Not playing animation in Storyboard (using ObjectAnimationUsingKeyFrames) - windows-phone-7

I can not play animation storyboard. Displayed only last picture animation.
What could be wrong?
My code create animation:
public static class AnimationHelper
{
private const string PathImageAnimation = "/LeSommet.ZooSnap.UI.WindowsPhone;component/Resources/Images/Animation/ButtonState{0}.png";
public static void StartAnimation(UIElement target)
{
Storyboard storyboard = new Storyboard();
ObjectAnimationUsingKeyFrames objectAnimation = new ObjectAnimationUsingKeyFrames();
objectAnimation.AutoReverse = false;
objectAnimation.SpeedRatio = 2;
Storyboard.SetTargetProperty(objectAnimation, new PropertyPath("Source"));
Storyboard.SetTarget(objectAnimation, target);
for (int i = 1; i <= 4; i++)
{
DiscreteObjectKeyFrame discreteObject = new DiscreteObjectKeyFrame()
{
KeyTime = TimeSpan.FromMilliseconds(1000),
Value = new BitmapImage(new Uri(string.Format(PathImageAnimation, i), UriKind.Relative))
};
objectAnimation.KeyFrames.Add(discreteObject);
}
storyboard.Children.Add(objectAnimation);
storyboard.Begin();
}
}
My code Image xaml:
<Image Source="/LeSommet.ZooSnap.UI.WindowsPhone;component/Resources/Images/Animation/ButtonState5.png"
VerticalAlignment="Center"
HorizontalAlignment="Center"
Width="110" Height="110" Stretch="Fill"
x:Name="imageSquareAnimation">

Are all of your keyframes at exactly the same time?
KeyTime = TimeSpan.FromMilliseconds(1000),
You could try:
KeyTime = TimeSpan.FromMilliseconds(1000 * i),
Try learning how to use Blend - it has an excellent editor to help you create animations.

Related

Removing a UWP Grid is too slow

I have a Grid inside ListBox in my UWP C# application.
There is no problem with small grid.
However, when a Grid has over 50 cells with multiple rows and columns, removing the grid from its parent is very slow. It takes over 1 minute or about 2 minutes.
I tried to hide it by changing its Visibility to Collapsed or Opacity to 0 or building a release executable but still too slow as the same.
ToList().Clear() works fast in some case, but not enough.
ListBox rootBox = new ListBox();
rootBox.Items.Add(grid); // adding a complex Grid with over 50 cells with inner UI elements like TextBlock, TextBox and so on.
rootBox.Items.Remove(grid); <--- takes about 2 minutes with CPU utilization under 15% in my modern PC
There's no APIs to suspend and resume layout update in UWP.
Dynamically manipulating a UWP Grid element seems unpractically slow to me.
I tried to find a way to optimize performance for Grid UI, but failed.
Profiling showed me that layout task takes about 50% of CPU of the process but not intensive even in 1 core. It means the slowness is not from CPU-intensive calculation.
Oh, I tried to simplify the problem and found the case.
A grid inside multiple nested ListBoxes!
Nesting more ListBox makes the program slower.
You could reproduce the case by clicking the bottom 'Clear' button of the program below.
Reproduction code:
------------------ MainPage.xaml -----------------
<Page
x:Class="GridSlow.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:GridSlow"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Loaded="OnLoaded_Page"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid Name="rootGrid">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<ScrollViewer HorizontalScrollBarVisibility="Visible" Grid.Row="0">
<ListBox Name="innerList">
</ListBox>
</ScrollViewer>
<Button Content="Clear" Click="Button_Click" Grid.Row="1"/>
</Grid>
</Page>
------------------------ MainPage.xaml.cs -----------------------
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace GridSlow
{
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
private void OnLoaded_Page(object sender, RoutedEventArgs args)
{
Grid grid = new Grid();
for (int row = 0; row < 50; ++row)
{
RowDefinition rowDef = new RowDefinition();
rowDef.Height = new GridLength(0, GridUnitType.Auto);
rowDef.MinHeight = 10;
grid.RowDefinitions.Add(rowDef);
for (int col = 0; col < 2; ++col)
{
ColumnDefinition colDef = new ColumnDefinition();
colDef.Width = new GridLength(0, GridUnitType.Auto);
colDef.MinWidth = 10;
grid.ColumnDefinitions.Add(colDef);
Border border = new Border() { BorderBrush = new SolidColorBrush(Colors.DarkGray), BorderThickness = new Thickness(1) };
TextBox textBox = new TextBox();
textBox.Text = "aaa";
border.Child = textBox;
grid.Children.Add(border);
Grid.SetRow(border, row);
Grid.SetColumn(border, col);
}
}
ListBox list2 = new ListBox();
ListBox list3 = new ListBox();
ListBox list4 = new ListBox();
ListBox list5 = new ListBox();
ListBox list6 = new ListBox();
TextBox box2 = new TextBox();
box2.Margin = new Thickness(1);
list2.Items.Add(box2);
list2.Items.Add(list3);
list3.Items.Add(new TextBox());
list3.Items.Add(list4);
list4.Items.Add(list5);
list5.Items.Add(list6);
list6.Items.Add(grid);
innerList.Items.Add(list2);
}
private void Button_Click(object sender, RoutedEventArgs e)
{
innerList.Items.Clear();
}
}
}
Your layout has a ListBox named innerList with a complex item, Listbox2 is nested in the item, and a textbox and ListBox3 are nested in the ListBox2, which is another complex layout. This is meaningless control nesting.
This multi-level nesting causes that the designer spends a long time on rendering. So when you clear the Items, the layout will load very slowly.
Please remove unnecessary control nesting like the following.
private void OnLoaded_Page(object sender, RoutedEventArgs args)
{
Grid grid = new Grid();
for (int row = 0; row < 50; ++row)
{
RowDefinition rowDef = new RowDefinition();
rowDef.Height = new GridLength(0, GridUnitType.Auto);
rowDef.MinHeight = 10;
grid.RowDefinitions.Add(rowDef);
for (int col = 0; col < 2; ++col)
{
ColumnDefinition colDef = new ColumnDefinition();
colDef.Width = new GridLength(0, GridUnitType.Auto);
colDef.MinWidth = 10;
grid.ColumnDefinitions.Add(colDef);
Border border = new Border() { BorderBrush = new SolidColorBrush(Colors.DarkGray), BorderThickness = new Thickness(1) };
TextBox textBox = new TextBox();
textBox.Text = "aaa";
border.Child = textBox;
grid.Children.Add(border);
Grid.SetRow(border, row);
Grid.SetColumn(border, col);
}
}
innerList.Items.Add(grid);
}
private void Button_Click(object sender, RoutedEventArgs e)
{
innerList.Items.Clear();
}

Xamarin Forms: Flowlistview item tapping issue

I am implementing a game in my xamarin forms application, a name match game. It has two lists: one for showing the images and the other one for showing the names. The player taps the image from the top list and then taps the name from the bottom list(or name first then image). If they match the player gets points and tapped image and name will be removed from lists.
I am using flowlistview for showing the image list and name list because I need to show multiple items in a row. When tapping the image and name I have done the matching and remove the image and name if they matched. But I need to highlight the selected image or selected name when tapping and disable selection for other items. I have done highlighting feature using this thread, but it is not working perfectly. Sometimes multiple images are highlighting and sometimes when selecting an image on the top name on the below list is automatically highlighting.
I have created a sample project and uploaded it here. Please help me to complete this game. We have this game on our website, https://www.catholicbrain.com/edu-namematch/39524/1/the-two-great-commandments , please have a look at it for the working of the game. I will give you login details by DM.
Edit 1
#LucasZhang-MSFT I am accepting that, but the current question is different. It has 2 different flowlistviews. On the top an image list and on the bottom a name list. This is a simple game for kids, the player taps the image from the top list and then taps the name from the bottom list(or name first then image). If they match the player gets points and tapped image and name will be removed from lists. When not match I reset the items background colors like below:
foreach (var item1 in ImageItems)
{
item.BGColor = Color.White;
}
foreach (var item2 in NameItems)
{
item.BGColor = Color.White;
}
OnPropertyChanged("NameMatchImagItems");
OnPropertyChanged("NameMatchNameItems");
After this point, multiple images are highlighting and sometimes when selecting an image on the top name on the below list is automatically highlighting.
If you have time, can you please download the sample and have a look? I tried my best, but no luck.
Cause:
You set the ItemsSource of two flowlistview with the same source _allItems !!
Solution:
in xaml
<ContentPage.Content>
<StackLayout Orientation="Vertical">
<!--imageflowlistview-->
<flv:FlowListView
x:Name="NameMatchImageList"
FlowItemTappedCommand="{Binding ImageItemTappedCommand}"
FlowItemsSource="{Binding ImageItems}"
FlowColumnCount="2"
FlowLastTappedItem="{Binding LastImageTappedItem}"
HasUnevenRows="True">
<flv:FlowListView.FlowColumnTemplate>
<DataTemplate>
<StackLayout BackgroundColor="{Binding BGColor}" Orientation="Vertical">
<Frame
Padding="5"
Margin="5"
HasShadow="False"
BorderColor="#a4e6f9"
CornerRadius="15">
<ffimageloading:CachedImage
Source="{Binding imageUrl, Converter={StaticResource urlJoinConverter}}"
HorizontalOptions="FillAndExpand"
VerticalOptions="FillAndExpand"
HeightRequest="100"
Aspect="AspectFill"/>
</Frame>
</StackLayout>
</DataTemplate>
</flv:FlowListView.FlowColumnTemplate>
</flv:FlowListView>
<!--NamesFlowlistview-->
<flv:FlowListView
x:Name="NameMatchNameList"
FlowItemTappedCommand="{Binding NameItemTappedCommand}"
FlowItemsSource="{Binding NameItems}"
FlowColumnCount="2"
FlowLastTappedItem="{Binding LastNameTappedItem}"
HasUnevenRows="True">
<flv:FlowListView.FlowColumnTemplate>
<DataTemplate>
<StackLayout Orientation="Vertical">
<Label
TextColor="Black"
FontSize="Large"
BackgroundColor="{Binding BGColor}"
HorizontalTextAlignment="Center"
VerticalTextAlignment="Center"
Text="{Binding name}"/>
</StackLayout>
</DataTemplate>
</flv:FlowListView.FlowColumnTemplate>
</flv:FlowListView>
</StackLayout>
</ContentPage.Content>
in code behind
namespace FlowListView_Tap
{
class NameMatchViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public ObservableCollection<NameMatchList> imageItems;
public ObservableCollection<NameMatchList> ImageItems { get
{
return imageItems;
}
set {
if(value!=null)
{
imageItems = value;
OnPropertyChanged("ImageItems");
}
}
}
public ObservableCollection<NameMatchList> nameItems;
public ObservableCollection<NameMatchList> NameItems
{
get
{
return nameItems;
}
set
{
if (value != null)
{
nameItems = value;
OnPropertyChanged("NameItems");
}
}
}
public bool isImageSelected = false;
public bool isNameSelected = false;
public ICommand NameItemTappedCommand { get; set; }
public ICommand ImageItemTappedCommand { get; set; }
private NameMatchList lastImageTappedItem;
public NameMatchList LastImageTappedItem
{
get
{
return lastImageTappedItem;
}
set
{
if(value!=null)
{
lastImageTappedItem = value;
OnPropertyChanged("LastImageTappedItem");
}
}
}
private NameMatchList lastNameTappedItem;
public NameMatchList LastNameTappedItem
{
get
{
return lastNameTappedItem;
}
set
{
if (value != null)
{
lastNameTappedItem = value;
OnPropertyChanged("LastNameTappedItem");
}
}
}
public NameMatchViewModel()
{
ImageItemTappedCommand = new Command((obj) => {
try
{
//reset the bg color
foreach (var item in ImageItems)
{
item.BGColor = Color.White;
}
NameMatchList imageList = obj as NameMatchList;
int index = ImageItems.IndexOf(imageList);
imageList.BGColor = Color.Red;
///ImageItems.RemoveAt(index);
//ImageItems.Insert(index, imageList);
//Storing name and imageurl to local db
Application.Current.Properties["NameMatchImageList_Image"] = imageList.imageUrl;
Application.Current.Properties["NameMatchImageList_Name"] = imageList.name;
Application.Current.Properties["ImageItem"] = imageList;
isImageSelected = true;
if (isImageSelected && isNameSelected)
{
//If both image and name selected by player startes checking the matching
StartNameMatchCheck(imageList);
}
}
catch (Exception imagetapEx)
{
Debug.WriteLine("imagetapEx:>>" + imagetapEx);
}
});
NameItemTappedCommand = new Command((obj) => {
try
{
//reset the bg color
foreach (var item in NameItems)
{
item.BGColor = Color.White;
}
NameMatchList nameList = obj as NameMatchList;
int index = NameItems.IndexOf(nameList);
nameList.BGColor = Color.Red;
//NameItems.RemoveAt(index);
//NameItems.Insert(index, nameList);
//Storing name and imageurl to local db
Application.Current.Properties["NameMatchNameList_Image"] = nameList.imageUrl;
Application.Current.Properties["NameMatchNameList_Name"] = nameList.name;
Application.Current.Properties["NameItem"] = nameList;
isNameSelected = true;
if (isImageSelected && isNameSelected)
{
//If both image and name selected by player startes checking the matching
StartNameMatchCheck(nameList);
}
}
catch (Exception nametapEx)
{
Debug.WriteLine("nametapEx:>>" + nametapEx);
}
});
}
public async void StartNameMatchCheck(NameMatchList item)
{
isImageSelected = false;
isNameSelected = false;
//Fetching data from local db
string NameMatchImageListImage = Application.Current.Properties["NameMatchImageList_Image"].ToString();
string NameMatchImageListName = Application.Current.Properties["NameMatchImageList_Name"].ToString();
string NameMatchNameListImage = Application.Current.Properties["NameMatchNameList_Image"].ToString();
string NameMatchNameListName = Application.Current.Properties["NameMatchNameList_Name"].ToString();
//Match check
if ((NameMatchImageListImage == NameMatchNameListImage) && (NameMatchImageListName == NameMatchNameListName))
{
await Application.Current.MainPage.DisplayAlert("Alert", "Success", "Ok");
//Removing the items from list if they match
ImageItems.Remove(LastImageTappedItem);
NameItems.Remove(LastNameTappedItem);
LastImageTappedItem = null;
LastNameTappedItem = null;
}
else
{
await Application.Current.MainPage.DisplayAlert("Alert", "Failed", "Ok");
//resetting the colors
LastImageTappedItem.BGColor = Color.White;
LastNameTappedItem.BGColor = Color.White;
}
}
public async void CallNameMatch()
{
try
{
//HttpClient client = new HttpClient();
//var nameMatchResponse = await client.GetAsync("");
//if (nameMatchResponse.IsSuccessStatusCode)
//{
// var Response = await nameMatchResponse.Content.ReadAsStringAsync();
// var imageResponse = JsonConvert.DeserializeObject<Games>(Response.ToString());
// var namematch = JsonConvert.DeserializeObject<Games>(Response.ToString());
ImageItems = new ObservableCollection<NameMatchList>();
ImageItems.Add(new NameMatchList() { name = "Comfort the Sorrowing", imageUrl = "/cbrain-app/files/doc-lib/2018/02/22/11/46/06/971/head/Comfort the Sorrowing.png" });
ImageItems.Add(new NameMatchList() { name = "Giving Food To The Hungry", imageUrl = "/cbrain-app/files/doc-lib/2018/02/22/11/46/23/784/head/Giving Food To The Hungry.png" });
ImageItems.Add(new NameMatchList() { name = "Pray for the Living and The Dead", imageUrl = "/cbrain-app/files/doc-lib/2018/02/22/11/46/39/707/head/Pray for the Living and The Dead.png" });
ImageItems.Add(new NameMatchList() { name = "To bury the Dead", imageUrl = "/cbrain-app/files/doc-lib/2018/02/22/11/46/54/828/head/To bury the Dead.png" });
//shuffling image list
//Random r1 = new Random();
//int randomIndex1 = 0;
//while (ImageItems.Count > 0)
//{
// randomIndex1 = r1.Next(0, ImageItems.Count);
// ImageItems[randomIndex1].BGColor = Color.White;
// ImageItems.Add(ImageItems[randomIndex1]);
// ImageItems.RemoveAt(randomIndex1);
//}
//NameMatchImagItems = new ObservableCollection<NameMatchList>(ImageItems);
NameItems = new ObservableCollection<NameMatchList>();
NameItems.Add(new NameMatchList() { name = "To bury the Dead", imageUrl = "/cbrain-app/files/doc-lib/2018/02/22/11/46/54/828/head/To bury the Dead.png" });
NameItems.Add(new NameMatchList() { name = "Pray for the Living and The Dead", imageUrl = "/cbrain-app/files/doc-lib/2018/02/22/11/46/39/707/head/Pray for the Living and The Dead.png" });
NameItems.Add(new NameMatchList() { name = "Comfort the Sorrowing", imageUrl = "/cbrain-app/files/doc-lib/2018/02/22/11/46/06/971/head/Comfort the Sorrowing.png" });
NameItems.Add(new NameMatchList() { name = "Giving Food To The Hungry", imageUrl = "/cbrain-app/files/doc-lib/2018/02/22/11/46/23/784/head/Giving Food To The Hungry.png" });
//shuffling name list
//Random r2 = new Random();
//int randomIndex2 = 0;
//while (NameItems.Count > 0)
//{
// randomIndex2 = r2.Next(0, NameItems.Count);
// NameItems[randomIndex2].BGColor = Color.White;
// NameItems.Add(NameItems[randomIndex2]);
// NameItems.RemoveAt(randomIndex2);
//}
// NameMatchNameItems = new ObservableCollection<NameMatchList>(NameItems);
//}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("NMException:>" + ex);
}
}
protected void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public void ShowAlert(string message)
{
Device.BeginInvokeOnMainThread(async () => {
await Application.Current.MainPage.DisplayAlert("Alert", message, "Ok");
});
}
}
}

Creating an auto-scroll in Xamarin

I am creating an application in Xamarin.I want to use Auto-Scroll feature and i am not able to do that in a proper way. I am able to scroll manually. BUt i want to display the next picture automatically without scrolling.
Kindly share your views and codes.
I have used sliders for now. But i would like to know if i can do something better.
Grid SliderGrid = new Grid ();
//SliderGrid.BackgroundColor = Color.Black;
//SliderGrid.Padding = 10;
int SlidercolumnCount = Slider.Count;
RowDefinition Sliderrow = new RowDefinition ();
SliderGrid.RowDefinitions.Add (Sliderrow);
for (int j = 0; j < SlidercolumnCount; j++) {
ColumnDefinition col = new ColumnDefinition ();
SliderGrid.ColumnDefinitions.Add (col);
}
for (int i = 0; i < SlidercolumnCount; i++) {
var vetImageCol = new Image {
HeightRequest=260,
WidthRequest=360,
BindingContext = Slider [i],
Source = Slider [i].CategoryImage,
Aspect=Aspect.AspectFill,
};
Grid.SetColumn (vetImageCol, i);
SliderGrid.Children.Add (vetImageCol);
}
var SliderContent = new ScrollView {
Orientation=ScrollOrientation.Horizontal,
HorizontalOptions=LayoutOptions.FillAndExpand,
//HeightRequest=265,
Content= SliderGrid,
};
It's ok to do it with Task commands like this one:
private async void DoSomethingAsync()
{
await Task.Delay(1000);
DoSomething();
await Task.Delay(1000);
DoSomethingelse();
}
Although it's better to do it with Task return value instead of void but you get the idea
//page view is may ui scroll view
//counter for if my image focus on last image then return on 1 img
//new PointF((float)(your image size * count),your top margin or your fram y);
int count = 0;
public async void StartTimer()
{
await Task.Delay(3000); //3 sec
count += 1;
if (count == 5)
{
count = 0;
}
var bottomOffset = new PointF((float)(UIScreen.MainScreen.Bounds.Width * count),0);
pageview.SetContentOffset(bottomOffset, animated: true);
StartTimer();
}
public override void ViewDidLoad(){
StartTimer();
}

xamarin forms dynamically adding custom font labels to scrollview is extremely slow

So I have a horizontal scrollview that I'm trying to dynamically populate when the user takes a certain action. The items I am throwing into the view each contain 4 labels that are using custom fonts. When I try to add about 10 of these items it lags for about 1.5 seconds on android and 1 second on IOS. If I take the custom font out then its about 1 second on each platform. If I take out 3 of the labels and only display one then its almost instantaneous. Is there any known reason for the lag? And is there any way around it so I can still use a custom font without a huge lag?
Here's a quick sample I made that pretty much does what I'm doing in my app. However, my app has more stuff so the lag isn't quite as bad here but it is still very noticeable
public class App : Application
{
public int count;
public ScrollView scroll, scroll2, scroll3;
public App ()
{
count = 1;
scroll = new ScrollView {
VerticalOptions = LayoutOptions.Center,
Orientation = ScrollOrientation.Horizontal
};
scroll2 = new ScrollView {
VerticalOptions = LayoutOptions.Center,
Orientation = ScrollOrientation.Horizontal
};
Button button = new Button(){
Text = "click",
};
button.Clicked += (sender, e) => AddStuff();
Button button2 = new Button(){
Text = "click",
};
button2.Clicked += (sender, e) => AddStuff2();
MainPage = new ContentPage {
BackgroundColor = Color.White,
Content = new StackLayout{
Children={
button,
scroll,
button2,
scroll2
}
}
};
}
//this one is instantaneous
public void AddStuff()
{
StackLayout stack = new StackLayout () {
Orientation = StackOrientation.Horizontal,
HorizontalOptions = LayoutOptions.FillAndExpand,
HeightRequest = 200,
};
for (int i = 0; i < 11; i++)
stack.Children.Add (
new StackLayout(){
Children = {
new Label (){TextColor = Color.Blue, Text = "Size: ", WidthRequest = 100 },
}
}
);
scroll.Content = stack;
count++;
}
//this one takes forever
public void AddStuff2()
{
StackLayout stack = new StackLayout () {
Orientation = StackOrientation.Horizontal,
HorizontalOptions = LayoutOptions.FillAndExpand,
HeightRequest = 200,
};
for (int i = 0; i < 11; i++)
stack.Children.Add (
new StackLayout(){
Children = {
new Label (){TextColor = Color.Blue, Text = "Size: ", WidthRequest = 100 },
new Label (){TextColor = Color.Blue, Text ="" + count*i, WidthRequest = 100 },
new Label (){TextColor = Color.Blue, Text = "Size: ", WidthRequest = 100 },
new Label (){TextColor = Color.Blue, Text ="" + count*i, WidthRequest = 100 }
}
}
);
scroll2.Content = stack;
count++;
}
}
and the custom font label for droid
[assembly: ExportRenderer (typeof (Label), typeof (CustomFontLabel_Droid))]
namespace df.Droid
{
public class CustomFontLabel_Droid:LabelRenderer
{
protected override void OnElementChanged (ElementChangedEventArgs<Xamarin.Forms.Label> e) {
base.OnElementChanged (e);
var label = (TextView)Control;
Typeface font = Typeface.CreateFromAsset (Forms.Context.Assets, "SourceSansPro-Semibold.otf");
label.Typeface = font;
}
}
}
Just incase anyone else is having a similar problem, if you make a static typeface property in the android MainActivity instead of calling createFromAsset inside the Label.OnElementChanged function every time then it gets rid of the extra lag on android.
CustomFontLabel_Droid.cs
[assembly: ExportRenderer (typeof (Label), typeof (CustomFontLabel_Droid))]
namespace df.Droid
{
public class CustomFontLabel_Droid:LabelRenderer
{
protected override void OnElementChanged (ElementChangedEventArgs<Xamarin.Forms.Label> e) {
base.OnElementChanged (e);
var label = (TextView)Control;
// this guy slows things down-> Typeface font = Typeface.CreateFromAsset (Forms.Context.Assets, "SourceSansPro-Semibold.otf");
label.Typeface = MainActivity.semiBoldFont;
}
}
}
MainActivity.cs
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity
{
public static Typeface semiBoldFont = null;
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
global::Xamarin.Forms.Forms.Init (this, bundle);
LoadApplication (new App ());
semiBoldFont = Typeface.CreateFromAsset (Forms.Context.Assets, "SourceSansPro-Semibold.otf");
}
}

Expanding the size of ListView cell on tap

I'm trying to implement a solution to increase the size of a ListView Cell when tapped using Xamarin Forms (and custom renderers if required).
I'm still pretty new to C#, and the idea of data binding is still a little unclear to me, however, it seems like that is the way to go to solve this problem (perhaps something along the lines of binding the Height / HeightRequest properties of the cell?).
My attempts thus far have been unsuccessful.
If anyone could give me a push in the right direction it would be much appreciated.
Thank you!
ViewCell does not expose Height as a BindableProperty in Xamarin.Forms 1.4.2x
However if you create your own BindableProperty in your Model you can achieve changing the height still as shown below:-
Model:-
public class MenuItem2 : BindableObject
{
public static readonly BindableProperty TextProperty = BindableProperty.Create<MenuItem2, string>(p => p.Text, default(string));
public static readonly BindableProperty CellHeightProperty = BindableProperty.Create<MenuItem2, int>(p => p.CellHeight, default(int));
public string Text
{
get { return (string)GetValue(TextProperty); }
set { SetValue(TextProperty, value); }
}
public int CellHeight
{
get { return (int)GetValue(CellHeightProperty); }
set { SetValue(CellHeightProperty, value); }
}
}
XAML:-
<StackLayout>
<Button x:Name="cmdButton1" Text="Change Cell Heights" Clicked="cmdButton1_Clicked"/>
<ListView x:Name="lstItems" />
</StackLayout>
XAML Code-Behind:-
lstItems.HasUnevenRows = true;
lstItems.ItemTemplate = new DataTemplate(typeof(Classes.MenuCell2));
//
lstItems.ItemsSource = new List<MenuItem2>
{
new MenuItem2(),
new MenuItem2(),
new MenuItem2(),
new MenuItem2(),
};
If you don't set .HasUnevenRows you will not be able to change the cell height.
void cmdButton1_Clicked(object sender, EventArgs e)
{
Random objRandom = new Random();
//
var objItems = lstItems.ItemsSource;
//
foreach (MenuItem2 objMenuItem in objItems)
{
int intNewCellHeight = objRandom.Next(80, 160);
objMenuItem.CellHeight = intNewCellHeight;
objMenuItem.Text = "Cell Height = " + intNewCellHeight.ToString();
}
}
Custom ViewCell:-
public class MenuCell2 : ViewCell
{
public MenuCell2()
{
Label objLabel = new Label
{
YAlign = TextAlignment.Center,
TextColor = Color.Yellow,
};
objLabel.SetBinding(Label.TextProperty, new Binding("Text"));
StackLayout objLayout = new StackLayout
{
Padding = new Thickness(20, 0, 0, 0),
Orientation = StackOrientation.Horizontal,
HorizontalOptions = LayoutOptions.StartAndExpand,
Children = { objLabel }
};
Frame objFrame_Inner = new Frame
{
Padding = new Thickness(15, 15, 15, 15),
HeightRequest = 36,
OutlineColor = Color.Accent,
BackgroundColor = Color.Blue,
Content = objLayout,
};
Frame objFrame_Outer = new Frame
{
Padding = new Thickness(0, 0, 0, 10),
Content = objFrame_Inner
};
View = objFrame_Outer;
this.BindingContextChanged += MenuCell2_BindingContextChanged;
}
void MenuCell2_BindingContextChanged(object sender, EventArgs e)
{
MenuItem2 objMenuItem = (MenuItem2)this.BindingContext;
objMenuItem.PropertyChanged += objMenuItem_PropertyChanged;
}
void objMenuItem_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case "CellHeight":
this.Height = (this.BindingContext as MenuItem2).CellHeight;
(this.View as Frame).ForceLayout();
break;
}
}
Remember to call ForceLayout on the root element of the ViewCell's View property, so it can redraw correctly.
This will give you a result something similar to the following (tested only on WindowsPhone at present):-
In order to do it on a ViewCell being tapped, on the XAML Page add:-
lstItems.ItemTapped += lstItems_ItemTapped;
and then change the model for the item to something like this:-
void lstItems_ItemTapped(object sender, ItemTappedEventArgs e)
{
(e.Item as MenuItem2).CellHeight = 200;
}
Xamarin now has an official example of doing this right within xaml and xaml code behind:
Overview:
https://developer.xamarin.com/samples/xamarin-forms/UserInterface/ListView/DynamicUnevenListCells/
Code:
https://github.com/xamarin/xamarin-forms-samples/tree/master/UserInterface/ListView/DynamicUnevenListCells

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