canvas.DrawBitmap() executing at onPostExecute in AsyncTask but Bitmap not displaying - android-asynctask

I am calling invalidate() which is calling onDraw(). The bitmap that I wish to show on the screen is not being displayed after running doInBackGround(). Can anyone help?
Here is what I have tested out so far.
When I place the same line of code
canvas.drawBitmap();
in onPreExecute() it works, but in onPostExecute() it does not display the expected results.
This is my code:
public class FloorAppActivity extends Activity {
private Context globalContext;
private Point displaySize;
private int displayWidth;
private int displayHeight;
private String floorID;
private String floorName;
private String floorGridNumStr;
private int floorGridNum;
private String floorNumStr;
private int positionX;
private int positionY;
private int XCoord;
private int YCoord;
private int ZCoord;
private float signalStr;
private Integer dBm;
private Bitmap floorPlan;
private Bitmap userMark;
private Bitmap redPin;
private FloorView floorView;
private Connection conn = null;
private Canvas canvas=null;
private int newScrollRectX=0;
private int newScrollRectY=0;
private Paint paint;
private boolean a = false;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
globalContext = this;
floorID = getIntent().getStringExtra("floorID");
floorName = getIntent().getStringExtra("floorName");
positionX = getIntent().getIntExtra("userPositionX",-1);
positionY = getIntent().getIntExtra("userPositionY",-1);
dBm = getIntent().getIntExtra("BestSignal", -1);
//Get the grid number
if(Integer.parseInt(floorName.substring(floorName.lastIndexOf("_")+1))<10)
floorGridNumStr = floorName.substring(8, 9);
else
floorGridNumStr = floorName.substring(8, 10);
floorGridNum = Integer.parseInt(floorGridNumStr);
floorNumStr = floorName.substring(5,7);
Display display = ((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
displaySize = new Point();
try {
// GetSize is not available in older models of Android
display.getSize(displaySize);
} catch (java.lang.NoSuchMethodError ignore) { // Older device
displaySize.x = display.getWidth();
displaySize.y = display.getHeight();
}
try {
InputStream source = getAssets().open(floorID);
floorPlan = BitmapFactory.decodeStream(source);
displayWidth = Math.min(displaySize.x, floorPlan.getWidth());
displayHeight = Math.min(displaySize.y, floorPlan.getHeight());
userMark = BitmapFactory.decodeResource(getResources(),R.drawable.star);
redPin = BitmapFactory.decodeResource(getResources(),R.drawable.redpin);
floorView = new FloorView(this);
setContentView(floorView);
}
catch (IOException e) {
MapServerAPI server = new MapServerAPI(globalContext,"Retrieving floor plan. Please wait...") {
#Override
protected void onPostExecute(Bitmap bitmap) {
super.onPostExecute(bitmap);
if (bitmap == null)
Toast.makeText(globalContext, "Error in retrieving floor plan!", Toast.LENGTH_LONG).show();
else {
floorPlan = bitmap;
displayWidth = Math.min(displaySize.x, floorPlan.getWidth());
displayHeight = Math.min(displaySize.x, floorPlan.getHeight());
userMark = BitmapFactory.decodeResource(getResources(),R.drawable.star);
redPin = BitmapFactory.decodeResource(getResources(),R.drawable.redpin);
floorView = new FloorView(globalContext);
setContentView(floorView);
}
}
};
server.execute(floorID);
}
}
#Override
public void onResume() {
super.onResume();
registerReceiver(broadcastReceiver,new IntentFilter("FingerPrint_LOCATION_UPDATE"));
}
#Override
public void onPause() {
super.onPause();
unregisterReceiver(broadcastReceiver);
}
// listen for user location change
private BroadcastReceiver broadcastReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
String result = intent.getStringExtra("location");
Toast.makeText(context,result,Toast.LENGTH_LONG).show();
String floorId = intent.getStringExtra("floorID");
floorName = intent.getStringExtra("name");
dBm = intent.getIntExtra("BestSignal", -1);
int userLocationX = intent.getIntExtra("userPositionX",-1);
int userLocationY = intent.getIntExtra("userPositionY",-1);
//Get the grid number
if(Integer.parseInt(floorName.substring(floorName.lastIndexOf("_")+1))<10)
floorGridNumStr = floorName.substring(8, 9);
else
floorGridNumStr = floorName.substring(8, 10);
floorGridNum = Integer.parseInt(floorGridNumStr);
floorNumStr = floorName.substring(5,7);
if(!floorId.equals(floorID)){
positionX = userLocationX;
positionY = userLocationY;
InputStream source=null;
try {
source = getAssets().open(floorID);
} catch (IOException e) {
}
floorPlan = BitmapFactory.decodeStream(source);
floorView.postInvalidate();
}
}
};
private class FloorView extends View {
private Rect displayRect; //rect we display to
private Rect scrollRect; //rect we scroll over our bitmap with
private int scrollRectX = 0; //current left location of scroll rect
private int scrollRectY = 0; //current top location of scroll rect
private float scrollByX = 0; //x amount to scroll by
private float scrollByY = 0; //y amount to scroll by
private float startX = 0; //track x from one ACTION_MOVE to the next
private float startY = 0; //track y from one ACTION_MOVE to the next
public FloorView(Context context) {
super(context);
// Destination rect for our main canvas draw. It never changes.
displayRect = new Rect(0, 0, displayWidth, displayHeight);
// Scroll rect: this will be used to 'scroll around' over the
// bitmap in memory.
if (positionX + displayWidth / 2 > floorPlan.getWidth())
scrollRectX = floorPlan.getWidth() - displayWidth;
else
scrollRectX = positionX - displayWidth / 2;
if (scrollRectX < 0)
scrollRectX = 0;
if (positionY + displayHeight / 2 > floorPlan.getHeight())
scrollRectY = floorPlan.getHeight() - displayHeight;
else
scrollRectY = positionY - displayHeight / 2;
if (scrollRectY < 0)
scrollRectY = 0;
scrollRect = new Rect(scrollRectX, scrollRectY, displayWidth, displayHeight);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// Remember our initial down event location.
startX = event.getRawX();
startY = event.getRawY();
break;
case MotionEvent.ACTION_MOVE:
float x = event.getRawX();
float y = event.getRawY();
// Calculate move update. This will happen many times
// during the course of a single movement gesture.
scrollByX = x - startX; //move update x increment
scrollByY = y - startY; //move update y increment
startX = x; //reset initial values to latest
startY = y;
invalidate(); //force a redraw
break;
}
return true; //done with this event so consume it
}
#Override
protected void onDraw(Canvas canvas1) {
canvas=canvas1;
// Our move updates are calculated in ACTION_MOVE in the opposite direction
// from how we want to move the scroll rect. Think of this as dragging to
// the left being the same as sliding the scroll rect to the right.
newScrollRectX = scrollRectX - (int)scrollByX;
newScrollRectY = scrollRectY - (int)scrollByY;
// Don't scroll off the left or right edges of the bitmap.
if (newScrollRectX < 0)
newScrollRectX = 0;
else if (newScrollRectX > (floorPlan.getWidth() - displayWidth))
newScrollRectX = (floorPlan.getWidth() - displayWidth);
// Don't scroll off the top or bottom edges of the bitmap.
if (newScrollRectY < 0)
newScrollRectY = 0;
else if (newScrollRectY > (floorPlan.getHeight() - displayHeight))
newScrollRectY = (floorPlan.getHeight() - displayHeight);
// We have our updated scroll rect coordinates, set them and draw.
scrollRect.set(newScrollRectX, newScrollRectY,
newScrollRectX + displayWidth, newScrollRectY + displayHeight);
paint = new Paint();
canvas.drawBitmap(floorPlan, scrollRect, displayRect, paint);
// Update user position
if (positionX >= newScrollRectX && positionX - newScrollRectX <= displayWidth
&& positionY >= newScrollRectY && positionY - newScrollRectY <= displayHeight)
canvas.drawBitmap(userMark,positionX-newScrollRectX-userMark.getWidth()/2,positionY-newScrollRectY-userMark.getHeight()/2,paint);
class AsyncTaskToConnect extends AsyncTask <Void, Void, Void>{
#Override
protected Void doInBackground(Void... cmd) {
// connect to database and retrieve values
return null;
}
#Override
protected void onPostExecute(Void v)
{//PE
if (positionX >= newScrollRectX && positionX - newScrollRectX <= displayWidth
&& positionY >= newScrollRectY && positionY - newScrollRectY <= displayHeight)
{
canvas.drawBitmap(redPin,480-newScrollRectX-userMark.getWidth()/2,90-newScrollRectY-userMark.getHeight()/2,paint);
}
//return null;
// Reset current scroll coordinates to reflect the latest updates,
// so we can repeat this update process.
scrollRectX = newScrollRectX;
scrollRectY = newScrollRectY;
}//PE
}
AsyncTaskToConnect[] asyncTaskC = null;
asyncTaskC = new AsyncTaskToConnect[1];
asyncTaskC[0] = new AsyncTaskToConnect();
asyncTaskC[0].executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
// Cache our new dimensions; we'll need them for drawing.
displayWidth = Math.min(w, floorPlan.getWidth());
displayHeight = Math.min(h, floorPlan.getHeight());
// Destination rect for our main canvas draw.
displayRect = new Rect(0, 0, displayWidth, displayHeight);
// Scroll rect: this will be used to 'scroll around' over the
// bitmap in memory.
if (positionX + displayWidth / 2 > floorPlan.getWidth())
scrollRectX = floorPlan.getWidth() - displayWidth;
else
scrollRectX = positionX - displayWidth / 2;
if (scrollRectX < 0)
scrollRectX = 0;
if (positionY + displayHeight / 2 > floorPlan.getHeight())
scrollRectY = floorPlan.getHeight() - displayHeight;
else
scrollRectY = positionY - displayHeight / 2;
if (scrollRectY < 0)
scrollRectY = 0;
scrollRect = new Rect(scrollRectX, scrollRectY, displayWidth, displayHeight);
super.onSizeChanged(w, h, oldw, oldh);
}
}
}
P.S. This is my first time posting. Please pardon me if i make mistakes in my post. Thanks.

I think the problem is that you are storing the Canvas object passed into the onDraw method. The object may not be valid after the onDraw method has returned.
It looks like you are trying to prepare a Bitmap on a background thread and then draw it on screen when it has been prepared. The way you do it is - prepare the Bitmap and just call invalidate on the View in onPostExecute method. Then in the onDraw method, you can take that Bitmap object and draw it using canvas.drawBitmap

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I want to create a camera movement like idle miner tycoon. So the Camera should scroll vertically by panning with a typically scroll effect.
This is my code:
Vector3 touchStart;
public int upperLimit = 0;
public int lowerLimit = 7000;
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if (Input.GetMouseButtonDown(0))
{
touchStart = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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But how can I make that the scrolling is ran out. Actually the movement is stopping directly when I leave the mouse/thump.
Thank you for your help
Best regards
I found a Solution for everybody with the same problem:
[SerializeField]
private Camera cam;
Vector3 touchStart;
private float topLimit = 0f;
private float bottomLimit = -2000.0f;
private Vector3 _curPosition;
private Vector3 _velocity;
private bool _underInertia;
private float _time = 0.0f;
public float SmoothTime = 2;
public Vector3 direction;
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PanCamera();
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cam.transform.position += _velocity;
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else
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_underInertia = false;
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touchStart = cam.ScreenToWorldPoint(Input.mousePosition);
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HERE IS THE CODE HAT SOLLVED MY ISSUE THANKS GUYS
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I changed Ball to Circle to test your code. You are changing to the next ball in the balls array before you add movement to the current ball. This is probably giving you a NullPointerException.
Change
balls[mouseClick] = new Circle(event.getSceneX(), event.getSceneY(),
Math.random() * 20);
pane.getChildren().add(balls[mouseClick]);
mouseClick++;
ballCount++;
ballCountLabel.setText("Ball Count: " + ballCount);
addBallMovement(balls[mouseClick]); //<--You want to move the current ball. This code needs to be before mouseClick++
To:
balls[mouseClick] = new Circle(event.getSceneX(), event.getSceneY(),
Math.random() * 20);
pane.getChildren().add(balls[mouseClick]);
addBallMovement(balls[mouseClick]);
mouseClick++;
ballCount++;
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track.addImage(doveRight[i],0);
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// dove = doveRight[0];
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// track.addImage(dove,0);
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buttonPanel.add (reverseButton);
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add(mainPanel);
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pack();
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{
DELAY += 10;
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DELAY -= 10;
if (DELAY <= 10 ){
DELAY = 10;
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}
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pause = true;
}
else if(evt.getSource() == pauseResumeButton && pause == true){
pauseResumeButton.setText(" Pause ");
timer.start();
pause = false;
}
}
else if (evt.getSource() == timer)
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drawAnimation();
switchDove();
repaint();
}
}
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page.drawImage(dove,0,0,Color.WHITE,null);
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/** The main method */
public static void main (String [] args) {
new DoveAnimator();
}
}
Yep it seems to be one of your repaint() calls. Take out your repaint() method call here:
else if (evt.getSource() == timer)
{
drawAnimation();
switchDove();
repaint();
It's confusing the program because you are already switching the doves. That's my best guess. I ran it and it seems to work though. Cheers!
Also I just noticed that the way you are adjusting your timer will yeild you no results. You need to use the command: timer.setDelay(newDelay); you can also put arguments in the parenthesis like timer.setDelay(DELAY -= 10);

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I'm a beginner in BlackBerry programming, I need to replace in my application the default menu (when you press the menu button) by a custom menu, horizontal. The best to describe is I want the same result as the WeatherEye application for BlackBerry...
alt text http://www.blackberrybing.com/resource/pics/201002/WeatherEye-OS-45.jpg
I know how to create the default menu, but this one I have no idea!
Thank you,
What you will need to do is:
create SizebleVFManager (contentManager) as an extension of VerticalFieldManager
set display width and height = (display height - menu height) size to contentManager
add contentManager to screen
create HorizontalFieldManager (menuManager)
create BitmapButtonField (menuButton) as an extension of ButtonField
set FieldChangeListeners to menuButtons
add menuButtons to menuManager
add menuManager to screen
Sample of SizebleVFManager :
class SizebleVFManager extends VerticalFieldManager
{
int mWidth = 0;
int mHeight = 0;
public SizebleVFM(int width, int height, long style) {
super(style);
mWidth = width;
mHeight = height;
}
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mWidth = width;
mHeight = height;
}
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return mHeight;
}
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width = getPreferredWidth();
height = getPreferredHeight();
super.sublayout(width, height);
setExtent(width, height);
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...
SizebleVFManager contentManager =
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See also
sample of BitmapButtonField and Toolbar
PS though its better to use standard menu...
UPDATE
If you want to disable default menu functionality, cancel MENU keydown:
protected boolean keyDown(int keycode, int time) {
if(Keypad.KEY_MENU == Keypad.key(keycode))
{
return true;
}
else
return super.keyDown(keycode, time);
}
UPDATE
I've installed that wonderful weather application and understood this sample may be more alike with several improvements:
use CyclicHFManager as an extension of HorizontalFieldManager
show/hide menuManager on Menu button click
CyclicHFManager is a manager which will keep focus on the same place visually and run all fields over, in cycle. Like in BlackBerry - Custom centered cyclic HorizontalFieldManager
class CyclicHFManager extends HorizontalFieldManager {
int mFocusedFieldIndex = 0;
boolean mCyclicTurnedOn = false;
public void focusChangeNotify(int arg0) {
super.focusChangeNotify(arg0);
if (mCyclicTurnedOn) {
int focusedFieldIndexNew = getFieldWithFocusIndex();
if (focusedFieldIndexNew != mFocusedFieldIndex) {
if (focusedFieldIndexNew - mFocusedFieldIndex > 0)
switchField(0, getFieldCount() - 1);
else
switchField(getFieldCount() - 1, 0);
}
}
else
{
mFocusedFieldIndex = getFieldWithFocusIndex();
}
}
private void switchField(int prevIndex, int newIndex) {
Field field = getField(prevIndex);
delete(field);
insert(field, newIndex);
}
}
alt text http://img109.imageshack.us/img109/6176/toolbarj.jpg
And whole code sample:
abstract class AScreen extends MainScreen {
boolean mMenuEnabled = false;
SizebleVFManager mContentManager = null;
CyclicHFManager mMenuManager = null;
public AScreen() {
mContentManager = new SizebleVFManager(Display.getWidth(), Display
.getHeight(), VERTICAL_SCROLL | VERTICAL_SCROLLBAR);
add(mContentManager);
// mMenuManager = new CyclicHFManager(Display.getWidth(), 60);
mMenuManager = new CyclicHFManager();
mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4,
0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges(
Color.WHITE, 0, 0, 0)));
mMenuManager.setBackground(BackgroundFactory
.createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE,
Color.LIGHTBLUE, Color.LIGHTBLUE));
for (int i = 0; i < 10; i++) {
Bitmap nBitmap = new Bitmap(60, 60);
Graphics g = new Graphics(nBitmap);
g.setColor(Color.DARKBLUE);
g.fillRect(0, 0, 60, 60);
g.setColor(Color.WHITE);
g.drawRect(0, 0, 60, 60);
Font f = g.getFont().derive(Font.BOLD, 40);
g.setFont(f);
String text = String.valueOf(i);
g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f
.getHeight()) >> 1);
Bitmap fBitmap = new Bitmap(60, 60);
g = new Graphics(fBitmap);
g.setColor(Color.DARKBLUE);
g.fillRect(0, 0, 60, 60);
g.setColor(Color.GOLD);
g.drawRect(0, 0, 60, 60);
g.setFont(f);
g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f
.getHeight()) >> 1);
BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap,
fBitmap);
button.setCookie(String.valueOf(i));
button.setPadding(new XYEdges(0, 18, 0, 18));
button.setChangeListener(new FieldChangeListener() {
public void fieldChanged(Field field, int context) {
Dialog.inform("Button # " + (String) field.getCookie());
}
});
mMenuManager.add(button);
}
}
protected boolean keyDown(int keycode, int time) {
if (Keypad.KEY_MENU == Keypad.key(keycode)) {
if (mMenuManager.getManager() != null) {
delete(mMenuManager);
mMenuManager.mCyclicTurnedOn = false;
mContentManager.updateSize(Display.getWidth(), Display
.getHeight());
} else {
add(mMenuManager);
mMenuManager.getField(2).setFocus();
mMenuManager.mCyclicTurnedOn = true;
mContentManager.updateSize(Display.getWidth(), Display
.getHeight()
- mMenuManager.getHeight());
}
return true;
} else
return super.keyDown(keycode, time);
}
}
class FirstScreen extends AScreen {
public FirstScreen() {
mContentManager.add(new LabelField("This is a first screen"));
}
}
public class ToolbarMenuApp extends UiApplication {
public ToolbarMenuApp() {
pushScreen(new FirstScreen());
}
public static void main(String[] args) {
(new ToolbarMenuApp()).enterEventDispatcher();
}
}

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