masm32 random integer 0-9 - random

I'm learning masm32 and I need the program to generate a random integer from range 0-9 to compare to the user input. I have no problems with the comparing if I do have an integer. Is there an easy way to generate a new random integer from said range every time the program is run?
I know there's the Irvine32 library, but is there a way to do it without having to download extra libraries?
Thanks.
Also, this:
invoke GetTickCount
invoke nseed, eax
invoke nrandom, 10
mov number, eax
push offset number
call StdOut
Gives me some smiley faces not numbers, is there a way to make it work?

pick the outcome from the RTC or collect entropy from user timing/input, make a simple hash, produce your 1 byte random data, then compute the mod 10

Since you are using MASM32, it includes documentation for all of its functions in the library, so RTFM!!! Open up \masm32\help and take a look at the help files!
In order to display a number to the screen, you need to first convert the number to its ASCII equivalent. ASCII "2" is not the same as 2. You can role your own or use the DWORD to ASCII function in the MASM32 library called dwtoa.
So using that function your code would become:
invoke GetTickCount
invoke nseed, eax
invoke nrandom, 10
invoke dwtoa, eax, offset lpszNumber
invoke StdOut, offset lpszNumber
Where lpszNumber is defined in the .data? section as:
lpszNumber db 2 dup (?) of course, make the buffer big enough to hold the number and NULL terminator.
With that code, each time you start your program, it will generate a random number between 0 and 9, convert to ASCII and print to console.
On top of including documentation for the functions included in MASM32, it includes the source for all the functions. Open \masm32\m32lib and you can take a look at the code to see how everything is done... you can even modify for your own use.

Related

How to call library functions in shellcode

I want to generate shellcode using the following NASM code:
global _start
extern exit
section .text
_start:
xor rcx, rcx
or rcx, 10
call exit
The problem here is that I cannot use this because the address of exit function cannot be hard coded. So, how do I go about using library functions without having to re-implement them using system calls?
One way that I can think of, is to retrieve the address of exit function in a pre-processing program using GetProcAddress and substitute it in the shellcode at the appropriate place.
However, this method does not generate shellcode that can be run as it is. I'm sure there must be a better way to do it.
I am not an expert on writing shellcode, but you could try to find the import address table (IAT) of your target program and use the stored function pointers to call windows functions.
Note that you would be limited to the functions the target program uses.
Also you would have to let your shellcode calculate IAT's position relative to the process's base address due to relocations. Of course you could rely on Windows not relocating, but this might result in errors in a few cases.
Another issue is that you would have to find the target process's base address from outside.
A totally different attempt would be using syscalls, but they are really hard to use, not talking about the danger using them.
Information on PE file structure:
https://msdn.microsoft.com/en-us/library/ms809762.aspx

How do I retrieve high and low-order parts of a value from two registers in inline assembly?

I'm currently working on a little game that can run from the boot sector of a hard drive, just for something fun to do. This means my program runs in 16-bit real mode, and I have my compiler flags set up to emit pure i386 code. I'm writing the game in C++, but I do need a lot of inline assembly to talk to the BIOS via interrupt calls. Some of these calls return a 32-bit integer, but stored in two 16-bit registers. Currently I'm doing the following to get my number out of the assembly:
auto getTicks = [](){
uint16_t ticksL{ 0 }, ticksH{ 0 };
asm volatile("int $0x1a" : "=c"(ticksH), "=d"(ticksL) : "a"(0x0));
return static_cast<uint32_t>( (ticksH << 16) | ticksL );
};
This is a lambda function I use to call this interrupt function which returns a tick count. I'm aware that there are better methods to get time data, and that I haven't implemented a check for AL to see if midnight has passed, but that's another topic.
As you can see, I have to use two 16-bit values, get the register values separately, then combine them into a 32-bit number the way you see at the return statement.
Is there any way I could retrieve that data into a single 32-bit number in my code right away avoid the shift and bitwise-or? I know that those 16-bit registers I'm accessing are really just the higher and lower 16-bits of a 32-bit register in reality, but I have no idea how to access the original 32-bit register as a whole.
I know that those 16-bit registers I'm accessing are really just the higher and lower 16-bits of a 32-bit register in reality, but I have no idea how to access the original 32-bit register as a whole.
As Jester has already pointed out, these are in fact 2 separate registers, so there is no way to retrieve "the original 32-bit register."
One other point: That interrupt modifies the ax register (returning the 'past midnight' flag), however your asm doesn't inform gcc that you are changing ax. Might I suggest something like this:
asm volatile("int $0x1a" : "=c"(ticksH), "=d"(ticksL), "=a"(midnight) : "a"(0x0));
Note that midnight is also a uint16_t.
As other answers suggest you can't load DX and CX directly into a 32-bit register. You'd have to combine them as you suggest.
In this case there is an alternative. Rather than using INT 1Ah/AH=0h you can read the BIOS Data Area (BDA) in low memory for the 32-bit DWORD value and load it into a 32-bit register. This is allowed in real mode on i386 processors. Two memory addresses of interest:
40:6C dword Daily timer counter, equal to zero at midnight;
incremented by INT 8; read/set by INT 1A
40:70 byte Clock rollover flag, set when 40:6C exceeds 24hrs
These two memory addresses are in segment:offset format, but would be equivalent to physical address 0x0046C and 0x00470.
All you'd have to do is temporarily set the DS register to 0 (saving the previous value), turn off interrupts with CLI retrieve the values from lower memory using C/C++ pointers, re-enable interrupts with STI and restore DS to the previously saved value. This of course is added overhead in the boot sector compared to using INT 1Ah/AH=0h but would allow you direct access to the memory addresses the BIOS is reading/writing on your behalf.
Note: If DS is set to zero already no need to save/set/restore it. Since we don't see the code that sets up the environment before calling into the C++ code I don't know what your default segment values are. If you don't need to retrieve both the roll over and timer values and only wish to get them individually you can eliminate the CLI/STI.
You're looking for the 'A' constraint, which refers to the dx:ax register pair as a double-wide value. You can see the full set of defined constraints for x86 in the gcc documentation. Unfortunately there are no constraints for any other register pairs, so you have to get them as two values and reassemble them with shift and or, like you describe.

More Null Free Shellcode

I need to find null-free replacements for the following instructions so I can put the following code in shellcode.
The first instruction I need to convert to null-free is:
mov ebx, str ; the string containing /dev/zero
The string str is defined in my .data section.
The second is:
mov eax,0x5a
Thanks!
Assuming what you want to learn is how assembly code is made up, what type of instruction choices ends up in assembly code with specific properties, then (on x86/x64) do the following:
Pick up Intel's instruction set reference manuals (four volumes as of this writing, I think). They contain opcode tables (instruction binary formats), and detailed lists of all allowed opcodes for a specific assembly mnemonic (instruction name).
Familiarize yourself with those and mentally divide them into two groups - those that match your expected properties (like, not containing the 'x' character ... or any other specific one), and those that don't. The 2nd category you need to eliminate from your code if they're present.
Compile your code telling the compiler not to discard compile intermediates:gcc -save-temps -c csource.c
Disassemble the object file:objdump -d csource.o
The disassembly output from objdump will contain the binary instructions (opcodes) as well as the instruction names (mnemonics), i.e. you'll see exactly which opcode format was chosen. You can now check whether any opcodes in there are from the 2nd set as per 1. above.
The creative bit of the work comes in now. When you've found an instruction in the disassembly output that doesn't match the expectations/requirements you have, look up / create a substitute (or, more often, a substitute sequence of several instructions) that gives the same end result but is only made up from instructions that do match what you need.
Go back to the compile intermediates from above, find the csource.s assembly, make changes, reassemble/relink, test.
If you want to make your assembly code standalone (i.e. not using system runtime libraries / making system calls directly), consult documentation on your operating system internals (how to make syscalls), and/or disassemble the runtime libraries that ordinarily do so on your behalf, to learn how it's done.
Since 5. is definitely homework, of the same sort like create a C for() loop equivalent to a given while() loop, don't expect too much help there. The instruction set reference manuals and experiments with the (dis)assembler are what you need here.
Additionally, if you're studying, attend lessons on how compilers work / how to write compilers - they do cover how assembly instruction selection is done by compilers, and I can well imagine it to be an interesting / challenging term project to e.g. write a compiler whose output is guaranteed to contain the character '?' (0x3f) but never '!' (0x21). You get the idea.
You mention the constant load via xor to clear plus inc and shl to get any set of bits you want.
The least fragile way I can think of to load an unknown constant (your unknown str) is to load the constant xor with some value like 0xAAAAAAAA and then xor that back out in a subsequent instruction. For example to load 0x1234:
0: 89 1d 9e b8 aa aa mov %ebx,0xaaaab89e
6: 31 1d aa aa aa aa xor %ebx,0xaaaaaaaa
You could even choose the 0xAAAAAAAA to be some interesting ascii!

Simple "Hello-World", null-free shellcode for Windows needed

I would like to test a buffer-overflow by writing "Hello World" to console (using Windows XP 32-Bit). The shellcode needs to be null-free in order to be passed by "scanf" into the program I want to overflow. I've found plenty of assembly-tutorials for Linux, however none for Windows. Could someone please step me through this using NASM? Thxxx!
Assembly opcodes are the same, so the regular tricks to produce null-free shellcodes still apply, but the way to make system calls is different.
In Linux you make system calls with the "int 0x80" instruction, while on Windows you must use DLL libraries and do normal usermode calls to their exported functions.
For that reason, on Windows your shellcode must either:
Hardcode the Win32 API function addresses (most likely will only work on your machine)
Use a Win32 API resolver shellcode (works on every Windows version)
If you're just learning, for now it's probably easier to just hardcode the addresses you see in the debugger. To make the calls position independent you can load the addresses in registers. For example, a call to a function with 4 arguments:
PUSH 4 ; argument #4 to the function
PUSH 3 ; argument #3 to the function
PUSH 2 ; argument #2 to the function
PUSH 1 ; argument #1 to the function
MOV EAX, 0xDEADBEEF ; put the address of the function to call
CALL EAX
Note that the argument are pushed in reverse order. After the CALL instruction EAX contains the return value, and the stack will be just like it was before (i.e. the function pops its own arguments). The ECX and EDX registers may contain garbage, so don't rely on them keeping their values after the call.
A direct CALL instruction won't work, because those are position dependent.
To avoid zeros in the address itself try any of the null-free tricks for x86 shellcode, there are many out there but my favorite (albeit lengthy) is encoding the values using XOR instructions:
MOV EAX, 0xDEADBEEF ^ 0xFFFFFFFF ; your value xor'ed against an arbitrary mask
XOR EAX, 0xFFFFFFFF ; the arbitrary mask
You can also try NEG EAX or NOT EAX (sign inversion and bit flipping) to see if they work, it's much cheaper (two bytes each).
You can get help on the different API functions you can call here: http://msdn.microsoft.com
The most important ones you'll need are probably the following:
WinExec(): http://msdn.microsoft.com/en-us/library/ms687393(VS.85).aspx
LoadLibrary(): http://msdn.microsoft.com/en-us/library/windows/desktop/ms684175(v=vs.85).aspx
GetProcAddress(): http://msdn.microsoft.com/en-us/library/ms683212%28v=VS.85%29.aspx
The first launches a command, the next two are for loading DLL files and getting the addresses of its functions.
Here's a complete tutorial on writing Windows shellcodes: http://www.codeproject.com/Articles/325776/The-Art-of-Win32-Shellcoding
Assembly language is defined by your processor, and assembly syntax is defined by the assembler (hence, at&t, and intel syntax) The main difference (at least i think it used to be...) is that windows is real-mode (call the actual interrupts to do stuff, and you can use all the memory accessible to your computer, instead of just your program) and linux is protected mode (You only have access to memory in your program's little cubby of memory, and you have to call int 0x80 and make calls to the kernel, instead of making calls to the hardware and bios) Anyway, hello world type stuff would more-or-less be the same between linux and windows, as long as they are compatible processors.
To get the shellcode from your program you've made, just load it into your target system's
debugger (gdb for linux, and debug for windows) and in debug, type d (or was it u? Anyway, it should say if you type h (help)) and between instructions and memory will be the opcodes.
Just copy them all over to your text editor into one string, and maybe make a program that translates them all into their ascii values. Not sure how to do this in gdb tho...
Anyway, to make it into a bof exploit, enter aaaaa... and keep adding a's until it crashes
from a buffer overflow error. But find exactly how many a's it takes to crash it. Then, it should tell you what memory adress that was. Usually it should tell you in the error message. If it says '9797[rest of original return adress]' then you got it. Now u gotta use ur debugger to find out where this was. disassemble the program with your debugger and look for where scanf was called. Set a breakpoint there, run and examine the stack. Look for all those 97's (which i forgot to mention is the ascii number for 'a'.) and see where they end. Then remove breakpoint and type the amount of a's you found out it took (exactly the amount. If the error message was "buffer overflow at '97[rest of original return adress]" then remove that last a, put the adress you found examining the stack, and insert your shellcode. If all goes well, you should see your shellcode execute.
Happy hacking...

(8051) Check if a single bit is set

I'm writing a program for a 8051 microcontroller. In the first part of the program I do some calculations and based on the result, I either light the LED or not (using CLR P1.7, where P1.7 is the port the LED is attached to in the microcontroller).
In the next part of the program I want to retrieve the bit, perhaps store it somewhere, and use it in a if-jump instruction like JB. How can I do that?
Also, I've seen the instruction MOV C, P1.7 in a code sample. What's the C here?
The C here is the 8051's carry flag - called that because it can be used to hold the "carry" when doing addition operations on multiple bytes.
It can also be used as a single-bit register - so (as here) where you want to move bits around, you can load it with a port value (such as P1.7) then store it somewhere else, for example:
MOV C, P1.7
MOV <bit-address>, C
Then later you can branch on it using:
JB <bit-address>, <label>
Some of the special function registers are also bit addressable. I believe its all the ones ending in 0 or 8. Don't have a reference in front of me but you can do something like setb r0.1. That way if you need the carry for something you dont have to worry about pushing it and using up space on your stack.

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