numeralsToTxt() method in Axapta - dynamics-ax-2009

When i am trying to print info(numeralsToTxt(3492.4069)); It give me the out put as *** Three Thousand Four Hundred Ninety Two and 41/100. Now I want it to be *** Three Thousand Four Hundred Ninety Two and 406/1000 when i check the method numeralsToTxt() I find the function frac() returns .41
Please help.

frac() is not returning .41. It is decRound(frac(_num), 2) which is returning .41. The second argument to the decRound method is the number of decimal places you want.
What you could do is change
int numOfPennies = (decRound(frac(_num), 2) * 100) mod 100;
to
int numOfPennies = (decRound(frac(_num), 3) * 1000) mod 1000;
Then, change the output string at the bottom of the numeralsToTxt method to display '/1000' instead of '/100'
The actual output will be 407/1000, not 406/1000 because it will round up.

Related

Is there a way to use range with Z3ints in z3py?

I'm relatively new to Z3 and experimenting with it in python. I've coded a program which returns the order in which different actions is performed, represented with a number. Z3 returns an integer representing the second the action starts.
Now I want to look at the model and see if there is an instance of time where nothing happens. To do this I made a list with only 0's and I want to change the index at the times where each action is being executed, to 1. For instance, if an action start at the 5th second and takes 8 seconds to be executed, the index 5 to 12 would be set to 1. Doing this with all the actions and then look for 0's in the list would hopefully give me the instances where nothing happens.
The problem is: I would like to write something like this for coding the problem
list_for_check = [0]*total_time
m = s.model()
for action in actions:
for index in range(m.evaluate(action.number) , m.evaluate(action.number) + action.time_it_takes):
list_for_check[index] = 1
But I get the error:
'IntNumRef' object cannot be interpreted as an integer
I've understood that Z3 isn't returning normal ints or bools in their models, but writing
if m.evaluate(action.boolean):
works, so I'm assuming the if is overwritten in a way, but this doesn't seem to be the case with range. So my question is: Is there a way to use range with Z3 ints? Or is there another way to do this?
The problem might also be that action.time_it_takes is an integer and adding a Z3int with a "normal" int doesn't work. (Done in the second part of the range).
I've also tried using int(m.evaluate(action.number)), but it doesn't work.
Thanks in advance :)
When you call evaluate it returns an IntNumRef, which is an internal z3 representation of an integer number inside z3. You need to call as_long() method of it to convert it to a Python number. Here's an example:
from z3 import *
s = Solver()
a = Int('a')
s.add(a > 4);
s.add(a < 7);
if s.check() == sat:
m = s.model()
print("a is %s" % m.evaluate(a))
print("Iterating from a to a+5:")
av = m.evaluate(a).as_long()
for index in range(av, av + 5):
print(index)
When I run this, I get:
a is 5
Iterating from a to a+5:
5
6
7
8
9
which is exactly what you're trying to achieve.
The method as_long() is defined here. Note that there are similar conversion functions from bit-vectors and rationals as well. You can search the z3py api using the interface at: https://z3prover.github.io/api/html/namespacez3py.html

Input to different attributes values from a random.sample list

so this is what I'm trying to do, and I'm not sure how cause I'm new to python. I've searched for a few options and I'm not sure why this doesn't work.
So I have 6 different nodes, in maya, called aiSwitch. I need to generate random different numbers from 0 to 6 and input that value in the aiSiwtch*.index.
In short the result should be
aiSwitch1.index = (random number from 0 to 5)
aiSwitch2.index = (another random number from 0 to 5 different than the one before)
And so on unil aiSwitch6.index
I tried the following:
import maya.cmds as mc
import random
allswtich = mc.ls('aiSwitch*')
for i in allswitch:
print i
S = range(0,6)
print S
shuffle = random.sample(S, len(S))
print shuffle
for w in shuffle:
print w
mc.setAttr(i + '.index', w)
This is the result I get from the prints:
aiSwitch1 <-- from print i
[0,1,2,3,4,5] <--- from print S
[2,3,5,4,0,1] <--- from print Shuffle (random.sample results)
2
3
5
4
0
1 <--- from print w, every separated item in the random.sample list.
Now, this happens for every aiSwitch, cause it's in a loop of course. And the random numbers are always a different list cause it happens every time the loop runs.
So where is the problem then?
aiSwitch1.index = 1
And all the other aiSwitch*.index always take only the last item in the list but the time I get to do the setAttr. It seems to be that w is retaining the last value of the for loop. I don't quite understand how to
Get a random value from 0 to 5
Input that value in aiSwitch1.index
Get another random value from 0 to 6 different to the one before
Input that value in aiSwitch2.index
Repeat until aiSwitch5.index.
I did get it to work with the following form:
allSwitch = mc.ls('aiSwitch')
for i in allSwitch:
mc.setAttr(i + '.index', random.uniform(0,5))
This gave a random number from 0 to 5 to all aiSwitch*.index, but some of them repeat. I think this works cause the value is being generated every time the loop runs, hence setting the attribute with a random number. But the numbers repeat and I was trying to avoid that. I also tried a shuffle but failed to get any values from it.
My main mistake seems to be that I'm generating a list and sampling it, but I'm failing to assign every different item from that list to different aiSwitch*.index nodes. And I'm running out of ideas for this.
Any clues would be greatly appreciated.
Thanks.
Jonathan.
Here is a somewhat Pythonic way: shuffle the list of indices, then iterate over it using zip (which is useful for iterating over structures in parallel, which is what you need to do here):
import random
index = list(range(6))
random.shuffle(index)
allSwitch = mc.ls('aiSwitch*')
for i,j in zip(allSwitch,index):
mc.setAttr(i + '.index', j)

Generating Random Numbers and Letters

Keep getting this error sometimes when mid is ZERO:
Invalid procedure call or argument: 'Mid'
How would I fix this?
Function CreateRandomString(iSize)
Const VALID_TEXT = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"
Dim sNewSearchTag
Dim I
For I = 0 To iSize
Randomize
sNewSearchTag = sNewSearchTag & Mid(VALID_TEXT,Round(Rnd * Len(VALID_TEXT)),1)
Next
CreateRandomString = sNewSearchTag
End Function
For the random range to be correct you need to make sure the random value generated is between 1 and the length of the VALID_TEXT string value.
The simple formula to do this using Rnd() is
(Rnd() * Len(VALID_TEXT)) + 1
also move Randomize() outside the loop, as it is you'll just make it less random as you're resetting the seed with every iteration of the loop.
The reason for the error is Mid() expects a valid start and size, which a zero value is not. See this question for more information.
More information about random number ranges can be found in this answer to another question.
The second argument of Mid is 1 based. That means that if you did:
Mid(VALID_TEXT,1,1)
you will get "a", not "b" as you might be expecting.
An easy fix would be to add 1 to the second argument, but then you'll run into the same problem on the top end. Typically people will round a random number down after multiplying it instead of using Math.Round, either view Math.Floor or Integer truncation.

Enter string repeatedly Ruby Cucumber

I have a test that includes character lengths within fields etc.
I was wondering if I could have a set string of 10 characters like str = 'abcdefghij'
then have it multiply that string by the amount of times needed to fulfil the character length and fill in the field.
I've tried the times method but that just enters the same value over x iterations.
What I want is to take str, increase it ten fold and enter that value as 1 continuous string so abcdefghij becomes abcdefghijabcdefghijabcdefghijabcdefghijabcdefghij etc
I'd parameterize the number of times to increase it depending on the field I'm testing. I want to do this so that I don't have huge amounts of variables stored to satisfy each test.
Can this be done? I hope I've explained clearly.
String#* would do:
'abc' * 10
#⇒ "abcabcabcabcabcabcabcabcabcabc"
To use a floating point parameter:
λ = ->(input, count) do
i, f = *count.divmod(1)
input * i << input[0...(f * input.size).to_i]
end
λ.('abcd', 2.5)
#⇒ 'abcdabcdab'

Logic in Custom Rounding off - VB Script - QTP

I have a data file where decimal points aren't specified for a decimal number. The number is just described in the layout for the data file as first 2 digits as real and next 2 digits as decimal and it varies for different fields, the real and decimal part
So an actual number 12345.6789 is specified as 123456789. When I want this to be rounded off to 2 decimal points to match the value in application, I use the below logic
Public Function Rounding(NumberValue, DecimalPoints, RoundOff)
Rounder= Roundoff+1
Difference = DecimalPoints - Rounder
NumberValue = Mid(NumberValue, 1, Len(NumberValue)-Difference)
RealNumber=Mid(NumberValue,1,Len(NumberValue)-Rounder)
DecimalNumber=Right(NumberValue,Rounder)
NumberValue = RealNumber&"."&DecimalNumber
NumberValue = Cdbl(NumberValue)
NumberValue = Round(NumberValue, Roundoff)
Rounding = FormatNumber(NumberValue,Difference+1,,,0)
End Function
However the problem with this logic is that I am not able to round off decimals when the number has 0 as the decimal value
For an Example, lets take 12345.0000 which I want to round off to 2 decimal points
My function returns it as 12345 whereas I want this to be returned as 12345.00
Any ideas on how this logic could be tweaked to get the desired output or is that not possible at all?
To get the decimal places, use the Formatnumber function. See http://msdn.microsoft.com/en-us/library/ws343esk(v=vs.84).aspx - the default is normally 2 decimal places, but it is region settings specific when using the defaults.
Your script also has a small issue if the decimalpoints variable matches the roundoff variable - it will not populate Rounding with a result. I am also not sure why you are comparing DecimalPoints to Roundoff (-1) ?
I've revised the entire routine - it should do what you want (although I don't know what values you are feeding it) - So now it will work like this:
Doing 4 digits:
Rounding (123450001, 4, 2)
Result:
12345.00
Doing 2 digits:
Rounding (123450001, 2, 2)
Result:
1234500.01
Doing 4 digits (increments if > .5)
Rounding (876512345678, 8, 4)
Result:
8765.1235
Revised simplified function that should do everything you are asking:
Public Function Rounding(NumberValue, DecimalPoints, RoundOff )
RealNumber = Mid(NumberValue, 1, Len(NumberValue)-DecimalPoints)
DecimalNumber = Round("." & Right(NumberValue,DecimalPoints), RoundOff)
Rounding = FormatNumber(RealNumber + DecimalNumber,RoundOff,,,0)
End Function
Here's a working version of your Function:
Public Function Rounding(NumberValue, DecimalPoints, RoundOff)
RealNumber=left(NumberValue,Len(NumberValue)-DecimalPoints)
DecimalNumber="." & Right(NumberValue,DecimalPoints)
NumberValue = RealNumber + DecimalNumber
NumberValue = Round(NumberValue,RoundOff)
Rounding = FormatNumber(NumberValue, RoundOff,,,0)
End Function
I'm pretty sure you won't be able to use the Round() function for what you need. Take a look at the FormatNumber() or FormatCurrency() functions as they have the option to "IncludeLeadingZero".
Take a look at the answer from the following link for more information:
vbscript round to 2 decimal places using Ccur

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