getting highlighted text coordinates from another application - windows

Is there any way to get coordinates of a rectangle used to highlight text (such as when you select a piece of text for example with mouse for further copying to clipboard) from a third party application?
I guess it won't be possible when application does some custom rendering, but what about standard controls? There seems to be some central way for drawing the highlighting rectangle, but I couldn't find any useful information about this. Also clipboard interception doesn't seem to return such info.

You can use EM_GETSEL to get the selection range in characters, then EM_POSFROMCHAR to get the coordinates of each character as displayed in the edit control's client area.

Related

how to make a single line text used as a glyph(mac develop)

Effect like the mac mail app,this image is a screenshot
how can i get effect like that. I try the cocoa text system,and don't find some useful things.
and I use the nstextattachment with textatttachmentcell initImageCell,obtain some effect like that,but it is not good,it is not very nature.
please some one give directions to me.
Those objects are not glyphs, they are controls, such as a subclass of a button. Custom controls have a drawing routine, which you override to draw a blue rectangle with round corners (a bezier path is the most flexible way to do so), then you draw the text (including the caret character) centered in the blue rectangle. Finally, handle the mouse events to do what you need to do when the control is clicked, such as popping up a menu in the right location.

Aligning text boxes

I'm have some data output text boxes (text boxes with no border and with the same background as the rest of the window) that I'm trying to align with a standard edit control + spin button, to represent a column of numbers, one of which can be edited:
I can manually align these in the Delphi / C++Builder form designer, but when I then view the form on a different version of Windows or at a different DPI, the text is no longer right-justified, presumably because of differences in the spin button spacing, borders, etc.
I can use EM_GETMARGINS to determine the width of the spin button, but how can I determine the size of the edit control's margins and borders? I've tried various combinations of EM_POSFROMCHAR, ClientToScreen, GetSystemMetrics(SM_CXBORDER), GetSystemMetrics(SM_CXEDGE), and GetThemeMargins, but so far, I can't find a combination that works and makes sense.
More details:
Environment is Delphi / C++Builder XE2.
The data output controls are TEdits with BorderStyle bsNone.
The edit + spin button is a TJvSpinEdit. From viewing its source, it uses EM_SETMARGINS to allow space for its spin button.
Use the Win32 API GetWindowRect() and GetClientRect() methods. The bordering will be the difference between the two rectangles. That will only give you the bordering, though. There could be extra spacing inside the client area.

is there built-in way to make DevExpress XtraGrid GridView column headers/captions diagonal to save horizontal space?

I have a whole bunch of very narrow columns in a DevExpress GridView and I want to save on column header width by making the caption text (which is too wide even at 3-4 letter abbreviations) slanted / diagonal. Well, so I guess I could get rid of text captions and replace them with pictures of diagonal text, at least if GridView will allow sufficient height for the header.
Is there any built-in way to just display the rotated text without going the image way? I don't think I am the first programmer out there trying to squeeze out horizontal space like that, so this doesn't sound like an outlandish thing to support in a popular grid component :-)
If not, and so I do have to use an image for column header, any relevant suggestions or warnings?
XtraGrid does not provide a built in functionality to show column header captions this way. However, this can be done within the CustomDrawColumnHeader event handler. We have posted a tutorial showing how this can be done. By default, it should be located at:
C:\Users\Public\Documents\DevExpress 2010.2 Demos\Components\WinForms\XtraGrid\CS\GridTutorials\GridVerticalHeaders
NOTE, as this feature is implemented using custom draw. It means that this text is only painted this way. Custom drawn text won't be exported or printed.

How to draw images among rich-text with CoreText? (iOS)

I can draw rich-text with Core Text, the problem is placing images flowing with the text.
(iOS SDK 4.1)
I'm try to drawing some kind of rich-text. Problem is designer placed many icons among text. So the text what I have to draw is something like this:
Here is a word <an icon image>, and another words.
The image(<another icon>) should be placed like a glyph.
It's part of text, not an example.
<icon> are images. (This is not a code. Just an illustration.)
I can draw this by laying out all of them manually, but it's too hard keeping complex text layout behaviors. So I'm finding a way to draw this with Core Text.
I got solution.
The key of laying out non-text content is CTRunDelegate.
Core Text does not support non-text content, so you have to make blank spaces for them, and draw or place them yourself later.
A part of NSAttributedString attributed with kCTRunDelegateAttributeName will call registered callback to determine width of each glyph. This will let you make blank space for each non-text object.
However, after drawing the text with Core Text, the layout information stored with frame/line/run will invalidated. So you have to draw/place non-text contents after layout with framesetter/typesetter, but before drawing.
This link describes basic usage of CTRunDelegate:
How to use CTRunDelegate in iPad?
There is a problem with Core Text. Originally, CTRunDelegate designed to support variable width and vertical alignment via CTRunDelegateCallbacks.getAscent and CTRunDelegateCallbacks.getDescent. But vertical alignment feature doesn't work currently. This might be a bug.
I described this problem here:
Aligning multiple sized text vertical center instead of baseline with Core Text in iOS
If you have informations about this problem, please see my question at the link.
You simply set a delegate for a given CTRun and the delegate object is responsible to let know Core Text what is the CTRun ascent space, descent space and width.
When Core Text "reaches" a CTRun which has a CTRunDelegate it asks the delegate - how much width should I leave for this chunk of data, how high should it be? This way you build a hole in the text - then you draw your image in that very spot.
Here is a blog about Core Text.It has the answer for you .
How To Create a Simple Magazine App with Core Text

Qt - Drawing a Rect/Frame out of a bigger Pixmap image

I've been banging my head about this seemingly easy task and I could really use some help.
I have a wide Image loaded in the gui (using the designer..) and I want to be able to draw only a portion of it, a rectangle.
I need to be able to change this rectangle position over the large image, in order to draw a different part of the larger image at will. In this process the rect must maintain its size.
Using the Ui::MainWindow object I'm able to access the label holding the image and a solution that involves using this option is preferred (in order to keep up with the rest of the code I've already written )
Any solution will be much appreciated :)
Thanks,
Itamar
I would definitely (for ease of use) just place an empty label as placeholder in Designer.
Then implement the paintEvent for this label (delegate it to your own method). You'll have also have to look into QPainter, QPixMap, etc... Should be doable based on these hints and the documentation.
If you want more, I suggest you provide a small code snippet to work upon.
If you want to do this more or less purely through designer, you could put a QScrollArea where you want the portion of the image to appear. If you set the scroll area's scrollbar policy to be never shown, you can then manually change what part is visible via the scroll area widget. However, this would probably be more complex that creating a derived widget and reimplementing the paint function.

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