending on whether the accessors are read or write accessors.
Objects inside a class can easily access each other
On the other hand, if you were already inside the CIA, then you could easily call up your CIA operative in Kabul because this information is easily accessible given you are already inside. But if you're outside the CIA, you simply will not be given access: you will not be able to know who they are (read access), and you will not be able to change their mission (write access).
Exact same thing with classes and your ability to access variables, properties and methods within them. HTH! Any questions, please ask and I hope i can clarify.
I faced this problem as well and wrote a somewhat lengthy answer to this question. There are some great answers on this already, but anyone looking for more clarification, I hope my answer can help
Initialize Method
Initialize allows you to set data to an instance of an object upon creation of the instance rather than having to set them on a separate line in your code each time you create a new instance of the class.
class Person
def initialize(name)
#name = name
end
def greeting
"Hello #{#name}"
end
end
person = Person.new("Denis")
puts person.greeting
In the code above we are setting the name “Denis” using the initialize method by passing Dennis through the parameter in Initialize. If we wanted to set the name without the initialize method we could do so like this:
class Person
attr_accessor :name
# def initialize(name)
# #name = name
# end
def greeting
"Hello #{name}"
end
end
person = Person.new
person.name = "Dennis"
puts person.greeting
In the code above, we set the name by calling on the attr_accessor setter method using person.name, rather than setting the values upon initialization of the object.
Both “methods” of doing this work, but initialize saves us time and lines of code.
This is the only job of initialize. You cannot call on initialize as a method. To actually get the values of an instance object you need to use getters and setters (attr_reader (get), attr_writer(set), and attr_accessor(both)). See below for more detail on those.
Getters, Setters (attr_reader, attr_writer, attr_accessor)
Getters, attr_reader: The entire purpose of a getter is to return the value of a particular instance variable. Visit the sample code below for a breakdown on this.
class Item
def initialize(item_name, quantity)
#item_name = item_name
#quantity = quantity
end
def item_name
#item_name
end
def quantity
#quantity
end
end
example = Item.new("TV",2)
puts example.item_name
puts example.quantity
In the code above you are calling the methods “item_name” and “quantity” on the instance of Item “example”. The “puts example.item_name” and “example.quantity” will return (or “get”) the value for the parameters that were passed into the “example” and display them to the screen.
Luckily in Ruby there is an inherent method that allows us to write this code more succinctly; the attr_reader method. See the code below;
class Item
attr_reader :item_name, :quantity
def initialize(item_name, quantity)
#item_name = item_name
#quantity = quantity
end
end
item = Item.new("TV",2)
puts item.item_name
puts item.quantity
This syntax works exactly the same way, only it saves us six lines of code. Imagine if you had 5 more state attributable to the Item class? The code would get long quickly.
Setters, attr_writer: What crossed me up at first with setter methods is that in my eyes it seemed to perform an identical function to the initialize method. Below I explain the difference based on my understanding;
As stated before, the initialize method allows you to set the values for an instance of an object upon object creation.
But what if you wanted to set the values later, after the instance was created, or change them after they have been initialized? This would be a scenario where you would use a setter method. THAT IS THE DIFFERENCE. You don’t have to “set” a particular state when you are using the attr_writer method initially.
The code below is an example of using a setter method to declare the value item_name for this instance of the Item class. Notice that we continue to use the getter method attr_reader so that we can get the values and print them to the screen, just in case you want to test the code on your own.
class Item
attr_reader :item_name
def item_name=(str)
#item_name = (str)
end
end
The code below is an example of using attr_writer to once again shorten our code and save us time.
class Item
attr_reader :item_name
attr_writer :item_name
end
item = Item.new
puts item.item_name = "TV"
The code below is a reiteration of the initialize example above of where we are using initialize to set the objects value of item_name upon creation.
class Item
attr_reader :item_name
def initialize(item_name)
#item_name = item_name
end
end
item = Item.new("TV")
puts item.item_name
attr_accessor: Performs the functions of both attr_reader and attr_writer, saving you one more line of code.
I think part of what confuses new Rubyists/programmers (like myself) is:
"Why can't I just tell the instance it has any given attribute (e.g., name) and give that attribute a value all in one swoop?"
A little more generalized, but this is how it clicked for me:
Given:
class Person
end
We haven't defined Person as something that can have a name or any other attributes for that matter.
So if we then:
baby = Person.new
...and try to give them a name...
baby.name = "Ruth"
We get an error because, in Rubyland, a Person class of object is not something that is associated with or capable of having a "name" ... yet!
BUT we can use any of the given methods (see previous answers) as a way to say, "An instance of a Person class (baby) can now have an attribute called 'name', therefore we not only have a syntactical way of getting and setting that name, but it makes sense for us to do so."
Again, hitting this question from a slightly different and more general angle, but I hope this helps the next instance of class Person who finds their way to this thread.
Simply put it will define a setter and getter for the class.
Note that
attr_reader :v is equivalant to
def v
#v
end
attr_writer :v is equivalant to
def v=(value)
#v=value
end
So
attr_accessor :v which means
attr_reader :v; attr_writer :v
are equivalant to define a setter and getter for the class.
Simply attr-accessor creates the getter and setter methods for the specified attributes
Another way to understand it is to figure out what error code it eliminates by having attr_accessor.
Example:
class BankAccount
def initialize( account_owner )
#owner = account_owner
#balance = 0
end
def deposit( amount )
#balance = #balance + amount
end
def withdraw( amount )
#balance = #balance - amount
end
end
The following methods are available:
$ bankie = BankAccout.new("Iggy")
$ bankie
$ bankie.deposit(100)
$ bankie.withdraw(5)
The following methods throws error:
$ bankie.owner #undefined method `owner'...
$ bankie.balance #undefined method `balance'...
owner and balance are not, technically, a method, but an attribute. BankAccount class does not have def owner and def balance. If it does, then you can use the two commands below. But those two methods aren't there. However, you can access attributes as if you'd access a method via attr_accessor!! Hence the word attr_accessor. Attribute. Accessor. It accesses attributes like you would access a method.
Adding attr_accessor :balance, :owner allows you to read and write balance and owner "method". Now you can use the last 2 methods.
$ bankie.balance
$ bankie.owner
Despite the large number of existing answers, none of them seems to me to explain the actual mechanism involved here. It's metaprogramming; it takes advantage of the following two facts:
You can modify a module / class on the fly
A module / class declaration is itself executable code
Okay, so imagine the following:
class Nameable
def self.named(whatvalue)
define_method :name do whatvalue end
end
end
We are declaring a class method named which, when called with a value, creates an instance method called name which returns that value. That is the metaprogramming part.
Now we'll subclass that class:
class Dog < Nameable
named "Fido"
end
What on earth did we just do? Well, in the class declaration, executable code executes with reference to the class. So the bare word named is actually a call to the class method named, which we inherited from Nameable; and we are passing the string "Fido" as the argument.
And what does the class method named do? It creates an instance method called name, which returns that value. So now, behind the scenes, Dog has a method that looks like this:
def name
"Fido"
end
Don't believe me? Then watch this little move:
puts Dog.new.name #=> Fido
Why did I tell you all that? Because what I just did with named for Nameable is almost exactly what attr_accessor does for Module. When you say attr_accessor you are calling a class method (inherited from Module) that creates instance methods. In particular, it creates a getter and setter method for the instance property whose name you provide as argument, so that you don't have to write those getter and setter methods yourself.
Defines a named attribute for this module, where the name is symbol.id2name, creating an instance variable (#name) and a corresponding access method to read it. Also creates a method called name= to set the attribute.
module Mod
attr_accessor(:one, :two)
end
Mod.instance_methods.sort #=> [:one, :one=, :two, :two=]
To summarize an attribute accessor aka attr_accessor gives you two free methods.
Like in Java they get called getters and setters.
Many answers have shown good examples so I'm just going to be brief.
#the_attribute
and
#the_attribute=
In the old ruby docs a hash tag # means a method.
It could also include a class name prefix...
MyClass#my_method
I am new to ruby and had to just deal with understanding the following weirdness. Might help out someone else in the future. In the end it is as was mentioned above, where 2 functions (def myvar, def myvar=) both get implicitly for accessing #myvar, but these methods can be overridden by local declarations.
class Foo
attr_accessor 'myvar'
def initialize
#myvar = "A"
myvar = "B"
puts #myvar # A
puts myvar # B - myvar declared above overrides myvar method
end
def test
puts #myvar # A
puts myvar # A - coming from myvar accessor
myvar = "C" # local myvar overrides accessor
puts #myvar # A
puts myvar # C
send "myvar=", "E" # not running "myvar =", but instead calls setter for #myvar
puts #myvar # E
puts myvar # C
end
end
Attributes and accessor methods
Attributes are class components that can be accessed from outside the object. They are known as properties in many other programming languages. Their values are accessible by using the "dot notation", as in object_name.attribute_name. Unlike Python and a few other languages, Ruby does not allow instance variables to be accessed directly from outside the object.
class Car
def initialize
#wheels = 4 # This is an instance variable
end
end
c = Car.new
c.wheels # Output: NoMethodError: undefined method `wheels' for #<Car:0x00000000d43500>
In the above example, c is an instance (object) of the Car class. We tried unsuccessfully to read the value of the wheels instance variable from outside the object. What happened is that Ruby attempted to call a method named wheels within the c object, but no such method was defined. In short, object_name.attribute_name tries to call a method named attribute_name within the object. To access the value of the wheels variable from the outside, we need to implement an instance method by that name, which will return the value of that variable when called. That's called an accessor method. In the general programming context, the usual way to access an instance variable from outside the object is to implement accessor methods, also known as getter and setter methods. A getter allows the value of a variable defined within a class to be read from the outside and a setter allows it to be written from the outside.
In the following example, we have added getter and setter methods to the Car class to access the wheels variable from outside the object. This is not the "Ruby way" of defining getters and setters; it serves only to illustrate what getter and setter methods do.
class Car
def wheels # getter method
#wheels
end
def wheels=(val) # setter method
#wheels = val
end
end
f = Car.new
f.wheels = 4 # The setter method was invoked
f.wheels # The getter method was invoked
# Output: => 4
The above example works and similar code is commonly used to create getter and setter methods in other languages. However, Ruby provides a simpler way to do this: three built-in methods called attr_reader, attr_writer and attr_acessor. The attr_reader method makes an instance variable readable from the outside, attr_writer makes it writeable, and attr_acessor makes it readable and writeable.
The above example can be rewritten like this.
class Car
attr_accessor :wheels
end
f = Car.new
f.wheels = 4
f.wheels # Output: => 4
In the above example, the wheels attribute will be readable and writable from outside the object. If instead of attr_accessor, we used attr_reader, it would be read-only. If we used attr_writer, it would be write-only. Those three methods are not getters and setters in themselves but, when called, they create getter and setter methods for us. They are methods that dynamically (programmatically) generate other methods; that's called metaprogramming.
The first (longer) example, which does not employ Ruby's built-in methods, should only be used when additional code is required in the getter and setter methods. For instance, a setter method may need to validate data or do some calculation before assigning a value to an instance variable.
It is possible to access (read and write) instance variables from outside the object, by using the instance_variable_get and instance_variable_set built-in methods. However, this is rarely justifiable and usually a bad idea, as bypassing encapsulation tends to wreak all sorts of havoc.
Hmmm. Lots of good answers. Here is my few cents on it.
attr_accessor is a simple method that helps us in cleaning(DRY-ing) up the repeating getter and setter methods.
So that we can focus more on writing business logic and not worry about the setters and getters.
The main functionality of attr_accessor over the other ones is the capability of accessing data from other files.
So you usually would have attr_reader or attr_writer but the good news is that Ruby lets you combine these two together with attr_accessor. I think of it as my to go method because it is more well rounded or versatile.
Also, peep in mind that in Rails, this is eliminated because it does it for you in the back end. So in other words: you are better off using attr_acessor over the other two because you don't have to worry about being to specific, the accessor covers it all. I know this is more of a general explanation but it helped me as a beginner.
Hope this helped!

Writing Ruby Libraries - hiding methods from outside the module

I'm writing a Ruby library which has a module with a bunch of classes inside it. Many of these classes need to be usable and modifiable by calling scripts, but I don't want (some of) the initializers to be visible/callable:
module MyLib
class Control
def initialize
# They can use this
end
def do_stuff
Helper.new('things')
end
end
class Helper
# Shouldn't be visible
def initialize(what)
#what = what
end
def shout
#what
end
end
end
c = MyLib::Control.new
h = c.do_stuff
p h.shout
# => "things"
# ^ All of this is desired
# v This is undesirable
p MyLib::Helper.new('!')
# => <MyLib::Helper #what='!'>
If it's a simple thing, then I'd also appreciate the generated RDoc not even include the .new method for the Helper class either. Any ideas?
Thanks for reading!
My original answer was completely wrong, as #Matthew pointed out. But there are other workarounds. For instance, you can assign an anonymous class to a class variable on Control, and still define methods as normal by using class_eval:
module MyLib
class Control
def initialize
end
def do_stuff
##helper.new('things')
end
##helper = Class.new
##helper.class_eval do
def initialize(what)
#what = what
end
def shout
#what
end
end
end
end
The snippet
c = MyLib::Control.new
h = c.do_stuff
p h.shout
still writes "things", but now there's no way to access ##helper except through the class variable. If someone really wants to access it my reopening the Control class or using class_eval, there's nothing to stop them, but that's just something you have to deal with in a dynamic language.
I chose to assign the anonymous class to a class variable so that it would only be created once; but if you don't care about redefining the anonymous class many times, there's no reason it couldn't be an instance variable.
Ruby has access control.

Extend for one block call only

I have a class that contains some private attributes. What I would like to do is to dynamically add some setters for these only for the execution of a specific block.
Example of what I would like to be able to:
class Content
attr_reader :a, :b
def initialize
#a = 1
#b = "plop"
end
def set(&block)
extend(Setter)
instance_eval(&block)
unextend(Setter) ????
end
module Setter
def a(value)
#a = value
end
def b(value)
#b = value
end
end
end
content = Content.new
content.set do
a 2
b "yeah!"
end
content.a # should return 2
EDIT: Thanks for the great answers so far. I clarified the question because I actually need to define attribute readers in the class itself that may conflict with the setters defined in the module. I forgot about this part when posting the question. (It was late ^^)
CLARIFICATION: This class is intended for a DSL to write a configuration file. It is targeted at non-developer so the less operators, the better.
I currently implement this using a proxy class that instance_eval the block but I have to mess with instance_variable_set in order to set the values and I don't like it. I am just trying another way to see if I can make my code more readable.
There's no native way to "unextend" modules in Ruby. The mixology gem implements this pattern as a C (and Java, for JRuby) extension, creating mixin and unmix methods. It appears you may need to apply a patch if you need Ruby 1.9 support, however.
If you'd prefer to avoid using third-party libraries, another approach might simply be to make the setters private:
class Content
def initialize
#a = 1
#b = "plop"
end
def set(&block)
instance_eval(&block)
end
private
def a(val)
#a = val
end
def b(val)
#b = val
end
end
content = Content.new
#This will succeed
content.set do
a 2
b "yeah!"
end
# This will raise a NoMethodError, as it attempts to call a private method
content.a 3
def set(&block)
extend(Setter)
instance_eval(&block)
Setter.instance_methods.each do |m|
instance_eval "undef #{m}"
end
end
I don't know of any method that would do that for you although there might be something.. This should do the job though, by finding all the instance methods of Setter and undefining them in Content.
You could use _why's mixico library (available on github)
It would let you do this:
require 'mixology'
#...
def set(&block)
Setter.mix_eval(Setter, &block)
end
The mixology gem does much the same thing, just slightly differently.
if you're feeling in an experimental mood also check out: dup_eval
It's similar in some ways to mixico but with some interesting extras (object2module)

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