When I work on web application with my colleges. The name of i18n text are given quite freely.
It's like each one has his own rule of naming.
Take an example, we have a text "Create a new item", it is used for a link.
A names the key in resources file like: CreateANewItem, which puts all word together.
B prefers to name it like this: CreateLinkText, which describes it's usage in the application.
C, however, wants to use: CreateItemText, which summarizes it's literal meaning.
When some text is longer or containing format of dynamic content. Naming varies a lot and agreement is hard to be met.
So I wonder whether there's a good naming rule or convention for the i18n text in different cases: short, long, with format, vulnerable to change, etc. Or how do you do this in your project? With this convention, maintenance can be easy and code is more readable.
Thanks a lot.
It's not something that I have seen so far in coding conventions. I guess it matters a lot less than other issues when it comes to coding standards. That said, I don't know what platform you are using, but if it's .NET there is a very short page on naming conventions for resource identifiers here: http://msdn.microsoft.com/en-us/library/vstudio/ms229037%28v=vs.100%29.aspx
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I'm currently working on an internationalisation project for a large web application - initially we're just implementing French but more languages will follow in time. One of the issues we've come across is how to display adjectives.
Let's take "Active" as an example. When we received translations back from the company we're using, they returned "Actif(ve)", as English "Active" translates to masculine "Actif" or feminine "Active". We're unsure of how to display this, and wondered if there are any well established conventions in the web development world.
As far as I see it there are three possible scenarios:
We know at development time which noun a given adjective is referring to. In this case we can determine and use the correct gender.
We're referring to a user, either directly ("you") or in the third person. Short of making every user have a gender, I don't see a better approach than displaying both, i.e. "Actif(ve)"
We are displaying the adjective in isolation, not knowing which noun it's referring to. For example in a table of data, some rows might be dealing with a masculine entity, some feminine.
Scenarios 2 and 3 seem to be the toughest ones. Does anyone have any experience handling these issues? Any tips would be appreciated!
This is complex, because we cannot imagine all the cases, and there is risk to go in "opinion based" answer, so I keep it short and generic.
Usually I prefer to give context in translation (for translator), e.g. providing template: _("active {user_name}" (so also the ordering will be correct if languages want different ordering).
Then you may need to change code and template into _("active {first_name_feminine}") and _("active {first_name_masculine}") (and possibly more for duals, trials, plurals, collectives, honorific, etc.). Note: check that the translator will not mangle the {} and the string inside. Usually you need specific export/import scripts. Or I add a note inside the string, and I quickly translate into English removing the note to the translator). Also this can be automated (be creative on using special Unicode characters which should not be used in normal text, to delimit such text).
But if you cannot know the gender, the Actif(ve) may be the polite version used in such language. You need a native speaker test, and changes back and forth.
This may be a stupid question, but here goes.
I've seen several projects using some translation library (e.g. gettext) working with plain english placeholders. So for example:
_("Please enter your name");
instead of abstract placeholders (which has always been my instinctive preference)
_("error_please_enter_name");
I have seen various recommendations on SO to work with the former method, but I don't understand why. What I don't get is what do you do if you need to change the english wording? Because if the actual text is used as the key for all existing translations, you would have to edit all the translations, too, and change each key. Or don't you?
Isn't that awfully cumbersome? Why is this the industry standard?
It's definitely not proper normalization to do it this way. Are there massive advantages to this method that I'm not seeing?
Yes, you have to alter the existing translation files, and that is a good thing.
If you change the English wording, the translations probably need to change, too. Even if they don't, you need someone who speaks the other language to check.
You prep a new version, and part of the QA process is checking the translations. If the English wording changed and nobody checked the translation, it'll stick out like a sore thumb and it'll get fixed.
The main language is already existent: you don't need to translate it.
Translators have better context with a real sentence than vague placeholders.
The placeholders are just the keys, it's still possible to change the original language by creating a translation for it. Because when the translation doesn't exists, it uses the placeholder as the translated text.
We've been using abstract placeholders for a while and it was pretty annoying having to write everything twice when creating a new function. When English is the placeholder, you just write the code in English, you have meaningful output from the start and don't have to think about naming placeholders.
So my reason would be less work for the developers.
I like your second approach. When translating texts you always have the problem of homonyms. Like 'open' can mean a state of a window but also the verb to perform the action. In other languages these homonyms may not exist. That's why you should be able to add meaning to your placeholders. Best approach is to put this meaning in your text library. If this is not possible on the platform the framework you use, it might be a good idea to define a 'development language'. This language will add meaning to the text entries like: 'action_open' and 'state_open'. you will off course have to put extra effort i translating this language to plain english (or the language you develop for). I have put this philosophy in some large projects and in the long run this saves some time (and headaches).
The best way in my opinion is keeping meaning separate so if you develop your own translation library or the one you use supports it you can do something like this:
_(i18n("Please enter your name", "error_please_enter_name"));
Where:
i18n(text, meaning)
Interesting question. I assume the main reason is that you don't have to care about translation or localization files during development as the main language is in the code itself.
Well it probably is just that it's easier to read, and so easier to translate. I'm of the opinion that your way is best for scalability, but it does just require that extra bit of effort, which some developers might not consider worth it... and for some projects, it probably isn't.
There's a fallback hierarchy, from most specific locale to the unlocalised version in the source code.
So French in France might have the following fallback route:
fr_FR
fr
Unlocalised. Source code.
As a result, having proper English sentences in the source code ensures that if a particular translation is not provided for in step (1) or (2), you will at least get a proper understandable sentence than random programmer garbage like “error_file_not_found”.
Plus, what do you do if it is a format string: “Sorry but the %s does not exist” ? Worse still: “Written %s entries to %s, total size: %d” ?
Quite old question but one additional reason I haven't seen in the answers yet:
You could end up with more placeholders than necessary, thus more work for translators and possible inconsistent translations. However, good editors like Poedit or Gtranslator can probably help with that.
To stick with your example:
The text "Please enter your name" could appear in a different context in a different template (that the developer is most likely not aware of and shouldn't need to be). E.g. it could be used not as an error but as a prompt like a placeholder of an input field.
If you use
_("Please enter your name");
it would be reusable, the developer can be unaware of the already existing key for an error message and would just use the same text intuitively.
However, if you used
_("error_please_enter_name");
in a previous template, developers wouldn't necessarily be aware of it and would make up a second key (most likely according to a predefined wording scheme to not end up in complete chaos), e.g.
_("prompt_please_enter_name");
which then has to be translated again.
So I think that doesn't scale very well. A pre-agreed wording scheme of suffixes/prefixes e.g. for contexts can never be as precise as the text itself I think (either too verbose or too general, beforehand you don't know and afterwards it's difficult to change) and is more work for the developer that's not worth it IMHO.
Does anybody agree/disagree?
What are the steps to develop a multilingual web application?
Should i store the languages texts and resources in database or should i use property files or resource files?
I understand that I need to use CurrentCulture with C# alone with CultureFormat etc.
I wanted to know you opinions on steps to build a multilingual web application.
Doesn't have to be language specific. I'm just looking for steps to build this.
The specific mechanisms are different depending on the platform you are developing on.
As a cursory set of work items:
Separation of code from content. Generally, resources are compiled into assemblies with the help of resource files (in dot net) or stored in property files (in java, though there are other options), or some other location, and referred to by ID. If you want localization costs to be reasonable, you need to avoid changes to the IDs between releases, as most localization tools will treat new IDs as new content.
Identification of areas in the application which make assumptions about the locale of the user, especially date/time, currency, number formatting or input.
Create some mechanism for locale-specific CSS content; not all fonts work for all languages, and not all font-sizes are sane for all languages. Don't paint yourself into a corner of forcing Thai text to be displayed in 8 pt. Also, text directionality is going to be right-to-left for at least two languages.
Design your page content to reflow or resize reasonably when more or less content than you expect is present. Many languages expand 50-80% from English for short strings, and 30-40% for longer pieces of content (that's a rough rule of thumb, not a law).
Identify cultural presumptions made by your UI designers, and try to make them more neutral, or, if you've got money and sanity to burn, localizable. Mailboxes don't look the same everywhere, hand gestures aren't universal, and something that's cute or clever or relies on a visual pun won't necessarily travel well.
Choose appropriate encodings for your supported languages. It's now reasonable to use UTF-8 for all content that's sent to web browsers, regardless of language.
Choose appropriate collation for your databases, or enable alternate collations, if you are dealing with content in multiple languages in your databases. Case-insensitivity works differently in many languages than it does in English, and accent insensitivity is acceptable in some languages and generally inappropriate in others.
Don't assume words are delimited by spaces or that sentences are delimited by punctuation, if you're trying to support search.
Avoid:
Storing localized content in databases, unless there's a really, really, good reason. And then, think again. If you have content that is somewhat dynamic and representatives of each region need to customize it, it may be reasonable to store certain categories of content with an associated locale ID.
Trying to be clever with string concatenation. Also, try not to assume rules about pluralization or counting work the same for every culture. Make sure, at least, that the order of strings (and controls) can be specified with format strings that are typical your platform, or well documented in your localization kit if you elect to roll your own for some reason.
Presuming that it's ok for code bugs to be fixed by localizers. That's generally not reasonable, at least if you want to deliver your product within a reasonable time at a reasonable cost; it's sometimes not even possible.
The first step is to internationalize. The second step is to localize. The third step is to translate.
I'm starting to modify my app, which uses all hardcoded strings for errors, GUI, etc. I'm considering these two approaches, but let me know if there is an even better way:
-Put all string in ressource (.rc) files.
-define all strings in a file, once for each language. Use a preprocessor define to decide which strings get compiled in.
Which of these two approaches is generally prefered?
Put all the strings in resource files. Once you've done that, there's several good translation packages available. One useful thing these packages do is allow you to get translation done by somebody who doesn't program.
Remember, also, that internationalization (i18n) is a large subject, and there's a lot of things to consider. It isn't just a matter of translating strings. Do a web search on it, at the very least. You might want to read a book on it: I used International Programming for Windows by Schmitt as a guide. It's an old book from Microsoft Press, and I had to get it through a used book service; most of the more modern stuff seems to be on internationalizing .NET apps.
Without knowing more about your project (what sort of software, who the intended audience is, what sort of organization you have, what sort of budget, why you're interested in internationalization, etc.), this is about the most I can tell you.
Generally you see locale specific resource files containing strings referenced by key. Compiling different versions for different locales is a very rigid solution and will be a maintenance nightmare. Using resource files also allows the user to have fallback locales.
There's another approach of just putting strings in the source with somethign like tr(" ") and usign one of the tools that strips them out and converts them.
It works with any toolkit/GUI library.
You can mark text to be converted and text not to change (such as protocol strings or db keys).
It makes the source easier to read and search, isntead of having to lookup what IDS_MESSAGE34 means.
One problem with resource files, at least with Windows/MFC, is that you can't use the stringtable in dialogs. So you have some text in the stringtabel and some in the dialog section which you have to dela with separately.
I want in an application with a simple text input, enriched with some marks to include formatting or semantic labeling. I want the syntax as easy as possible and I want to include self-defined labels.
Example:
[bold]Stackoverflow[/bold] is a [tag]good[/tag] resource for programmers.
Tables would be needed too.
HTML/XML and LaTeX are mighty enough to allow this, but too complicated. Wiki-Syntax seems simple, but uses another symbol for each markup, has unclear quoting and every Wiki seems to have another syntax. For tables and similar stuff Wiki becomes very complicated.
Exists a language/syntax, that matches my needs or can be slightly changed to do so? Or do I have to invent something myself? In that case, do you have suggestions?
Definitely do NOT invent your own. There are plenty of simple markup languages already, and users HATE learning new ones. Trust me on this!
I would suggest using one of the following:
Textile
Markdown
BBCode
Make your decision based on your userbase, as well as what tools and parsers are available in your chosen language. For my site, we went with Textile, but I've found that BBCode tends to be the language that most people already know. However, this will vary with different user demographics.
StackOverflow, along with several other sites, uses Markdown. I think it will give you the best balance between features and simplicity.
Let me add ReStructuredText to the list.
An additional benefit of using it is given by the availability of ReStructuredText to Anything service that makes extremely easy to create HTML or PDF versions of the document.
As already pointed out there are a lot of lightweight markup languages (many are listed here: wikipedia article), there should be no need of creating your own.