Can anyone please tell me how to link a library to a XCode 4.5 project?
I have to add the GMP library to a C++ project in order to use their multiprecision data types.
I've been stuck at this point for so much time and any comment would be great help...
EDIT: SOLVED
Howto is published at this link: Linking GMP to Xcode 4.5
Related
How can I use .NETStandard libraries on a Xamarin project. I have already made a try to create a portable library targeting .NETStandard 1.6.
this is the project.json of portable library
This is the properties of portable library
Any suggestions?
I recently faced a similar problem and was able to solve it by recreating the .net standard library as outlined here in Orens Blog.
He even has a sample on github which is a great starting point.
Im using the qwt lib (version 6.1.4) to make plots in c++. I have build the library from the source code by using Qt5.5.1 using msvc2013 compiler. I have done this by loading the qwt.pro file in qt-creator and building it. So far so good and the examples work fine when I load them in Qt.
However I am now trying to include the qwt.dll that was created in the previous steps into an existing project using an older version of Qt (5.4.0). This project uses cmake and visual studio 2013 to build and compile. I have managed to include the header files and link to the qwt.dll in the project, but now I get an error when I use the library:
'Entry Point Not Found' in the dynamic link library Qt5Core.dll
This qt5core.dll is the one from q5.4.0. Could this error be caused by the fact that I used a newer version of Qt when building the lib? Or is there another reason for this?
And for my understanding what does the error actually mean?
It was indeed the problem that I build the Qwt lib with a different version of Qt then the existing project used. I solved it by adding a Kit to qt that used the other Qt version. Then I used that kit to build qwt in qtcreator and the resulting lib worked like a charm!
hi! Help me please to build pcl 1.7 on windows 7 x64, vs10. As i know there are not 3rd party dependencies. such as boost, vtk etc. so first of all i want to build and install boost 1.55. there are also no cmake config files and cmakelists in boost. It needs for me to run pcl 3D recognition example.
Since your question is quite general, you get a general answer...
PCL has a good tutorial on how to build PCL on Windows.
There are dependencies on other software. There is also a tutorial on how to build them from source.
Have you done those tutorials and still have problems? If yes, be more precise.
I'm having big trouble understanding how I would be able to bundle a framework(SDL) with my app in order to avoid having the user manually install it. The problem is that I can't figure out how to make mono look for frameworks in the .app folder.
I've seen several posts on changing the install path of a framework and then linking it with an x-code project but I've yet to find anything that covers this when using mono.
I've recently answered a related question here:
P/Invoke into .framework files on Mono Mac
and Setting path of the Native Library for DllImport on Mono for Mac.
See the section titled "Bundling Native Frameworks in a MonoMac Application" in my reply to that 2nd question.
I currently have a VS2010 project that uses the Qt 4.8 framework. We needed to have some native libraries for video on windows and we will develop the same for the mac. We are now migrating the project over to the Mac Os so we can release on that OS also. I am brand new to Mac, last friday being the first time i have even fooled around with one, let alone xcode. Most of my dev experience has been in the Visual Studio world so i am not too familiar with "make" projects. We do have some pro files but they are more than a year out of date. What is the best way to migrate the projects between the platforms? Any tips or tricks? Any help would be appreciated.
Thanks
If you're going to the effort of migrating from Windows to Mac, I'd definitely recommend using CMake.
It has many advantages over using hard-coded project files/makefiles. This answer points to some CMake tutorials.
There are some conversion tools which are meant to be able to convert between other buildsystems and CMake, but I have no personal experience of these.
The CMake documentation sometimes leaves a little to be desired, but the mailing list is usually an excellent place to get help and advice.