I am trying to capture the face area.
Here is what I do , in didOutputMetadataObjects: is get the AVMetadataFaceObject and process it in didOutputSampleBuffer
didOutputMetadataObjects shows marker correctly, where I consider the Yaw, roll axis
What could be the best possible way, where I get only the face area and at the same time I see a face marker?
-(void)captureOutput:(AVCaptureOutput *)captureOutput didOutputMetadataObjects:(NSArray *)metadataObjects fromConnection:(AVCaptureConnection *)connection
{
for(AVMetadataObject *metaObject in metadataObjects){
if([metaObject isKindOfClass:[AVMetadataFaceObject class ]] && metaObject.type == AVMetadataObjectTypeFace){
AVMetadataFaceObject * adjustedMeta = (AVMetadataFaceObject*)[self.videoLayer transformedMetadataObjectForMetadataObject:metaObject];
self.metaFaceObject= adjustedMeta;
//Draw the face marker here
}
}
}
AVCaptureVideoDataOutputSampleBufferDelegate
-(void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection{
CVPixelBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
if(pixelBuffer ){
CFDictionaryRef attachments = CMCopyDictionaryOfAttachments( kCFAllocatorDefault, sampleBuffer, kCMAttachmentMode_ShouldPropagate );
CIImage *ciImage = [[CIImage alloc] initWithCVPixelBuffer:pixelBuffer options:(__bridge NSDictionary<NSString *,id> * _Nullable)(attachments)];
ciImage = [ciImage imageByCroppingToRect:self.metaFaceObject.bounds];
//This Image is upside down. Second thing the it does not have the face.
UIImage *image=[UIImage imageWithCIImage:ciImage];
}
}
hello some suggests below:
1: add a stillImageOutPut
lazy var stillImageOutPut: AVCaptureStillImageOutput = {
let imageOutPut = AVCaptureStillImageOutput.init()
return imageOutPut
}()
2 add to session
if session.canAddOutput(stillImageOutPut){
session.addOutput(stillImageOutPut)
}
3 then implement this delegate function
// MARK: AVCaptureMetadataOutputObjectsDelegate
extension ZHFaceDetectorViewController: AVCaptureMetadataOutputObjectsDelegate {
func metadataOutput(_ output: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) {
printLog(Thread.current)
let metadataObject = metadataObjects.first
if let object = metadataObject {
while !hasDetectorFace {
if object.type == AVMetadataObject.ObjectType.face{
hasDetectorFace = true
DispatchQueue.global().async {
if let stillImageConnection = self.stillImageOutPut.connection(with: AVMediaType.video){
printLog(stillImageConnection)
printLog(connection)
stillImageConnection.videoOrientation = AVCaptureVideoOrientation(rawValue: UIDevice.current.orientation.rawValue)!
/// prepare settings 如果不设置 截取照片时屏幕会闪白
let settings = AVCaptureAutoExposureBracketedStillImageSettings.autoExposureSettings(exposureTargetBias: AVCaptureDevice.currentExposureTargetBias)
/// begin capture
self.stillImageOutPut.prepareToCaptureStillImageBracket(from: stillImageConnection, withSettingsArray: [settings], completionHandler: { (complete, error) in
if error == nil {
self.stillImageOutPut.captureStillImageAsynchronously(from: stillImageConnection, completionHandler: { (imageDataSampleBuffer, error) in
printLog(imageDataSampleBuffer)
printLog(error)
if error == nil {
if let sampleBuffer = imageDataSampleBuffer {
if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer){
if let image = UIImage(data: imageData) {
/// operater your image
printLog(image)
}
}
}
}else{
printLog("something was wrong")
}
})
}
})
}
}
}
}
}
}
}
4 then i get my picture
log info
Is it possible to change the order of views in NSStackView by dragging the subviews, just like we do it in NSTableView ?
Here's an implementation of an NSStackView subclass whose contents can be reordered via dragging:
//
// DraggingStackView.swift
// Analysis
//
// Created by Mark Onyschuk on 2017-02-02.
// Copyright © 2017 Mark Onyschuk. All rights reserved.
//
import Cocoa
class DraggingStackView: NSStackView {
var isEnabled = true
// MARK: -
// MARK: Update Function
var update: (NSStackView, Array<NSView>)->Void = { stack, views in
stack.views.forEach {
stack.removeView($0)
}
views.forEach {
stack.addView($0, in: .leading)
switch stack.orientation {
case .horizontal:
$0.topAnchor.constraint(equalTo: stack.topAnchor).isActive = true
$0.bottomAnchor.constraint(equalTo: stack.bottomAnchor).isActive = true
case .vertical:
$0.leadingAnchor.constraint(equalTo: stack.leadingAnchor).isActive = true
$0.trailingAnchor.constraint(equalTo: stack.trailingAnchor).isActive = true
}
}
}
// MARK: -
// MARK: Event Handling
override func mouseDragged(with event: NSEvent) {
if isEnabled {
let location = convert(event.locationInWindow, from: nil)
if let dragged = views.first(where: { $0.hitTest(location) != nil }) {
reorder(view: dragged, event: event)
}
} else {
super.mouseDragged(with: event)
}
}
private func reorder(view: NSView, event: NSEvent) {
guard let layer = self.layer else { return }
guard let cached = try? self.cacheViews() else { return }
let container = CALayer()
container.frame = layer.bounds
container.zPosition = 1
container.backgroundColor = NSColor.underPageBackgroundColor.cgColor
cached
.filter { $0.view !== view }
.forEach { container.addSublayer($0) }
layer.addSublayer(container)
defer { container.removeFromSuperlayer() }
let dragged = cached.first(where: { $0.view === view })!
dragged.zPosition = 2
layer.addSublayer(dragged)
defer { dragged.removeFromSuperlayer() }
let d0 = view.frame.origin
let p0 = convert(event.locationInWindow, from: nil)
window!.trackEvents(matching: [.leftMouseDragged, .leftMouseUp], timeout: 1e6, mode: .eventTrackingRunLoopMode) { event, stop in
if event.type == .leftMouseDragged {
let p1 = self.convert(event.locationInWindow, from: nil)
let dx = (self.orientation == .horizontal) ? p1.x - p0.x : 0
let dy = (self.orientation == .vertical) ? p1.y - p0.y : 0
CATransaction.begin()
CATransaction.setDisableActions(true)
dragged.frame.origin.x = d0.x + dx
dragged.frame.origin.y = d0.y + dy
CATransaction.commit()
let reordered = self.views.map {
(view: $0,
position: $0 !== view
? NSPoint(x: $0.frame.midX, y: $0.frame.midY)
: NSPoint(x: dragged.frame.midX, y: dragged.frame.midY))
}
.sorted {
switch self.orientation {
case .vertical: return $0.position.y < $1.position.y
case .horizontal: return $0.position.x < $1.position.x
}
}
.map { $0.view }
let nextIndex = reordered.index(of: view)!
let prevIndex = self.views.index(of: view)!
if nextIndex != prevIndex {
self.update(self, reordered)
self.layoutSubtreeIfNeeded()
CATransaction.begin()
CATransaction.setAnimationDuration(0.15)
CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut))
for layer in cached {
layer.position = NSPoint(x: layer.view.frame.midX, y: layer.view.frame.midY)
}
CATransaction.commit()
}
} else {
view.mouseUp(with: event)
stop.pointee = true
}
}
}
// MARK: -
// MARK: View Caching
private class CachedViewLayer: CALayer {
let view: NSView!
enum CacheError: Error {
case bitmapCreationFailed
}
override init(layer: Any) {
self.view = (layer as! CachedViewLayer).view
super.init(layer: layer)
}
init(view: NSView) throws {
self.view = view
super.init()
guard let bitmap = view.bitmapImageRepForCachingDisplay(in: view.bounds) else { throw CacheError.bitmapCreationFailed }
view.cacheDisplay(in: view.bounds, to: bitmap)
frame = view.frame
contents = bitmap.cgImage
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
private func cacheViews() throws -> [CachedViewLayer] {
return try views.map { try cacheView(view: $0) }
}
private func cacheView(view: NSView) throws -> CachedViewLayer {
return try CachedViewLayer(view: view)
}
}
The code requires your stack to be layer backed, and uses sublayers to simulate and animate its content views during drag handling. Dragging is detected by an override of mouseDragged(with:) so will not be initiated if the stack's contents consume this event.
There's no built-in support for re-ordering NSStackView subviews.
I'm working on a custom NSFormatter.
I need to verify user input step by step... i thought to check by isPartialStringValid: if the string contains only permitted chars "0123456789ABCDEF".
How can i verify this condition ? is there a way with NSString function to check if a string contain only some chars ?
Does this method work for you?
NSString *string = #"FF";
NSCharacterSet *chars = [[NSCharacterSet
characterSetWithCharactersInString:#"0123456789ABCDEF"] invertedSet];
BOOL isValid = (NSNotFound == [string rangeOfCharacterFromSet:chars].location);
Swift 5
extension String {
var isHexNumber: Bool {
filter(\.isHexDigit).count == count
}
}
print("text1".isHexNumber) // false
print("aa32".isHexNumber) // true
print("AD1".isHexNumber) // true
You can create a custom NSCharacterSet that contains the permitted characters (+ characterSetWithCharactersInString:) and then test the string against it with rangeOfCharacterFromSet:. If the returned range is equal to the entire range of the string, you have a match.
Another option would be matching with NSRegularExpression.
Sample code Swift:
func isValidHexNumber() -> Bool {
guard isEmpty == false else { return false }
let chars = CharacterSet(charactersIn: "0123456789ABCDEF").inverted
return uppercased().rangeOfCharacter(from: chars) == nil
}
In swift 2.1 you can extends String in this way:
extension String {
func isValidHexNumber() -> Bool {
let chars = NSCharacterSet(charactersInString: "0123456789ABCDEF").invertedSet
guard self.uppercaseString.rangeOfCharacterFromSet(chars) != nil else {
return false
}
return true
}
}
Swift one-liner without adding any extensions:
myString.allSatisfy(\.isHexDigit)
Using a keypath predicate was introduced in Swift 5.2 prior to that you could use:
myString.allSatisfy({ $0.isHexDigit })
Yes, I know this goes against the whole MVC principle!
However, I'm just trying to whip up a pretty trivial application - and I've pretty much implemented it. However, I have a problem...
I create an empty project, copy all the frameworks over and set the build settings - and I get errors about the executable, or lack of executable. The build settings all appear fine, but it tells me there is no executable - it will build + run fine. However it doesn't run. There is no error either - it just appears to run very fast and cleanly! Unless I try and run GDB which politely tells me I need to give it a file first..
Running…
No executable file specified.
Use the "file" or "exec-file" command.
So I created a Cocoa application, removed all the stuff I didn't need (that is, the MainMenu.xib file..), and now I can compile my code perfectly. However it dies complaining that it's
"Unable to load nib file: MainMenu, exiting"
I have gone through the Project Symbols and see that the code actually relies upon the NIB file heavily, even if you don't touch it code-wise. (MVC again I guess..)
Is there a simple way to compile just what you code, no added NIB files, just the code you write and the frameworks you add? I assume it would be a blank project, but my experience tells me otherwise?!
This is the method I use in my applications. Sorry for the formatting, I hope you can make it out. I don’t know how to turn off the auto-formatting here.
Of course there will be no functioning main menu out of this example, that’s far too much code for me to write on a post like this :P - Sorry, out do some research on that ;)
This should get you started:
AppDelegate.h
#interface MyApplicationDelegate : NSObject <NSApplicationDelegate, NSWindowDelegate> {
NSWindow * window;
}
#end
AppDelegate.m
#implementation MyApplicationDelegate : NSObject
- (id)init {
if (self = [super init]) {
// allocate and initialize window and stuff here ..
}
return self;
}
- (void)applicationWillFinishLaunching:(NSNotification *)notification {
[window makeKeyAndOrderFront:self];
}
- (void)dealloc {
[window release];
[super dealloc];
}
#end
main.m
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
NSApplication * application = [NSApplication sharedApplication];
MyApplicationDelegate * appDelegate = [[[[MyApplicationDelegate]alloc] init] autorelease];
[application setDelegate:appDelegate];
[application run];
[pool drain];
return EXIT_SUCCESS;
}
int main() {
[NSAutoreleasePool new];
[NSApplication sharedApplication];
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
id menubar = [[NSMenu new] autorelease];
id appMenuItem = [[NSMenuItem new] autorelease];
[menubar addItem:appMenuItem];
[NSApp setMainMenu:menubar];
id appMenu = [[NSMenu new] autorelease];
id appName = [[NSProcessInfo processInfo] processName];
id quitTitle = [#"Quit " stringByAppendingString:appName];
id quitMenuItem = [[[NSMenuItem alloc] initWithTitle:quitTitle
action:#selector(terminate:) keyEquivalent:#"q"] autorelease];
[appMenu addItem:quitMenuItem];
[appMenuItem setSubmenu:appMenu];
id window = [[[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 200, 200)
styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:NO]
autorelease];
[window cascadeTopLeftFromPoint:NSMakePoint(20,20)];
[window setTitle:appName];
[window makeKeyAndOrderFront:nil];
[NSApp activateIgnoringOtherApps:YES];
[NSApp run];
return 0;
}
Though this is a few years old question...
Here's minimal code snippet to bootstrap a Cocoa application in Swift.
import AppKit
final class ExampleApplicationController: NSObject, NSApplicationDelegate {
let window1 = NSWindow()
func applicationDidFinishLaunching(aNotification: NSNotification) {
window1.setFrame(CGRect(x: 0, y: 0, width: 800, height: 500), display: true)
window1.makeKeyAndOrderFront(self)
}
func applicationWillTerminate(aNotification: NSNotification) {
}
}
autoreleasepool { () -> () in
let app1 = NSApplication.sharedApplication()
let con1 = ExampleApplicationController()
app1.delegate = con1
app1.run()
}
Also, I am maintaining a bunch of programmatic examples for Cocoa including bootstrapping, window, menu creations.
CocoaProgrammaticHowtoCollection
See subprojects for desired language.
Swift examples
Objective-C Examples
Of course you can write just code and not use Interface Builder.
Have you checked your Info.plist? By default there is an entry there for MainMenu.xib and it may be that reference it's complaining about.
Swift 4 version with NSToolbar and NSMenu (with event handlers instead of delegates):
File main.swift:
autoreleasepool {
// Even if we loading application manually we need to setup `Info.plist` key:
// <key>NSPrincipalClass</key>
// <string>NSApplication</string>
// Otherwise Application will be loaded in `low resolution` mode.
let app = Application.shared
app.setActivationPolicy(.regular)
app.run()
}
File: Application.swift
class Application: NSApplication {
private lazy var mainWindowController = MainWindowController()
private lazy var mainAppMenu = MainMenu()
override init() {
super.init()
setupUI()
setupHandlers()
}
required init?(coder: NSCoder) {
super.init(coder: coder) // This will never called.
}
}
extension Application: NSApplicationDelegate {
func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
func applicationDidFinishLaunching(_ aNotification: Notification) {
mainWindowController.showWindow(nil)
}
}
extension Application {
private func setupUI() {
mainMenu = mainAppMenu
}
private func setupHandlers() {
delegate = self
mainAppMenu.eventHandler = { [weak self] in
switch $0 {
case .quit:
self?.terminate(nil)
}
}
}
}
File MainWindowController.swift
class MainWindowController: NSWindowController {
private (set) lazy var viewController = MainViewController()
private (set) lazy var mainToolbar = MainToolbar(identifier: NSToolbar.Identifier("ua.com.wavelabs.Decoder:mainToolbar"))
init() {
let window = NSWindow(contentRect: CGRect(x: 400, y: 200, width: 800, height: 600),
styleMask: [.titled, .closable, .resizable, .miniaturizable],
backing: .buffered,
defer: true)
super.init(window: window)
let frameSize = window.contentRect(forFrameRect: window.frame).size
viewController.view.setFrameSize(frameSize)
window.contentViewController = viewController
window.titleVisibility = .hidden
window.toolbar = mainToolbar
setupHandlers()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
}
extension MainWindowController {
private func setupHandlers() {
mainToolbar.eventHandler = {
print($0)
}
}
}
File MainViewController.swift
class MainViewController: NSViewController {
init() {
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func loadView() {
view = NSView()
view.wantsLayer = true
view.layer?.backgroundColor = NSColor.magenta.cgColor
}
}
File MainToolbar.swift
class MainToolbar: NSToolbar {
enum Event: Int {
case toggleSidePanel
}
let toolbarDelegate = GenericDelegate()
var eventHandler: ((MainToolbar.Event) -> Void)?
override init(identifier: NSToolbar.Identifier) {
super.init(identifier: identifier)
setupUI()
setupHandlers()
}
}
extension MainToolbar {
private func setupUI() {
allowsUserCustomization = true
autosavesConfiguration = true
displayMode = .iconOnly
toolbarDelegate.allowedItemIdentifiers = [.space, .flexibleSpace]
toolbarDelegate.selectableItemIdentifiers = [.space, .flexibleSpace]
toolbarDelegate.defaultItemIdentifiers = Event.toolbarIDs + [.flexibleSpace]
}
private func setupHandlers() {
delegate = toolbarDelegate
toolbarDelegate.makeItemCallback = { [unowned self] id, _ in
guard let event = Event(id: id) else {
return nil
}
return self.makeToolbarItem(event: event)
}
}
private func makeToolbarItem(event: Event) -> NSToolbarItem {
let item = NSToolbarItem(itemIdentifier: event.itemIdentifier)
item.setHandler { [weak self] in
guard let event = Event(id: event.itemIdentifier) else {
return
}
self?.eventHandler?(event)
}
item.label = event.label
item.paletteLabel = event.paletteLabel
if event.image != nil {
item.image = event.image
} else if event.view != nil {
item.view = event.view
}
return item
}
}
extension MainToolbar.Event {
init?(id: NSToolbarItem.Identifier) {
guard let event = (MainToolbar.Event.allValues.filter { $0.itemIdentifier == id }).first else {
return nil
}
self = event
}
static var allValues: [MainToolbar.Event] {
return [toggleSidePanel]
}
static var toolbarIDs: [NSToolbarItem.Identifier] {
return [toggleSidePanel].map { $0.itemIdentifier }
}
var itemIdentifier: NSToolbarItem.Identifier {
switch self {
case .toggleSidePanel: return NSToolbarItem.Identifier("ua.com.wavalabs.toolbar.toggleSidePanel")
}
}
var label: String {
switch self {
case .toggleSidePanel: return "Toggle Side Panel"
}
}
var view: NSView? {
return nil
}
var image: NSImage? {
switch self {
case .toggleSidePanel: return NSImage(named: NSImage.Name.folder)
}
}
var paletteLabel: String {
return label
}
}
File MainMenu.swift
class MainMenu: NSMenu {
enum Event {
case quit
}
var eventHandler: ((Event) -> Void)?
private lazy var applicationName = ProcessInfo.processInfo.processName
init() {
super.init(title: "")
setupUI()
}
required init(coder decoder: NSCoder) {
super.init(coder: decoder)
}
}
extension MainMenu {
private func setupUI() {
let appMenuItem = NSMenuItem()
appMenuItem.submenu = appMenu
addItem(appMenuItem)
}
private var appMenu: NSMenu {
let menu = NSMenu(title: "")
menu.addItem(title: "Quit \(applicationName)", keyEquivalent: "q") { [unowned self] in
self.eventHandler?(.quit)
}
return menu
}
}
Convenience extensions.
File NSMenu.swift
extension NSMenu {
#discardableResult
public func addItem(title: String, keyEquivalent: String, handler: NSMenuItem.Handler?) -> NSMenuItem {
let item = addItem(withTitle: title, action: nil, keyEquivalent: keyEquivalent)
item.setHandler(handler)
return item
}
}
File NSMenuItem.swift
extension NSMenuItem {
public typealias Handler = (() -> Void)
convenience init(title: String, keyEquivalent: String, handler: Handler?) {
self.init(title: title, action: nil, keyEquivalent: keyEquivalent)
setHandler(handler)
}
public func setHandler(_ handler: Handler?) {
target = self
action = #selector(wavelabsActionHandler(_:))
if let handler = handler {
ObjCAssociation.setCopyNonAtomic(value: handler, to: self, forKey: &OBJCAssociationKeys.actionHandler)
}
}
}
extension NSMenuItem {
private struct OBJCAssociationKeys {
static var actionHandler = "com.wavelabs.actionHandler"
}
#objc private func wavelabsActionHandler(_ sender: NSControl) {
guard sender == self else {
return
}
if let handler: Handler = ObjCAssociation.value(from: self, forKey: &OBJCAssociationKeys.actionHandler) {
handler()
}
}
}
File NSToolbar.swift
extension NSToolbar {
class GenericDelegate: NSObject, NSToolbarDelegate {
var selectableItemIdentifiers: [NSToolbarItem.Identifier] = []
var defaultItemIdentifiers: [NSToolbarItem.Identifier] = []
var allowedItemIdentifiers: [NSToolbarItem.Identifier] = []
var eventHandler: ((Event) -> Void)?
var makeItemCallback: ((_ itemIdentifier: NSToolbarItem.Identifier, _ willBeInserted: Bool) -> NSToolbarItem?)?
}
}
extension NSToolbar.GenericDelegate {
enum Event {
case willAddItem(item: NSToolbarItem, index: Int)
case didRemoveItem(item: NSToolbarItem)
}
}
extension NSToolbar.GenericDelegate {
func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier,
willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {
return makeItemCallback?(itemIdentifier, flag)
}
func toolbarDefaultItemIdentifiers(_: NSToolbar) -> [NSToolbarItem.Identifier] {
return defaultItemIdentifiers
}
func toolbarAllowedItemIdentifiers(_: NSToolbar) -> [NSToolbarItem.Identifier] {
return allowedItemIdentifiers
}
func toolbarSelectableItemIdentifiers(_: NSToolbar) -> [NSToolbarItem.Identifier] {
return selectableItemIdentifiers
}
// MARK: Notifications
func toolbarWillAddItem(_ notification: Notification) {
if let toolbarItem = notification.userInfo?["item"] as? NSToolbarItem,
let index = notification.userInfo?["newIndex"] as? Int {
eventHandler?(.willAddItem(item: toolbarItem, index: index))
}
}
func toolbarDidRemoveItem(_ notification: Notification) {
if let toolbarItem = notification.userInfo?["item"] as? NSToolbarItem {
eventHandler?(.didRemoveItem(item: toolbarItem))
}
}
}
File NSToolbarItem.swift
extension NSToolbarItem {
public typealias Handler = (() -> Void)
public func setHandler(_ handler: Handler?) {
target = self
action = #selector(wavelabsActionHandler(_:))
if let handler = handler {
ObjCAssociation.setCopyNonAtomic(value: handler, to: self, forKey: &OBJCAssociationKeys.actionHandler)
}
}
}
extension NSToolbarItem {
private struct OBJCAssociationKeys {
static var actionHandler = "com.wavelabs.actionHandler"
}
#objc private func wavelabsActionHandler(_ sender: NSControl) {
guard sender == self else {
return
}
if let handler: Handler = ObjCAssociation.value(from: self, forKey: &OBJCAssociationKeys.actionHandler) {
handler()
}
}
}
File ObjCAssociation.swift
public struct ObjCAssociation {
public static func value<T>(from object: AnyObject, forKey key: UnsafeRawPointer) -> T? {
return objc_getAssociatedObject(object, key) as? T
}
public static func setAssign<T>(value: T?, to object: Any, forKey key: UnsafeRawPointer) {
objc_setAssociatedObject(object, key, value, .OBJC_ASSOCIATION_ASSIGN)
}
public static func setRetainNonAtomic<T>(value: T?, to object: Any, forKey key: UnsafeRawPointer) {
objc_setAssociatedObject(object, key, value, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
public static func setCopyNonAtomic<T>(value: T?, to object: Any, forKey key: UnsafeRawPointer) {
objc_setAssociatedObject(object, key, value, .OBJC_ASSOCIATION_COPY_NONATOMIC)
}
public static func setRetain<T>(value: T?, to object: Any, forKey key: UnsafeRawPointer) {
objc_setAssociatedObject(object, key, value, .OBJC_ASSOCIATION_RETAIN)
}
public static func setCopy<T>(value: T?, to object: Any, forKey key: UnsafeRawPointer) {
objc_setAssociatedObject(object, key, value, .OBJC_ASSOCIATION_COPY)
}
}
The problem might be that you're still calling NSApplicationMain in your main function (in main.m). If you're not loading a nib such as MainMenu.nib, you'll probably have to rip out the call to NSApplicationMain and write your own code in main for starting the application.
Here is Casper's solution, updated for ARC as per Marco's suggestion:
#import <Cocoa/Cocoa.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
#autoreleasepool {
NSApplication *application = [NSApplication sharedApplication];
AppDelegate *appDelegate = [[AppDelegate alloc] init];
[application setDelegate:appDelegate];
[application run];
}
return EXIT_SUCCESS;
}
7 years too late to the party, but a bit simpler single file code
#import <Cocoa/Cocoa.h>
#interface AppDelegate : NSObject <NSApplicationDelegate, NSWindowDelegate> {
NSWindow* window;
}
#end
#implementation AppDelegate : NSObject
- (id)init {
if (self = [super init]) {
window = [NSWindow.alloc initWithContentRect: NSMakeRect(0, 0, 200, 200)
styleMask: NSWindowStyleMaskTitled | NSWindowStyleMaskClosable
backing: NSBackingStoreBuffered
defer: NO];
}
return self;
}
- (void)applicationWillFinishLaunching:(NSNotification *)notification {
window.title = NSProcessInfo.processInfo.processName;
[window cascadeTopLeftFromPoint: NSMakePoint(20,20)];
[window makeKeyAndOrderFront: self];
}
#end
int main(int argc, const char * argv[]) {
NSApplication* app = NSApplication.sharedApplication;
app.ActivationPolicy = NSApplicationActivationPolicyRegular;
NSMenuItem* item = NSMenuItem.new;
NSApp.mainMenu = NSMenu.new;
item.submenu = NSMenu.new;
[app.mainMenu addItem: item];
[item.submenu addItem: [[NSMenuItem alloc] initWithTitle: [#"Quit " stringByAppendingString: NSProcessInfo.processInfo.processName] action:#selector(terminate:) keyEquivalent:#"q"]];
AppDelegate* appDelegate = AppDelegate.new; // cannot collapse this and next line because .dlegate is weak
app.delegate = appDelegate;
(void)app.run;
return 0;
}
Of course, it's too late to answer on this but for anyone who is thinking on creating iOS App without Xib(Nib) files should keep this thing in mind.
Note: Although you can create an Objective-C application without using nib files, doing so is very rare and not recommended. Depending on your application, avoiding nib files might require you to replace large amounts of framework behavior to achieve the same results you would get using a nib file.
See this Documentation to know more what apple has to say on this approach
I hope this could help someone in future. Thanks!
The sample swift code for the autoreleasepool snippet provided above does not work in modern Xcode. Instead, you need to get rid of the #NSApplicationMain in your App Delegate source file, if there is one (Xcode now adds these for new projects), and add a main.swift file that contains the following:
The top level code sample above no longer works in recent versions of Xcode. Instead use this:
import Cocoa
let delegate = ExampleApplicationController() //alloc main app's delegate class
NSApplication.shared().delegate = delegate //set as app's delegate
let ret = NSApplicationMain(CommandLine.argc, CommandLine.unsafeArgv)
Don't use NSApplication and NSApp ...
You just have to specify the class which implements the UIApplicationDelegate protocol :
UIApplicationMain(argc, argv, nil, #"Name of your class");
Is it possible to see of a string ends with a number which length is not known?
"String 1" -> 1
"String 4356" -> 4356
"String" -> nil
If so, how can I determine that number?
To test that a string ends with numbers, you can use an NSPredicate, such as:
NSPredicate endsNumerically = [NSPredicate predicateWithFormat:#"SELF matches %#", #"\\d+$"];
[endsNumerically evaluateWithObject:string]; // returns TRUE if predicate succeeds
NSScanner is sometimes useful for extracting things from strings, but it doesn't scan backward. You could define a Gnirts (reverse string) class and use that with an NSScanner, but that's probably more hassle than it's worth.
NSString's rangeOfCharacterFromSet:options:, which I had hope to use, only looks for a single character (it's like strchr and strrchr, if you're familiar with C), but we can roll our own that returns a contiguous range of characters from a set (a little like strspn) as a category on NSString. While we're at it, let's include methods that return substrings rather than ranges.
RangeOfCharacters.h:
#interface NSString (RangeOfCharacters)
/* note "Characters" is plural in the methods. It has poor readability, hard to
* distinguish from the rangeOfCharacterFromSet: methods, but it's standard Apple
* convention.
*/
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet;
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask;
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask range:(NSRange)range;
// like the above, but return a string rather than a range
-(NSString*)substringFromSet:(NSCharacterSet*)aSet;
-(NSString*)substringFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask;
-(NSString*)substringFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask range:(NSRange)range;
#end
RangeOfCharacters.m:
#implementation NSString (RangeOfCharacters)
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet {
return [self rangeOfCharactersFromSet:aSet options:0];
}
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask {
NSRange range = {0,[self length]};
return [self rangeOfCharactersFromSet:aSet options:mask range:range];
}
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask range:(NSRange)range {
NSInteger start, curr, end, step=1;
if (mask & NSBackwardsSearch) {
step = -1;
start = range.location + range.length - 1;
end = range.location-1;
} else {
start = range.location;
end = start + range.length;
}
if (!(mask & NSAnchoredSearch)) {
// find first character in set
for (;start != end; start += step) {
if ([aSet characterIsMember:[self characterAtIndex:start]]) {
#ifdef NOGOTO
break;
#else
// Yeah, a goto. If you don't like them, define NOGOTO.
// Method will work the same, it will just make unneeded
// test whether character at start is in aSet
goto FoundMember;
#endif
}
}
#ifndef NOGOTO
goto NoSuchMember;
#endif
}
if (![aSet characterIsMember:[self characterAtIndex:start]]) {
NoSuchMember:
// no characters found within given range
range.location = NSNotFound;
range.length = 0;
return range;
}
FoundMember:
for (curr = start; curr != end; curr += step) {
if (![aSet characterIsMember:[self characterAtIndex:curr]]) {
break;
}
}
if (curr < start) {
// search was backwards
range.location = curr+1;
range.length = start - curr;
} else {
range.location = start;
range.length = curr - start;
}
return range;
}
-(NSString*)substringFromSet:(NSCharacterSet*)aSet {
return [self substringFromSet:aSet options:0];
}
-(NSString*)substringFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask {
NSRange range = {0,[self length]};
return [self substringFromSet:aSet options:mask range:range];
}
-(NSString*)substringFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask range:(NSRange)range {
NSRange range = [self rangeOfCharactersFromSet:aSet options:mask range:range];
if (NSNotFound == range.location) {
return nil;
}
return [self substringWithRange:range];
}
#end
To use the new category to check that a string ends with digits or to extract the number:
NSString* number = [string substringFromSet:[NSCharacterSet decimalDigitCharacterSet]
options:NSBackwardsSearch|NSAnchoredSearch];
if (number != nil) {
return [number intValue];
} else {
// string doesn't end with a number.
}
Lastly, you can use a third party regular expression library, such as RegexKit or RegexkitLite.
I couldn't get the NSPredicate code above to work correctly, though it looks like it should. Instead I accomplished the same thing with
if ([string rangeOfString:#"\\d+$" options:NSRegularExpressionSearch].location != NSNotFound) {
// string ends with a number
}
Hat-tip to this answer.