hash table design to implement nextElement() in constant time - data-structures

I was asked how I would design a hash table that allowed me to implement nextElement() in constant time.
My answer was that to avoid checking those buckets that are empty, we could add the elements that are added to the hash to a double-linked list.
If we are asked to iterate over the elements of the hash table we just need to traverse the list from head to end. When an element is removed from the hash, the removal from the list is done in constant time as well.
Of course, this requires extra space for the list and the pointer to next/prev.
Is this approach OK? Better alternatives?
Thank you.
EDIT: I changed the title to make it more precise

I don't understand this question.
Iterate over all elements is certainly an O(N) operation and can not be done in constant time.
With your list that you say you are just saving a series of table[i]==null operations that don't really add any overhead to the loop.

Related

How come look ups in hash tables are O(1)? [duplicate]

You might have come across someplace where it is mentioned that it is faster to find elements in hashmap/dictionary/table than list/array. My question is WHY?
(inference so far I made: Why should it be faster, as far I see, in both data structure, it has to travel throughout till it reaches the required element)
Let’s reason by analogy. Suppose you want to find a specific shirt to put on in the morning. I assume that, in doing so, you don’t have to look at literally every item of clothing you have. Rather, you probably do something like checking a specific drawer in your dresser or a specific section of your closet and only look there. After all, you’re not (I hope) going to find your shirt in your sock drawer.
Hash tables are faster to search than lists because they employ a similar strategy - they organize data according to the principle that every item has a place it “should” be, then search for the item by just looking in that place. Contrast this with a list, where items are organized based on the order in which they were added and where there isn’t a a particular pattern as to why each item is where it is.
More specifically: one common way to implement a hash table is with a strategy called chained hashing. The idea goes something like this: we maintain an array of buckets. We then come up with a rule that assigns each object a bucket number. When we add something to the table, we determine which bucket number it should go to, then jump to that bucket and then put the item there. To search for an item, we determine the bucket number, then jump there and only look at the items in that bucket. Assuming that the strategy we use to distribute items ends up distributing the items more or less evenly across the buckets, this means that we won’t have to look at most of the items in the hash table when doing a search, which is why the hash table tends to be much faster to search than a list.
For more details on this, check out these lecture slides on hash tables, which fills in more of the details about how this is done.
Hope this helps!
To understand this you can think of how the elements are stored in these Data structures.
HashMap/Dictionary as you know it is a key-value data structure. To store the element, you first find the Hash value (A function which always gives a unique value to a key. For example, a simple hash function can be made by doing the modulo operation.). Then you basically put the value against this hashed key.
In List, you basically keep appending the element to the end. The order of the element insertion would matter in this data structure. The memory allocated to this data structure is not contiguous.
In Array, you can think of it as similar to List. But In this case, the memory allocated is contiguous in nature. So, if you know the value of the address for the first index, you can find the address of the nth element.
Now think of the retrieval of the element from these Data structures:
From HashMap/Dictionary: When you are searching for an element, the first thing that you would do is find the hash value for the key. Once you have that, you go to the map for the hashed value and obtain the value. In this approach, the amount of action performed is always constant. In Asymptotic notation, this can be called as O(1).
From List: You literally need to iterate through each element and check if the element is the one that you are looking for. In the worst case, your desired element might be present at the end of the list. So, the amount of action performed varies, and in the worst case, you might have to iterate the whole list. In Asymptotic notation, this can be called as O(n). where n is the number of elements in the list.
From array: To find the element in the array, what you need to know is the address value of the first element. For any other element, you can do the Math of how relative this element is present from the first index.
For example, Let's say the address value of the first element is 100. Each element takes 4 bytes of memory. The element that you are looking for is present at 3rd position. Then you know the address value for this element would be 108. Math used is
Addresses of first element + (position of element -1 )* memory used for each element.
That is 100 + (3 - 1)*4 = 108.
In this case also as you can observe the action performed is always constant to find an element. In Asymptotic notation, this can be called as O(1).
Now to compare, O(1) will always be faster than O(n). And hence retrieval of elements from HashMap/Dictionary or array would always be faster than List.
I hope this helps.

Need information on Big O Notation

Bit of a random question for you. If you have a method that has to check every single individual place inside an array, would it be okay to say that this method has notation of O(n)?
The reason i'm not sure if my answer is correct is due to the fact that as far as i'm aware O(n) relates to the number of items held in the array, while my assumption is based on the actual size of the array?
If your algorithm has to look at every item in the array, that algorithm is O(n). If doesn't really matter if the array is full or not, since you can be flexible in how you define n. It can be either the size of the array or the number of non-null elements in the array. If your algorithm has to look in empty array slots to see if they're empty or not, use the size. (If that's a real performance issue, probably a different data structure is called for.)
For a really contrived example, if it takes one hour to process each non-null array element, but one nanosecond to check for null, then you should define n to be the number of elements that actually exist, because that's what's going to dictate how the algorithm scales.

Data Structure for Ascending Order Key Value Pairs with Further Insertion

I am implementing a table in which each entry consists of two integers. The entries must be ordered in ascending order by key (according to the first integer of each set). All elements will be added to the table as the program is running and must be put in the appropriate slot. Time complexity is of utmost importance and I will only use the insert, remove, and iterate functions.
Which Java data structure is ideal for this implementation?
I was thinking LinkedHashMap, as it maps keys to values (each entry in my table is two values). It also provides O(1) insert/remove functionality. However, it is not sorted. If entries can be efficiently inserted in appropriate order as they come in, this is not a bad idea as the data structure would be sorted. But I have not read or thought of an efficient way to do this. (Maybe like a comparator)?
TreeMap has a time complexity of log(n) for both add and remove. It maintains sorted order and has an iterator. But can we do better than than log(n)?
LinkedList has O(1) add/remove. I could insert with a loop, but this seems inefficient as well.
It seems like TreeMap is the way to go. But I am not sure.
Any thoughts on the ideal data structure for this program are much appreciated. If I have missed an obvious answer, please let me know.
(It can be a data structure with a Set interface, as there will not be duplicates.)
A key-value pair suggests for a Map. As you need key based ordering it narrows down to a SortedMap, in your case a TreeMap. As far as keeping sorting elements in a data structure, it can't get better than O(logn). Look no further.
The basic idea is that you need to insert the key at a proper place. For that your code needs to search for that "proper place". Now, for searching like that, you cannot perform better than a binary search, which is log(n), which is why I don't think you can perform an insert better than log(n).
Hence, again, a TreeMap would be that I would advise you to use.
Moreover, if the hash values, that you state, (specially because there are no duplicates) can be enumerated (as in integer number, serial numbers or so), you could try using statically allocated arrays for doing that. Then you might get a complexity of O(1) perhaps!

What is a good way to find pairs of numbers, each stored in a different array, such that the difference between the first and second number is 1?

Suppose you have several arrays of integers. What is a good way to find pairs of integers, not both from the same list, such that the difference between the first and second integer is 1?
Naturally I could write a naive algorithm that just looks through each other list until it finds such a number or hits one bigger. Is there a more elegant solution?
I only mention the condition that the difference be 1 because I'm guessing there might be some use to that knowledge to speed up the computation. I imagine that if the condition for a 'hit' were something else, the algorithm would work just the same.
Some background: I'm engaged in a bit of research mathematics and I seek to find examples of a certain construction. Any help would be much appreciated.
I'd start by sorting each array. Preferably with an algorithm that runs in O( n log(n) ) time.
When you've got a bunch of sorted arrays, you can set a pointer to the start of each array, check for any +/- 1 differences in the values of the pointers, and increment the value of the smallest-valued pointer, repeating until you've reached the max length of all but one of the arrays.
To further optimize, you could keep the pointers-values in a sorted linked list, and build the check function into an insertion sort. For each increment, you could remove the previous value from the list, and step through the list checking for +/- 1 comparison until you get to a term that is larger than a possible match. That way, if you're searching a bazillion arrays, you needn't check all bazillion pointer-values - you only need to check until you find a value that is too big, and ignore all larger values.
If you've got any more information about the arrays (such as the range of the terms or number of arrays), I can see how you could take advantage of that to make much faster algorithms for this through clever uses of array properties.
This sounds like a good candidate for the classic merge sort where the final stage is not a unification but comparison.
And the magnitude of the difference wouldn't affect this, but thanks for adding the information.
Even though you state the second list is in an array, if you could put it in a hashmap of some sort then you could make it faster than just the naive approach.
Basically,
Loop through the first array.
Look to see if there exists an object in the hashmap that is one larger than the current array value.
That way you can build up pairs of numbers that meet your requirements.
I don't know if it would be as flexible as you would like though.
Basically, you may want to consider other data structures, to help you find a better solution.
You have o(n log n) from the sorting.
You can also the the search in o(log n) for each element, if you have some dynamic queryset. You can sort the arrays and then for each element in the first array binary search his upper_bound and lower_bound in the second array and check the difference.

how to create a collection with O(1) complexity

I would like to create a data structure or collection which will have O(1) complexity in adding, removing and calculating no. of elements. How am I supposed to start?
I have thought of a solution: I will use a Hashtable and for each key / value pair inserted, I will have only one hash code, that is: my hash code algorithm will generate a unique hash value every time, so the index at which the value is stored will be unique (i.e. no collisions).
Will that give me O(1) complexity?
Yes that will work, but as you mentioned your hashing function needs to be 100% unique. Any duplicates will result in you having to use some sort of conflict resolution. I would recommend linear chaining.
edit: Hashmap.size() allows for O(1) access
edit 2: Respopnse to the confusion Larry has caused =P
Yes, Hashing is O(k) where k is the keylength. Everyone can agree on that. However, if you do not have a perfect hash, you simply cannot get O(1) time. Your claim was that you do not need uniqueness to acheive O(1) deletion of a specific element. I guarantee you that is wrong.
Consider a worst case scenario: every element hashes to the same thing. You end up with a single linked list which as everyone knows does not have O(1) deletion. I would hope, as you mentioned, nobody is dumb enough to make a hash like this.
Point is, uniqueness of the hash is a prerequisite for O(1) runtime.
Even then, though, it is technically not O(1) Big O efficiency. Only using amortized analysis you will acheive constant time efficiency in the worst case. As noted on wikipedia's article on amortized analysis
The basic idea is that a worst case operation can alter the state in such a way that the worst case cannot occur again for a long time, thus "amortizing" its cost.
That is referring to the idea that resizing your hashtable (altering the state of your data structure) at certain load factors can ensure a smaller chance of collisions etc.
I hope this clears everything up.
Adding, Removing and Size (provided it is tracked separately, using a simple counter) can be provided by a linked list. Unless you need to remove a specific item. You should be more specific about your requirements.
Doing a totally non-clashing hash function is quite tricky even when you know exactly the space of things being hashed, and it's impossible in general. It also depends deeply on the size of the array that you're hashing into. That is, you need to know exactly what you're doing to make that work.
But if you instead relax that a bit so that identical hash codes don't imply equality1, then you can use the existing Java HashMap framework for all the other parts. All you need to do is to plug in your own hashCode() implementation in your key class, which is something that Java has always supported. And make sure that you've got equality defined right too. At that point, you've got the various operations being not much more expensive than O(1), especially if you've got a good initial estimation for the capacity and load factor.
1 Equality must imply equal hash codes, of course.
Even if your hashcodes are unique this doesn't guarentee a collision free collection. This is because your hash map is not of an unlimited size. The hashcode has to be reduced to the number of buckets in your hash map and after this reduction you can still get collisions.
e.g. Say I have three objects A (hash: 2), B (hash: 18), C (hash: 66) All unique.
Say you put them in a HashMap of with a capacity of 16 (the default). If they were mapped to a bucket with % 16 (actually is more complex that this) after reducing the hash codes we now have A (hash: 2 % 16 = 2), B (hash: 18 % 16 = 2), C (hash: 66 % 16 = 2)
HashMap is likely to be faster than Hashtable, unless you need thread safety. (In which case I suggest you use CopncurrentHashMap)
IMHO, Hashtable has been a legacy collection for 12 years, and I would suggest you only use it if you have to.
What functionality do you need that a linked list won't give you?
Surprisingly, your idea will work, if you know all the keys you want to put in the collection in advance. The idea is to generate a special hash function which maps each key to a unique value in the range (1, n). Then our "hash table" is just a simple array (+ an integer to cache the number of elements)
Implementing this is not trivial, but it's not rocket science either. I'll leave it to Steve Hanov to explain the ins-and-outs, as he gives a much better explanation than I ever could.
It's simple. Just use a hash map. You don't need to do anything special. Hashmap itself is O(1) for insertion, deletion, calculating number of elements.
Even if the keys are not unique, the algorithm will still be O(1) as long as the Hashmap is automatically expanded in size if the collection gets too large (most implementations will do this for you automatically).
So, just use the Hash map according to the given documentation, and all will be well. Don't think up anything more complicated, it will just be a waste of time.
Avoiding collisions is really impossible with a hash .. if it was possible, then it would basically just be an array or a mapping to an array, not a hash. But it isn't necessary to avoid collisions, it will still be O(1) with collisions.

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