Exporting a teechart chart to stream - teechart

I want to save a image to file and the documentation mentions ImageExportFormat method: Chart1.getExport().getImage().getJPEG().save(javax.imageio.stream.ImageOutputStream ios)
Doco: http://www.steema.com/files/public/teechart/java/v1/docs/JavaDoc/com/steema/teechart/exports/ImageExportFormat.html
This method is not recognised by my code. Has this been removed ? Is there an alternate way I can do this via a stream?
Regards, Clayton

The example below shows how to export to a jpeg file in Swing. A stream could be used natively instead of using ‘File’.
public void save() throws IOException {
Image img = chart1.image(chart1.getWidth(), chart1.getHeight());
RenderedImage rendImage = (RenderedImage) img;
Iterator iter = ImageIO.getImageWritersByFormatName("jpg");
File outfile = new File("c:\\output\\testjavaChart.jpg");
ImageOutputStream ios = ImageIO.createImageOutputStream(outfile);
ImageWriter writer = (ImageWriter) iter.next();
ImageWriteParam format = new javax.imageio.plugins.jpeg.JPEGImageWriteParam(java.util.Locale.getDefault());
writer.setOutput(ios);
// Write the image
writer.write(null, new IIOImage(rendImage, null, null), format);
// Cleanup
ios.flush();
ios.close();
writer.dispose();
}
If you are using SWT, don't hesitate to let us know.

Related

Add text to an image and store - Flutter

Good day ,I am generating certificates and for this I have a template where I must write user data, for the moment I am creating the certificates in pdf format, but the ideal would be to use images or convert those pdf to image since it is easier for the user to handle images, I have not found any library capable of writing in images that works correctly.
At the moment I am trying to use Image. https://pub.dev/packages/image.
I have the following code, but it fails to add a text fragment in the image.
imagecert = await ManagerDB().getcertificate(certificatetemplate); //imagecert is uint8list
if (imagecert != null) {
mg.Image ima = mg.Image.fromBytes(300, 200, List.from(imagecert)); Image works with list<int>
mg.Image imag = mg.drawString(ima, mg.arial_14, 0, 0, 'Hello World'); //here the code does not work
List<int> data = mg.encodePng(imag);
Uint8List bytes = Uint8List.fromList(data);
setState(() {});
return bytes;
} else {
print("Enlace no encontrado");
}
I don't know if there is a simpler solution to write text in an image. It is required to store those images.
Thank you
you can put image inside widget and add to that widget text
and converted to image using globalKey (don't forget to pass globalKey to key of that sepecific widget )
Future<Uint8List> _convertWidgetToImage(GlobalKey globalKey) async {
RenderRepaintBoundary boundary =
globalKey.currentContext!.findRenderObject() as RenderRepaintBoundary;
ui.Image image = await boundary.toImage();
ByteData byteData =
(await (image.toByteData(format: ui.ImageByteFormat.png)))!;
Uint8List pngBytes = byteData.buffer.asUint8List();
return pngBytes;
}

How to load/draw an image using NGraphics?

In my Xamarin Forms app, I have an image under androidProject/Resources/drawable/myImage.png. To load these from Xamarin, you can simply do
Image myImage = new Image() { Source = ImageSource.FromFile("myImage.png") };
However, there is no way to draw an Image using NGraphics. Instead, NGraphics DrawImage(IImage) requires an IImage. As far as I can tell, there's no way to turn a Xamarin.Forms.Image into an NGraphics.IImage. In fact, the only way I could find to load IImage is
IImage myImage = Platform.LoadImage("myImage.png");
However, this doesn't work because under the hood this uses BitmapFactory.decodeFile(), which requires the absolute file path. And I couldn't find any way to get the absolute file path of a resource (if it even exists?)
So, how do I actually load and display an image using NGraphics?
NGraphics does not provide any helpers to load images from your Platforms Resource files.
You could do something as follows. However, it will add some overhead converting back and forth between bitmap -> stream -> bitmap.
Android:
Stream GetDrawableStream(Context context, int resourceId)
{
var drawable = ResourcesCompat.GetDrawable(context.Resources, resourceId, context.Theme);
if (drawable is BitmapDrawable bitmapDrawable)
{
var stream = new MemoryStream();
var bitmap = bitmapDrawable.Bitmap;
bitmap.Compress(Bitmap.CompressFormat.Png, 80, stream);
bitmap.Recycle();
return stream;
}
return null;
}
iOS:
Stream GetImageStream(string fileName)
{
using (var image = UIImage.FromFile(fileName))
using (var imageData = image.AsPNG())
{
var byteArray = new byte[imageData.Length];
System.Runtime.InteropServices.Marshal.Copy(imageData.Bytes, byteArray, 0, Convert.ToInt32(imageData.Length));
var stream = new MemoryStream(byteArray);
return stream;
}
return null;
}
However, you could go directly from Bitmap to BitmapImage on Android instead like:
BitmapImage GetBitmapFromDrawable(Context context, int resourceId)
{
var drawable = ResourcesCompat.GetDrawable(context.Resources, resourceId, context.Theme);
if (drawable is BitmapDrawable bitmapDrawable)
{
var bitmap = bitmapDrawable.Bitmap;
return new BitmapImage(bitmap);
}
return null;
}
And on iOS:
CGImageImage GetImageStream(string fileName)
{
var iOSimage = UIImage.FromFile(fileName);
var cgImage = new CGImageImage(iOSImage.CGImage, iOSImage.Scale);
return cgImage;
}
BitmapImage and CGImageImage implement IImage in NGraphics.

SignaturePad Xamarin Forms PCL unable to capture Image

I am using SignaturePad Nuget for PCL.
How do i convert this System.IO.Stream into an Image?
Any idea would be appreciated.. Thank you.
Here's what I found after 2 weeks of research about this.
This is the code in c# to save an signature to a png file on android phone.
async void Enregistrer(object sender, EventArgs e)
{
// This is the code to get the image (as a stream)
var img = padView.GetImage(Acr.XamForms.SignaturePad.ImageFormatType.Png); // This returns the Bitmap from SignaturePad.
img.Seek(0,0); // This is to have the current position in the stream
// create a new file stream for writing
FileStream fs = new FileStream(Android.OS.Environment.ExternalStorageDirectory + "/imagefilename.png", FileMode.Create,FileAccess.Write); // create a new file stream for writing
await img.CopyToAsync(fs); // have the image stream to disk
fs.Close(); // close the filestream
img.Dispose(); // clear the ressourse used by the stream
}
have fun !

Base64ToImage in Windows 8 Store App

In my Windows 8 app I get an image as base64 string. Now I am looking for a method that converts the string so that I can include it in my XAML image, something like this:
public static Image Base64ToImage(string s)
{
// How To?
}
I have seen many solutions but all of them use classes/methods that are not available in Windows 8 store apps. Thanks for your hints.
The method could look like this:
private async Task<BitmapImage> Base64ToImage(string base64)
{
var bitmap = new BitmapImage();
var buffer = Convert.FromBase64String(base64);
using (var stream = new InMemoryRandomAccessStream())
{
await stream.WriteAsync(buffer.AsBuffer());
stream.Seek(0);
bitmap.SetSource(stream);
}
return bitmap;
}

Image Size With J2ME on an HTC Touch2

I'm trying to ascertain wither there is a limitation on the camera access in the j2me implementation on the HTC Touch2. The native camera is 3MP however it seams that the quality is notably reduced when accessed via j2me, in fact it seams that the only size and format the .getSnapshot() method is able to return is a 240x320 pixel jpeg. I'm trying to confirm that this is a limitation if the j2me implementation and not my coding. Hears and example of some of the things I have tried:
private void showCamera() {
try {
mPlayer = Manager.createPlayer("capture://video");
// mPlayer = Manager.createPlayer("capture://video&encoding=rgb565&width=640&height=480");
mPlayer.realize();
mVideoControl = (VideoControl)mPlayer.getControl("VideoControl");
canvas = new CameraCanvas(this, mVideoControl);
canvas.addCommand(mBackCommand);
canvas.addCommand(mCaptureCommand);
canvas.setCommandListener(this);
mDisplay.setCurrent(canvas);
mPlayer.start();
}
catch (Exception ex) {}
}
public void capture() {
try {
// Get the image.
byte[] raw = mVideoControl.getSnapshot("encoding=jpeg&quality=100&width=640&height=480");
// byte[] raw = mVideoControl.getSnapshot("encoding=png&quality=100&width=
// 640&height=480");
// byte[] raw = mVideoControl.getSnapshot(null);
Image image = Image.createImage(raw, 0, raw.length);
// Image thumb = createThumbnail(image);
// Place it in the main form.
if (mMainForm.size() > 0 && mMainForm.get(0) instanceof StringItem)
mMainForm.delete(0);
mMainForm.append(image);
If anyone could help it would be much appreciated.
I have reseved word from a number of sources that there is indeed a limitation on the camera access the JVM has witch is put in place by the operating system.

Resources