Okay, this is a little hard to explain but I will try (For starters I am only just learning to code so it may be something super simple I'm missing..)
I created a few classes, I put a name in those classes, I put them in an array, I then chose one at random and try to puts the name, and it outputs blank.
Am I doing this all completely wrong? I've been learning ruby for about 3 months now so I'm sure there is a lot I don't know.
class A
attr :name
def set_name
#name = "Aaa"
end
def get_name
return #name
end
end
class B
attr :name
def set_name
#name = "Bbb"
end
def get_name
return #name
end
end
class C
attr :name
def set_name
#name = "Ccc"
end
def get_name
return #name
end
end
name_a = A.new
name_b = B.new
name_c = C.new
which_name = Array.new
which_name[0] = name_a
which_name[1] = name_b
which_name[2] = name_c
roll = rand(max 3)
puts which_name[roll].get_name
I then chose one at random and try to puts the name, and it outputs
blank.
You never called the #set_name method in your code. You can add this:
name_a.set_name
name_b.set_name
name_c.set_name
Also, you probably want to look into #attr_accessor.
I have a custom object, very simple jsut to try and figure out how ruby works.
class SomeObject
def initialize(name)
#myName = name
end
def sayHello
puts 'Hello ' + #myName
end
end
I'm then running a search using chef, and creating several of these objects and adding them to a collection : collection = [] and then collection << myObject where myObject is myObject = SomeObject.new('someName')
I'm them trying to iterate over this collection, get the object and call sayHello.
collection.each do |i|
p "Something...."
p i.name #fails
#i.sayHello # fails
end
Can anyone tell me where I'm going wrong or how I might achieve this? Thanks.
Edit: If I print 'i' to the screen I get
<#::SomeObject:0x00000005546a50 #myName="some-name">
So I'm sure its being created and is in the collection, i jsut can't get the thing out :D
Your instance variable is named #myName not #name, additionally you need to allow your instance variable to be read publicly using the attr_reader directive:
class SomeObject
attr_reader :myName
def initialize(name)
#myName = name
end
def sayHello
puts 'Hello ' + #myName
end
end
collection = [ SomeObject.new('Hunter') ]
collection.each do |i|
puts i.myName # output= Hunter
i.sayHello() # output= Hello Hunter
end
I want to create a special settings class Settings. The class should be able to handle cases when a user types something like Settings.new.method_1.method_2.method_3 and it's translated to something like:
result = nil
if ConfigurationSettings['method_1'].present?
result = ConfigurationSettings['method_1']
if result['method_2'].present?
result = result['method_2']
...
end
return result
Of course, I'll make it more flexible later so it can have more than 2/3 "methods".
I guess this is the issue you are facing:
class Settings
def abc
puts "abc"
end
def xyz
puts "xyz"
end
end
s = Settings.new
s.abc
#abc
# => nil
s.xyz
#xyz
# => nil
s.abc.xyz
#abc
#NoMethodError: undefined method `xyz' for nil:NilClass
The issue here is s.abc is returning nil and xyz is called over nil. What you are trying to achieve is called Method Chaining. Now, xyz needs an Settings object. Simplest thing to do here is:
class Settings2
def abc
puts "abc"
self
end
def xyz
puts "xyz"
self
end
end
s2 = Settings2.new
s2.abc.xyz
#abc
#xyz
method_missing is available for your use and can be used to help you solve this problem. Coupling this with method chaining and you're good to go. For example:
class Settings
def method_missing(meth)
puts "Missing #{meth}"
self
end
def test
puts "Test"
self
end
end
a = Settings.new
a.test
a.test.b
a.b.test
The trouble with the other answers is all the methods return "self" so if you want to access a nested value...
final_value = Settings.new.method_1.method_2.method_3
You're just going to get the whole settings hash instead.
Try this instead...
class Settings
class SubSettings
def initialize(sub_setting)
#sub_setting = sub_setting
end
def method_missing(method, *arguments, &block)
if #sub_setting[method].is_a?(Hash)
SubSettings.new #sub_setting[method]
else
#sub_setting[method]
end
end
def answer
#sub_setting
end
end
def initialize
#settings = ConfigurationSettings
end
def method_missing(method, *arguments, &block)
SubSettings.new #settings[method]
end
end
ConfigurationSettings = {level1a: {level2a: {level3a: "hello", level3b: "goodbye"}, level2b: {level3b: "howdy"}}}
result = Settings.new.level1a.level2a.level3b
p result
=> "goodbye"
What this does is take the initial method and takes the associated sub-hash of the ConfigurationSettings hash and stored it into a new object of class SubSettings. It applies the next method and if the result is another sub-hash it iterates to create another SubSettings, etc. It only returns the actual result when it no longer sees hashes.
I am using g a logger in all of my classes.
I want each msg to begin with class name and method name like so:
Class_name::Method_name
this is what i'm doing now :
class FOO
def initialize
end
def bar
msg_prefix = "#{self.class}::#{__method__}"
... some code ...
#logeer = "#{msg_prefix} msg ..."
end
def bar2
msg_prefix = "#{self.class}::#{__method__}"
... some code 2 ...
#logeer = "#{msg_prefix} msg2 ..."
end
end
i want to use a before_filter like in rails to prevent duplicity,
I am using sinatra but the classes are plain old ruby 1.9.3 classes
ideas??
You can get a callback on any method being created with Module#method_added, alias the old method, then define a new method that calls the before_filter method first. Here's my (extremely) rough first concept:
module Filter
def before_filter name
##filter = name
end
def method_added name
return if #filtering # Don't add filters to original_ methods
return if ##filter == name # Don't filter filters
return if name == :initialize
#filtering = true
alias_method :"original_#{name}", name
define_method name do |*args|
self.send ##filter, name
self.send :"original_#{name}", *args
end
#filtering = false
end
end
class FilterTest
extend Filter
before_filter :prepare_logs
def baz
puts "#{#msg_prefix} message goes here"
end
def prepare_logs name
#msg_prefix = "#{self.class}::#{name}"
end
end
ft = FilterTest.new
ft.baz
By using __method__ like you were in create_prefix, you'll get the name of the filter method, not the original method, so you have to pass the method name in. There might be other solutions to make that a bit cleaner.
You can use ActiveModel::Callbacks to get before_filter-like behaviour in plain Ruby classes (though perhaps in your case it's overkill for just executing one line):
require 'active_model'
class FOO
extend ActiveModel::Callbacks
define_model_callbacks :baz, only: :before
before_baz :create_prefix
def initialize
end
def bar
run_callbacks :baz do
... some code ...
#logeer = "#{#msg_prefix} msg ..."
end
end
def bar2
run_callbacks :baz do
... some code 2 ...
#logeer = "#{#msg_prefix} msg2 ..."
end
end
private
def create_prefix
#msg_prefix = "#{self.class}::#{__method__}"
end
end
Given the following class:
class Test
attr_accessor :name
end
When I create the object, I want to do the following:
t = Test.new {name = 'Some Test Object'}
At the moment, it results in the name attribute still being nil.
Is that possible without adding an initializer?
ok,
I came up with a solution. It uses the initialize method but on the other hand do exactly what you want.
class Test
attr_accessor :name
def initialize(init)
init.each_pair do |key, val|
instance_variable_set('#' + key.to_s, val)
end
end
def display
puts #name
end
end
t = Test.new :name => 'hello'
t.display
happy ? :)
Alternative solution using inheritance. Note, with this solution, you don't need to explicitly declare the attr_accessor!
class CSharpStyle
def initialize(init)
init.each_pair do |key, val|
instance_variable_set('#' + key.to_s, val)
instance_eval "class << self; attr_accessor :#{key.to_s}; end"
end
end
end
class Test < CSharpStyle
def initialize(arg1, arg2, *init)
super(init.last)
end
end
t = Test.new 'a val 1', 'a val 2', {:left => 'gauche', :right => 'droite'}
puts "#{t.left} <=> #{t.right}"
As mentioned by others, the easiest way to do this would be to define an initialize method. If you don't want to do that, you could make your class inherit from Struct.
class Test < Struct.new(:name)
end
So now:
>> t = Test.new("Some Test Object")
=> #<struct Test name="Some Test Object">
>> t.name
=> "Some Test Object"
There is a general way of doing complex object initialization by
passing a block with necessary actions. This block is evaluated in the
context of the object to be initialized, so you have an easy access to
all instance variables and methods.
Continuing your example, we can define this generic initializer:
class Test
attr_accessor :name
def initialize(&block)
instance_eval(&block)
end
end
and then pass it the appropriate code block:
t = Test.new { #name = 'name' }
or
t = Test.new do
self.name = 'name'
# Any other initialization code, if needed.
end
Note that this approach does not require adding much complexity
to the initialize method, per se.
As previously mentioned, the sensible way to do this is either with a Struct or by defining an Test#initialize method. This is exactly what structs and constructors are for. Using an options hash corresponding to attributes is the closest equivalent of your C# example, and it's a normal-looking Ruby convention:
t = Test.new({:name => "something"})
t = Test.new(name: "something") # json-style or kwargs
But in your example you are doing something that looks more like variable assignment using = so let's try using a block instead of a hash. (You're also using Name which would be a constant in Ruby, we'll change that.)
t = Test.new { #name = "something" }
Cool, now let's make that actually work:
class BlockInit
def self.new(&block)
super.tap { |obj| obj.instance_eval &block }
end
end
class Test < BlockInit
attr_accessor :name
end
t = Test.new { #name = "something" }
# => #<Test:0x007f90d38bacc0 #name="something">
t.name
# => "something"
We've created a class with a constructor that accepts a block argument, which is executed within the newly-instantiated object.
Because you said you wanted to avoid using initialize, I'm instead overriding new and calling super to get the default behavior from Object#new. Normally we would define initialize instead, this approach isn't recommended except in meeting the specific request in your question.
When we pass a block into a subclass of BlockInit we can do more than just set variable... we're essentially just injecting code into the initialize method (which we're avoiding writing). If you also wanted an initialize method that does other stuff (as you mentioned in comments) you could add it to Test and not even have to call super (since our changes aren't in BlockInit#initialize, rather BlockInit.new)
Hope that's a creative solution to a very specific and intriguing request.
The code you're indicating is passing parameters into the initialize function. You will most definitely have to either use initialize, or use a more boring syntax:
test = Test.new
test.name = 'Some test object'
Would need to subclass Test (here shown with own method and initializer) e.g.:
class Test
attr_accessor :name, :some_var
def initialize some_var
#some_var = some_var
end
def some_function
"#{some_var} calculation by #{name}"
end
end
class SubClassedTest < Test
def initialize some_var, attrbs
attrbs.each_pair do |k,v|
instance_variable_set('#' + k.to_s, v)
end
super(some_var)
end
end
tester = SubClassedTest.new "some", name: "james"
puts tester.some_function
outputs: some calculation by james
You could do this.
class Test
def not_called_initialize(but_act_like_one)
but_act_like_one.each_pair do |variable,value|
instance_variable_set('#' + variable.to_s, value)
class << self
self
end.class_eval do
attr_accessor variable
end
end
end
end
(t = Test.new).not_called_initialize :name => "Ashish", :age => 33
puts t.name #=> Ashish
puts t.age #=> 33
One advantage is that you don't even have to define your instance variables upfront using attr_accessor. You could pass all the instance variables you need through not_called_initialize method and let it create them besides defining the getters and setters.
If you don't want to override initialize then you'll have to move up the chain and override new. Here's an example:
class Foo
attr_accessor :bar, :baz
def self.new(*args, &block)
allocate.tap do |instance|
if args.last.is_a?(Hash)
args.last.each_pair do |k,v|
instance.send "#{k}=", v
end
else
instance.send :initialize, *args
end
end
end
def initialize(*args)
puts "initialize called with #{args}"
end
end
If the last thing you pass in is a Hash it will bypass initialize and call the setters immediately. If you pass anything else in it will call initialize with those arguments.