Adding a Second App (iTunes Connect) - xcode

I recently uploaded my first iPhone app to the App Store, and i'm thinking of creating a new app. I am wondering what new things I will need to create for it to be submitted. Examples: Bundle ID's, Certificates, or Provisioning Profiles, etc. Thanks!

You'll need everything you needed for the first app, except that your distribution certificate is a personal identity and lives in your keychain and at the Portal, so you only need one of those (until it expires, when you'll need to make a new one).
It might help if I make you a little chart here.
YOU: There is only one of you, so you only need one development certificate and one distribution certificate.
APP: Each app has its own bundle id and you'll need to tell that Portal what that is if you want to submit it to the store or hand it out in an ad hoc distribution.
PROFILE: A profile unites YOU and one APP. Thus it is unique to that APP and you'll need a new one for every APP you want to distribute. -- EXCEPTION: For convenience, Apple now allows you to develop many kinds of app on a device using a single team development profile where the APP is effectively a wild card. This was not always the case though; it used to be that you needed a new development profile for every app too, just as you need a new distribution profile for every app. And for apps with special needs you may still need a development profile just for that app.

Related

Developed an app on my personal individual developer account, what is the best way to release it on a new organization account?

I've been developing a Swift app for a while now on my own individual developer account linked to my longstanding everyday AppleId - so the AppleId also has all my bought music, apps, appleTV and other content etc etc. As I have developed the app I have realised that it has considerable commercial potential, and so would rather release it under an organization (a private limited company) than under my own individual name.
The app itself is relatively straightforward, it is self-contained other than having a single non-consumable in app purchase. I have not yet uploaded the app to AppStoreConnect, although I have set up the app name and the in app purchase on AppStoreConnect for testing purposes. I would like to release in the quickest way possible now. Using XCode 14.
What is the quickest, most straightforward and trouble-free way to achieve my goal? Should I:
Release it under my own individual developer account and then ask apple to change my individual account to an organization account? Are there any complications with this given that this dev account is attached to my personal AppleId? How long does it usually take Apple to achieve the change? Does the App remain on sale throughout? Are there ever any problems or is there anything else I should be aware of?
OR
Set up a totally fresh AppleId and create a new developer account for the organization on this id? (I appreciate this will cost extra money but am willing to bear the cost). If I do this, how do I transfer the app from my individual account to the organization account? Do I have to go through the Apple 'transfer an app' process? Are there any pitfalls with this? When the transfer is complete, how do I alter my XCode set up to continue working on the app under the new account? Also, as I have not yet submitted the app to AppStore (although I have set up the name / IAP ) can I simply use XCode to point the app at the new account and upload it to that instead without invoking the Apple 'transfer an app' process - how would I alter my set up on XCode to achieve this?
I am currently in the process of setting up the company, and should have necessary info eg DUNS no etc fairly shortly.
While I'm familiar with development itself and I've already released one paid app on the AppStore under my own individual account attached to my everyday AppleId, this seemed to be a relatively simple and automated procedure. My main difficulties with my current problem seem to stem from the fact that I have never worked as part of a swift development team, and I understand very little around the actual 'architecture' of app development, eg XCode signing / teams / bundle ids etc, and I'm really struggling to understand the technicalities of the connection between XCode / Developer Account / AppStore Connect / AppleID.
I've looked through other posts on this topic but most seem several years out of date, and I am aware that AppStore functionality in this area has changed over the years.
Any help would be greatly appreciated - particularly if you can recommend which route to go down and answer any of my specific points. I have tried asking Apple, but all I get back are standard replies directing me to their app transfer process - unfortunately though I'm something of a solo outfit and I really need the benefit of people's experience here, as I need this process to go quickly and smoothly!
Cheers!

Revoking an app in Google Play Store - can the same name/title be used again?

Due to a well known and quite often discussed "keystore-signing-problem" I need to rebuild my app from scratch again in Google Play Store.
However I wonder: In case the "old" app will be disabled - can I use the same name for the "new" app again?
The two important things you need to pay attention to are the signing hash and the package name. You can only have a single app published per combination of SHA1 hash/package name. All other fields (title, app name, etc) and configuration within your Android app can be set to whatever you want and you should have no trouble with conflicts.

One Provisioning Profile for multiple apps?

I am really confused with ios provisioning profile. Can I use one Development Provisioning Profile for multiple apps? Same question for Distribution Provisioning Profile.
thanks for your help.
Yes, you can use the same certificates for multiple apps.
It may seem complicated, but once you look at it, it's not so bad. Here's the breakdown:
The development provisioning profile gives you the opportunity to test apps you create (any) until you try to push it to Apple. When you do that, the distribution profile comes into play. Essentially, it connects any apps you produce with your App Store storefront.

a replacement to ad-hoc on the appstore

My company needs to upload an app to the store , that will only be available to 80 people over the world that will get the permission to test it.
The ad-hoc method requires their iphones id's to be register with the app, and obviously we dont have it.
Whats the best way, to upload the app to the store ,to let this people to get it ?
(NO, without just go to the review process of apple)
thanks.
Besides the enterprise developer program, Ad-Hoc distribution is the only way to limit your audience.
If you try to game the app store with an unreasonable high price and promo codes (limit of 50 codes per app version) Apple will kick you out of the review process in no time.
Use testflight to get device IDs easier and deploy you app to the testers.
There is no way to do that, for the Adhoc, you must register their UDID devices.
You can upload the app in the AppStore, put it's price high, and give the prople that you want to test the app a redeem code that will download the app free, but i think the number of redeem code you have is 25. If you find anyway to do that, share it with us please.
If the 80 people that will be testing/using the app are employees of the company, you should look into the Enterprise Developer Program. Enterprise development lets you deploy an internal app to employees of your organization that is not released to the App Store. It essentially lets you build an Ad Hoc like version of your app that can then be installed on devices without the need to get UDIDs.
The cost is $299 instead of the normal $99 and there are a few caveats on whether or not your organization qualifies. But if you do qualify, it vastly simplifies deploying an internal app and it gives you specifically what you were asking for - no review and no need to ask for UDIDs. You can put the signed bundle up on a website and simply give people the URL to it for OTA installation, so you don't even need iTunes.
Alternatively, if the end users are not a part of your organization, you can also look into developing Custom B2B Apps. This one comes with a few more hoops to jump through and it also requires an Apple review, but it allows your app to be sold only to specific customers and doesn't put it in the App Store. If you're already a developer with Apple, there's even a WWDC video on it.

Signing of binary by someone else

I am trying to figure out if I am in a potential bind here. I am having someone else develop my app and I have given them complete access to my developer account to create the certificates to build the binary. I have uploaded the binary using the Application Loader and it it now waiting for review by Apple. My question is when it comes time to update the app, will I be able to do so without using the programmer who signed the certificate? When I become competent I'd like to do this myself but I'm clearly not there yet. I don't want to be in a situation where I have to keep going back to the same programmer to do the smallest thing.
Yes, provided you:
Have them send you the signing assets as described in "Exporting Your Code Signing Assets to Your File System" in the Xcode documentation. Note that they will still be able to sign using your key.
Have them send you the original project, obviously.
Once you part ways with them you should change the passwords of any accounts they've been given access to, like Apple ID and iTunes Connect.
At a later date, or as a last resort, you can create new signing assets as described in "Reset You Signing and Provisioning Assets..." in the Tools Workflow Guide.
So, most important going forward, they must not have access to any Apple accounts belonging to you.

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