Reflection failure when attempting to access Microsoft.Phone.Media.Extended - windows-phone-7

I am developing one Flash Light application in Silverlight for windows phone 8. Currently
I am deeply stuck in one issue for the use of "Microsoft.Phone.Media.Extended" assembly. Flash Light Application for Windows phone 7 is already live in Windows Phone Marketplace and it is working very fine for Windows Phone 7 but it is not working for Windows Phone 8 because of "Microsoft.Phone.Media.Extended" dll.
After converting WP7 app into wp8 and run then I got this type of error message:
Could not load file or assembly 'Microsoft.Phone.Media.Extended,Version=7.0.0.0, Culture=neutral, PublicKeyToken=24eec0d8c86cda1e' or one of its dependencies. The system can not find file specific."
According to following link for Windows Phone-specific features:
http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj206947(v=vs.105).aspx
If you were using reflection to access the API in this assembly, because they were not publicly exposed, your app may fail on a Windows Phone 8 device. Remove the calls to this assembly and use the publicly exposed media API.
I an not understanding how to use publicly exposed media API. I used Microsoft.Phone.Media.Extended using reflaction in Windows Phone 7. Is there any direct method for accessing Microsoft.Phone.Media.Extended in Windows Phone 8 or other way to solve this?
Thanks.
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Edited Question:
Hi,
As per the thread, we used "VideoTorchMode" enumeration to make flashlight ON. As per that, I used AudioVideoCaptureDevice class using Windows.Phone.Media.Capture namespace with following code:
var objDevice = await AudioVideoCaptureDevice.OpenAsync(CameraSensorLocation.Back, AudioVideoCaptureDevice.GetAvailableCaptureResolution(CameraSensorLocation.Back).First());
objDevice .SetProperty(KnownCameraAudioVideoProperties.VideoTorchMode, VideoTorchMode.On);
I want to keep the flash light on but without capturing video. So, i have not initialized video capture code. The issue is, i don’t have WP8 yet and in simulator i am not able to test this.
Can any one confirm that once i put this code, my app will work as Flashlight-X where light will be on without blinking and also it will not get crashed in WP8.
Thanks

Microsoft.Phone.Media.Extended is a private API in WP7 that wasn't meant to be used by 3rd party developers. That API doesn't exist or works on WP8.
For WP8 flashlight use the AudioVideoCaptureDevice known property of VideoTorchMode=On. Also, make sure to handle failures like exceptions or devices that don't have a Camera Torch by showing a white screen.
Here's a code sample that turns on the camera flash on my Lumia 820 and Lumia 920:
var sensorLocation = CameraSensorLocation.Back;
try
{
// get the AudioViceoCaptureDevice
var avDevice = await AudioVideoCaptureDevice.OpenAsync(sensorLocation,
AudioVideoCaptureDevice.GetAvailableCaptureResolutions(sensorLocation).First());
// turn flashlight on
var supportedCameraModes = AudioVideoCaptureDevice
.GetSupportedPropertyValues(sensorLocation, KnownCameraAudioVideoProperties.VideoTorchMode);
if (supportedCameraModes.ToList().Contains((UInt32)VideoTorchMode.On))
{
avDevice.SetProperty(KnownCameraAudioVideoProperties.VideoTorchMode, VideoTorchMode.On);
// set flash power to maxinum
avDevice.SetProperty(KnownCameraAudioVideoProperties.VideoTorchPower,
AudioVideoCaptureDevice.GetSupportedPropertyRange(sensorLocation, KnownCameraAudioVideoProperties.VideoTorchPower).Max);
}
else
{
ShowWhiteScreenInsteadOfCameraTorch();
}
}
catch(Exception ex)
{
// Flashlight isn't supported on this device, instead show a White Screen as the flash light
ShowWhiteScreenInsteadOfCameraTorch();
}
Make sure to add the required capabilities and requirements to your WP8 app when using the camera torch (ISV_Camera, Microphone, and ID_REQ_BACK_Camera).

What about getting this assembly from somewhere and adding it to your XAP directly (try asking on XDA developers)? This might work, if it's signed and not requiring any special capabilities.

If you use the new API to "record" a video, then using the VideoTorchMode enumeration might do just want you want to create a "flashlight" effect.

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Makes no sense. CameraCaptureTask was created to allow apps to capture photos for the app use, not for users to push them into Camera Roll. That is what Lenses are for (either custom code can write into camera roll as well).
It is not transparent to developers because one of my apps has just been removed from the WP8 market. They say because can cause "undesired upload of an app photo to skydrive".
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task.Show();
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Think you are a bit unclear about the whole microsoft and supporting cameras.
Microsoft released not too long ago Expression Encoder 4 which allows you not only to video screen capture your screen but as well access all devices connected to your pc.
I would believe this would be much more ideal then being restrained to only using a windows 7 phone especially for an xna game.
Hope this sheds some light.
Nowadays you can use FileSink to save video from a CaptureSource like VideoCaptureDevice into a file.
http://msdn.microsoft.com/en-us/library/system.windows.media.filesink%28v=vs.96%29.aspx
http://msdn.microsoft.com/en-us/library/system.windows.media.capturesource%28v=vs.96%29.aspx
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