Easy GUI programming in Mac OS X. Targeting Windows Platform - macos

I have a friend who has an entry-level background in programming and is looking for a free GUI framework (IDE, GUI toolkit and GUI designer ) that:
He can use on Mac OS X to build Windows applications
It's very easy to use.
He is not interested in becoming a programmer, but would like to build an application for his work (not CS-related).
What are some good GUI frameworks/prog. languages he can use?

Qt including Qt Creater and Qt Designer is worth a try.
Especially, if your app should finally run cross-platform, on phones or on other embedded devices. Qt natively supports C++, but can also be used with 3rd-party extensions with Python (PyQt) and probably other languages.

On a Mac I have to recommend making Cocoa applications in Xcode written in Objective-C. Xcode is free to download and use, you pay if you want to submit applications to the Mac App Store.
I personally use Xcode every day and I think it's a great IDE. Currently has compiler support for Obj-C, C++, C and maybe more (not sure). More importantly for your needs, Xcode does a great job of integrating your code with its build in "interface builder" to help you quickly and easily create a nice UI.
NOTE: Xcode includes a new compiler feature (ARC) Automatic Reference Counting which is create for a new user. You can learn the language without having to worry about manual memory management.

Your friend should consider using PySide, a Python binding for the Qt GUI framework already mentioned.
With PySide you can use the Qt tools to create GUI elements interactively
and code your application logic in Python, which is a language often appreciated by non-programmers (and programmers too!) for its simplicity and intuitiveness.

Xcode includes a WYSIWYG editor for native controls and views. This was formerly a separate program called Interface Builder, but the editor was moved into the Xcode IDE at version 4.
AppKit is the framework it uses in most cases -- that's Objective-C. It's well supported. Your friend can also use it for source code editing and building and debugging apps. If he wants to write UIs programmatically, Xcode and AppKit are also good options.

Related

Creating UI with Qt in Xcode

I need to develop an application to interact with an FPGA through TCP in a Linux environment. Given that I'm mainly an OS X guy and have only had minimal exposure to Linux, I figure that writing in Qt, which I'm slightly familiar with, in OS X will be the easiest way to get the job done.
Anyways, I was pretty disappointed after getting set up with Qt Creator, given that I'm used to Xcode and Storyboards for iOS development. I'm sure that if I stuck with it I'd figure out my way around, but I don't plan on ever doing much Qt in the future; if I am making something that needs to look pretty, I'd rather do it natively.
Long story short, is there any way that I can use Xcode/Storyboards to create my application's UI? Or any alternative to Qt Creator that would better suit someone who's most comfortable with Obj-C/Cocoa?
Two options in Qt for designing UI
Programmatically, using the Qt class Widgets
Use Qt Creator's designer
I don't believe there is any current method to create the UI with Xcode and Storyboards. You could just use Qt Creator to design the UI, then import it into your XCode project, but learning Qt Creator and using it for what it does best is probably going to be easier for you in the long term.
Note that you can use Objective-C with Qt, in Qt Creator.

How do I code applications on a Mac so that they use the native UI elements?

I'm starting to program. Already did some things with Java: a calculator, one document management system powered with a database and some other home projects. But I don't like the visual look. I love however how mi Mac's Apps look. And I want to create Apps for mac. Already buy one but when I open netbeans to program it looks like the Apps doesn't feel like mac.
Is there any specific java code to make the controls looks like how the other mac apps look? My dad mention something about Object C but I don't understand. Can someone please explain me.
AFAIK You'll never get the look and feel of Aqua (Mac's UI Kit) by using Java. Why? Because to make Java platform independent some things needs to get ripped off. And native controls are one of them.
I think you're taking about Objective C which is the native development language for building Mac Apps. I'll recommend you the book "Learn Objective-C on the Mac" is pretty useful.
P.S. I'll encourage you to start with iOS (iPhone and iPad apps). Why? Well, I think is easier to begin with. Things like fixed resolution and so on make your development efforts small while beginning with. (Just my 2 cents)
If you want to code in Objective-C, you'll first need to trek over to the App Store and download Xcode. This will install C/C++/Objective-C compilers on your Mac and then you can start getting your hands dirty.
Depending on what you are trying to accomplish, you can just google/read/learn and build your own frameworks from the ground up or look at something like Cocoa to get started as well.
http://developer.apple.com/technologies/mac/cocoa.html
Cocoa Frameworks
The Cocoa frameworks consist of libraries, APIs, and runtimes that form the development layer for all of Mac OS X. By developing with Cocoa, you will be creating applications the same way Mac OS X itself is created. Your application will automatically inherit the great behaviors and appearances of Mac OS X, with full access to the underlying power of the UNIX operating system. Using Cocoa with the Xcode IDE is simply the best way to create native Mac applications.
Good luck!
Apple has deprecated a lot of the Java support in OS X. It's possible to have a Java application integrated, but there are some annoying bits missing. See one of my questions demonstrating some issues with Java applications in the Dock. You would be better off using Objective-C instead, since Apple has lots of documentation and tutorials available.
You're thinking of Objective C. You can also do applications for Mac using C/C++ but as of late the "popular" language for Mac development is Objective-C. There are tons of tutorials and plenty of documentation to walk you through writing apps for both Mac and iOS.

Is there any framework that allows me to develop applications for Qt and GTK?

I am thinking about something that would allow to develop applications independent of the GUI library, but allow Qt and GTK being plugged in as needed.
I'd just use Qt. It includes a Gtk-like style, mimics Gtk standard dialogs and even uses Gtk file dialogs if run under Gnome, so basically it integrates itself into Gtk as good as anything (except Gtk of course), or at least it integrates itself better into Gtk than Gtk does into Qt.
You can try to use wxWidgets but you tend to get "lowest common denominator" if you go that route. Your better bet is to design your software such that you can plug in an implementation of the necessary "views" in the desired toolkit, and keep your core UI toolkit independant.
Obviously this is more work, but if there is a strong business need, then so be it.
I don't know of any framework doing something like that (I don't know how it could possibly be done without suffering from a heavy "lowest-common-denominator" syndrome), but I do "cross toolkit" development (applications that use more than one GUI toolkit) and I wrote an article about why and how to do it:
http://www.hardcoded.net/articles/cross-toolkit-software.htm
You can try Tk, which supports themes. There is a tile-qt and tile-gtk theme. There is a 2010 Google Summer of Code project to improve these themes. And, of course, when you use Tk you also get support for Windows and OSX out of the box.
Qt is a framework, it uses GTK underneath (at least on Unix).
There was a mobile toolkit that let you write everything in JS but compiled to the native code on each platform. I forget the name but it was a victim of the iPhone lockdown.

Transferring from web programming to GUI programming?

I've been doing web development for about six years now, and somehow have entirely avoided ever developing a desktop application.
I am considering writing a desktop application (I'm thinking something similar to a Word clone) on Linux but have no idea where to start. I hear of Qt and GTK+, but I'm curious if there are any frameworks that are similar to web development. Language isn't a problem, as long as it isn't Java.
You really want to go with Qt these days. Both Nokia and Intel are now pushing it as the main GUI in their new distro Meego. This means, if you are using Qt, you'll be able to target all their platforms (both desktop, embedded and phone domain), including all the platforms already supported by Qt.
Qt also comes with a GUI Designer and an IDE which will support you in the whole process, and soon there will be QML, which is a declarative UI language, for even more rapid development of apps.
Take a look here:
http://qt.nokia.com/products
http://www.youtube.com/watch?v=U7IgwNrcln8
http://www.youtube.com/watch?v=xoo_Ows1ExU
http://www.youtube.com/watch?v=Fr5FuGhTqm8
GTK+ and QT are GUI frameworks. They use xlib under the hood and encapsulate the nuances of xlib and provide you with an easier interface.
For rapid development you can use GLADE and quickly build GUI applications in C/C++.
Check out wxWidgets, it's another framework that is usually compared with Qt & GTK+
Go for Qt. And, if you are webdev, you will find in QML one of the best instruments EVER.
It has:
A Declarative approach to UI definition and Graphics elements Behavious/Animations
It's cool and simple at the same time
For now is only available in a couple of (old) binary drops, or by clone-compiling qt.gitorious.com/qt, branch ">4.7"
If you don't have to release today, but do you have time to develop and test, then QML should be "stable" by end H1 2010. If I got the schedule right ;-)

How hard is it to get a Cocoa application to run on Windows?

In the wikipedia article on Cocoa it says:
There are also open source implementations of major parts of the Cocoa framework that allows cross-platform (including Microsoft Windows) Cocoa application development, such as GNUstep, Cappuccino, and Cocotron.
Yet when I looked into whether Mac application Tweetie was available for windows the developer had ruled it out:
Windows doesn't have Cocoa, the programming environment that Tweetie is made in, as such, it seems like a poor possibility.
I'd like to have an answer to point the Tweetie developers (and as a resource for other cocoa developers) which would tell them:
Which implementation is the most suitable for getting a cocoa app running on windows?
How much work is it likely to take to get the app running under windows?
How easy/hard is it to maintain a common code base for Mac and Windows?
(any other considerations I've missed?)
Of course if it would be too much work I'd like to know that too before suggesting it and potentially sending someone else on a fruitless search.
Don't forget:
“Major parts of the Cocoa frameworks” is not the same as “the entirety of the Cocoa frameworks”. Tweetie could be using something that's missing.
Tweetie could be (very probably is) using APIs from the non-Cocoa frameworks, such as Core Foundation, Core Services, Core Graphics, and Core Animation. A port of the Cocoa frameworks alone won't include any of these APIs, and even a more complete Mac-API-emulation framework will not include all of them.
These frameworks are eternally chasing Apple. Even if they catch up, they'll be instantly behind again as of the next Mac OS X release. Mac developers already put off using new APIs in new Mac OS X releases while they wait for users to upgrade to those new releases; now you're asking atebits to also wait for the other-framework developer to catch up to Apple again.
Any second implementation of an existing API will have bugs that the first implementation doesn't, and vice versa. These differences will cause development and support problems.
You're asking atebits to add a third platform to an application that already exists on two. Supporting one platform is a lot of work. Supporting two platforms is a hell of a lot of work. Supporting three? Now you're getting into big-company territory.
So, even with these Cocoa-like frameworks, the answer is: Hard.
Among GNUstep, Cappuccino and Cocotron, Cocotron is only possible choice to port a Mac application to windows.
Cappuccino is for web and GNUstep only runs on top of cygwin or mingw, which means the GUI looks nothing like native windows apps.
It is theoretically possible to build cocoa windows apps using Cocotron. However, the reality is that it is still very hard to use, and it is still quite limited in the Cocoa API.
Therefore, two possible solutions:
Try hard to remove the codes that are not supported by Cocotron in the original code base and do the cross compilation. Maintaining common code base will be painful.
Start a new GUI at all, no common code base. two choices here
Start a cross platform project with cross application framework such as Qt, or Java.
Start a windows only project. There are a lot of choices here, .Net WinForm application, MFC, etc.
There are Windows compilers for Objective-C (the programming language used to write cocoa apps). However, Cocoa includes the frameworks for presenting the GUI. These visual frameworks are specific to Mac OS X because they use OS X only windows and other controls. So someone would need to re-implement the controls in Cocoa to use Windows controls.
Also, I am fairly certain that Tweetie uses Mac OS X only technologies like Core Animation. This does not exist on Windows, so the nice animation effects present in the apps would have to be implemented in a completely different way.

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