I am developing app on iOS6.0 with Xcode3.2.5.
As I have copy the iPhoneOS6.0.sdk and DeviceSupport/6.0 to Developer directory,I can install and run app with Xcode.
But I failed to run app with Instruments whether launching from Xcode or directly double-click the Instruments app.
The error message is:
Device Connection Failed
Failed to start Instruments daemon for 'iOS' on 'iPod007(v6.0)'((null))
Please reconnect the device.
I get the same message after reconnect the device.
I has same problem because there are many instrument on my MAC. So, I did run an old verion.
By this way, you can run newest version.
Open newest Xcode --> Xcode menu --> Open developer tools --> Instruments
Or see pic at here
Good luck!
Related
With the last version of Xcode (12.0), I do not succeed to run my App on my device without usb cable.
When connected, the app is installed and works well, but when I remove the cable the App closes and I cannot reopen it...
Then, I have an alert on Xcode saying "Lost connection to the debugger..."
I tried to modify the Runner configuration settings with Releaser and Debug, but same results.
For info: I am using Flutter sdk.
Please help..
Xcode "Run" operation fails to install a watchOS app on a real Apple Watch device with error description:
The host is not paired with the device.
Context:
First time ever trying to install a watchOS app from Xcode onto an Apple Watch device for testing/debugging
The watchOS app is an official Apple SwiftUI tutorial example
Assume latest versions of MacOS, Xcode, watchOS, Watch device, etc.
The selected scheme is the watchOS app target
The selected device is "[my Apple Watch name] via [my iPhone name]"
The Apple Watch is in fact paired with the companion iPhone, despite what the Xcode error says
The Apple Watch has not yet trusted this particular Xcode, Mac, developer account, or app. The Apple Watch should have received a "trust/don't trust" notification, but did not; this may be a bug on Apple's part.
However, we can force the notification to pop up by simply restarting the Apple Watch device. The Watch should receive the notification immediately upon restarting. Click "Trust" in the notification on the Watch. Then retry, from Xcode, the "Run" operation. The watchOS app should now install OK on the Apple Watch device.
What needs to be done is restarting both devices, iPhone and paired Apple Watch, connect iPhone to computer with cable. When the trust/don't trust notification appears on the Apple Watch or iPhone obviously choose 'trust'. Then the app will install again.
What it stops from running on your watch sometimes is if you have a simulator debug session open still. It says it can't install because there is another debug session running (but not on your watch..)! Closing this simulator session will allow you to install on your watch.
Other times xCode is building fine and thinks it's running the app on your watch, but it runs an old version and you don't see any changes made. Then you have to delete the app from your Apple Watch.
What also sometimes stops it from running on the Apple Watch are in Xcode the Preferences->Accounts->Profiles. Installing them manually will help in that case.
If nothing works uncouple your apple watch from your iPhone and recouple again.
Why isn't this still been resolved? I see people complaining about it for several of years now. Is this bug only related to standalone apps?
For the past months I have not been able to debug macOS or iOS apps through Xcode. What happens is the following:
Build and run app from Xcode.
Xcode says app is running, but no app has appeared and no debug output from app either.
Kill the process lldb-rpc-server.
App appears and runs as normal, but Xcode is no longer debugging.
Start a new debugging session by attaching it to the app's process.
App freezes again, until lldb-rpc-server is killed.
This OpenRadar has the same description.
I have tried re-installing Xcode (including command-line tools), but it didn't help. Any ideas?
Xcode: Version 9.3.1 (9E501)
MacOS: 10.13.4 (17E199)
The cause of this was that I had installed a GDB/LLDB-extension called Voltron. I was unaware that the installation also created/modified the .lldbinit in the home folder. Removing this file fixed the issue. See also this issue for Voltron.
Got some very good help from Apple.
I had received this warning msg when device was locked and I was running app on device, so when device is unlocked this warning goes
So I upgraded to Xcode 7.3.1 and now my Xcode will build, and deploy my apps (yes every app, even a brand new blank one) to the simulator but the app never launches on the simulator and the debugger never attaches, Xcode just hangs and has to be force quit. I've completely wiped out Xcode and all simulators and re-installed to no avail. I've scoured Stack Overflow and Google trying every piece of advice and still no luck. Anyone anywhere have any idea how to solve this issue? If I downgrade to 7.2.1 I'm able to debug in the simulator just fine.
Let me know if you need more information.
My Apps run just fine on the simulator, and if I try to attach the debugger to a running app it wont and Xcode hangs in the attempt, when attempting to attach this way at least Xcode doesn't have to be force quit.
FYI, I can debug on a device this is only a simulator issue.
I had this same issue, and tried fixing my projects and reinstalled Xcode twice before I was able to get Simulator to crash and give me an error report that called out Cylance. Luckily I have access to administer our Cylance portal, so I was able to work through the issue to narrow down the problem.
Symptoms:
When running an app from Xcode, the Simulator launches but the application does not launch within the Simulator
Trying to stop the application from within Xcode does not work, and generates no messages
Trying to re-run the application from within Xcode generates the following message: ‘An instance of “APPLICATION NAME” is already running. Choose “Stop” to terminate and launch a new instance.’ But pressing Stop does nothing.
Xcode will not quit, and eventually the user must Force Quit to exit Xcode
Within the OS X console, the following messages are displayed:
6/3/16 7:35:38.000 PM kernel[0]: AMFI: com.apple.dt.ins(pid 2239) - [deny-mmap] main process is a platform binary, but mapped executable file is not: /Library/Application Support/Cylance/Desktop/CyMemDef.dylib
6/3/16 7:35:38.000 PM kernel[0]: AMFI: com.apple.dt.ins(pid 2239) - [deny-mmap] mapped file has team identifier XXXX: /Library/Application Support/Cylance/Desktop/CyMemDef.dylib
Resolution:
The problem is caused by Memory Protection being turned on within the policy assigned to the Mac within the Cylance portal.
To resolve the issue, place the Mac into a zone/policy that does not have Memory Protection turned on. Auto Quarantine and Protection Settings can be left on.
During my testing, I was not able to come up with a list of exclusions that allowed me to leave Memory Protection on, so I ended up disabling it completely.
I am trying to debug my watch app. I build and try to run as usual. It says Build succeeded, installing to watch etc. but then, instead of launching my app, it says Finished running app on watch. I've restarted Xcode, reinstalled my app on watch etc. but no avail.
What am I doing wrong?
I've also restarted my Mac, my iPhone and my Watch. It then worked.
I restarted everything and it still didn't work. However, after the restart when I first run the app I received an error: Device doesn’t support wireless sync. With this, after disabling the wifi on the watch, things went back to normal.
From my experience, restarting all devices (iPhone, watch, and mac) sometimes allows the app to build on the watch, but it is very frustrating and a long process for a "maybe."
Especially when I get the Device doesn't support wireless sync. the most consistent solve has been disabling wifi on both the watch and the iPhone. Also, have the iPhone connected directly to the computer with a genuine cord.
Good luck.
Also, if you were using the simulator, stop it and quit the simulator before trying to compile to the real device.
You just have to attach the Xcode debugger to the process which is running on the watch!
Xcode -> Debug -> Attach to Process > "name of your app watch extension"
After that Xcode displays "Running ... Extension on Apple Watch" and you can start debugging