Wp7 background image not showing up when i debug - debugging

I'm new to WP7 programming but have XP with other platforms, I am just running through all the basics so I can get to know the language but I have hit a roadblock I've entered a source for my background image:
<Grid x:Name="LayoutRoot">
<Grid.Background>
<ImageBrush ImageSource="C:/users/hypernova/pictures/Background1.jpg">
</ImageBrush>
</Grid.Background>
</Grid>
And the image shows up as a background in the design tab that is next to the XAML but when I debug and the emulator starts its just a black screen no background image, what have I missed? I have tried other ways of setting a background like:
<Grid x:Name="LayoutRoot">
<Canvas>
<Canvas.Background>
<ImageBrush ImageSource="C:/users/hypernova/pictures/Background1.jpg">
</ImageBrush>
</Canvas.Background>
</Canvas>
</Grid>
but the same thing happens I've tried a few other ways also but again nothing, I'm sure I've missed something I should have caught.

The path
C:/users/hypernova/pictures/Background1.jpg
exists on your dev machine, not on any Windows Phone 7+ device.
Remember, users will be downloading your app from the store, then running it on their phones. How would they possibly access your hard drive and get that image?
Unfortunately, since the design surface allows you to do this, it can of course be confusing to a new developer.
What you should do is add your image to your project as a Resource, then reference the resource via a pack URI (don't click on that link unless you want to scare yourself silly).
To add it as a resource, simply add the image to the root of your WP7 project, right click on it, select Properties, and then change the build action to Resource (not Embedded Resource, mind you).
Next, you have to construct a pack URI for this resource. This is ... not easy. You can use the tools in Visual Studio to do this, by editing the properties of your ImageBrush in the designer. This is the simplest, and recommended, route. All you have to do is edit the ImageSource of your ImageBrush in the Properties tool window, and select the image from the list of available images in the solution.
The other way is to manually construct the pack URI. For example, you could take the following
/[project assembly name];component/Background1.jpg
replace [project assembly name] with the name of your assembly (no extensions), and use it as your ImageSource value. You can find the correct project assembly name by looking at the Assembly Name under the Application section of the project properties.
<ImageBrush ImageSource="/MyWp7Application;component/Background1.jpg"/>
Note, depending on how your project folder structure is constructed, this URI may be different. Constructing the correct URI outside of the tools provided is a task deserving of another question.

Related

Image is not visible in android project with XAML forms - Xamarin even though provided solutions applied

I tried solutions from the following links but none worked.
where-to-put-images-for-xamarin-froms-application
developer.xamarin.com/guides/xamarin-forms/user-interface/images/#Local_Images
image-not-showing-in-xamarin-forms-app.html
I used below syntax
<Image Source="lock.png" HeightRequest="20" WidthRequest="20" HorizontalOptions="Center" VerticalOptions="Center" Grid.Row="0" Grid.Column="0"></Image>
Here is the image for where i've kept image
No image displays
Edit
These are the only things in my XAML page.
In my case the issue was of assembly.
when trying all the possible solutions like
1.) Changing Build Action
2.) Adding Image to all the folders within Resources
3.) Naming Convention should not include - in File/Image Name.
4.) Changing Background Color
I also got one solution while searching for embedded Images that assembly was missing here.
This change worked for me in using Local Images.
Got that solution from this link
Right click the lock.png image and see if there is an option "include in project"
If there is, project cannot find image
In my case I need to use method Forms.Init(Context activity, Bundle bundle), in my SplashScreen OnCreate method and Activity class OnCreate method. But it also important that images build action properties is set on AndroidResource.

Supported Cultures Box not available in manifest

This msdn link says that to add more language to your windows phone app, you need to make changes in the supported culture box in the properties page, but I can't find such box in the properties page as well as manifest page.
I tried searching all the tabs and I have uploaded the screenshots of properties page as well as manifest, but I'm not able to find the required box.
I have developed an application and updated on the store but only English (US) is the supported language and I'm not able to localize the app.
I'm not able to add screenshots as it requires more that 10 reputation.
Adding resource files
You do not specify what languages you support in the project properties any more. You only specify the default language in the app manifest.
You have to manually add one .resw file for each language you support. The files must all be named Resources.resw and must be placed in a sub-folder, named after the language, under a “Strings” folder in your project.
Accessing resources from xaml
You access the resources by setting the x:Uid property of a control to a unique name. Unfortunately the x:Uid property is not recognized by the properties window, neither in VisualStudio nor in Blend, so you must hand code it directly in the xaml file.
Example:
<TextBlock x:Uid="MyTextBlock" /> <Button x:Uid="MyButton" />
<TextBlock x:Uid="MyTextBlock" />
You must then add a resource with the uid-name with dot-notation, that is, after the dot you write the name of the property of the control in which you want the text.
Reference : http://www.jayway.com/2014/04/22/windows-phone-8-1-for-developers-localizing-apps/

WP7 - Not picking up embedded fonts

I have been trying to use some custom fonts within my WP7 app.
I followed the example as per http://www.jeffblankenburg.com/2010/10/24/31-days-of-windows-phone-day-24-embedding-fonts/ but in my project it simply will not pick up the custom font.
I have downloaded the sample project in this example and this one does work okay.
So, I have now used the same font used in there, and included in my project. I have ensured that the properties on the file are identical (Build Action = 'Content' and Copy To Output Directory = "Always")
I have used in my XAML in exactly the same way i.e.
FontFamily="Fonts/DigitalDream.ttf#Digital Dream" FontSize="24"
But to no avail. The custom font is just ignored. Is there something that I am missing, or a setting .. anything that would allow this to work in one project, but not another?
I have discovered that it will work if my XAML page is defined at the root level, i.e. immediately under the project, but in my case I have it in a 'Views' folder.
My understanding was that
FontFamily="/Fonts/DigitalDream.ttf#Digital Dream" FontSize="24"
should start at the root folder of the project?
thanks
Custom fonts can be a little tricky. I spent several hours once trying to embed an .otf font only to find that it just didn't seem to be doable.
You're on the right track, though. A .ttf font should be embedable. It's hard to get the right combination of paths and filenames to make the font work, though.
The easiest way I've found to handle some of these more difficult "magic string" type of situations in XAML is to let Expression Blend do the heavy lifting.
Here's a blog post about using Blend to embed fonts. The nice thing about using Blend is that it gives you some visual indications that things are set up correctly--i.e. you can see the font you want in the font selection menu. This is what finally clued me in on the .otf issue. I couldn't see the font in Blend.
And here's an example of a custom font that I've used in one of my apps:
<TextBlock Name="MyTextblock"
FontFamily="/MyAppName;component/fonts/Fonts.zip#Segoe UI Mono">
That's FontFamily URI is a pain to get right. I'm pretty sure that's your problem.
I was actually having the same problem. I followed everything to the dot and still I wasn't able to embed one particular font. So I created a new project and tried embedding the font there. Still no luck. I then tried embedding some other font. And lo and behold, as soon as I typed the FontFamily attribute, I could see that it had embedded. This was particularly odd since I didn't have to change any properties of the font.
I opened the project in Blend and clicked on the font property box to the right. It took a few seconds and then it embedded the font I was having problems with in the first place.

How to use a relative image source in WPF using IronPython

I'm creating a WPF project using Python Tools for Visual Studio (in VS 2010). I add an Image control to the form. I click the "..." in the Image's Source property, and find an image.
This adds an "Images" folder to the project (both in the filesystem and in the solution), and copies the image to that folder (again both in the filesystem and in the solution). The image does not show up in the "Add" dialog. The Source attribute is set to "Images/foo.png".
In the XAML the source is blue-underlined because the "Build Action" is not set to "Resource". The only build actions available are "Content", "Compile", and "None". I presume "Resource" isn't available in a dynamic language like IronPython (certainly an embedded resource would be complex). I don't know whether this is the problem or whether this can be ignored.
The image does not show in the live editing window, and it doesn't show when the program runs.
I've tried "/Images/foo.png" (as suggested here), "pack://application:,,,/foo.png", "pack://application:,,,/Images/foo.png", "pack://siteoforigin:,,,/foo.png", and "pack://siteoforigin:,,,/Images/foo.png".
(The siteoforigin doesn't work because the 'origin' is ipy.exe. If I move the Images folder to the folder where IronPython is installed, then this does work. Obviously not a great solution!).
I've tried moving the Images folder in the filesystem to the same folder as the solution (i.e. one level up in the hierarchy), and having the image in the same folder as the .py file rather than in an Images subfolder.
If I change the source (directly in the XAML) to an absolute path, then it works perfectly. Obviously this isn't a great solution either!
How can I use a relative path for the Image?
It is possible. Apparently all you need to do is specify the source as a BitmapImage and relative URI will use the current directory as the base. Ignore the warnings about the file not being a resource, it doesn't really matter. It will show when you run your program.
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MyWpfApplication" Height="300" Width="300">
<Grid>
<Image>
<Image.Source>
<BitmapImage UriSource="../Relative/Path/To/Image.png" />
</Image.Source>
</Image>
</Grid>
</Window>
I think it is all due to the default value converters for images. If you bypass using them, it all seems to just work out.
The best way I found to deal with image paths is to just completely bypass that ponderous pack:// URI nonsense and simply use a Binding that binds directly to a BitmapImage.
<Image Source="{Binding imgWarningYellow}" Height="50" HorizontalAlignment="Center" VerticalAlignment="Center" />
This way, I can use a simple GetFullPath filesystem call in code to locate the damn thing and load it up as a BitmapImage:
yellowbitmap = System.Windows.Media.Imaging.BitmapImage()
yellowbitmap.BeginInit()
yellowbitmap.UriSource = System.Uri(System.IO.Path.GetFullPath("Images\warning-yellow50.png"))
yellowbitmap.DecodePixelHeight = 50
try:
yellowbitmap.EndInit()
except System.IO.FileNotFoundException as e:
print e.Message
else:
self.imgWarningYellow = yellowbitmap

Silverlight app Image not showing at runtime

In Visual Studio 2010 I have created a new project with the Silverlight Business Application template. I added an Images folder under the Assets folder. The png files in this folder have Build Action set to Resource, and Copy To Output Directory set to Always. In the header section I added an <Image Source="Assets\Images\logo.png" /> element. In design time it displays my image. At runtime it does not.
Any idea as to why my image is missing at runtime?
--Shawn
I had a similar problem with images showing in design-time, but not at runtime. Mine was using a pack URI so I wanted to post that fix as well:
Does not work at runtime, does work at design-time:
<Image Source="TelerikDemo;component/Images/logo.png" />
Works at both design and runtime:
<Image Source="/TelerikDemo;component/Images/logo.png" />
Note the extra '/' before the Pack URI starts.
hmf! Turns out my backslashes needed to be forward slashes!

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