xcode presentModalViewController leaves old ViewController still active in background using AVCam - xcode

Have a problem with an application using AVCam. The application takes photos and saves them to the roll. Upon opening the app it takes the pictures perfectly and saves them just the way it should. However, once I leave that view controller to go to another view controller and then return, it saves images normal portrait images rotated 90 degrees. Very odd activities indeed.
After lots of hair pulling, I thought maybe I'm trying to run too many sessions, so I make sure I end the sessions in viewdidload and the viewdiddisappear:
-(void)viewDidUnload{
if([[self captureManager] session ]){
[[[self captureManager] session] stopRunning];
self.captureManager = nil;
}
}
-(void)viewDidDisappear:(BOOL)animated{
if([[self captureManager] session ]&&rollCancel==NO){
[[[self captureManager] session] stopRunning];
self.captureManager = nil;
}
}
Still not working. Still saving incorrectly after leaving.
I change views like so:
-(void)openMenu{
MenuViewController * vc = [[MenuViewController alloc] initWithNibName:#"MenuViewController" bundle:nil];
[self presentModalViewController:vc animated:YES];
[self dismissViewControllerAnimated:NO completion:nil];
}
Also tried:
-(void)openMenu{
[self dismissViewControllerAnimated:NO completion:^{
MenuViewController * vc = [[MenuViewController alloc] initWithNibName:#"MenuViewController" bundle:nil];
[self presentModalViewController:vc animated:YES];
[self dismissViewControllerAnimated:NO completion:nil];
}];
}
I don't need to release since I'm running on arc. This did not work as well, I wasn't even able to change screens with this option. SO, I added a timer to see if actions would keep acting after I leave the view controller:
updateTimer = [NSTimer timerWithTimeInterval: 5.0
target: self selector: #selector(autoTimer)
userInfo: nil repeats: YES];
[[NSRunLoop mainRunLoop] addTimer: updateTimer forMode: NSDefaultRunLoopMode];
-(void)autoTimer{
NSLog(#"blablabla");
}
And no big surprise, the blablabla continues to print into my console even after leaving the view controller. If I go back and forth, it will keep making new repeating timers and spam my console log.
This has got to have something to do with my application not saving correctly after returning to the screen. Which means that doing presentmodalviewcontroller does not actually remove everything from running.
Has anybody else ran into a similar issue like this or have any idea how to actually clear view controllers when switching between them?

didn't resolve the NSTimer still running in the background, but did fix the landscape thing which had nothing to do with stuff being open in the background
Found the solution here: https://stackoverflow.com/a/6335992/1688727

Related

xcode - switch between more than 2 view controllers

I have several .xib files (page1, page2 ...) and want to switch between them using buttons (as a navigation bar)
I am using
page1 *second = [[page1 alloc] initWithNibName:nil bundle:nil];
second.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:second animated: YES];
page2 *second = [[page2 alloc] initWithNibName:nil bundle:nil];
second.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:second animated: YES];
and so on...
I learned that this consumes a lot of memory because I am presenting a view over and over again and after switching back and forth the app sometimes crashes.
So, question is what can I do?
I tried this:
[self dismissModalViewControllerAnimated:YES]
but after dismiss it returns to the previous page and I can not navigate to another one.
Probably I used a stupid approach, however, I've done a few apps that way and don't want to change the controller completely.
Thank you for your help!
I think you have to create IBActions from that 2 blocks of code an link that IBActions to the right button.

UITableView becomes unresponsive

UITableViewCell becomes unresponsive this was a very different problem with a very different solution.
My tableView which is a subView in a UIViewController initially works fine and I can select individual rows in the table. However, I have created my own popup when a row is selected (the popup is a UIView) that appears towards the bottom of the screen. As this pops-up I also create a another UIView which covers the screen behind the popup and it makes the background go dim. The third thing that happens is that i create a UITapGestureRecogniser to keep track of the user's taps, and if they tap outside the UIView then the two UIViews and the TapGestureRecogniser are removed and call the deselectRowAtIndex... method.
However, it is at this point that I cannot use the tableView, as i want to be able to select a different string within the tableView and the popup to appear again (the popup will eventually contain links that will enable the user to move to different viewControllers).
I have tried to reload the data, remove the tableview and replace it, edit the didSelectRowAtIndex, remove the deselectRowAtIndex method, however nothing I tried seems to work and i can't find anything on stackoverflow as my question seems to be quite specific (although I apologise if there is something out there).
I'll add a few parts of my code in, however, I'm not sure where the problem is and I may not have copied the right part in.
The remove overhead is the selector method from the tapGesture
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if(_popOverView == nil)
{
_popOverView = [[UIView alloc]initWithFrame:CGRectMake(20, 200, 280, 150)];
_popOverView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"wood.jpeg"]];
}
if(_mask == nil)
{
_mask = [[UIView alloc] initWithFrame:self.view.frame];
[_mask setBackgroundColor:[UIColor colorWithWhite:0.0 alpha:0.78]];
}
if (_tapDetector == nil)
{
_tapDetector= [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(removeOverHead:)];
}
[self.view addSubview:_mask];
[self.view addSubview:_popOverView];
[self.view addGestureRecognizer:_tapDetector];
}
-(void) removeOverHead:(UITapGestureRecognizer*) sender
{
CGPoint locationOfTap = [_tapDetector locationInView:self.view];
if (locationOfTap.y < (200 + 150) && locationOfTap.y > 200 && locationOfTap.x > 20 && locationOfTap.x < (20 + 280) ) {
NSLog(#"%f,%f",[_tapDetector locationInView:self.view].x,[_tapDetector locationInView:self.view].y);
}
else
{
[_mask removeFromSuperview];
[_popOverView removeFromSuperview];
[_tapDetector removeTarget:self action:#selector(removeOverHead:)];
/*this idea doesn't work :(
[self.tableView removeFromSuperview];
[self.view addSubview:_tableView];*/
}
}
I really hope the answer is in here and is very simple, and thank you in advance for taking the time to read this.
Solved it! Sorry for wasting your time. It was the wrong remove method for the gestureRecogniser. I replaced
[_tapDetector removeTarget:self action:#selector(removeOverHead:)]
with
[self.view removeGestureRecognizer:_tapDetector]
as the UIGestureRecogniser was lingering and obstructing the tableView!!
If you stick a breakpoint or NSLog() inside the else block of that remove method, do you get inside it?
It sounds like your if statement might be off. You should use CGRectContainsPoint(). However if I understand correctly, you're attempting to dismiss everything when the user taps the dimming background view. You could make this view a button or you could compare the touch's view pointer to the pointer to the background view.

Multiwindows problem, cocoa

I have a simple application, not document-based. I want to have a login window that allows people to login or add a user, and when they logged in successfully I want it to load the main page. If from the main page you click log out, it should destroy the main page and take you back to login page.
sounds like a simple plan, but for some reason I have a problem.
The way I have it right now, I check if the customer logged in or not in the main file AppDelegate and load different window controller. When customer logs in, I send a notification back to AppDelegate from Login Conntroller and load another window controller for main window.
Something like this:
if([[settings get:#"isLoggedIn"] isEqualToString:#"Yes"])
{
MainController *tmpMainController = [[MainController alloc] initWithWindowNibName:#"MainWindow"];
self.mainController = tmpMainController;
NSWindow *mainWindow = [tmpMainController window];
[mainWindow makeKeyAndOrderFront:self];
[tmpMainController release];
} else {
LoginController *tmpViewController = [[LoginController alloc] initWithWindowNibName:#"LoginWindow"];
self.loginController = tmpViewController;
loginWindow = [tmpViewController window];
[loginWindow makeKeyAndOrderFront:self];
[tmpViewController release];
}
Everything works fine, it displays the correct window. But the weird part happens when I log out from the main page, log in again and log out again. If I do it several times, instead of showing me 1 login window, it draws 2. If I continue the login process, on the second try I get 2 main windows. If I log out again, I see 4 cascade login windows, then I see 5 or 7 main windows. After all windows gets loaded all extra windows start getting destroyed one-by-one. It looks like when new window gets created it draws all old windows, then the new one and then destroys all old ones. I don't know why it happens. Would like some help.
Here is the code from my main controller when customer clicks log out:
-(IBAction)logOutClick:(id) sender
{
[settings set:#"isLoggedIn" value:#"No"];
[[self window] orderOut:self];
[[NSNotificationCenter defaultCenter] postNotificationName:#"NSUserLoggedOutNotification" object: self userInfo: nil];
}
the same thing for login controller:
if ([users verifyUser]) {
[settings set:#"isLoggedIn" value:#"Yes"];
[loginView removeFromSuperview];
[[self window] orderOut:self];
[[NSNotificationCenter defaultCenter] postNotificationName:#"NSUserLoggedInNotification" object: self userInfo: nil];
}
I have "Released when closed" checked off for both windows.
I added new nsnotification center observer every time I log out.
That was the problem.

How to rotate app with TabBar?

Hi I have a splitview app that is working fine until I add a TabBar in the rootview section. The problem is that when I add the TabBar to the rootview the app does not rotate to landscape, if I change the orientation the view remains in portrait mode.
How can I solve this?. Hope you can help
#import "SplitViewTest3AppDelegate.h"
#import "SISACWelcomeViewController.h"
#implementation SplitViewTest3AppDelegate
#synthesize window, masterViewController, splitViewController,masterViewTabBarController, searchViewController;
#pragma mark -
#pragma mark Application lifecycle
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
masterViewController = [[MasterViewController alloc] initWithStyle:UITableViewStyleGrouped];
UINavigationController *masterNavigationController = [[UINavigationController alloc] initWithRootViewController:masterViewController];
masterNavigationController.tabBarItem.image = [UIImage imageNamed:#"Folder.png"];
//NewsFeedsNavigationController *newsFeedsNavigationController = [[NewsFeedsNavigationController alloc] init];
SISACWelcomeViewController *sisacWelcomeViewController = [[SISACWelcomeViewController alloc] init];
UINavigationController *detailNavigationController = [[UINavigationController alloc] initWithRootViewController:sisacWelcomeViewController];
searchViewController = [[UIViewController alloc] initWithNibName:#"SearchView" bundle:nil];
searchViewController.tabBarItem.image = [UIImage imageNamed:#"Search-icon.png"];
masterViewTabBarController = [[UITabBarController alloc] init];
masterViewTabBarController.viewControllers = [NSArray arrayWithObjects:masterNavigationController, searchViewController, nil];
masterViewController.detailNavigationController = detailNavigationController;
splitViewController = [[UISplitViewController alloc] init];
splitViewController.viewControllers = [NSArray arrayWithObjects:masterViewTabBarController, detailNavigationController, nil];
splitViewController.delegate = sisacWelcomeViewController;
// Add the split view controller's view to the window and display.
[window addSubview:splitViewController.view];
//[masterNavigationController.view addSubview:tab.view];
[window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
/*
Restart any tasks that were paused (or not yet started) while the application was inactive.
*/
}
- (void)applicationWillTerminate:(UIApplication *)application {
/*
Called when the application is about to terminate.
*/
}
#pragma mark -
#pragma mark Memory management
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
/*
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
*/
}
- (void)dealloc {
[window release];
//[tab release];
[super dealloc];
}
#end
The answer below is correct. If you are adding tabs which include using the CoreDataTableView controller (that is used with the CS193P course), be sure to add a method to allow for any orientation. If not, your split view will not work correctly.
SOLVED:
I had the same issue.
Without the TabBar all is well, add the TabBar and the rotation breaks.
I guessed that there is something broken in the responder chain or view hierarchy.
So I was about to submit as a bug. So wrote a test app to demo to Apple (because they ALWAYS ask for one), and it worked. Hooray, but why?
These are my findings from the Apple docs.
From the View Programming Guide for iOS.
Split View Controller
"A split view controller must always be the root of any interface you create."
Thus they should not be embedded within a TabBar View, although I understand that there is a workaround out in the wild.
Also:
Creating a Tab Bar Interface
"Install it as one of the two root views in a split view interface. (iPad only)"
Solution:
After much more investigation, and some trial and error, I found the issue.
Of course it seems so obvious NOW.
When the SplitView tests for shouldAutorotateToInterfaceOrientation, it tests every possible view on the whole hierarchy, that is EVERY view in the MasterView, thus EVERY view in the TabBar, and EVERY view in the DetailView, thus EVERY view in the current NavigationStack.
The fly in the ointment is that a newly created ViewController does not support Landscape by default.
Where I had gone wrong was: I had created ALL of the TabBar subviews, but not written any more code yet, because I wanted to get the SplitView with TabBar working first, thus 1 of my Tab Views had not been changed from the default.

Interface Builder: Failing to display TabBarController when calling from TableViewController

A buddy of mine asked for a quick sample of code for an app skeleton that would use a TableView to call a TabView. I estimated an hour.
After more hours than I want to admit messing around in IB, I gave up and implemented the following code.
Can anyone tell me how to do this in IB? I was careful (I thought) to make all the right connections, but no go. I even had another (working) app where I went through and step-by-step made the same connections. I got errors about "Changing the delegate of a tab bar managed by a tab bar controller is not allowed..." (This when I connected the TabBar's delegate to the File's owner, even though another app was working fine with that setting)
Until I wrote this code, I never got the tabbar view, only the view that came with the view xib... (I tested by putting a label on the view).
Thanks in advance...
UITabBarController *tabBarController = [[[UITabBarController alloc] initWithNibName:nil bundle:nil] autorelease];
NumberOneViewController *numberOneViewController = [[[NumberOneViewController alloc] initWithNibName:#"NumberOneViewController" bundle:nil] autorelease];
NumberTwoViewController *numberTwoViewController = [[[NumberTwoViewController alloc] initWithNibName:#"NumberTwoViewController" bundle:nil] autorelease];
NumberThreeViewController *numberThreeViewController = [[[NumberThreeViewController alloc] initWithNibName:#"NumberThreeViewController" bundle:nil] autorelease];
NumberFourViewController *numberFourViewController = [[[NumberFourViewController alloc] initWithNibName:#"NumberFourViewController" bundle:nil] autorelease];
tabBarController.viewControllers = [NSArray arrayWithObjects:numberOneViewController, numberTwoViewController,
numberThreeViewController, numberFourViewController, nil];
[self.navigationController pushViewController:tabBarController animated:YES];
self.view = tabBarController.view; in the viewDidLoad method of the TabBarController delegate class fixed it...
Ah well, surely someone else will run into the same thing and hopefully this will help them...

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