Color Cycle Xcode UIView background - xcode

Im just a newbie so not sure if this is the correct place to ask.
I found this code on your site to make an xcode iphone app where the background color cycles - UIView backgroundColor color cycle
and it works great! How could I tweak it so it just cycles through once and ends on the last colour in the array?
Thank you for you help.
// ViewController.m
// colorCycle
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self doBackgroundColorAnimation];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void) doBackgroundColorAnimation {
static NSInteger i = 0;
NSArray *colors = [NSArray arrayWithObjects:[UIColor greenColor], [UIColor yellowColor], [UIColor orangeColor], [UIColor redColor], nil];
if(i >= [colors count]) {
i = 0;
}
[UIView animateWithDuration:2.0f animations:^{
self.view.backgroundColor = [colors objectAtIndex:i];
} completion:^(BOOL finished) {
++i;
[self doBackgroundColorAnimation];
}];
}

You can just add a return statement in the if block.
- (void) doBackgroundColorAnimation {
static NSInteger i = 0;
NSArray *colors = [NSArray arrayWithObjects:[UIColor greenColor], [UIColor yellowColor], [UIColor orangeColor], [UIColor redColor], nil];
if(i >= [colors count]) {
return;
}
[UIView animateWithDuration:2.0f animations:^{
self.view.backgroundColor = [colors objectAtIndex:i];
} completion:^(BOOL finished) {
++i;
[self doBackgroundColorAnimation];
}];
}

Related

setNeedsDisplay not resulting in dirtyRect filling entire view

I am having a confusing issue. I try to draw a graph, and call setNeedsDisplay each time new data is added to the graph.
The graph receives new data via addData:(NSNotification*)theNote, which then tries several ways to call setNeedsDisplay to redraw the view. The data does not get redrawn properly, however, at this time. If I drag the window to another screen, or if I click on the graph and call setNeedsDisplay from mouseDown then the view is redrawn correctly. By monitoring the size of dirtyRect using NSLog, I have tracked the problem to a too small dirtyRect. But I cannot even guess how to correct this. Any ideas out there?
//
// graphView.m
// miniMRTOF
//
// Created by シューリ ピーター on 8/1/16.
// Copyright © 2016 シューリ ピーター. All rights reserved.
//
#import "graphView.h"
#implementation graphView
- (id)initWithFrame:(NSRect)frame{
self = [super initWithFrame:frame];
if (self) {
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self selector:#selector(addData:) name:AddDataNotification object:nil];
theData = [[NSMutableArray alloc] init];
NSLog(#"graphView initialized");
}
return self;
}
-(void)addData:(NSNotification*)theNote{
NSLog(#"graphView has gotten the note");
NSMutableArray *theThermalArray = [[NSMutableArray alloc] init];
theThermalArray = [[theNote userInfo] objectForKey:#"theThermals"];
float ave = 0;
int n = 0;
for (int i=0; i<16; i++){
float f_i = [[theThermalArray objectAtIndex:i] floatValue];
ave += f_i;
if(f_i != 0) n++;
}
ave /= n;
[theData addObject:[NSNumber numberWithFloat:ave]];
NSLog(#"graphView has added %0.3f and now has %lu components", ave, (unsigned long)[theData count]);
[self setNeedsDisplay:YES];
[[self.window contentView] setNeedsDisplay:YES];
[self performSelectorOnMainThread:#selector(redraw) withObject:nil waitUntilDone:YES];
}
-(void)redraw{
[self setNeedsDisplay:YES];
[[self.window contentView] setNeedsDisplay:YES];
}
- (void)drawRect:(NSRect)dirtyRect {
[super drawRect:dirtyRect];
// Drawing code here.
NSLog(#"dirtyRect: x:%0.2f, y:%0.2f, w:%0.2f, h:%0.2f", dirtyRect.origin.x, dirtyRect.origin.y, dirtyRect.size.width, dirtyRect.size.height);
float xScale = ([self bounds].size.width)/((float)[theData count]+1e-3);//(maxX - minX);
float yScale = [self bounds].size.height/(maxT - minT);
[[NSColor whiteColor] set];
NSRect fillArea = [self bounds];
[NSBezierPath fillRect:fillArea];
if(dirtyRect.size.height < 100){
NSLog(#"small dirtyRect");
[[NSColor grayColor] set];
[NSBezierPath fillRect:dirtyRect];
}
dirtyRect = [self bounds];
int dataCount = (int)[theData count];
NSBezierPath *pathForFrame = [[NSBezierPath alloc] init];
NSPoint P0 = {1,1};
NSPoint P1 = {1, [self bounds].size.height};
NSPoint P2 = {[self bounds].size.width, 1};
[pathForFrame moveToPoint:P0];
[pathForFrame lineToPoint:P1];
[pathForFrame moveToPoint:P0];
[pathForFrame lineToPoint:P2];
[[NSColor redColor] set];
[pathForFrame stroke];
NSLog(#"drawing %i points", dataCount);
NSBezierPath *pathForPlot = [[NSBezierPath alloc] init];
if(dataCount<maxRawPlotData){
if(dataCount>1){
NSPoint p1;
p1.y = [[theData objectAtIndex:0] floatValue];
p1.x = (0-minX)*xScale;
p1.y = (p1.y-minT)*yScale;
[pathForPlot moveToPoint:p1];
NSLog(#"point: %0.1f, %0.1f", p1.x, p1.y);
}
for(int i=1; i<dataCount; i++){
NSPoint p;
p.y = [[theData objectAtIndex:i] floatValue];
p.x = (i-minX)*xScale;
p.y = (p.y-minT)*yScale;
[pathForPlot lineToPoint:p];
NSLog(#"point: %0.1f, %0.1f", p.x, p.y);
}
}
[[NSColor blackColor] set];
[pathForPlot stroke];
[txtMaxX setStringValue:[NSString stringWithFormat:#"%0.0f",maxX]];
}
-(void)controlTextDidEndEditing:(NSNotification *)obj{
NSLog(#"controlTextDidEndEditing");
if([[obj object] isEqualTo:txtMaxT]){
maxT = [txtMaxT floatValue];
[txtMidT setStringValue:[NSString stringWithFormat:#"%0.1f",0.5*(maxT+minT)]];
}
else if([[obj object] isEqualTo:txtMinT]){
minT = [txtMinT floatValue];
[txtMidT setStringValue:[NSString stringWithFormat:#"%0.1f",0.5*(maxT+minT)]];
}
else if([[obj object] isEqualTo:txtMaxX]){
maxX = [txtMaxX floatValue];
}
else if([[obj object] isEqualTo:txtMinX]){
minX = [txtMinX floatValue];
}
else NSLog(#"How'd we get here?");
[[[obj object] window] makeFirstResponder:[[obj object] window].contentView];
[self setNeedsDisplay:YES];
[self display];
}
-(void)mouseDown:(NSEvent *)theEvent{
NSLog(#"mousedown");
[self setNeedsDisplay:YES];
}
#end

“EXC_BAD_ACCESS” while trying to animate a image with an NSArray and NSTimer

I am back again with my pigs (means cochon in French)! :)
I would like to created a at simple animated image with an NSTimer and I can't find example of it not with the iphone SDK.
after 3 second, the debugger displays : Program received signal: “EXC_BAD_ACCESS”
here is the code, if you have some time to check it and say what you think of it..
#import <Cocoa/Cocoa.h>
#interface maatView : NSView {
NSArray *mesImagesCochon;
NSImageView * monCochon;
int counter;
}
-(void)tick;
#end
here is the .m file:
#import "maatView.h"
#implementation maatView
- (id)initWithFrame:(NSRect)frame {
self = [super initWithFrame:frame];
if (self) {
// Initialization code here.
}
return self;
}
- (void)awakeFromNib
{
counter=0;
mesImagesCochon = [NSArray arrayWithObjects:
[NSImage imageNamed:#"cochon.png"],
[NSImage imageNamed:#"cochon2.png"],
[NSImage imageNamed:#"cochon3.png"],
[NSImage imageNamed:#"cochon4.png"],
nil];
[NSTimer scheduledTimerWithTimeInterval:3
target:self
selector:#selector(tick)
userInfo:nil
repeats:NO];
monCochon = [[NSImageView alloc]init];
[monCochon setFrame:NSMakeRect(0, 0, 100, 100)];
}
- (void)drawRect:(NSRect)dirtyRect {
// Drawing code here.
}
-(void)tick
{
NSLog(#"method appele %d",mesImagesCochon.count);
counter++;
if (counter > mesImagesCochon.count)
{
counter = 0;
}
[monCochon setImage:[mesImagesCochon objectAtIndex:counter]];
[self addSubview:monCochon];
}
#end

Sigabrt Error NSPredicate Showing up in search bar xcode 4.5+

Hi guys I'm currently having a problem with my search bar. When I run the project the search bar comes up and its all good, but when I actually type inside the search bar it returns a sigabrt error here:
int main(int argc, char *argv[])
{
#autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
This is my viewcontroller.h:
#interface CollegeViewController : UIViewController <UITableViewDataSource, UITableViewDelegate,ADBannerViewDelegate>
{
IBOutlet UITabBar *tabBar1;
}
#property (nonatomic, strong) IBOutlet UITableView *tableView;
#property(nonatomic, retain) UITabBar *tabBar1;
#end
And this is my viewcontroller.m:
#interface CollegeViewController ()
#end
#implementation CollegeViewController {
NSArray *colleges;
NSArray *searchResults;
}
- (void)viewDidLoad
{
[self.tableView setSeparatorStyle:UITableViewCellSeparatorStyleNone];
self.parentViewController.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"common_bg.png"]];
self.tableView.backgroundColor = [UIColor clearColor];
UIEdgeInsets inset = UIEdgeInsetsMake(5, 0, 0, 0);
self.tableView.contentInset = inset;
[super viewDidLoad];
self.navigationItem.title = #"List of Colleges";
UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:#"Back" style:UIBarButtonItemStyleBordered target:nil action:nil];
[[self navigationItem] setBackBarButtonItem:backButton];
// Do any additional setup after loading the view.
College *college1 = [College new];
college1.name = #"Harvard University";
college1.collegeName = #"Harvard University";
college1.rank = #"#1";
college1.imageFile = #"01.jpg";
college1.sizeofCollegeCampus = #"210 acres";
college1.tuition = #"$38,480";
college1.numberofStudents = #"27,392";
college1.address = #"Massachusetts Hall, Cambridge, MA 02138";
college1.acceptanceRate = #"5.9%";
college1.phoneNumber = #"(617) 495-1000";
college1.majorPrograms = #"Economics, Political Science and Government, Psychology, English Language and Literature/Letters, and Social Sciences";
college1.website = #"www.harvard.edu/";
college1.isitIvyLeague = #"Yes";
college1.mascot = #"John Harvard";
college1.color = #"crimson";
college1.satScore = #"";
college1.actScore = #"";
college1.collegeNameCell = #"Harvard University";
college1.collegeRankCell = #"#1";
college1.collegePhotoCell = #"Harvard_Wreath_Logo_1.svg.png";
..............
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)bannerViewDidLoadAd:(ADBannerView *)banner {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
}
- (void)bannerView:(ADBannerView *)
banner didFailToReceiveAdWithError:(NSError *)error
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[banner setAlpha:0];
[UIView commitAnimations];
}
- (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope
{
NSPredicate *resultPredicate = [NSPredicate
predicateWithFormat:#"SELF contains[cd] %#",
searchText];
searchResults = [colleges filteredArrayUsingPredicate:resultPredicate];
}
-(BOOL)searchDisplayController:(UISearchDisplayController *)controller
shouldReloadTableForSearchString:(NSString *)searchString
{
[self filterContentForSearchText:searchString
scope:[[self.searchDisplayController.searchBar scopeButtonTitles]
objectAtIndex:[self.searchDisplayController.searchBar
selectedScopeButtonIndex]]];
return YES;
}
- (BOOL)shouldAutorotateToInterfaceOrientation (UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if (tableView == self.searchDisplayController.searchResultsTableView) {
return [searchResults count];
} else {
return [colleges count];
}
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (UIImage *)cellBackgroundForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSInteger rowCount = [self tableView:[self tableView] numberOfRowsInSection:0];
NSInteger rowIndex = indexPath.row;
UIImage *background = nil;
if (rowIndex == 0) {
background = [UIImage imageNamed:#"cell_top.png"];
} else if (rowIndex == rowCount - 1) {
background = [UIImage imageNamed:#"cell_bottom.png"];
} else {
background = [UIImage imageNamed:#"cell_middle.png"];
}
return background;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath (NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
// Configure the cell...
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
College *college = [colleges objectAtIndex:indexPath.row];
UIImageView *collegeImageView = (UIImageView *)[cell viewWithTag:100];
collegeImageView.image = [UIImage imageNamed:college.collegePhotoCell];
UILabel *CollegeNameLabel = (UILabel *)[cell viewWithTag:101];
CollegeNameLabel.text = college.collegeNameCell;
UILabel *CollegeRankLabel = (UILabel *)[cell viewWithTag:102];
CollegeRankLabel.text = college.collegeRankCell;
if (tableView == self.searchDisplayController.searchResultsTableView) {
College *college = [colleges objectAtIndex:indexPath.row];
UIImageView *collegeImageView = (UIImageView *)[cell viewWithTag:100];
collegeImageView.image = [UIImage imageNamed:college.collegePhotoCell];
UILabel *CollegeNameLabel = (UILabel *)[cell viewWithTag:101];
CollegeNameLabel.text = college.collegeNameCell;
UILabel *CollegeRankLabel = (UILabel *)[cell viewWithTag:102];
CollegeRankLabel.text = college.collegeRankCell;
} else {
College *college = [colleges objectAtIndex:indexPath.row];
UIImageView *collegeImageView = (UIImageView *)[cell viewWithTag:100];
collegeImageView.image = [UIImage imageNamed:college.collegePhotoCell];
UILabel *CollegeNameLabel = (UILabel *)[cell viewWithTag:101];
CollegeNameLabel.text = college.collegeNameCell;
UILabel *CollegeRankLabel = (UILabel *)[cell viewWithTag:102];
CollegeRankLabel.text = college.collegeRankCell;
}
// Assign our own background image for the cell
UIImage *background = [self cellBackgroundForRowAtIndexPath:indexPath];
UIImageView *cellBackgroundView = [[UIImageView alloc] initWithImage:background];
cellBackgroundView.image = background;
cell.backgroundView = cellBackgroundView;
// Display college in the table cell
return cell;
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"showCollegeDetail"]) {
CollegeDetailViewController *destViewController = segue.destinationViewController;
NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow];
indexPath = [self.tableView indexPathForSelectedRow];
destViewController.college = [colleges objectAtIndex:indexPath.row];
destViewController.hidesBottomBarWhenPushed = YES;
}
}
#end
Any suggestions?

how to fix uipageviewcontroller exc_bad_access if page turn is not completed?

I'm getting an exc_bad_access in my app and I can't figure out how to fix it.
I just upgraded to Xcode 4.5 and I'm targeting IOS 5.0. This is also my first time using UIPageViewController. I prefer to use storyboard as much as possible.
What I'm trying to do is recreate a golf course flip book that contains an image on which you can scroll and zoom. I've basically got a mashup now of several tutorials that is mostly working;
1) I have setup a UIPageviewController, which loads a UIScrollview, which adds a imageView to it.
2) flipping by gesture or tap is working, scrolling is working, I have pinch zoom working and a custom single and two finger tapping working for zoom in / out.
3) The crash appears when you start to flip the page with a sliding gesture, but then release your finger. This basically cancels the flip but then a msg gets send to a zombied object.
Here is my 'GuideViewController.h', it acts as the datasource as well as the root.
#import <UIKit/UIKit.h>
#import "YardageHoleViewController.h"
#interface GuideViewController : UIViewController <UIPageViewControllerDataSource>
#property (strong, nonatomic) UIPageViewController *pageController;
#property (strong, nonatomic) NSArray *pageContent;
- (YardageHoleViewController *)viewControllerAtIndex:(NSUInteger)index storyboard (UIStoryboard *)storyboard;
- (NSUInteger)indexOfViewController:(YardageHoleViewController *)viewController;
#end
And here is the Implementation
#import "GuideViewController.h"
#import "GolfCourseAppDelegate.h"
#import "Hole.h"
#interface GuideViewController ()
#end
#implementation GuideViewController
#synthesize pageContent = _pageContent;
#synthesize pageController = _pageController;
- (void)viewWillDisappear:(BOOL)animated
{
[[[GolfCourseAppDelegate sharedDelegate] locationManager] stopUpdatingLocation];
}
- (void)viewDidLoad
{
[super viewDidLoad];
[[[GolfCourseAppDelegate sharedDelegate] locationManager] startUpdatingLocation];
[self createContentPages];
NSDictionary *options =
[NSDictionary dictionaryWithObject:
[NSNumber numberWithInteger:UIPageViewControllerSpineLocationMin]
forKey: UIPageViewControllerOptionSpineLocationKey];
self.pageController = [[UIPageViewController alloc]
initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl navigationOrientation:UIPageViewControllerNavigationOrientationVertical options: options];
//self.pageController.delegate = self;
self.pageController.dataSource = self;
[[self.pageController view] setFrame:[[self view] bounds]];
YardageHoleViewController *initialViewController = [self viewControllerAtIndex:0 storyboard:self.storyboard];
NSArray *viewControllers = [NSArray arrayWithObject:initialViewController];
[self.pageController setViewControllers:viewControllers
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:NULL];
[self addChildViewController:self.pageController];
[[self view] addSubview:[self.pageController view]];
[self.pageController didMoveToParentViewController:self];
}
- (YardageHoleViewController *)viewControllerAtIndex:(NSUInteger)index storyboard:(UIStoryboard *)storyboard
{
NSLog(#"getting data view controller at index: %d", index);
// Return the data view controller for the given index.
if (([self.pageContent count] == 0) || (index >= [self.pageContent count])) {
return nil;
}
// Create a new view controller and pass suitable data.
YardageHoleViewController *yardageHoleViewController = [storyboard instantiateViewControllerWithIdentifier:#"YardageHoleViewController"];
yardageHoleViewController.dataObject = [self.pageContent objectAtIndex:index];
return yardageHoleViewController;
}
- (NSUInteger)indexOfViewController:(YardageHoleViewController *)viewController
{
// Return the index of the given data view controller.
// For simplicity, this implementation uses a static array of model objects and the view controller stores the model object; you can therefore use the model object to identify the index.
NSLog(#"returning indexOfViewController : %d", [self.pageContent indexOfObject:viewController.dataObject]);
return [self.pageContent indexOfObject:viewController.dataObject];
}
#pragma mark - Page View Controller Data Source
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController
{
NSLog(#"getting view controller before view controller");
NSUInteger index = [self indexOfViewController:(YardageHoleViewController *)viewController];
if ((index == 0) || (index == NSNotFound)) {
return nil;
}
index--;
return [self viewControllerAtIndex:index storyboard:viewController.storyboard];
}
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerAfterViewController:(UIViewController *)viewController
{
NSLog(#"getting view controller After view controller");
NSUInteger index = [self indexOfViewController:(YardageHoleViewController *)viewController];
if (index == NSNotFound) {
return nil;
}
index++;
if (index == [self.pageContent count]) {
return nil;
}
return [self viewControllerAtIndex:index storyboard:viewController.storyboard];
}
- (void) createContentPages
{
NSLog(#"creating content Pages");
int totalHoles = [[[GolfCourseAppDelegate appData] objectForKey:#"holes"] count];
NSMutableArray *holeData = [[NSMutableArray alloc] init];
for (int i = 1; i < totalHoles+1; i++)
{
Hole *newHole = [[Hole alloc] initWithHoleNumber:i imageUrl:[NSString stringWithFormat:#"hole%#%d.jpg", (i < 10) ? #"0" : #"", i]];
NSLog(#"Hole image url:%#",newHole.imageUrl);
//int holeNumber = i;
//NSString *imageUrl = [NSString stringWithFormat:#"hole%#%d.jpg", (i < 10) ? #"0" : #"", i];
[holeData addObject:newHole];
}
self.pageContent = [[NSArray alloc] initWithArray:holeData];
NSLog(#"count of holeData %d", self.pageContent.count);
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
Now for the view we are flipping through 'YardageHoleViewController.h'
#import <UIKit/UIKit.h>
#import <MediaPlayer/MediaPlayer.h>
#import <CoreLocation/CoreLocation.h>
#interface YardageHoleViewController : UIViewController <UIScrollViewDelegate, CLLocationManagerDelegate>
#property (strong, nonatomic) IBOutlet UIScrollView *scrollView;
#property (assign, nonatomic) int hole;
#property (assign, nonatomic) int totalHoles;
#property (strong, nonatomic) id dataObject;
#property (strong, nonatomic) IBOutlet UILabel *frontLabel;
#property (strong, nonatomic) IBOutlet UILabel *middleLabel;
#property (strong, nonatomic) IBOutlet UILabel *backLabel;
- (IBAction)nextPage:(id)sender;
- (IBAction)previousPage:(id)sender;
- (IBAction)infoPage:(id)sender;
- (IBAction)homePage:(id)sender;
- (void)updateDistanceDisplay;
- (NSString *)formatDistance:(NSNumber *)distance;
#end
Here you can see I've got a few things going on. There is some sub views to show distance to cup based on location etc. You also see some outlets, I wanted to have buttons at the top to navigate in addition to the gestures, right now that's not working because the gestures are overriding the button taps (another question for later).
So here is the meat and potatoes 'YardageHoleViewController.m'
#import "YardageHoleViewController.h"
#import "GolfCourseAppDelegate.h"
#import "Hole.h"
#interface YardageHoleViewController ()
#property (nonatomic, strong) UIImageView *imageView;
- (void)centerScrollViewContents;
- (void)scrollViewDoubleTapped:(UITapGestureRecognizer*)recognizer;
- (void)scrollViewTwoFingerTapped:(UITapGestureRecognizer*)recognizer;
#end
#implementation YardageHoleViewController
#synthesize scrollView = _scrollView;
#synthesize hole = _hole;
#synthesize totalHoles = _totalHoles;
#synthesize imageView = _imageView;
#synthesize frontLabel = _frontLabel;
#synthesize middleLabel = _middleLabel;
#synthesize backLabel = _backLabel;
#synthesize dataObject = _dataObject;
/* The point of this method is to get around a slight annoyance with UIScrollView, which is: if the scroll view content size is smaller than its bounds, then it sits at the top-left rather than in the center. This method positions the image view such that it is always in the center of the scroll view’s bounds.
*/
- (void)centerScrollViewContents {
CGSize boundsSize = self.scrollView.bounds.size;
CGRect contentsFrame = self.imageView.frame;
if (contentsFrame.size.width < boundsSize.width) {
contentsFrame.origin.x = (boundsSize.width - contentsFrame.size.width) / 2.0f;
} else {
contentsFrame.origin.x = 0.0f;
}
if (contentsFrame.size.height < boundsSize.height) {
contentsFrame.origin.y = (boundsSize.height - contentsFrame.size.height) / 2.0f;
} else {
contentsFrame.origin.y = 0.0f;
}
self.imageView.frame = contentsFrame;
}
- (void)scrollViewDoubleTapped:(UITapGestureRecognizer*)recognizer {
CGPoint pointInView = [recognizer locationInView:self.imageView];
CGFloat newZoomScale = self.scrollView.zoomScale * 1.5f;
newZoomScale = MIN(newZoomScale, self.scrollView.maximumZoomScale);
CGSize scrollViewSize = self.scrollView.bounds.size;
CGFloat w = scrollViewSize.width / newZoomScale;
CGFloat h = scrollViewSize.height / newZoomScale;
CGFloat x = pointInView.x - (w / 2.0f);
CGFloat y = pointInView.y - (h / 2.0f);
CGRect rectToZoomTo = CGRectMake(x, y, w, h);
[self.scrollView zoomToRect:rectToZoomTo animated:YES];
}
- (void)scrollViewTwoFingerTapped:(UITapGestureRecognizer*)recognizer {
// Zoom out slightly, capping at the minimum zoom scale specified by the scroll view
CGFloat newZoomScale = self.scrollView.zoomScale / 1.5f;
newZoomScale = MAX(newZoomScale, self.scrollView.minimumZoomScale);
[self.scrollView setZoomScale:newZoomScale animated:YES];
}
- (UIView*)viewForZoomingInScrollView:(UIScrollView *)scrollView {
// Return the view that you want to zoom
return self.imageView;
}
- (void)scrollViewDidZoom:(UIScrollView *)scrollView {
// The scroll view has zoomed, so you need to re-center the contents
[self centerScrollViewContents];
}
- (void)viewDidLoad {
[super viewDidLoad];
Hole *hole = (Hole*)self.dataObject;
self.hole = hole.holeNumber;
UIImage *image = [UIImage imageNamed:hole.imageUrl];
self.imageView = [[UIImageView alloc] initWithImage:image];
self.imageView.frame = (CGRect){.origin=CGPointMake(0.0f, 0.0f), .size=image.size};
[self.scrollView addSubview:self.imageView];
self.scrollView.contentSize = image.size;
//Here you’re setting up two gesture recognizers: one for the double-tap to zoom in, and one for the two-finger-tap to zoom out.
UITapGestureRecognizer *doubleTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(scrollViewDoubleTapped:)];
doubleTapRecognizer.numberOfTapsRequired = 2;
doubleTapRecognizer.numberOfTouchesRequired = 1;
[self.scrollView addGestureRecognizer:doubleTapRecognizer];
UITapGestureRecognizer *twoFingerTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(scrollViewTwoFingerTapped:)];
twoFingerTapRecognizer.numberOfTapsRequired = 1;
twoFingerTapRecognizer.numberOfTouchesRequired = 2;
[self.scrollView addGestureRecognizer:twoFingerTapRecognizer];
[[[GolfCourseAppDelegate sharedDelegate] locationManager] setDelegate:self];
[self updateDistanceDisplay];
self.totalHoles = [[[GolfCourseAppDelegate appData] objectForKey:#"holes"] count];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(didRotate:) name:#"UIDeviceOrientationDidChangeNotification" object:nil];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
CGRect scrollViewFrame = self.scrollView.frame;
CGFloat scaleWidth = scrollViewFrame.size.width / self.scrollView.contentSize.width;
self.scrollView.minimumZoomScale = scaleWidth;
self.scrollView.maximumZoomScale = 1.5f;
self.scrollView.zoomScale = scaleWidth;
[self centerScrollViewContents];
}
- (void) didRotate:(NSNotification *)notification {
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
if (orientation == UIDeviceOrientationLandscapeLeft || orientation == UIDeviceOrientationLandscapeRight) {
[[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent];
NSString *moviePath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:#"hole%#%d", (self.hole < 10) ? #"0" : #"", self.hole] ofType:#"mp4"];
MPMoviePlayerViewController *viewController = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileURLWithPath:moviePath]];
viewController.moviePlayer.controlStyle = MPMovieControlStyleNone;
viewController.view.backgroundColor = [UIColor blackColor];
[self presentMoviePlayerViewControllerAnimated:viewController];
} else {
[self dismissMoviePlayerViewControllerAnimated];
}
}
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation {
[self updateDistanceDisplay];
}
- (void) updateDistanceDisplay {
CLLocation *userLocation = [[GolfCourseAppDelegate sharedDelegate] userLocation];
if (userLocation != nil) {
NSMutableDictionary *holeLocations = [[[GolfCourseAppDelegate appData] objectForKey:#"holes"] objectForKey:[NSString stringWithFormat:#"hole%d", self.hole]];
if (round([[[holeLocations objectForKey:#"front"] objectForKey:#"lat"] floatValue]) == 0) {
self.frontLabel.text = #"---";
} else {
CLLocation *frontLocation = [[CLLocation alloc] initWithLatitude:[[[holeLocations objectForKey:#"front"] objectForKey:#"lat"] floatValue] longitude:[[[holeLocations objectForKey:#"front"] objectForKey:#"lng"] floatValue]];
if (([frontLocation distanceFromLocation:userLocation]/1000)>1000){
self.frontLabel.text = #"Out of Range";
}else{
self.frontLabel.text = [self formatDistance:[NSNumber numberWithFloat:([frontLocation distanceFromLocation:userLocation]/1000)]];
}
}
if (round([[[holeLocations objectForKey:#"middle"] objectForKey:#"lat"] floatValue]) == 0) {
self.middleLabel.text = #"---";
} else {
CLLocation *middleLocation = [[CLLocation alloc] initWithLatitude:[[[holeLocations objectForKey:#"middle"] objectForKey:#"lat"] floatValue] longitude:[[[holeLocations objectForKey:#"middle"] objectForKey:#"lng"] floatValue]];
self.middleLabel.text = [self formatDistance:[NSNumber numberWithFloat:([middleLocation distanceFromLocation:userLocation]/1000)]];
}
if (round([[[holeLocations objectForKey:#"back"] objectForKey:#"lat"] floatValue]) == 0) {
self.backLabel.text = #"---";
} else {
CLLocation *backLocation = [[CLLocation alloc] initWithLatitude:[[[holeLocations objectForKey:#"back"] objectForKey:#"lat"] floatValue] longitude:[[[holeLocations objectForKey:#"back"] objectForKey:#"lng"] floatValue]];
self.backLabel.text = [self formatDistance:[NSNumber numberWithFloat:([backLocation distanceFromLocation:userLocation]/1000)]];
}
}
}
- (NSString *) formatDistance:(NSNumber *)distance {
NSNumber *displayDistance;
NSString *unitSuffix = #"";
// Convert km to yards if prefs say so.
NSUserDefaults *preferences = [NSUserDefaults standardUserDefaults];
if ([[preferences stringForKey:#"measurementUnit"] isEqualToString:#"meters"]) {
distance = [NSNumber numberWithFloat:([distance floatValue]*1000.0)];
if ([distance floatValue] < 1000.0) {
displayDistance = distance;
unitSuffix = #"";
} else {
displayDistance = [NSNumber numberWithFloat:([distance floatValue]/1000.0)];
unitSuffix = #"km";
}
} else {
distance = [NSNumber numberWithFloat:([distance floatValue]*1.0936133*1000.0)];
if ([distance floatValue] < 1760.0) {
displayDistance = distance;
unitSuffix = #"";
} else {
displayDistance = [NSNumber numberWithFloat:([distance floatValue]/1760.0)];
unitSuffix = #"mi";
}
}
NSNumberFormatter *decimalStyle = [[NSNumberFormatter alloc] init];
[decimalStyle setFormatterBehavior:NSNumberFormatterBehavior10_4];
[decimalStyle setNumberStyle:NSNumberFormatterDecimalStyle];
[decimalStyle setRoundingMode:NSNumberFormatterRoundFloor];
[decimalStyle setRoundingIncrement:[NSNumber numberWithFloat:1.0]];
NSString *finalDistance = [decimalStyle stringFromNumber:displayDistance];
return [NSString stringWithFormat:#"%#%#", finalDistance, unitSuffix];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload {
[self setImageView:nil];
[self setScrollView:nil];
[self setFrontLabel:nil];
[self setBackLabel:nil];
[self setBackLabel:nil];
[self setFrontLabel:nil];
[self setMiddleLabel:nil];
[super viewDidUnload];
}
- (IBAction)nextPage:(id)sender {
//TODO
// [((UIPageViewController*)self.parentViewController) setViewControllers:
// target direction:UIPageViewControllerNavigationForward completion:nil];
}
- (IBAction)previousPage:(id)sender {
//TODO
// [((UIPageViewController*)self.parentViewController) setViewControllers:<#(NSArray *)#> direction:UIPageViewControllerNavigationDirectionReverse animated:true completion:nil];
}
- (IBAction)infoPage:(id)sender {
//TODO
}
- (IBAction)homePage:(id)sender {
[self.navigationController popViewControllerAnimated:YES];
}
#end
Whew! lots of reading. So what I tried first was to set the exception break point. No luck. Then I added lots of NSlog statements to see where we crash, and then finally looked for zombies in instruments. Here we see on the malloc "An Objective-C message was sent to a deallocated object (zombie) at address: 0x1386e0e0" in the YardageHoleViewController.
From my NSLog statements I can see that a successful page turn looks like this;
2012-12-16 13:33:52.280 BAP Template[1365:13a03] getting data view controller at index: 0
//started flip right here >
2012-12-16 13:34:06.289 BAP Template[1365:13a03] getting view controller After view controller
2012-12-16 13:34:06.290 BAP Template[1365:13a03] returning indexOfViewController : 0
2012-12-16 13:34:06.292 BAP Template[1365:13a03] getting data view controller at index: 1
and here is what happens when you start to flip then release
2012-12-16 13:36:18.613 BAP Template[1365:13a03] getting data view controller at index: 0
//started flip then released
2012-12-16 13:36:21.828 BAP Template[1365:13a03] getting view controller After view controller
2012-12-16 13:36:21.829 BAP Template[1365:13a03] returning indexOfViewController : 0
2012-12-16 13:36:21.831 BAP Template[1365:13a03] getting data view controller at index: 1
So in some sense it is trying to act like it completed the flip, but we didn't, and then that's when we have a bad time =(
I've set everything to strong, and I really don't know what to try next?
Any suggestions on my code in general would really be appreciated. Thanks in advance!
UPDATE I looked at the crash log in organizer
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x3737bf78 objc_msgSend + 16
1 CoreLocation 0x3405ddc0 -[CLLocationManager onClientEventLocation:] + 1136
2 CoreLocation 0x3405d77e -[CLLocationManager onClientEvent:supportInfo:] + 194
3 CoreLocation 0x34057e38 __CLClientInvokeCallback_block_invoke_0 + 48
I've since commented out the two lines that start/stop updating location in viewDidLoad / willDisappear in guideViewController.
No more crashing, but why?
Since location updating is started when the view loads, the method
- (void)locationManager:didUpdateToLocation:fromLocation:
gets called continuously in the simulator, like every second, however on the device it only gets called when it detects movement. Inside that method was the call [self updateDistanceDisplay] and that is why it was crashing. The fix I've implemented works well on the device now but it is not bulletproof.
First, in the appDelegate, we want to fix the locationManager.distanceFilter so that not every minor movement triggers the delegate method.
self.locationManager.distanceFilter = 1.0f;
Next, a modification to the didUpdateToLocation method to only update the display if there was a change in the latitude or longitude.
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation {
if ((newLocation.coordinate.latitude!=oldLocation.coordinate.latitude)||(newLocation.coordinate.longitude!=oldLocation.coordinate.longitude))
[self updateDistanceDisplay];
}
Again, not bulletproof. There is a case where say user is traveling in a golf cart fast enough and trying to flip pages, we could get into the crash state.

XCODE - (iOS) Timing / synchronising a view behaving like a slide show to a video

This one has been doing my head in for months - So time to swallow my pride and reach out for a little help. At the moment this is being done in UIWebView as HTML5/JS controlled system. But UIWebview frankly sux and looking to make this last component native too.
I have a collection of videos and at specific timed points during the video, I am calling a page of instructions that relate to the timed period in the video. The video controls also act as a controller for the instructions pages. So whatever timed point is reached, the corresponding page is animated into place.
I've looked in many, many options, with the closest coming in with http video streaming and using timed metadata to initiate a view, but I am containing the videos locally on the device. And, as yet cannot find anything that looks like it will work. Seems simple enough in principle, but I'll be damned if I can find a decent solution...
Any ideas / pointers?
Here's the last attempt at going native with this before the remainder of my hair fell out - I think I may be seeing where I was heading in the wrong direction, but if you can spare a few moments, I'd really appreciate it!
OBJECTIVE is to have a shoutOut that lives below the video that contains a page of instructions. At x seconds, the content will be refreshed to correspond to that portion of the video and persist until the next shoutOut for fresh content. This I have managed to achieve successfully. Where I have been falling down (a lot) is when I scrub the video back to a previous section, the shoutOut content remains at the position from which I scrubbed and remains there permanently. Or as the code is below, simply doesn't re-apear as it is set to a timed visible duration.
Anyway, here's the code...
Header:
// START:import
#import <UIKit/UIKit.h>
// START_HIGHLIGHT
#import <MediaPlayer/MPMoviePlayerController.h>
#import "CommentView.h"
// END_HIGHLIGHT
// START:def
// START:wiring
#interface MoviePlayerViewController : UIViewController {
UIView *viewForMovie;
// END:wiring
// START_HIGHLIGHT
MPMoviePlayerController *player;
// END_HIGHLIGHT
// START:wiring
UILabel *onScreenDisplayLabel;
UIScrollView *myScrollView;
NSMutableArray *keyframeTimes;
NSArray *shoutOutTexts;
NSArray *shoutOutTimes;
}
#property (nonatomic, retain) IBOutlet UIView *viewForMovie;
// END:wiring
// START_HIGHLIGHT
#property (nonatomic, retain) MPMoviePlayerController *player;
// END_HIGHLIGHT
#property (nonatomic, retain) IBOutlet UILabel *onScreenDisplayLabel;
#property (nonatomic, retain) IBOutlet UIScrollView *myScrollView;
#property (nonatomic, retain) NSMutableArray *keyframeTimes;
// START_HIGHLIGHT
-(NSURL *)movieURL;
- (void)timerAction:(NSTimer*)theTimer;
- (void) playerThumbnailImageRequestDidFinish:(NSNotification*)notification;
- (void)handleTapFrom:(UITapGestureRecognizer *)recognizer;
- (IBAction) getInfo:(id)sender;
- (void)removeView:(NSTimer*)theTimer;
// END_HIGHLIGHT
// START:wiring
#end
// END:def
// END:wiring
// END:import
Main:
#implementation MoviePlayerViewController
// START:synth
#synthesize player;
#synthesize viewForMovie;
#synthesize onScreenDisplayLabel;
#synthesize myScrollView;
#synthesize keyframeTimes;
// END:synth
// Implement loadView to create a view hierarchy programmatically, without using a nib.
// START:viewDidLoad
// START:viewDidLoad1
- (void)viewDidLoad {
[super viewDidLoad];
keyframeTimes = [[NSMutableArray alloc] init];
shoutOutTexts = [[NSArray
arrayWithObjects:#"This is a test\nLabel at 2 secs ",
#"This is a test\nLabel at 325 secs",
nil] retain];
shoutOutTimes = [[NSArray
arrayWithObjects:[[NSNumber alloc] initWithInt: 2],
[[NSNumber alloc] initWithInt: 325],
nil] retain];
self.player = [[MPMoviePlayerController alloc] init];
self.player.contentURL = [self movieURL];
// END:viewDidLoad1
self.player.view.frame = self.viewForMovie.bounds;
self.player.view.autoresizingMask =
UIViewAutoresizingFlexibleWidth |
UIViewAutoresizingFlexibleHeight;
[self.viewForMovie addSubview:player.view];
[self.player play];
// START_HIGHLIGHT
[NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:#selector(timerAction:) userInfo:nil repeats:YES];
// END_HIGHLIGHT
// START:viewDidLoad1
[self.view addSubview:self.myScrollView];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:#selector(movieDurationAvailable:)
name:MPMovieDurationAvailableNotification
object:nil];
}
// END:viewDidLoad
// END:viewDidLoad1
// START:movieURL
-(NSURL *)movieURL
{
NSBundle *bundle = [NSBundle mainBundle];
NSString *moviePath =
[bundle
pathForResource:#"BigBuckBunny_640x360"
ofType:#"m4v"];
if (moviePath) {
return [NSURL fileURLWithPath:moviePath];
} else {
return nil;
}
}
// END:movieURL
int position = 0;
- (void)timerAction:(NSTimer*)theTimer {
NSLog(#"hi");
int count = [shoutOutTimes count];
NSLog(#"count is at %d", count);
if (position < count) {
NSNumber *timeObj = [shoutOutTimes objectAtIndex:position];
int time = [timeObj intValue];
NSLog(#"time is at %d", time);
if (self.player.currentPlaybackTime >= time) {
CommentView *cview = [[CommentView alloc]
initWithText:[shoutOutTexts objectAtIndex:position]];
[self.player.view addSubview:cview];
position++;
[NSTimer scheduledTimerWithTimeInterval:4.0f target:self selector:#selector(removeView:) userInfo:cview repeats:NO];
}
}
}
- (void)removeView:(NSTimer*)theTimer {
UIView *view = [theTimer userInfo];
[view removeFromSuperview];
}
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
- (void) movieDurationAvailable:(NSNotification*)notification {
MPMoviePlayerController *moviePlayer = [notification object];
int duration = [moviePlayer duration];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:#selector(playerThumbnailImageRequestDidFinish:)
name:MPMoviePlayerThumbnailImageRequestDidFinishNotification
object:nil];
NSMutableArray *times = [[NSMutableArray alloc] init];
for(int i = 0; i < 20; i++) {
[times addObject:[NSNumber numberWithInt:5+i*((duration)/20)]];
}
[self.player requestThumbnailImagesAtTimes:times timeOption: MPMovieTimeOptionNearestKeyFrame];
}
int p = 0;
int ll=0;
- (void) playerThumbnailImageRequestDidFinish:(NSNotification*)notification {
NSDictionary *userInfo;
userInfo = [notification userInfo];
NSNumber *timecode;
timecode = [userInfo objectForKey: #"MPMoviePlayerThumbnailTimeKey"];
[keyframeTimes addObject: timecode];
UIImage *image;
image = [userInfo objectForKey: #"MPMoviePlayerThumbnailImageKey"];
int width = image.size.width;
int height = image.size.height;
float newwidth = 75 * ((float)width / (float)height);
self.myScrollView.contentSize = CGSizeMake((newwidth + 2) * 20, 75);
UIImageView *imgv = [[UIImageView alloc] initWithImage:image];
[imgv setUserInteractionEnabled:YES];
[imgv setFrame:CGRectMake(ll, 0, newwidth, 75.0f)];
ll+=newwidth + 2;
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(handleTapFrom:)];
[tapRecognizer setNumberOfTapsRequired:1];
[imgv addGestureRecognizer:tapRecognizer];
[tapRecognizer release];
[myScrollView addSubview:imgv];
}
- (void) getInfo:(id)sender
{
MPMovieMediaTypeMask mask = self.player.movieMediaTypes;
NSMutableString *mediaTypes = [[NSMutableString alloc] init];
if (mask == MPMovieMediaTypeMaskNone) {
[mediaTypes appendString:#"Unknown Media Type"];
} else {
if (mask & MPMovieMediaTypeMaskAudio) {
[mediaTypes appendString:#"Audio"];
}
if (mask & MPMovieMediaTypeMaskVideo) {
[mediaTypes appendString:#"Video"];
}
}
MPMovieSourceType type = self.player.movieSourceType;
NSMutableString *sourceType = [[NSMutableString alloc] initWithString:#""];
if (type == MPMovieSourceTypeUnknown) {
[sourceType appendString:#"Source Unknown"];
} else if (type == MPMovieSourceTypeFile) {
[sourceType appendString:#"File"];
} else if (type == MPMovieSourceTypeStreaming) {
[sourceType appendString:#"Streaming"];
}
CGSize size = self.player.naturalSize;
onScreenDisplayLabel.text = [NSString stringWithFormat:#"[Type: %#] [Source: %#] [Time: %.1f of %.f secs] [Playback: %.0fx] [Size: %.0fx%.0f]",
mediaTypes,
sourceType,
self.player.currentPlaybackTime,
self.player.duration,
self.player.currentPlaybackRate,
size.width,
size.height];
}
- (void)handleTapFrom:(UITapGestureRecognizer *)recognizer {
NSArray *subviews = [myScrollView subviews];
for (int i = 0; i < 20; i++) {
if (recognizer.view == [subviews objectAtIndex:i]) {
NSNumber *num = [keyframeTimes objectAtIndex:i];
self.player.currentPlaybackTime = [num intValue];
return;
}
}
}
#end
The Comment View Header:
#import <UIKit/UIKit.h>
#interface CommentView : UIView {
}
- (id)initWithFrame:(CGRect)frame andText:(NSString *) text;
- (id)initWithText:(NSString *) text;
#end
The Comment View Main:
#import "CommentView.h"
#implementation CommentView
- (id)initWithFrame:(CGRect)frame andText:(NSString *) text {
if ((self = [super initWithFrame:frame])) {
UIImage *image = [UIImage imageNamed:#"comment.png"];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
[self addSubview:imageView];
CGRect rect = CGRectMake(20, 20, 200.0f, 90.0f);
UILabel *label = [[UILabel alloc] initWithFrame:rect];
label.text = text;
label.numberOfLines = 3;
label.adjustsFontSizeToFitWidth = YES;
label.textAlignment = UITextAlignmentCenter;
label.backgroundColor = [UIColor clearColor];
[self addSubview:label];
}
return self;
}
- (id)initWithText:(NSString *) text {
if ((self = [super init])) {
UIImage *image = [UIImage imageNamed:#"comment.png"];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
[self addSubview:imageView];
CGRect rect = CGRectMake(20, 20, 200.0f, 90.0f);
UILabel *label = [[UILabel alloc] initWithFrame:rect];
label.text = text;
label.numberOfLines = 3;
label.adjustsFontSizeToFitWidth = YES;
label.textAlignment = UITextAlignmentCenter;
label.backgroundColor = [UIColor clearColor];
[self addSubview:label];
}
return self;
}
- (void)dealloc {
[super dealloc];
}
#end
Thoughts anyone?
Cheers!
What's wrong with monitoring currentPlaybackTime at regular intervals (assuming you are using an instance that implements MPMediaPlayback for playback).

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