Testing XNA 4.0 games On the XBOX 360 without paying $100 [duplicate] - xna-4.0

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Closed 10 years ago.
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How Can I Make Xbox Live Indie Games At No Cost?
I have created an Xbox 360 game with XNA 4.0, and i want to test it on the XBOX 360. I do not want to pay the $100 and you no longer get the first year free when signing up for the XNA creators club.. Is there a way to test my games on the XBOX 360 for free?

If you aren't a student then you are out of luck! If you are a student, head over to http://dreamspark.com and get an account registered. Dreamspark allows for students to receive microsoft development tools for free!

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Windows Phone 7 in-app purchases

What is the status of Windows Phone 7 regarding in-app purchases? Is it accessible for developers yet?
Additionally is any plug-in for PhoneGap available?
You can implement yourself already, if you already have the relevant infrastructure in place for handling card payments - in fact Pizza Hut do have quite a good app for ordering and paying for pizza all on the phone (at least in the UK market) - it's just ironic that the quality of their pizzas isn't as high as the app...

XBOX LIVE integration to window phone

I am new to window phone application development. My client require that our game have xbox live enable for leader-board and achievement posting in same way iphone have game center for this. and also user must be able to post their score on Facebook and Twitter. I have herd that XBOX LIVE is used for leaderboard and achievement, but can't find any good tutorial on how to do it. please advice how can i implement all these. which library should i use. Is there any good tutorial on the subject?
Till now i have tried this tutorial. But i think it can't work with xbox live account.
If you think this question is inappropriate to ask, let me know, i will delete it ASAP.
Thanks in advance
For using Xbox Live features your application must be approved and "promoted" for this label. Microsoft says that Xbox Live label is exclusive for best games, so if you are sure that your game meets Microsoft expectations try contact with Xbox Live team via email: wpgames#microsoft.com

Windows Phone 7 - buying a developer device

Where can I buy a Windows Phone 7 developer device? How much does it cost?
You simply buy a normal device and then use the Zune software to associate it with a developer account. That will let you deploy your own applications to it. (You do need to have the developer account though, which I believe costs $99 per year.)
The cost will vary by country, device and operator of course. I bought mine without a contract, which was obviously beneficial as I already have a perfectly good contract :)
If you don't want to renew your contract, you could buy an unlocked phone from sites like this one: http://www.expansys-usa.com/s.aspx?sid=27172360&cat=WINPHONE&search=window%20phone%207
If you're in the US, the phones from AT&T listed at http://www.microsoft.com/windowsphone/en-us/buy/7/phones.aspx are available without a contract for $499.99
The cheapest HTC device at writing this (November 2010) is the HTC Mozart. That's the device that is equivalent to the developer phone, however they are extremely over priced (atleast in the UK) on ebay right now.
Your best bet for results that will be exactly what other windows mobile 7 users see would be to get a Samsung Omnia 7 which you can get for about £500 from http://www.inkino.co.uk/zen/index.php?main_page=product_info&products_id=4186&zenid=5j8upvperu5th8j52qp7fdp945.
It's a pretty steep cost but it will give you the best results for what your app will actually be like and for any performance issues the hardware might have
Really not sure what you mean by this. The development tools are free to download online.
A windows phone will be available from you local mobile phone shop.
I'd imagine you could just buy a Windows Phone 7 on contract from a phone network operator.
Alternatively, you can run a simulator on your PC. This would do for most of your development needs. The simulator is available for a free download off the Windows 7 Phone website.

Can XNA Game Studio be used to distribute games in multiple regions such as Australia and US?

I imagined that publishing a game to xbox live would make it available all around the world. It seems that this is not the case because there are far more titles available on xbox live in the USA (around 2000) than in xbox live Australia (around 700).
Before I commit to using XNA Game Studio, I would like to know the details of publishing to different xbox live regions. I am wondering if the difference is because there are restrictions of distributing software between countries. Though it surprises me that Australia and the USA are not interchangable.
I have read that it is possible to distribute games through xbox live, but I can't find any details about international distribution. Would I be restricted to distributing a game in my local market (Australia)?
For a test, I have tried getting one of the US xbox live games not found on the Australian site called Bop n Pop, but an error message reported that the game was not available.
The answer would be yes if you have published a game in an xbox live region different to your home market (or to multiple regions) using XNA Game Studio.
The answer would be no if you have tried and failed to publish to one or more different regions. If so, I am interested in why you were not able to publish internationally. Is it a policy or a technical difficulty (e.g. TV refresh rate differences between NTSC and PAL).
Based on my experience, as an Australian, publishing on XBLIG (XBox LIVE Indie Games) in about October 2009:
When you put your game up for peer review, pending actual publication, you get a series of checkboxes for which regions you want to publish your game in. Currently those regions are "the United States, Canada, United Kingdom, France, Italy, Germany, Japan, Sweden, Singapore and Spain" (from the FAQ).
So naturally I checked all of those boxes - and it sells to all those regions.
Unfortunately you cannot sell XBLIG games in Australia. There is no technical reason for this - it's just Microsoft's rules.
In case there is any confusion: XBLIG is not the same thing as XBLA (Xbox LIVE Arcade). XBLIG is not available for end users/purchasers in Australia (currently). To get on XBLA you would have to have a "real" publishing agreement with Microsoft - and that would allow your game to be made available in Australia and probably other additional regions. (You might also need to get it rated - which is possibly what is blocking Microsoft from making XBLIG available in Australia).
(It's also worth noting, for anyone who skims your question's title - that this obviously applies only to Xbox - you can do whatever you want on PC.)
based on the XNA creators site FAQ here are the regions that can download and play the games, and the regions of those that can sell a created product.
In which regions are Xbox LIVE Indie Games available for purchase?
Consumers in the United States,
Canada, United Kingdom, France, Italy,
Germany, Japan, Sweden, Singapore and
Spain are able to download Xbox LIVE
Indie Games for purchase. We are
continually working to add additional
regions.
Developers from which countries are able to sell their games? XNA
Creators Club Online Premium members
in Australia, Canada, Denmark, France,
Ireland, Italy, Netherlands, New
Zealand, Norway, Singapore, Spain,
Sweden, Germany, Japan, United
Kingdom, and the United States are
able to sell their games. We are
continually working to add additional
regions, but these are the only
countries were XNA Creators Club
Online is enabled to pay their
residents.
http://creators.xna.com/en-US/faq#anchor_1_58
I just found an indie game developer who kindly published their sales figures broken down into multiple regions. Therefore, I assume that it is possible to publish to multiple regions using XNA game studio.
For those who are interested, the sales data was published by JForce Games. The game was called Avatar Showdown.
Australia was missing from the list of regions, so perhaps developers are not publishing to Australia given the smaller size of the market compared to the US and Europe.

MSDN, Expression Studio 4 Premium, & SketchFlow [closed]

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Through work I have an Visual Studio Premium with MSDN subscription that I love. However, my biggest disappointment of the last 12 months was discovering that our 2nd from the top level subscription was not enough to get me Sketchflow!
This is, most decidedly, NOT SHINY, and I am borderline distraught! What are my options? Upgrading to an Ultimate subscription for Sketchflow is out of the question. Am I forced, then, to stay with Blend 3 or Purchase Blend 4 seperately?
If this is not a question I should ask here please inform and I'll delete. I just tend to default to SO for all questions that Google can't answer and Google did not answer this one.
We think too that is a very bad move from Microsoft. we hope that Microsoft will listen to customers and change this.
Related to SQLMenace's response -- You can only upgrade for $350 if you previously purchased Blend 3 at retail. If you spent thousands on MSDN Premium and got used to using Sketchflow with Blend 3, you don't have that option.
To the OP... You've been bait-and-switched. Your options are to purchase the full Expression Ultimate 4 ($600 USD at retail) or upgrade your MSDN license to Ultimate (for thousands more). Or stick with Blend 3 and not get the v4 features for working with the latest versions of Silverlight and WPF.
None of those options are great. I'm hoping the people in MSFT DevDiv who'd like to see Sketchflow get adopted have more clout than the marketing genius who thought this tiered approach would drive retail sales and/or MSDN Ultimate upgrades.
So do we wait for Microsoft to bow under the pressure of common sense or fork out the cash? Does anyone here have the power to speak to a product head at MS?
If your Expression Studio 3 is a retail version (i.e. not from MSDN subscription) you can upgrade to version 4 for absolutely nothing - read the How To Upgrade text on this page.
It's not blindingly obvious that you can upgrade for free given the upgrade option available for a fairly large fee. But there you go, it can be free.
By the way, I've done it, so I know it works.
Posted at MS Site:
I too am irritated by this. I'm a single programmer, no big company backing me up. I invested A LOT of money in MSDN Premium and I'm annoyed to no end that you took out this tool.
I have played with this tool in the past, and left it aside - too complex for me. Now I have gained a new passion for prototyping. After a day of research I decided to give Sketchflow a new chance. I've located a book (for the benefit of others: Dynamic Prototyping with SketchFlow in Expression Blend: Sketch Your Ideas...And Bring Them to Life! but be sure to obatin the corrected source from www.dynamic-prototyping.com ), tried to run a sample and presto - no Sketchflow.
So no worry: I've identified other tools in my research today (see http://imar.spaanjaars.com/545/sketch-and-prototype-tools-review-part-6-and-the-winner-is written by an MVP author). I'll start using the much cheaper, simpler, higher-praised (!-) Balsamiq Mockup. When you come to your senses and decide to become friends with your developers once more, please give me a call.
I looked I could get sketchflow with my WebSpark Account, but I only get the Web-Edition of Blend :-/
You can upgrade for about $350...which is way cheaper than MSDN
http://www.microsoft.com/expression/products/Upgrade.aspx
The Expression team, according to Tim Heuer's blog, may offer an upgrade for $250 to the Premium subscribers.
The upgrade is being offered to Visual Studio 2010 with MSDN Premium subscribers for $249.95. There are similar deals being put into place for MSDN partners and for companies who purchased Visual Studio Premium through volume licensing.

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