How to add a rectangle to specified axis in D3 - d3.js

I have a zoomable area plot done in D3, which works well. Now I am trying to add a rectangle to the specified location along x-axis in the middle of the plot. However, I can't seem to figure out how to do that. "rect" element is specified using absolute (x,y) of the plot and so when using zooms it stays in the same position.
So I was wondering if there is a way to tie "rect" to the axis when plotting, so that it benefits from all the zoom and translate behaviour or do I need to manually edit the x,y,width and length of the rectangle according to translation as well as figuring out where the corresponding x and y coordinates are on the graph? I am trying to use "rect" because it seems the most flexible element to use.
Thanks
Alex

I'm not sure how you are doing the zooming, but I am guessing you are changing the parameters of the scales you use with your axis? You should be able to use the same scales to place your rectangle.
If you are starting with plot coordinates then maybe using the invert function on the scale will help (available at least for quantitive scales), e.g. https://github.com/mbostock/d3/wiki/Quantitative-Scales#wiki-linear_invert
You should be able to take initial plot coordinates and invert them to determine data coordinates that can then move with changes in the scale.
If the scale is linear you can probably invert the length and width too, but you will have to compute offsets if your domain does not include 0. Easiest is to compute the rectangle's end points, something like:
var dataX0 = xScale.invert(rect.x);
var dataX1 = xScale.invert(rect.x + rect.width);
var dataWidth = dataX1 - dataX0;
If you have the data in axes coordinates already you should be able to do something like:
var rectData = [{x: 'April 1, 1999', y: 10000, width: 100, height:100}];
svg.selectAll('rect.boxy')
.data(rectData)
.enter().append('rect').classed('boxy', true)
.style('fill','black');
svg.selectAll('rect.boxy')
.attr('x', function(d) { return x(new Date(d.x));} )
.attr('y', function(d) { return y(d.y);})
.attr('width', function(d) { return d.width;} )
.attr('height', function(d) { return d.height;} );
Based on the example you shared where x and y (as functions) are the scales the axes are based on.

Related

How to handle zoom and pan in d3 scaleOrdinal

I have to create a custom stock chart with variable width x axis for each date.
I am using d3.scaleOrdinal for creating the x-axis
const xScale = d3.scaleOrdinal()
.domain(["16-09-2022", "17-09-2022", "18-09-2022", "19-09-2022", "20-09-2022"])
.range([0, 260, 500, 750, 900,1010]);
While zooming using geometric approach, the axis got scaled as a whole(i.e ticks, ticklabel, axis line) which I want to work like scaleLinear.
svg.select("#xaxis")
.attr("transform", `translate(${transform.x},${margin.top})scale(${transform.k}) `)
Can anybody suggest how to achieve the desired result with d3 v7
Thanks in advance
You need to use a continuous scale, like scaleLinear, otherwise it won't work because the ordinal scale cannot interpolate between values.
Think of it like having an array with indexes 0, 1, 2. There is no index 0.5 or 1.5, because ordinals are discrete whole values.

Issues with Datamaps D3 Pin/marker constant size and relative position while zooming

I have a D3.js Datamaps.js map with pin markers, that I've been trying to implement zooming for.
http://jsbin.com/xoferi/edit?html,output
The image pin markers are 20x20 and the point of the pin (at x+10,y+20) is over the latitude/longitude spot selected.
I'm having issues when zooming the map, with the images drifting from their relative position. For example: take a look a the Iceland pin. As you zoom in it drifts up and to the left.
How can I keep the pins the same size, and in the same relative position while zooming and click-dragging the map?
I've looked for other examples and I'm just not sure what I'm missing. Maybe the viewport size needs to be added to the calculation soemhow. Or maybe the origin of the pin markers needs to be changed from the default. I'm just not sure.
ref: d3 US state map with markers, zooming transform issues
Your original calculations make use of the width/height of the marker being 20x20 pixels:
return latLng[0] - 10;
Your "recalcs" need to do this to as well with the resized image. I would stash the "real" x/y positoin in your data, so you can re-perform the calculations:
datum.realx = latLng[0];
if ( latLng ) return latLng[0] - 10;
And then move them in your zoom handler:
map.svg.selectAll("image")
.attr("height", 20*(1/scale))
.attr("width", 20*(1/scale))
.attr("x", function(d){
return d.realx - (20*(1/scale)/2);
})
.attr("y", function(d){
return d.realy - (20*(1/scale));
});

draw a grid or rectangles using a scale

I'm building my first line graph in d3:
http://jsfiddle.net/j94RZ/
I want to know how to utilize either the scale or axis allow me to draw a grid (of, presumably rectangles) where I can set a different background colour for each of the section of the grid...so I can alternate colours for each cell of the grid. I want the grid to be drawn and be constrained by the axes of my graph and then also adapt if the spacing of the axes ticks change (i.e. the axes changes like this: http://bl.ocks.org/mbostock/1667367). So if my graph has an x axis with 4 ticks and a y axis of 7 ticks then my graph will have a background grid that's 7 blocks high and 4 blocks wide.
I've been playing with the idea of using a range which starts at zero and ends at the full width of the graph but I don't know what value I can use for the step. Is there any way to sort of query the axis and return how many ticks there are?
var gridRange = d3.range(0, width, step?);
A better approach than your current solution would be to use scale.ticks() explicitly to get the tick values. The advantage of that is that it will still work if you change the number of ticks for some reason.
To get an alternating grid pattern instead of a single fill, you can use something like this code.
.attr("fill", function(d, i) {
return (i % 2) == 1 ? "green" : "blue";
})
Finally, to get the full grid pattern, you can either use an explicit loop as you've suggested, or nested selections. The idea here is to first pass in the y ticks, create a g element for each and then pass the x ticks to each one of these groups. In code, this looks something like this.
svg.selectAll("g.grid")
.data(y.ticks()).enter().append("g").attr("class", "grid")
.selectAll("rect")
.data(x.ticks()).enter().append("rect");
To set the position, you can access the indices within the top and bottom level data arrays like this.
.attr("x", function(d, i) {
return xScale(i);
})
.attr("y", function(d, i, j) {
return yScale(j);
})
To set the x position, you need the index of the inner array (passed to the set of g elements), which can be accessed through the second argument of your callback. For the outer array, simply add another argument (j here).
And that's really all there is to it. Complete jsfiddle here. To update this grid dynamically, you would simply pass in the new tick values (gotten from scale.ticks()), match with the existing data, and handle the enter/update/exit selections in the usual manner.
If you want to do without the auxiliary scales (i.e. without .rangeBand()), you can calculate the width/height of the rectangles by taking the extent of the range of a scale and dividing it by the number of ticks minus 1. Altogether, this makes the code a bit uglier (mostly because you need one fewer rectangle than ticks and therefore need to subtract/remove), but a bit more general. A jsfiddle that takes this approach is here.
So after a few helpful comments above I've got close to a solution. Using Ordinal rangebands get me close to where I want to go.
I've created the range bands by using the number of ticks on my axis as a basis for the range of the input domain:
var xScale = d3.scale.ordinal()
.domain(d3.range(10))
.rangeRoundBands([0, width],0);
var yScale = d3.scale.ordinal()
.domain(d3.range(4))
.rangeRoundBands([0, height],0);
I've then tried drawing the rectangles out like so:
svg.selectAll("rect")
.data(p)
.enter()
.append("rect")
.attr("x", function(d, i) {
return xScale(i);
})
.attr("y", function(d,i) {
0
})
.attr("width", xScale.rangeBand())
.attr("height", yScale.rangeBand())
.attr("fill", "green").
attr('stroke','red');
This gets me the desired effect but for only one row deep:
http://jsfiddle.net/Ny2FJ/2/
I want,somehow to draw the green blocks for the whole table (and also without having to hard code the amount of ticks in the ordinal scales domain). I tried to then apply the range bands to the y axis like so (knowing that this wouldn't really work though) http://jsfiddle.net/Ny2FJ/3/
svg.selectAll("rect")
.data(p)
.enter()
.append("rect")
.attr("x", function(d, i) {
return xScale(i);
})
.attr("y", function(d,i) {
return yScale(i);
})
.attr("width", xScale.rangeBand())
.attr("height", yScale.rangeBand())
.attr("fill", "green").
attr('stroke','red');
The only way I can think to do this is to introduce a for loop to run the block of code in this fiddle http://jsfiddle.net/Ny2FJ/2/ for each tick of the y axis.

How do you get selected datums in brush "brush" event handler?

I am attempting to create a vertical timeline using d3.js that is linked to a map so that any item(s) contained in the brush will also be displayed in the map. Kind of like http://code.google.com/p/timemap/ but with d3 instead of SIMILE and a vertical timeline rather than horizontal.
I can successfully create an svg with vertical bars representing time ranges, legend, ticks, and a brush. The function handling brush events is getting called and I can obtain the extent which contains the y-axis start and stop of the brush. So far so good...
How does one obtain the datums covered by the brush? I could iterate over my initial data set looking for items within the extent range but that feels hacky. Is there a d3 specific way of getting the datums highlighted by a brush?
var data = [
{
start: 1375840800,
stop: 1375844400,
lat: 0.0,
lon: 0.0
}
];
var min = 1375833600; //Aug 7th 00:00:00
var max = 1375919999; //Aug 7th 23:59:59
var yScale = d3.time.scale.utc().domain([min, max]).range([0, height])
var brush = d3.svg.brush().y(yScale).on("brush", brushmove);
var timeline = d3.select("#myDivId").append("svg").attr("width", width).attr("height", height);
timeline.selectAll("rect")
.data(data)
.enter().append("rect")
.attr("x", function(datum, index) {return index * barSize})
.attr("y", function(datum, index) {return yScale(datum.start)})
.attr("height", function(datum, index) {return yScale(datum.end) - yScale(datum.start)})
.attr("width", function() {return barSize})
timeline.append("g")
.attr("class", "brush")
.call(brush)
.selectAll("rect")
.attr("width", width);
function brushmove() {
var extent = brush.extent();
//How do I get the datums contained inside the extent????
}
You'll need to do some kind of iteration to figure out what points live inside the brush extent. D3 doesn't automatically do this for you, probably because it can't know what shapes you're using to represent your data points. How detailed you get about what is considered "selected" and what isn't is quite application specific.
There are a few ways you can go about this:
As you suggest, you can iterate your data. The downside to this is that you would need to derive the shape information from the data again the same way you did when you created the <rect> elements.
Do a timeline.selectAll("rect") to grab all elements you potentially care about and use selection.filter to pare it down based on the x, y, height and width attributes.
If performance is a concern because you have an very large number of nodes, you can use the Quadtree helper to partition the surface and reduce the number of points that need to be looked at to find the selected ones.
Or try Crossfilter, there you pass the extent from the brush to a dimension filter and then you fetch filtered and sorted data by dimension.top(Infinity).
(A bit late answer, buy maybe useful for others, too.)

Bar chart with negative values

I need to create a d3 bar chart that can have negative values. Ideally the axis zero position should be calculated based on the extent of the data, but I'd settle for a solution that assumes symmetric positive and negative extent, i.e. that it would be always in the middle of the chart.
Here's an example of what I'd like to achieve.
OK, let's say you have an array of numbers as your dataset, and this includes some positive and negative values:
var data = [-15, -20, -22, -18, 2, 6, -26, -18];
You'll want two scales to construct a bar chart. You need one quantitative scale (typically a linear scale) to compute the bar positions along the x-axis, and a second ordinal scale to compute the bar positions along the y-axis.
For the quantitative scale, you typically need to compute the domain of your data, which is based on the minimum and maximum value. An easy way to do that is via d3.extent:
var x = d3.scale.linear()
.domain(d3.extent(data))
.range([0, width]);
You might also want to nice the scale to round the extent slightly. As another example, sometimes you want the zero-value to be centered in the middle of the canvas, in which case you'll want to take the greater of the minimum and maximum value:
var x0 = Math.max(-d3.min(data), d3.max(data));
var x = d3.scale.linear()
.domain([-x0, x0])
.range([0, width])
.nice();
Alternatively, you can hard-code whatever domain you want.
var x = d3.scale.linear()
.domain([-30, 30])
.range([0, width]);
For the y-axis, you'll want to use rangeRoundBands to divide the vertical space into bands for each bar. This also lets you specify the amount of padding between bars. Often an ordinal scale is used with some identifying data—such as a name or a unique id. However, you can also use ordinal scales in conjunction with the data's index:
var y = d3.scale.ordinal()
.domain(d3.range(data.length))
.rangeRoundBands([0, height], .2);
Now that you've got your two scales, you can create the rect elements to display the bars. The one tricky part is that in SVG, rects are positioned (the x and y attributes) based on their top-left corner. So we need to use the x- and y-scales to compute the position of the top-left corner, and that depends on whether the associated value is positive or negative: if the value is positive, then the data value determines the right edge of the bar, while if it's negative, it determines the left edge of the bar. Hence the conditionals here:
svg.selectAll(".bar")
.data(data)
.enter().append("rect")
.attr("class", "bar")
.attr("x", function(d, i) { return x(Math.min(0, d)); })
.attr("y", function(d, i) { return y(i); })
.attr("width", function(d, i) { return Math.abs(x(d) - x(0)); })
.attr("height", y.rangeBand());
Lastly, you can add an axis to display tick marks on top. You might also compute a fill style (or even a gradient) to alter the differentiate the appearance of positive and negative values. Putting it all together:
Bar Chart with Negative Values

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