Mercurial on Mac and Windows - without admin? - macos

My workflow includes having to develop at work (a University) where I don't have admin/install rights on a Macintosh OSX workstation. Right now I just use a USB stick to carry the code around, but this is so very old fashioned and makes no good use of source control principles.
I want to start using Mercurial (and/or Kiln) for my work, but is there anyway I can do so in this environment? I'm willing to use GUIs, command line, workarounds like using any weird free portable IDE configuration solely for use of a portable Mercurial plugin, etc.
I can find plenty of links for doing this on Windows, but not Mac. At the very minimum I need to be able to commit and update my local code. Everything else would be icing on the cake, but I'd settle for really minimal functionality on Mac. If need be I can do more intensive operations on own windows laptop where I can install anything I want, but without commit in a locked-down Mac environment it'll be nearly useless in my work.
Added Detail: My work is mainly web development, most recently jQuery/HTML5. My workflow mainly uses Dreamweaver for code editing and design, which is pleasantly available on all Mac workstations at my University.

Yes. Use of Mercurial does not require admin rights. It does seem that the official Mercurial installer requires admin rights (because it wants to put things in /usr/local/bin), though, which is a shame.
If you look round for graphical Mercurial clients, you will find that some of those do not require admin rights to install or use. MacHg doesn't seem to, for example. Download, unzip, run, enjoy. Murky also has a zip download, so i'd guess that was the same. SourceTree has a .dmg which opens to reveal a copyable application, so that also shouldn't need admin rights - it suggests you copy it to the Applications folder, but you can put it anywhere.
I would imagine that all of these programs include a copy of the actual Mercurial somewhere. In MacHg's case, it's at MacHg.app/Contents/Resources/localhg. You can use that from the command-line as usual.

Related

How can I secure installed my windows service exe file from InstallUtil?

I have a windows service for a schedule some jobs. It will be sold for a price.
I created msi file for setup. After the install, installed folder have an exe file and dll's.(By the way, I am going to install service on customers' computer, so they won't be have msi file) I found out, this installed exe file can be installed with InstallUtil.exe. I have done some research but I cannot found any good explanation. My questions is, how to forbid install with installUtil for installed exe? I am new to this area, any help will be good. Thanks in advance.
If I understand correctly, you want to prevent people using your software without paying for it. Unfortunately, it is impossible.
Your code, when it runs on the client, is fully controlled by the client. While you can make things harder, in the end no matter what you do, it will always be possible to run it without your permission. Take any commercial software and then search on torrent for pirate versions. :)
You can go lengths in trying to secure it, and the effort needed from an attacker may become somewhat higher, but it is logically impossible to prevent copying if all of the code is on the client.
What you can actually do is offer your solution as an online service (like a most commonly a webapp these days). That way control remains with you.

What are the benfits of a standalone Windows .exe vs an installer?

I am trying to make an application as easy to deploy as possible for Windows and I am trying to choose between packaging the application as a .exe or using an installer. I was wondering if anyone had opinions on the relative merits of either way? My preference would be to use a .exe as it would be just click and run for a user.
You should only need an installer if you have lots of components that need to be installed in specific places, or components that need to be registered for them to work (eg COM components that need to be added to the registry). An installer can obviously also add shortcuts to your app in the start menu etc.
If your app can exist as a single .exe file that can be run from anywhere in the file system, then that would be a much simpler and cleaner solution for a lot of people.
Keep in mind though, that less technical users might expect an installer and won't understand that there are no links in the start menu.
I just prefer dealing with a standalone exe, much less hassle, if you can get away with it (i.e.: you don't depend on a lot of other stuff).
It's more portable than an installer application. You can copy it from one machine to another machine, or to another folder, easily.
If you reinstall the OS, it doesn't break the application.
You can have the application itself check for existence of a desktop and/or start-menu shortcut and create them if desired (perhaps according to a preference). E.g.: Textpad does this.
I've only been doing Windows development a short time, but one issue you might run into is dependencies. If you depend on .NET 3.5, for example, what do you do if a user does not have .NET 3.5 installed on his box? In that case, an installer might work better.
In general, standalone executables are much easier to work with. They are easy to move, delete, run from a portable drive, etc due to a lack of external dependencies. If your app does not need registry settings or does not require certain libraries or helper utilities to be placed in system folders, then a standalone .exe will fit your problem.
If you do need to modify the registry, install files in different locations, create subfolders, etc, then you will need an installer of some sort. If you provide an installer, make sure you provide an un-installer as well (and make sure that the uninstaller doesn't leave behind orphan registry entries or temporary files).
To solve your problem both ways, you can have a single-file executable that is installed via an installer. That way, you get the benefits of both approaches (not to mention that the installer would be very easy to write in this case). I have also seen some apps that are available for download either as an installer or as a bare executable (let the user choose their preferred delivery option).
If you don't have any dependencies, don't have to add/change data in the registry, don't have to clean after your application removal/update, then using just an .exe seems quite reasonable.

Winlibre - An Aptitude-Synaptic for Windows. Would that be useful?

Last year, in 2009 GSoC, I participated with an organization called Winlibre. The basic idea is having a project similar to Aptitude (or Apt-get) and a GUI like Synaptic but for Windows and just to hold (initially), only open source software. The project was just ok, we finished what we considered was a good starting point but unfortunately, due to different occupations of the developers, the project has been idle almost since GSoC finished. Now, I have some energy, time and interest to try to continue this development. The project was divided in 3 parts: A repository server (which i worked on, and which was going to store and serve packages and files), a package creator for developers, and the main app, which is apt-get and its GUI.
I have been thinking about the project, and the first question that came to my mind is.. actually is this project useful for developers and Windows users? Keep in mind that the idea is to solve dependencies problems, and install packages "cleanly". I'm not a Windows developer and just a casual user, so i really don't have a lot of experience on how things are handled there, but as far as I have seen, all installers handle those dependencies. Will windows developers be willing to switch from installers to a packages way of handling installations of Open source Software? Or it's just ok to create packages for already existing installers?
The packages concept is basically the same as .deb or .rpm files.
I still have some other questions, but basically i would like to make sure that it's useful in someway to users and Windows developers, and if developers would find this project interesting. If you have any questions, feedback, suggestions or criticisms, please don't hesitate posting them.
Thanks!!
be sure to research previous efforts on this. Google turns up several similar/relevant efforts.
http://en.wikipedia.org/wiki/Package_management_system#Microsoft_Windows
http://windows-get.sourceforge.net
http://pina.plasmite.com
IIRC there was an rpm for windows at some point
Also I think there was some guy (who used to work at MS) in the news recently that basically is starting up a very similar project. I can't find a link to this now.
But anyway, yeah, it would be awesome if there was such a standard tool and repository.
I can only speak for myself, but obviously I could definitely make use of such a tool as I found your post through googling! ;)
My two use cases for this tool would the following ones:
1. I generally avoid to re-install my system as long as possible (in fact I manage to do so only for switching to a reasonable (not each an every) new version of Windows every few years or to setup new computers). But still I'd like my software to be up-to-date. Neither do I want to have to go to all the web pages and check manually if there are compatibility issues with the new version of Doxygen, Graphviz and the latest version of MikTeX for example, nor do I want to have to navigate to the download pages and run the setups all by myself. I just want to schedule ONE SINGLE (!) tool, which checks whether there are new updates or not and updates those applications which are not in conflict with any other application version.
If it unavoidably happens to me that I have to re-install my system, I don't want to get the new setups neither (and check compatibility). I even don't want to wait for one setup to finish in order to start the next one, I just want to check the tools I need, or even better, I want to simply load my "WinApt XML" batch installation file, which gets the installers and handles the setups sequentially all by itself.
I don't know enough about the architecture of .deb or .rpm but IMHO the most reasonable would be to maintain a DB with only the names, versions, dependencies and the location of the different versions' download locations. I mean, most of the tools available for Windows provide .msi packages anyways, which (I guess) is the application itself and some custom installation properties (really not sure how scripting is handled, but I know that creating a MSI in Visual Studio has very limited abilities to create custom installation steps and I can only imagine this is due to limitations of MSI protocol).
I guess a GUI will be mandatory for Windows users ;) but I personally would prefer the additional ability to handle the setups with the console.
Well, I like the idea and would love to hear from that (or such a) tool in the future.
Cheers
Check out NSIS. It's an open source MSI creator. You might be able to use it as part of your package creation software.
http://nsis.sourceforge.net/Main_Page
For the ALT-.Net tool/lib stack there have been some affords in this direction: Horn Get
However, the usability in a real world project has been subject in this SO question.

Which SCM system for Xcode?

I am developing an application for the Mac as a small team (me + another person) effort. We are located in different cities, and have started to see the need for solid source control management.
None of us have any experience with this, and both of us are relatively new to Cocoa/Obj-C/Xcode (but do have C knowledge).
Does anyone have any recommendations as to which SCM system to choose? I understand that a lot of people are using Subversion, which is also supported in Xcode 3.1. Does anyone have experience with using Subversion through Xcode? Or is it a better option to chose a stand alone GUI alternative, such as Versions?
Grateful for any input on this.
Gregor Tomasevic,
Sweden
Update/personal experiences:
Since this post, we have tried Versions and Cornerstone (both of which are SVN GUI-clients), as well as Xcodes built-in support for SVN. We were not particularly pleased with Versions, which seemed to have some problems with committing unversioned files/build files. The built-in SVN support in Xcode works quite well, although it probably has limitations that we have still not run into. Cornerstone is both simple to use and powerful, and does not seem to suffer from the problems we encountered with Versions.
So far, we have just tried committing, updating repo, checking out latest/previous versions of our files and worked some with file comparison. It might be a whole different ball game once you start working extensively with branching, an area which we have been told both these GUI clients might have some weaknesses in.
For what it's worth (and with only days of evaluation) Cornerstone seems to be a somewhat better alternative, although for simpler SCM, Xcode works well too.
Thanks for all the comments.
Xcode only supports Subversion, Perforce, and CVS. However, there are also distributed version control systems out there, such as Mercurial, Bazaar, and Git. These have no Mac-native GUIs, but you should still consider them. Personally, I love managing my projects in Mercurial repositories.
[Added 2011-03-10] Xcode 4 adds support for Git. Several of us have filed requests for Mercurial support; you should, too, if you want it.
There is a nice GUI frontend for Mercurial on Mac called MacHG: http://jasonfharris.com/machg/
It is free and very nice IMHO.
You can't really go wrong with using Subversion.
If, like me, you don't like Xcode's SVN integration too much you can always choose to use the command-line tools, or one of the several GUI apps like Versions, CornerStone or SvnX. Most of these tools work together pretty well, so you're not necessarily tied in to the tool you start out with.
I personally do most of my work with Versions, and use the command-line tools with the same working copies every once in a while.
If you're comfortable working with command-line tools exclusively until someone creates a good GUI app around it, git is a pretty viable option too.
disclosure: I'm one of the people who work on Versions, so I might be slightly biased ;)
Xcode's Subversion support is pretty good. 90% of the SVN activities I perform are easily doable from Xcode. For the other few things I just fire up Terminal.
There are a couple things in their SVN client implementation that are annoying:
The code that checks to see which local files have been modified seems to run on a background timer, and its pretty latent. Sometime it takes 5 minutes for Xcode to show a file as modified. The same thing is even more exaggerated w/r/t remote modifications.
Sometimes when you rename or delete a file that isn't under source control, a dialog will appear, asking "Do you wish to [rename/delete] this file in SVN as well?" And the options are "Yes" or "Cancel." You choose Yes out of desperation only to be presented with a well-deserved SVN error.
Overall, I'd recommend it.
Caveat: If you simply tell XCode to add a project to a repository by giving it the top-level dir, it WILL add the build directory to the repository, which of course is a terrible thing to do.
In order to get around this you have to move the build dir to another location so that XCode won't try to import it, or manually add the discrete folders of a project one by one.
Subversion is the traditional OS X source control solution, in Leopard it's supported in Xcode and OS X, not to mention the third party GUI apps (a few of which look very slick). Despite all of this though, a lot of the independent OS X developers have switched to Git over the past year or two. As a single developer I can tell you Git has turned out to be a very good solution for me, and along with Github it makes a great solution for a small team effort.
If you're interested in using Mercurial on OS X, try SourceTree, it's not free but it's competitively priced and has a very polished Mac OS feel. I've been using it for personal projects for the last few months on and off and find it intuitive and reasonably robust.
It's available through the Mac App Store and supports Git and Mercurial. They have a website at http://www.sourcetreeapp.com/ with more information.
If your going for subversion, I've heard good things said about Springloops. I code together with some friends too in a similar fashion and we use Github. Git is such a wonderful experience. I don't use any GUI for it since I'm much more efficient with a shell prompt. But of course, I'd welcome if Xcode had support for Git repos.
Mercurial (like git) is "distributed" and perhaps regarded as more modern and up-and-coming than svn (but less established). If you want to auto-checkin using mercurial, you can add the line:
hg commit -m "Xcode auto commit"
as part of a "Run Script" stage of the XCode build, as found in:
Project > New Build Phase > New Run Script BUild Phase
I use : https://bitbucket.org/hsivank/xcode4-with-mercurial/wiki/Home

Is there a barebones Windows version control system that's suitable for only one guy? [closed]

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Closed 9 years ago.
I'm trying to find a source control for my own personal use that's as simple as possible. The main feature I need is being able to read/pull a past version of my code. I am the only developer. I've looked at a lot of different version control systems, but they all seem way more complicated than I need. I need one that's simple, runs under Windows, and doesn't expose itself to the network.
Specifically, the version control system should not require exposing an HTTP interface, it should interact with the local filesystem only. It just needs to be a version control system geared for one guy and one guy only. Graphical UI is a plus.
Does anyone know of software would satisfy what I'm looking for?
Thanks!
-Mike
Subversion is great -- you can run the server yourself or use something like assembla.com to host your code (although that exposes it to the network).
There are numerous gui applications like tortoise svn that would allow you to interact w/ the source control repo
From what I understand, and at the risk of sounding like a fanboy, you might want to consider a DVCS (distributed version control system) like git or mercurial. They essentially take away the central repository part, so it should be ideal to use when you're a solo developer.
Another advantage is that when you decide to add people to your one-man team, you don't have to set up a central repository. All they have to do is clone your repository and they're good to go!
If you're windows based and are used to a shell plugin like TortoiseSVN I'd pick mercurial. Their windows integration is just a bit better than git's, using TortoiseHg. The git counterpart (cheetah) is on hold at the moment, due to the developer getting sick and tired of all the demands people were making ;-)
If DVCS is too exotic for this situation you could always rely on SVN. I've heard good stories about the already mentioned VisualSVN solution. Install, make some repositories and go. Install TortoiseSVN for shell integration, or perhaps Subclipse or ankhSVN for eclipse and visual studio, respectively.
Note: I have not actually tried git or mercurial in a real life project, just some test setups. I now have a simple project WITH version control (using mercurial in my case), without having to have access to a central repository.
Sourcegear Vault is free for a single user and you can run both the client and the server on your own machine.
Subversion with TortoiseSVN.
Like all version control systems, it will sound reasonably complex when you start off, but it's really very simple once you get into it, works well for a single developer, and doesn't require any network access if you don't want it to.
Plus, it's free.
For what it's worth, you can use Subversion & TortoiseSVN without a server using file:/// URLs to connect to you repository. I've done this to create repositories on USB thumb drives that I can move from machine to machine.
Here's a nice write-up: http://www.fredshack.com/docs/tortoisesvn.html
I use the free (2 user?) licence of Perforce. Powerful, fast, and well documented.
I'm a very satisfied user msysgit for Windows. It contains a recent copy of git as well as a GUI, a shell and a history browser in a single install package.
No need for a server component and if you do decide to host it somewhere your repository is signed and cannot be modified by the hoster without you seeing it. Finally, moving the repo to a server is a easy "push" operation which keeps all of your history.
You really can't get much easier than VisualSVN for version control on Windows.
I like to use Google Code, even for my one man projects, as it provides a Subversion repository already set up. Also, the server is offsite, which protects against hard drive failures and other disasters.
You might find Mercurial to be pretty nice for that purpose. You won't have to set up a server and creating the repository is as simple as doing "hg init" in the directory where your work is.
All the previous suggestions are pretty simple, and I know cvs is a bit out of vogue these days, but I like to use it's local mode for a repository that doesn't even need a server to install or set up. The repository can be anywhere on your hard drive. I have mine on a memory stick to have access to it anywhere even without an internet connection.
The key commands are:
cvs -d:local:/full/path/repository init
to create the repository
mkdir /full/path/repository/project
to create the module, and
cvs -d:local:/full/path/repository/cvs co project
to check out a local version.
TortoiseCVS gives you your Graphical UI
Bazaar. See Bazaar in five minutes for a great start.
Whenever you save a file, run the $ bzr commit -m "Added first line of text" command, and it's all taken care.
If you edit over FTP, make the FTP folder as a drive or folder, and bzr update after the commit.
+1 for Subversion, for those not familiar with it I would recommend the SVN Book.
VisualSVN Server is a complete installer for Subversion Server on Windows.
VisualSVN is a Visual Studio plugin for Subversion integration.
You could go with Mercurial.
It's very easy to start working with and there's TortoiseHg which integrates nicely with Windows shell.
You don't need a server for it as it's a distributed version control system - you can hold a whole repository copy on a flash drive and push/pull changes from it.
If you wish, you can put hg in a web server mode that makes the repository easily accessible over http.
As opposed to SVN and CVS, it doesn't spread its metadata directories all over the repository. There's just one .hg directory in repository root.
I use it daily and love it!
I use Subversion and TortoiseSVN — both are free. Your repository can be on the local machine. You don't have to work over a network.
However, for disaster recovery or even simple machine fault, it's probably a good idea to store your repository on a different computer and also back it up.
You might want to consider using a third party service to host your repositories off-site over the internet. I use CVSDude and am satisfied.
I am also a lone developer, and I use Subversion and TortoiseSVN.
Setup of Subversion is quick and painless; it can be done in less than half an hour including setting up the repository.
There is no requirement by Subversion to run on a server, I actually run it on my local machine and keep my repositories on a separate drive. Connecting to the repository uses svn:// instead of http://. I'm not sure why you require that it does not expose itself to the network, but this would be a matter of security via obscurity. I'm sure networking experts could suggest better methods for locking it down, should that be necessary.
Once the repository has been created, commits and updates from the repository are as simple as right-clicking on a folder in Windows Explorer.
Any distributed revision control system is best for lone developers, like git or Mercurial. Best thing is you can incorporate more developers to your project seamlessly, as opposed to having to give them access to your main centralized SVN or CVS repository.
SVN and TortoiseSVN work for me. Definitely ensure you have offsite backup.
You might want to check out the wiki article Comparison of revision control software. A (slightly hard-to-read) comparison tool might help. You might enjoy If Version Control Systems Were Airlines.
I came here looking for the same thing, and I saw someone suggest Google Code. I tried it out, and it was brain dead easy to set up. Exactly what I was looking for. Works like a charm with TortoiseSVN (my favorite).
I came here for a solution, Google Code was all set up in about 2 minutes. You can choose SVN, git, or mercurial for your version control.
You should check CVSNT as server and use any of the clients you would like (standalone or integrated with your IDE). There are plenty of them.
Use Visual SVN to setup your server and then use Tortoise to access your repository. Both are free to use and we have been successfully using it for quite sometime now.
#gorgapor: Doesn't the Google Code TOS specify an open source license? It's not a generally applicable solution in that case.
I haven't seen anyone mention Perforce. Perforce allows you to use their software for up-to 2 users for free. You can run the server and clients in the same machine, which will give you the environment that you want.
This is much the same question as Source control system for single developer
The bottom line is: yes there is. More than one.
My opinion is that SVN will do just fine. it does for me in similar cases, as described here: Single serving source control
I have heard of a hosted Subversion vendor Versionshelf (http://www.versionshelf.com) on a podcast I listen to.
This site also has a list: http://snook.ca/archives/servers/hosted_subversion/

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