create buddy class for auto generated desgner.cs with Database first - asp.net-mvc-3

I want to create a buddy class, for the autogenerated Designer.cs in Datafirst Entity Framework, to implement validations with dataannotations.
The solutions I found on google contains examples with simple properties like
public int EmpID
{get;set;}
whereas the properties generated in designer.cs contains some logic in it. for ex-
/// <summary>
/// No Metadata Documentation available.
/// </summary>
[EdmScalarPropertyAttribute(EntityKeyProperty=false, IsNullable=false)]
[DataMemberAttribute()]
public global::System.Byte RoleID
{
get
{
return _RoleID;
}
set
{
OnRoleIDChanging(value);
ReportPropertyChanging("RoleID");
_RoleID = StructuralObject.SetValidValue(value);
ReportPropertyChanged("RoleID");
OnRoleIDChanged();
}
}
Please guide on how to create a buddy class for properties like the one mentioned above.

You can use partial classes to create a buddy class for properties like the one mentioned above. Take a look at this article: Entity Framework using Partial classes to add business logic and validation to generated entities
If you need to create numerous buddy classes and there is a consistent pattern, then consider using code generation: Customize the code generated by the Entity Designer with T4 templates

Related

Add attributes to Entity Framework database first generated classes

I am using Entity Framework 4.1 and generating my classes using the database first approach. I have a an EDMX file in my solution.
I am trying to add attributes to my classes using the MetadataTypeAttribute approach which seems to be the recommended way of doing this outside of editing the T4 template, however, I cannot seem to get it to work because I keep getting this compile error:
'Patient' is an ambiguous reference between 'PatientManagementSystem.Patient' and 'PatientManagementSystem.Models.Patient'
Here is the code I am using:
[MetadataTypeAttribute(typeof(PatientMetadata))]
public partial class Patient
{
}
public class PatientMetadata
{
[Required]
public string LastName {get; set;}
}
Is this error happening because I don't actually have classes for this because I am doing Database first and everything in the EDMX?
Thanks!
Flea
Make sure both are in the same namespace. Since it's a partial class, the class you are modifying must also be in the same namespace or it isn't the same class.

Validate attributes through edmx

I'm working on an MVC3 project I have created my database on SQL server 2008 then I add it using entity data model, now I have the .edmx I don't want to generate the code of the classes because till now it's not stable and I don't feel the need to do that except to make the validations
I'm wondering if there is a way to make validation directly using the .edmx without generating the code of classes
Need server and client side validation
Cheers
You can't do it from edmx. You can however have classes that add the metadata to the edmx generated classes.
This adds a metadata containing class to the class that was generated by the edmx:
[MetadataTypeAttribute(typeof(CustomerMetadata))]
public partial class Customer
{
}
and then you have the metadata class which has the metadata attributes:
internal sealed class CustomerMetadata
{
public int ID;
[Required]
[StringLength(60)]
public string Name;
}
Edit:
EF generates all it's classes as partial. That means you can add functionality in a different file to the same class. We use this feature to add an attribute telling .net that there's a class that has the metadata information. In this case the class with the metadata for the Customer class is CustomerMetadata.
It has all the properties that you want decorated with metadata. In this case ID is not actually required to be there.
(I would have added this as a comment but I don't have enough reputation points yet)
Be sure that the namespace in your partial class exactly matches the EF-generated class's namespace, including the correct case.

Defining data annotation using DbContext versus Objectcontext in the database first approach

I am using the database first approach with entity framework, when i used to work on the default template the database tables were mapped using the ObjectContext, so i used to create #partial classes & [MetadataType(typeof ) to apply the data annotation ,, but when i start using the Dbcontext code generation template to map the database tables i found that it will create .tt folder in my Model area were i find that i can apply the data annotation directly to the .cs classes themselves without the need to create partial classes as in objectcontext case.
Currently the data annotations are working fine,, but would my approach cause me problems i am not aware of and i should create partial classes as i used to do with the Objectcontext ?
BR
In general, you shouldn't edit generated code because changes you make will be overwritten on re-generation. This is why most generators emit partial classes.
The best practice for your situation would be to create a new file in your solution with another partial class declaration. In that file, add the MetadataType attribute to the class, and add your property-level validation attributes to the "buddy" class (the one referenced in the attribute). This allows you to use validation attributes on the generated properties and, should your model/database change, you can still re-generate your model classes without losing them.
For example, your new file might look something like:
[MetadataType(typeof(PersonMetadata))]
partial class Person
{
// Add logic to the generated class in here.
public string FullName
{
get { return FirstName + " " + LastName; }
}
}
class PersonMetadata
{
// Add attributes to the generated properties in here.
[Required]
public string FirstName { get; set; }
}
Create the same partial classes to define your metadata OR you can simply reverse engineer your existing database using the Entity Framework Power Tools so you have POCO classes. Then you can use the fluent API (you'll see the validations it adds for you) instead of data annotations to give you server side validation.
If you want client side, then you can still apply them to your models, as they wont be regenerated every time you compile .
however - I would recommend you create ViewModels and use AutoMapper to map between your EF objects and viewmodels. Then you can apply your annotations directly to your ViewModels.
My understanding of your situation is that you reverse-engineered your Database-First style to a Code-First style. If your context class inherits from DbContext, you are in Code-First style now (unless there is some strange hybrid possible, which I don't know about!).
In code-first, there is really no point of creating partial classes for data annotations, IMO.

ADO.NET Entities - Model-first data annotations

I'm using the approach explained here:-
http://blogs.msdn.com/b/adonet/archive/2010/12/06/ef-feature-ctp5-code-first-walkthrough.aspx
I'd like to use the surface designer to develop my model, then use partial classes to include data annotations for validation. However, if I use a partial class and then attempt to reference an existing property the compiler complains that the property already exists.
How do I get over this?
e.g.
public partial class Product
{
[Required(ErrorMessage="Name is required")]
public string Name { get; set; }
}
The compiler says "Name is already defined".
I just ran across the same problem on how to annotate an entity class that is generated from the Entity Data Model and I found the answer on another stackoverflow thread:
Using System.ComponentModel.DataAnnotations with Entity Framework 4.0

Extend linq-to-sql partial class to avoid writing a property?

I have a linq-to-sql class. I have a property "Password" for which I want to call the underlying ASP.NET Membership provider. Thus, I do not want this property written out directly but via my own code. I basically want to create a facade/proxy for this property such that I may use the underlying membership provider or a custom stored procedure.
I want to accomplish without modifying the LINQ-TO-SQL designer generated code, if at all possible.
It is possible. You can add your properties and methods to linq generated class using partial class mechanism. Linq generated classes are marked partial so you can add class members with:
public partial class YourLinqClass
{
// your methods and properties. refer linq properites and methods with "this."
// example:
public string Password
{
get
{
int id = this.UserId;
string password = // ... get password
return password;
}
set
{
// ...
}
}
}
You have to place the partial class in the same namespace as the rest of dbml.
The best option is to remove the property from the designer and write it in code, in the partial class, as described by PanJanek.
However, if you do it this way, you are pursuing a bad design. You're introducing a dependency into your entity class that breaks layer encapsulation. Entity classes shouldn't know about providers any more than they know about the DataContext that loads them. They aren't really meant to be anything more than containers for data going in and out of the database.
You should consider making a separate class that wraps the entity, the context, the username provider, and whatever other services you require, and in that class retrieve the username and do the required operations to your entity.
It looks like it might be possible to create a custom DataContext to handle this situation.
http://weblogs.asp.net/scottgu/archive/2007/07/11/linq-to-sql-part-4-updating-our-database.aspx
There are partial methods for the individual properties as, well and an OnValidate method.
In my case, I think the best solution is to throw an exception in the property changing method and add a public method for setting this individual property. This solution while not perfect will avoid touching the SQL generated code, where the property could be set to readonly or the setter removed.
Other suggestions welcome.

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