javascript Unable to trigger image.onerror handler - image

Somehow I am unable to fire the onerror event or get the code in the onerror to work. This code is an attempt to collect a sequence of images in an array. I am using onerror event in order to mark the end of sequence and thus terminate the loop.
//definition of Slide object
function Slide(inpImage, imgCaption) {
this.inpImage = inpImage;
this.imgCaption = imgCaption;
}
window.onload = function() {
var defaultImage = img_slide.src; //This is a default file
//basically getting the file path and name of next image in the sequence
var nextImage = f_nextFile(f_path(img_slide.src),f_serial(img_slide.src));
//An array object which stores Slide Objects
arr_slides.push(new Slide(img_slide,img_slide.src));
while (defaultImage != nextImage){ //code to populate arr_slides array
var imgObj = new Image();
imgObj.src = nextImage;
arr_slides.push(new Slide(imgObj,nextImage));
//get the next image in the sequence of images
nextImage = f_nextFile(f_path(nextImage),f_serial(nextImage));
testImage = function(nextImage,defaultImage){
var tester=new Image();
tester.onerror = function () {
nextImage = defaultImage;
};
tester.onload = function () {
//do nothing
};
var loadNext = function() {
tester.src=nextImage;
};
loadNext();
};
testImage(nextImage,defaultImage);
}
alert("The number of images in array : " + arr_slides.length);
};

Related

How do I access every index of a specific Array inside an AJAX object

I'm calling an ajax for giphy, with this code:
$.ajax({
url: queryURL,
method: "GET"
}). then(function(response) {
console.log(response);
when I look at the console log there's an object with the first property being data. Each index of data is another object, inside this object are two properties i'm trying to pull, rating and url. I want to be able to list the rating and url not just of a specific index, but every index in that data array. What would be the best way to do that? Currently I've tried a for loop
for (var i = 0; i<response.data.length;i++){
var dataIndex = response.data[i];
}
then <creating a variable something like>
var imgURL = response.data[dataIndex].url
but its not working.
Here's the entire code
function displayTopicGif() {
var topic = $(this).attr("data-name");
// query url
var queryURL = "https://api.giphy.com/v1/gifs/search?q=" + topic + "&limit=20&rating=r&api_key=";
$.ajax({
url: queryURL,
method: "GET"
}).then(function (response) {
console.log(response);
// for loop to create a variable for the index of the objects data
for (var i = 0; i < response.data.length; i++) {
var dataIndex = response.data[i];
}
// where the gif's will be dumped
var topicDiv = $("<div class='topic'>");
// rating of gif
var rating = response.data[0].rating;
console.log(rating);
// Creating an element to have the rating displayed
var pOne = $("<p>").text("Rating: " + rating);
// add to the rating element
topicDiv.append(pOne);
// retrieve the IMG of the gif
var imgURL = response.data[0].url;
var image = $("<img>").attr("src", imgURL);
topicDiv.append(image);
// put gif into topic-view div
$("#topic-view").prepend(topicDiv);
});
}
You can check that something is an object using $.isPlainObject and then read through its properties via:
for (key in object) {
var value = object[key];
//log
}
Or you can get the keys using Object.getOwnPropertyNames();. See this sample excerpt from MDN:
const object1 = {
a: 1,
b: 2,
c: 3
};
console.log(Object.getOwnPropertyNames(object1));
// expected output: Array ["a", "b", "c"]

Removing appended isotope items

I'm appending isotope items via Ajax in Wordpress:
My JS Code:
var $news_container = $('#news'); //The ID for the list with all the blog posts
$news_container.isotope({ //Isotope options, 'item' matches the class in the PHP
itemSelector: '.newsItem',
masonry: {
columnWidth: '.news-item-sizer',
gutter: '.gutter-sizer'
}
});
var has_run = false;
var init_offset = 0;
$('button.showall').click(function(e) {
e.preventDefault();
var button = $(this);
// Disable button
$(button).removeClass('showall');
$(button).addClass('showless');
// Record Nonce
var nonce = $(this).data("nonce");
if(has_run == false) {
button.data('offset', $(this).data("offset"));
init_offset = $(this).data("offset");
}
// Set AJAX parameters
data = {
action: 'mft_load_more_ajax',
init_offset: init_offset,
offset: button.data('offset'),
nonce: nonce
};
$.post(mft_load_more_ajax.ajaxurl, data, function(response) {
// Set Container Name
var response = JSON.parse(response);
console.log(response);
// Run through JSON
$.each( response, function( key, value ) {
// Set Value
var val = $(value);
// Set Container
var $container = $('#news').isotope();
// Append Val
$container.append(val).isotope( 'appended', val );
$(button).html('show less');
});
// Set Offset
var offset = button.data("offset");
button.data("offset", offset + 11 );
// If Has Run
has_run = true;
return false;
}
Until now, this works quite fine. Now I would like to switch the buttontext and it's class to .showless and on the next click all previously appended items should be removed. They all have the class .newsItem.appendedItem.
I tried this method:
$('button.showless').click(function(e) {
var button = $(this);
console.log('showless');
$out = $('.newsItem.appendedItem');
var isotopeInstance = $('#news').data('isotope');
isotopeInstance.$allAtoms = isotopeInstance.$allAtoms.not($out);
$out.remove();
// Disable button
$(button).removeClass('showless');
$(button).addClass('showall');
has_run = false;
return false;
});
Unfortunately this doesn't work, because the showless function is not even being entered, as I don't get a log in the console. What am I overlooking?
Thanks for your help!
Cara
Update 1:
I'm getting this error in Google Console.
Not sure, what was the problem now. But I cleaned the code a little bit with using an if statement, to check if the elements already got appended.
So my final code now looks like this:
var $news_container = $('#news'); //The ID for the list with all the blog posts
$news_container.isotope({ //Isotope options, 'item' matches the class in the PHP
itemSelector: '.newsItem',
masonry: {
columnWidth: '.news-item-sizer',
gutter: '.gutter-sizer'
}
});
var is_appended = false;
$('button.showall').click(function(e) {
e.preventDefault();
var button = $(this);
// Record Nonce
var nonce = $(this).data("nonce");
if(is_appended == false) {
button.data('offset', $(this).data("offset"));
// Disable button
button.prop( "disabled" , true );
// Set AJAX parameters
data = {
action: 'mft_load_more_ajax',
offset: button.data('offset'),
nonce: nonce
};
$.post(mft_load_more_ajax.ajaxurl, data, function(response) {
// Set Container Name
var response = JSON.parse(response);
console.log(response);
// Run through JSON
$.each( response, function( key, value ) {
// Set Value
var val = $(value);
// Set Container
var $container = $('#news').isotope();
// Append Val
$container.append(val).isotope( 'appended', val );
});
// Undo Button Disable
button.prop( "disabled" , false );
button.html('Weniger News anzeigen');
// Set Offset
// var offset = button.data("offset");
// button.data("offset", offset + 11 );
// If Was appended
is_appended = true;
return false;
});
} else if(is_appended == true) {
$out = $('.newsItem.appendedItem');
$news_container.isotope( 'remove', $out )
// layout remaining item elements
.isotope('layout');
button.html('Alle News anzeigen');
is_appended = false;
return false;
}
});
In Chrome everything works perfectly. But just figured out, that in Firefox my Ajax array is completely empty and I'm not able to fetch any data. Probably another problem, I'm going to post separately.

google map api not working for ajax from 2nd response onwards

In my application i have to show the path covered by an user in particulat date working fine for first response,from second response from ajax i am getting data which is diffrent from first one but still map showing 1st response result
I included google map javascript api like below in header section of html
<script src="https://maps.googleapis.com/maps/api/js?sensor=false"></script>
I am using following code in my jsp file
<script>
$(document).ready(function(){
window.setInterval(positionCheck, 20000);
});
</script>
<script>
$(document).ready(function(){
document.getElementById("directions_panel").innerHTML = "";
document.getElementById("map").innerHTML = "";
$("#searchSubmit").onclick(){
positionCheck();
}
});
</script>
<script type="text/javascript">
function positionCheck(){
var username=$("#xmlLabel").val();
var searchDate=$("#searchDate").val();
if(username!=""&& searchDate!=''){
This part where i used ajax call working fine for first response
from second response onwards problem arises it is showing content of first response from server
$.ajax({
type : "POST",
url : "searchLocation.mnt",
data :"xmlLabel="+username+"&searchDate="+searchDate,
dataType : "json",
mimeType : 'application/json',
success : function(data) {
if(data!=""){
mapLoaded(data);
function mapLoaded(data){
var size=0;
var counts=0;
var stops = data;
alert(stops);
size =stops.length;
if(stops.length>0){
var mapid=document.getElementById("map");
var map = new window.google.maps.Map(mapid);
// new up complex objects before passing them around
var directionsDisplay = new window.google.maps.DirectionsRenderer({suppressMarkers: true,polylineOptions: {
strokeColor: "black"
}});
var directionsService = new window.google.maps.DirectionsService();
Tour_startUp(stops);
window.tour.loadMap(map, directionsDisplay);
window.tour.fitBounds(map);
alert(stops.length);
if (stops.length > 1)
window.tour.calcRoute(directionsService, directionsDisplay);
}
alert(stops.length);
function Tour_startUp(stops) {
if (!window.tour) window.tour = {
updateStops: function (newStops) {
stops = newStops;
},
// map: google map object
// directionsDisplay: google directionsDisplay object (comes in empty)
loadMap: function (map, directionsDisplay) {
var myOptions = {
zoom:4,
center: new window.google.maps.LatLng(17.379818, 78.478542), // default to Hyderabad
mapTypeId: window.google.maps.MapTypeId.ROADMAP
};
map.setOptions(myOptions);
directionsDisplay.setMap(map);
},
fitBounds: function (map) {
var bounds = new window.google.maps.LatLngBounds();
// extend bounds for each record
jQuery.each(stops, function (key, val) {
var myLatlng = new window.google.maps.LatLng(val.latitude, val.longitude);
bounds.extend(myLatlng);
});
map.fitBounds(bounds);
},
calcRoute: function (directionsService, directionsDisplay) {
var batches = [];
var itemsPerBatch = 10; // google API max = 10 - 1 start, 1 stop, and 8 waypoints
var itemsCounter = 0;
var wayptsExist = stops.length > 0;
while (wayptsExist) {
var subBatch = [];
var subitemsCounter = 0;
for (var j = itemsCounter; j < stops.length; j++) {
subitemsCounter++;
subBatch.push({
location: new window.google.maps.LatLng(stops[j].latitude, stops[j].longitude),
stopover: true
});
if (subitemsCounter == itemsPerBatch)
break;
}
itemsCounter += subitemsCounter;
batches.push(subBatch);
wayptsExist = itemsCounter < stops.length;
// If it runs again there are still points. Minus 1 before continuing to
// start up with end of previous tour leg
itemsCounter--;
}
// now we should have a 2 dimensional array with a list of a list of waypoints
var combinedResults;
var unsortedResults = [{}]; // to hold the counter and the results themselves as they come back, to later sort
var directionsResultsReturned = 0;
for (var k = 0; k < batches.length; k++) {
var lastIndex = batches[k].length - 1;
var start = batches[k][0].location;
var end = batches[k][lastIndex].location;
// trim first and last entry from array
var waypts = [];
waypts = batches[k];
waypts.splice(0, 1);
waypts.splice(waypts.length - 1, 1);
var request = {
origin: start,
destination: end,
waypoints: waypts,
travelMode: window.google.maps.TravelMode.WALKING
};
(function (kk) {
directionsService.route(request, function (result, status) {
if (status == window.google.maps.DirectionsStatus.OK) {
var unsortedResult = { order: kk, result: result };
unsortedResults.push(unsortedResult);
directionsResultsReturned++;
if (directionsResultsReturned == batches.length) // we've received all the results. put to map
{
// sort the returned values into their correct order
unsortedResults.sort(function (a, b) { return parseFloat(a.order) - parseFloat(b.order); });
var count = 0;
for (var key in unsortedResults) {
if (unsortedResults[key].result != null) {
if (unsortedResults.hasOwnProperty(key)) {
if (count == 0) // first results. new up the combinedResults object
combinedResults = unsortedResults[key].result;
else {
// only building up legs, overview_path, and bounds in my consolidated object. This is not a complete
// directionResults object, but enough to draw a path on the map, which is all I need
combinedResults.routes[0].legs = combinedResults.routes[0].legs.concat(unsortedResults[key].result.routes[0].legs);
combinedResults.routes[0].overview_path = combinedResults.routes[0].overview_path.concat(unsortedResults[key].result.routes[0].overview_path);
combinedResults.routes[0].bounds = combinedResults.routes[0].bounds.extend(unsortedResults[key].result.routes[0].bounds.getNorthEast());
combinedResults.routes[0].bounds = combinedResults.routes[0].bounds.extend(unsortedResults[key].result.routes[0].bounds.getSouthWest());
}
count++;
}
}
}
directionsDisplay.setDirections(combinedResults);
var legs = combinedResults.routes[0].legs;
var summaryPanel = document.getElementById('directions_panel');
summaryPanel.innerHTML = '';
var totdist=0;
// alert(legs.length);
for (var i=0; i < legs.length;i++){
var markerletter = "A".charCodeAt(0);
var markerletter2= "B".charCodeAt(0)
markerletter += i;
markerletter2 += i;
markerletter = String.fromCharCode(markerletter);
markerletter2 = String.fromCharCode(markerletter2);
createMarker(directionsDisplay.getMap(),legs[i].start_location,legs[i].start_address,markerletter);//To display location address on the marker
var routeSegment = i + 1;
var point=+routeSegment+1;
summaryPanel.innerHTML += '<b>Route Segment: ' + routeSegment + '</b><br>';
summaryPanel.innerHTML += '<b>Point '+ routeSegment +' :</b>'+ ' ' +legs[i].start_address + ' <br> ';
summaryPanel.innerHTML += '<b>Point '+ point +' :</b>'+ ' '+legs[i].end_address + '<br>';
summaryPanel.innerHTML += '<b>Distance Covered '+' :</b>'+legs[i].distance.text + '<br><br>';
var test=legs[i].distance.text.split(' ');
var one=parseFloat(test[0]);
if(test[1]=="m"){
var one=parseFloat(test[0]/1000);
}
totdist=parseFloat(totdist)+parseFloat(one);
}
summaryPanel.innerHTML += '<b> Total Distance :'+totdist + 'km'+ '</b><br><br>';
var i=legs.length;
var markerletter = "A".charCodeAt(0);
markerletter += i;
markerletter = String.fromCharCode(markerletter);
createMarker(directionsDisplay.getMap(),legs[legs.length-1].end_location,legs[legs.length-1].end_address,markerletter);
}
}
});
})(k);
}
}
};
}
var infowindow = new google.maps.InfoWindow(
{
size: new google.maps.Size(150,50)
});
var icons = new Array();
icons["red"] = new google.maps.MarkerImage("mapIcons/marker_red.png",
// This marker is 20 pixels wide by 34 pixels tall.
new google.maps.Size(20, 34),
// The origin for this image is 0,0.
new google.maps.Point(0,0),
// The anchor for this image is at 9,34.
new google.maps.Point(9, 34));
function getMarkerImage(iconStr) {
counts++;
if(counts==size){
var markerimageLoc = "http://www.maps.google.com/mapfiles/ms/icons/blue.png";
}else{
if (iconStr=="undefined") {
iconStr = "red";
var markerimageLoc = "http://www.maps.google.com/mapfiles/ms/icons/red.png";
}
else{
var markerimageLoc="http://www.google.com/mapfiles/marker"+ iconStr +".png";
// var markerimageLoc = "http://www.maps.google.com/mapfiles/ms/icons/red.png";
}
}
icons[iconStr] = new google.maps.MarkerImage(markerimageLoc,
// This marker is 20 pixels wide by 34 pixels tall.
new google.maps.Size(25, 34),
// The origin for this image is 0,0.
new google.maps.Point(0,0),
// The anchor for this image is at 6,20.
new google.maps.Point(9, 34));
return icons[iconStr];
}
// Marker sizes are expressed as a Size of X,Y
// where the origin of the image (0,0) is located
// in the top left of the image.
// Origins, anchor positions and coordinates of the marker
// increase in the X direction to the right and in
// the Y direction down.
var iconImage = new google.maps.MarkerImage('mapIcons/marker_red.png',
// This marker is 20 pixels wide by 34 pixels tall.
new google.maps.Size(20, 34),
// The origin for this image is 0,0.
new google.maps.Point(0,0),
// The anchor for this image is at 9,34.
new google.maps.Point(9, 34));
var iconShadow = new google.maps.MarkerImage('http://www.google.com/mapfiles/shadow50.png',
// The shadow image is larger in the horizontal dimension
// while the position and offset are the same as for the main image.
new google.maps.Size(37, 34),
new google.maps.Point(0,0),
new google.maps.Point(9, 34));
// Shapes define the clickable region of the icon.
// The type defines an HTML <area> element 'poly' which
// traces out a polygon as a series of X,Y points. The final
// coordinate closes the poly by connecting to the first
// coordinate.
var iconShape = {
coord: [9,0,6,1,4,2,2,4,0,8,0,12,1,14,2,16,5,19,7,23,8,26,9,30,9,34,11,34,11,30,12,26,13,24,14,21,16,18,18,16,20,12,20,8,18,4,16,2,15,1,13,0],
type: 'poly'
};
function createMarker(map, latlng, label, character) {
var markerletter=character;
if( /[^a-zA-Z]/.test( character ) ) {
var markerletter="undefined";
}
var contentString = '<b>'+label+'</b><br>';
var marker = new google.maps.Marker({
position: latlng,
map: map,
shadow: iconShadow,
icon: getMarkerImage(markerletter),
shape: iconShape,
title: label,
zIndex: Math.round(latlng.lat()*-100000)<<5
});
marker.myname = label;
google.maps.event.addListener(marker, 'click', function() {
infowindow.setContent(contentString);
infowindow.open(map,marker);
});
return marker;
}
}
}else{
}
},
error : function(e) {
alert('Error: ' + e,"Alert Box");
}
});
}
}
</script>
and i included div tag like this in body section
<div id="map" style="border: 2px solid #3872ac; height: 500px;"
class="col-sm-6"></div>
above code working fine if i am not using ajax,problem exist only for ajax
sorry to trouble all of you,i feel very silly that i declared variable of stops globally and i need to call methods like below
function initialize(data) {
size = 0;
counts = 0;
var map=0;
var stops = data;
size = stops.length;
if (stops.length > 0) {
var map = new window.google.maps.Map(document
.getElementById("map"));
// new up complex objects before passing them around
var directionsDisplay = new window.google.maps.DirectionsRenderer(
{
suppressMarkers : true,
polylineOptions : {
strokeColor : "black"
}
});
var directionsService = new window.google.maps.DirectionsService();
Tour_startUp(stops);
window.tour.loadMap(map, directionsDisplay);
i changed the below methods from window.tour.fitBounds(map); window.tour.calcRoute(stops,directionsService,
directionsDisplay); to
window.tour.fitBounds(map,stops);
if (stops.length > 1)
window.tour.calcRoute(stops,directionsService,
directionsDisplay);
}
}

How to access the image data after dropping an image from the html-part of a webpage onto a canvas?

This is a follow up question to
How to drop texts and images on a canvas? (Firefox 41.0.1)
I simply can't find out how to access the image data of the image I dropped onto the canvas. I tried things like data = event.dataTransfer.getData("image"), but that all doesn't work.
function addDragNDropToCanvas() {
document.getElementById('canvas').addEventListener("dragover", function(event) { event.preventDefault();}, false);
//handle the drop
document.getElementById('canvas').addEventListener("drop", function(event) {
event.preventDefault();
console.log('something is dropped on the object with id: ' + event.target.id);
// var directData=event.dataTransfer.getData("image");
console.log(event);
}, false);
}
There surely is the image-data somewhere incorporated in the drop-event data? Isn't it???
(The image doesn't have an own id-attribute.)
Your user might do one (or both) of these two drags:
Drag an img element from your webpage onto the canvas, or
Drag an image file from your local drive onto the canvas.
If the image is being dragged from your webpage:
Listen for the dragover, drop, and optionally the dragenter events.
When handling all 3 events, tell the browser you're handling the event with event.preventDefault and optionally event.stopPropagation.
In the drop handler, get event.dataTransfer.getData('text/plain') which fetches the.src` of the image that was dropped.
Create a new Image() object using the .src and drawImage to the canvas.
If the image is being dragged from your local drive:
1 & 2. Listen & handle the same events as in the webpage code.
Fetch the local image file(s) that the user dropped which have been placed in event.dataTransfer.files.
Create a FileReader and read each image file. The FileReader.readAsDataURL method will return an image URL that you can use as a .src for an Image object.
drawImage each new image to the canvas.
Here's example code that allows both:
window.onload=function(){
// canvas related vars
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
// dropZone event handlers
var dropZone=document.getElementById("canvas");
dropZone.addEventListener("dragenter", handleDragEnter, false);
dropZone.addEventListener("dragover", handleDragOver, false);
dropZone.addEventListener("drop", handleDrop, false);
//
function handleDragEnter(e){e.stopPropagation(); e.preventDefault();}
//
function handleDragOver(e){e.stopPropagation(); e.preventDefault();}
//
function handleDrop(e){
e.stopPropagation();
e.preventDefault();
//
var url=e.dataTransfer.getData('text/plain');
// for img elements, url is the img src so
// create an Image Object & draw to canvas
if(url){
var img=new Image();
img.onload=function(){ctx.drawImage(this,0,0);}
img.src=url;
// for img file(s), read the file & draw to canvas
}else{
handleFiles(e.dataTransfer.files);
}
}
// read & create an image from the image file
function handleFiles(files) {
for (var i=0;i<files.length;i++) {
var file = files[i];
var imageType = /image.*/;
if (!file.type.match(imageType)){continue;}
var img = document.createElement("img");
img.classList.add("obj");
img.file = file;
var reader=new FileReader();
reader.onload=(function(aImg){
return function(e) {
aImg.onload=function(){
ctx.drawImage(aImg,0,0);
}
// e.target.result is a dataURL for the image
aImg.src = e.target.result;
};
})(img);
reader.readAsDataURL(file);
} // end for
} // end handleFiles
}; // end $(function(){});
body{ background-color: ivory; }
#canvas{border:1px solid red; margin:0 auto; }
<!doctype html>
<html>
<body>
<h4>Drag an image from below onto the canvas, or<br>Drag an image file from your desktop onto the canvas.</h4>
<canvas id="canvas" width=300 height=300></canvas>
<br>
<img width="50" src="https://cfl.dropboxstatic.com/static/images/index/rebrand/logos/glyphs/glyph_french_vanilla.svg">
</body>
</html>
Here is a set of (stripped down) tools I use to play with images
var imageTools = (function () {
var tools = {
canvas : function (width, height) { // create a blank image (canvas)
var c = document.createElement("canvas");
c.width = width;
c.height = height;
return c;
},
createImage : function (width, height) {
var image = this.canvas(width, height);
image.ctx = image.getContext("2d");
return image;
},
loadImage : function (url, callback) {
var image = new Image();
image.src = url;
image.addEventListener('load', cb);
image.addEventListener('error', cb);
return image;
},
image2Canvas : function (img) {
var image = this.canvas(img.width, img.height);
image.ctx = image.getContext("2d");
image.drawImage(ig, 0, 0);
return image;
},
getImageData : function (image) {
return (image.ctx || (this.image2Canvas(image).ctx)).getImageData(0, 0, image.width, image.height).data;
},
};
return tools;
})();
After it is parsed you will have the global variable imageTools
To load and get the image data you will have to wait for the image load callback.
var image;
var imageData;
function loaded(event){
if(event.type === "load"){
image = imageTools.image2Canvas(this);
imageData = imageTools.getImageData(image);
// image data is now in the typed array
// imageData.data
// with imageData.width and imageData.height holding the size
// there are 4 bytes per pixel in the form RGBA
}
}
imageTools.loadImage(imageURL,loaded);
To put the data back into the image after using the imageTools
// image.ctx is non standard and is a result of the imageTools adding the
// attribute ctx
image.ctx.putImageData(imageData,0,0);
To get the URL from the drop event which may be more than one image
var fileList = []; // a list of dropped images
// function called when images dropped
var imagesDropped = function(){
fileList.forEach(function(image){
// image.name is the image URL
// image.type is the mime type
});
fileList = []; // clear the file list
}
var dropEvent = function (event) {
var i,j, imagesFound;
imagesFound = false;
event.preventDefault();
dt = event.dataTransfer;
for (i = 0; i < dt.types.length; i++) { // for each dropped item
if (dt.types[i] === "Files") { // content from the file system
for (var j = 0; j < dt.files.length; j++) {
// check the mime type for the image prefix
if (dt.files[j].type.indexOf("image/") > -1){
fileList.push({ // add to image list
name : dt.files[j].name,
type : dt.files[j].type,
});
imagesFound = true; // flag images found
}
}
}
}
if(imagesFound){ // if images dropped call the handling function
imagesDropped();
}
}
Please note this is an example only and is not a cross browser solution. You will have to implement a variety of drop managers t cover all the browsers. This works on Chrome so covers the majority of users.

Why my extension sends duplicates on request in geometric progression?

I've created extension that makes some JSON request & send it to some receiver.
My problem is:
Open popup window
After it closing, extensions sends 1 request
Open it on the same page again, and extension will send 2 requests
Open again, 4 requests
Open again, 8 requests
In each uses of popup, extension will be duplicate outgoing data in geometric progression.
Why that happens?
From the panel I'm send addnewurl to the port:
AddDialog.port.on("addnewurl", function (data) {
{
AddDialog is my popup
here It handle port messages aftre popup is closed(hidded)
}
var http = require("sdk/request").Request;
var req = CreateRequest("add_url", {});
req.params = {...};
var sreq = encodeURIComponent(JSON.stringify(req));
count += 1; //Global counter, u will see it in video
console.log('count = '+count);
var cfg = {
url : getRequestURL(),
contentType : "text/html",
content : sreq,
onComplete : function (response) {
var data = {
code : response.status,
body : response.json
};
AddDialog.port.emit("addnewurldone", data);
}
};
http(cfg).post();
});
For more sense I've created a AVI video record of that. See it here:
https://dl.dropboxusercontent.com/u/86175609/Project002.avi
1.6 MB
How to resolve that?
ADDED by request more info
That function emit addnewurl:
function AddNewURL() {
var node = $("#Tree").dynatree("getActiveNode");
if (node == null) {
$("#ServerStatus").text(LocalizedStr.Status_NoGroupSelected);
$("#ServerStatus").css("color", "red");
return;
};
var nkey = node.data.key;
var aImg = null;
var data = {
ownerId : nkey,
name : $("#LinkTitle").val(),
description : $("#LinkDesc").val(),
url : $("#CurrentURL").val(),
scrcapt:$("#ScrCaptureCB :selected").val()
};
$("#load").css("display", "inline");
$("#ServerStatus").text(LocalizedStr.Status_AddURL);
self.port.emit("addnewurl", data);
};
and it calls by button:
self.port.on("showme", function onShow(data) {
....
document.querySelector('#BtnOk').addEventListener('click', function () {
AddNewURL();
});
...
});
"swomme" goes from here(main.js):
AddDialog.on("show", function () {
count = 0;
AddDialog.port.emit("showme", locTbl);
});
function addToolbarButton() {
var enumerator = mediator.getEnumerator("navigator:browser");
while (enumerator.hasMoreElements()) {
var document = enumerator.getNext().document;
var navBar = document.getElementById('nav-bar');
if (!navBar) {
return;
}
var btn = document.createElement('toolbarbutton');
btn.setAttribute('id', cBtnId);
btn.setAttribute('type', 'button');
btn.setAttribute('class', 'FLAToolButton');
btn.setAttribute('image', data.url('icons/Add.png'));
btn.setAttribute('orient', 'horizontal');
btn.setAttribute('label', loc("Main_ContextMenu"));
btn.addEventListener('click', function () {
AddDialog.show();
}, false)
navBar.appendChild(btn);
}
}
I think the problem is here
document.querySelector('#BtnOk').addEventListener('click', function () {
AddNewURL();
});
If you are running AddDialog.port.emit("showme", locTbl); when you click your toolbar button then you're adding a click listener to #BtnOk every time as well.
On the first toolbar click it will have one click listener, on the second click two, and so on. You should remove the above code from that function and only run it once.

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