iPhone doesn't installed ipa build from TestFlight - download

I have an ipa file on TestFlight even though the device have permission after downloading 80% of the App, it gives an error. Please see the pic.

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App Icon not appearing on device with TestFlight installed app iOS 15

I have noticed on iOS 15, when I install an app from TestFlight, my app icon is not appearing on the device. Only placeholder for app icon appears on physical device.
All app icon assets for every resolution are correctly added to Assets. The app icon appears in the test flight app and in appstoreconnect everywhere including TestFlight and builds.
The only place it doesn't appear is on the device. It appears normally on the simulator.
The only fix I found was to add a version of the app to add a build where you submit for review and save it. No need to submit. Then install from TestFlight and reboot device. The problem is as soon as I uploaded a new build to TestFlight it stopped showing icon and had to go through this silly process again.
I have never had this issue with past apps and wondering what the issue is and how to resolve it.
I encountered the same issue with testflight on iOS 15. I found this from apple developer forum that might of help:
https://developer.apple.com/forums/thread/682648
According to the accepted answer by #vladweinstein, a temporary solution is to restart the device after installing the app.
This works for me too.
We are still having the same issue with TestFlight apps (iOS 14.7 and iOS 15+)
The only solution we found is to restart the device as Raphael Rex mentioned.

How to test ipa app(from expo) on devices before publish to app store

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I built ipa file with react native expo and i attempted testing on devices.
I connected my own iphone to mac and used xcode + button for upload.
But i got a this message that "Unable to install (appname)" . Can I test the app(that built by expo) on the my own device?? I already registered apple developer accounts at yesterday.
According to a thread on developer.apple.com, this issue got resolved after the iOS version 13.4. Please review your developer account and it's license, as it usually happen with non-paid developer account.
Quick way to testing your app, upload your ipa on diawi.com and with QR Scan or Share link, you can download and install app on your device.

issues running Sidekick project on iPhone

I am learning NativeScript Vue and trying to transition from the online Play to Sidekick. I have gone thru the documentation:
Code Signing
Run App on Device
Here are the steps I have done thus far:
Created a paid Apple Developer account (don't really intend on selling on the app store but you never know, right?)
Created a Development Certificate
Downloaded the development certificate (ios_development.cer) to ~/Downloads
Created a Development Provisioning Profile
Downloaded the provisioning profile (xxx.mobileprovision) to ~/Downloads
Updated to the latest version of NativeScript as per these instructions
Opened my downloaded Play project in NativeScript Sidekick
Connected my iPhone 8+ to my Macbook Pro
In the Connected Devices section, updated the Provisioning and Certificates with the downloaded profile but I could not add the certificate generated above, but only with one created when I made my Apple Developer account.
If I do a local build then I get:
[18-10-25 07:15:27.576] Build failed. ENOENT: no such file or
directory, scandir '/Users/xxx/Library/MobileDevice/Provisioning
Profiles/'
Selected my attached iPhone and clicked "Run on Device" to get the error:
[18-10-25 07:01:26.078] Error detected during LiveSync on
716bd55f99272ba6acb7af3dfb3ce5d079a40ba5 for
/Users/xxx/projects/private/xxx. Error: ENOENT: no such file or
directory, scandir '/Users/xxx/Library/MobileDevice/Provisioning
Profiles/'
So this seems like a certificate/provisioning issue but I am uncertain what I am doing wrong. I do see that my Sidekick General settings "Application Identifier" has a warning ("This value should match the App ID of your iOS provisioning profile) but I do not see how to fix that in either Sidekick or Apple Developer and am not sure that is the root of these problems.
I guess you might have forgot to add your device id to developer portal and include same in provisional profile while creating.

How to deal with "iTunes Store operation failed" error?

I have gotten this error (screenshot below) a couple of times now when trying to upload an archive of an iPhone app to the App Store for TestFlight purposes.
The Apple Developer account is definitely paid for and I've clicked the "Download All" button to get a hold of all the provisioning profiles from Apple.
Any ideas?
As is the case with a lot of these questions about Xcode the fix was simple. After a Clean Build Folder (Alt+Shift+Cmd+K), another Archive, and unticking the bitcode checkbox on the app upload screen, everything worked fine.

iTunes Sync Xcode .ipa app Failed to Sync

I recently made a iOS app and wanted to try it on my iPod Touch but iOS 5 is not supported with Xcode 4.1 so I made my app into a .ipa and emailed it to my home computer and put it on iTunes I synced my iPhone and it was going fine but when it reached the end it said
"Itunes Sync
AppName failed to install"
Please help me or tell me if there any webpages out there,
Thanks!
You have to export your private key of your Apple Developer account and import it to your home computer. Download developer certificate using xCode or from Provisioning Portal.
You must have valid provisioning profile to install unpublished apps.

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