What are the differences between virtual memory and physical memory? - memory-management
I am often confused with the concept of virtualization in operating systems. Considering RAM as the physical memory, why do we need the virtual memory for executing a process?
Where does this virtual memory stand when the process (program) from the external hard drive is brought to the main memory (physical memory) for the execution.
Who takes care of the virtual memory and what is the size of the virtual memory?
Suppose if the size of the RAM is 4GB (i.e. 2^32-1 address spaces) what is the size of the virtual memory?
Softwares run on the OS on a very simple premise - they require memory. The device OS provides it in the form of RAM. The amount of memory required may vary - some softwares need huge memory, some require paltry memory. Most (if not all) users run multiple applications on the OS simultaneously, and given that memory is expensive (and device size is finite), the amount of memory available is always limited. So given that all softwares require a certain amount of RAM, and all of them can be made to run at the same time, OS has to take care of two things:
That the software always runs until user aborts it, i.e. it should not auto-abort because OS has run out of memory.
The above activity, while maintaining a respectable performance for the softwares running.
Now the main question boils down to how the memory is being managed. What exactly governs where in the memory will the data belonging to a given software reside?
Possible solution 1: Let individual softwares specify explicitly the memory address they will use in the device. Suppose Photoshop declares that it will always use memory addresses ranging from 0 to 1023 (imagine the memory as a linear array of bytes, so first byte is at location 0, 1024th byte is at location 1023) - i.e. occupying 1 GB memory. Similarly, VLC declares that it will occupy memory range 1244 to 1876, etc.
Advantages:
Every application is pre-assigned a memory slot, so when it is installed and executed, it just stores its data in that memory area, and everything works fine.
Disadvantages:
This does not scale. Theoretically, an app may require a huge amount of memory when it is doing something really heavy-duty. So to ensure that it never runs out of memory, the memory area allocated to it must always be more than or equal to that amount of memory. What if a software, whose maximal theoretical memory usage is 2 GB (hence requiring 2 GB memory allocation from RAM), is installed in a machine with only 1 GB memory? Should the software just abort on startup, saying that the available RAM is less than 2 GB? Or should it continue, and the moment the memory required exceeds 2 GB, just abort and bail out with the message that not enough memory is available?
It is not possible to prevent memory mangling. There are millions of softwares out there, even if each of them was allotted just 1 kB memory, the total memory required would exceed 16 GB, which is more than most devices offer. How can, then, different softwares be allotted memory slots that do not encroach upon each other's areas? Firstly, there is no centralized software market which can regulate that when a new software is being released, it must assign itself this much memory from this yet unoccupied area, and secondly, even if there were, it is not possible to do it because the no. of softwares is practically infinite (thus requiring infinite memory to accommodate all of them), and the total RAM available on any device is not sufficient to accommodate even a fraction of what is required, thus making inevitable the encroaching of the memory bounds of one software upon that of another. So what happens when Photoshop is assigned memory locations 1 to 1023 and VLC is assigned 1000 to 1676? What if Photoshop stores some data at location 1008, then VLC overwrites that with its own data, and later Photoshop accesses it thinking that it is the same data is had stored there previously? As you can imagine, bad things will happen.
So clearly, as you can see, this idea is rather naive.
Possible solution 2: Let's try another scheme - where OS will do majority of the memory management. Softwares, whenever they require any memory, will just request the OS, and the OS will accommodate accordingly. Say OS ensures that whenever a new process is requesting for memory, it will allocate the memory from the lowest byte address possible (as said earlier, RAM can be imagined as a linear array of bytes, so for a 4 GB RAM, the addresses range for a byte from 0 to 2^32-1) if the process is starting, else if it is a running process requesting the memory, it will allocate from the last memory location where that process still resides. Since the softwares will be emitting addresses without considering what the actual memory address is going to be where that data is stored, OS will have to maintain a mapping, per software, of the address emitted by the software to the actual physical address (Note: that is one of the two reasons we call this concept Virtual Memory. Softwares are not caring about the real memory address where their data are getting stored, they just spit out addresses on the fly, and the OS finds the right place to fit it and find it later if required).
Say the device has just been turned on, OS has just launched, right now there is no other process running (ignoring the OS, which is also a process!), and you decide to launch VLC. So VLC is allocated a part of the RAM from the lowest byte addresses. Good. Now while the video is running, you need to start your browser to view some webpage. Then you need to launch Notepad to scribble some text. And then Eclipse to do some coding.. Pretty soon your memory of 4 GB is all used up, and the RAM looks like this:
Problem 1: Now you cannot start any other process, for all RAM is used up. Thus programs have to be written keeping the maximum memory available in mind (practically even less will be available, as other softwares will be running parallelly as well!). In other words, you cannot run a high-memory consuming app in your ramshackle 1 GB PC.
Okay, so now you decide that you no longer need to keep Eclipse and Chrome open, you close them to free up some memory. The space occupied in RAM by those processes is reclaimed by OS, and it looks like this now:
Suppose that closing these two frees up 700 MB space - (400 + 300) MB. Now you need to launch Opera, which will take up 450 MB space. Well, you do have more than 450 MB space available in total, but...it is not contiguous, it is divided into individual chunks, none of which is big enough to fit 450 MB. So you hit upon a brilliant idea, let's move all the processes below to as much above as possible, which will leave the 700 MB empty space in one chunk at the bottom. This is called compaction. Great, except that...all the processes which are there are running. Moving them will mean moving the address of all their contents (remember, OS maintains a mapping of the memory spat out by the software to the actual memory address. Imagine software had spat out an address of 45 with data 123, and OS had stored it in location 2012 and created an entry in the map, mapping 45 to 2012. If the software is now moved in memory, what used to be at location 2012 will no longer be at 2012, but in a new location, and OS has to update the map accordingly to map 45 to the new address, so that the software can get the expected data (123) when it queries for memory location 45. As far as the software is concerned, all it knows is that address 45 contains the data 123!)! Imagine a process that is referencing a local variable i. By the time it is accessed again, its address has changed, and it won't be able to find it any more. The same will hold for all functions, objects, variables, basically everything has an address, and moving a process will mean changing the address of all of them. Which leads us to:
Problem 2: You cannot move a process. The values of all variables, functions and objects within that process have hardcoded values as
spat out by the compiler during compilation, the process depends on
them being at the same location during its lifetime, and changing them is expensive. As a result,
processes leave behind big "holes" when they exit. This is called
External Fragmentation.
Fine. Suppose somehow, by some miraculous manner, you do manage to move the processes up. Now there is 700 MB of free space at the bottom:
Opera smoothly fits in at the bottom. Now your RAM looks like this:
Good. Everything is looking fine. However, there is not much space left, and now you need to launch Chrome again, a known memory-hog! It needs lots of memory to start, and you have hardly any left...Except.. you now notice that some of the processes, which were initially occupying large space, now is not needing much space. May be you have stopped your video in VLC, hence it is still occupying some space, but not as much as it required while running a high resolution video. Similarly for Notepad and Photos. Your RAM now looks like this:
Holes, once again! Back to square one! Except, previously, the holes occurred due to processes terminating, now it is due to processes requiring less space than before! And you again have the same problem, the holes combined yield more space than required, but they are scattered around, not much of use in isolation. So you have to move those processes again, an expensive operation, and a very frequent one at that, since processes will frequently reduce in size over their lifetime.
Problem 3: Processes, over their lifetime, may reduce in size, leaving behind unused space, which if needed to be used, will require
the expensive operation of moving many processes. This is called
Internal Fragmentation.
Fine, so now, your OS does the required thing, moves processes around and start Chrome and after some time, your RAM looks like this:
Cool. Now suppose you again resume watching Avatar in VLC. Its memory requirement will shoot up! But...there is no space left for it to grow, as Notepad is snuggled at its bottom. So, again, all processes has to move below until VLC has found sufficient space!
Problem 4: If processes needs to grow, it will be a very expensive operation
Fine. Now suppose, Photos is being used to load some photos from an external hard disk. Accessing hard-disk takes you from the realm of caches and RAM to that of disk, which is slower by orders of magnitudes. Painfully, irrevocably, transcendentally slower. It is an I/O operation, which means it is not CPU bound (it is rather the exact opposite), which means it does not need to occupy RAM right now. However, it still occupies RAM stubbornly. If you want to launch Firefox in the meantime, you can't, because there is not much memory available, whereas if Photos was taken out of memory for the duration of its I/O bound activity, it would have freed lot of memory, followed by (expensive) compaction, followed by Firefox fitting in.
Problem 5: I/O bound jobs keep on occupying RAM, leading to under-utilization of RAM, which could have been used by CPU bound jobs in the meantime.
So, as we can see, we have so many problems even with the approach of virtual memory.
There are two approaches to tackle these problems - paging and segmentation. Let us discuss paging. In this approach, the virtual address space of a process is mapped to the physical memory in chunks - called pages. A typical page size is 4 kB. The mapping is maintained by something called a page table, given a virtual address, all now we have to do is find out which page the address belong to, then from the page table, find the corresponding location for that page in actual physical memory (known as frame), and given that the offset of the virtual address within the page is same for the page as well as the frame, find out the actual address by adding that offset to the address returned by the page table. For example:
On the left is the virtual address space of a process. Say the virtual address space requires 40 units of memory. If the physical address space (on the right) had 40 units of memory as well, it would have been possible to map all location from the left to a location on the right, and we would have been so happy. But as ill luck would have it, not only does the physical memory have less (24 here) memory units available, it has to be shared between multiple processes as well! Fine, let's see how we make do with it.
When the process starts, say a memory access request for location 35 is made. Here the page size is 8 (each page contains 8 locations, the entire virtual address space of 40 locations thus contains 5 pages). So this location belongs to page no. 4 (35/8). Within this page, this location has an offset of 3 (35%8). So this location can be specified by the tuple (pageIndex, offset) = (4,3). This is just the starting, so no part of the process is stored in the actual physical memory yet. So the page table, which maintains a mapping of the pages on the left to the actual pages on the right (where they are called frames) is currently empty. So OS relinquishes the CPU, lets a device driver access the disk and fetch the page no. 4 for this process (basically a memory chunk from the program on the disk whose addresses range from 32 to 39). When it arrives, OS allocates the page somewhere in the RAM, say first frame itself, and the page table for this process takes note that page 4 maps to frame 0 in the RAM. Now the data is finally there in the physical memory. OS again queries the page table for the tuple (4,3), and this time, page table says that page 4 is already mapped to frame 0 in the RAM. So OS simply goes to the 0th frame in RAM, accesses the data at offset 3 in that frame (Take a moment to understand this. The entire page, which was fetched from disk, is moved to frame. So whatever the offset of an individual memory location in a page was, it will be the same in the frame as well, since within the page/frame, the memory unit still resides at the same place relatively!), and returns the data! Because the data was not found in memory at first query itself, but rather had to be fetched from disk to be loaded into memory, it constitutes a miss.
Fine. Now suppose, a memory access for location 28 is made. It boils down to (3,4). Page table right now has only one entry, mapping page 4 to frame 0. So this is again a miss, the process relinquishes the CPU, device driver fetches the page from disk, process regains control of CPU again, and its page table is updated. Say now the page 3 is mapped to frame 1 in the RAM. So (3,4) becomes (1,4), and the data at that location in RAM is returned. Good. In this way, suppose the next memory access is for location 8, which translates to (1,0). Page 1 is not in memory yet, the same procedure is repeated, and the page is allocated at frame 2 in RAM. Now the RAM-process mapping looks like the picture above. At this point in time, the RAM, which had only 24 units of memory available, is filled up. Suppose the next memory access request for this process is from address 30. It maps to (3,6), and page table says that page 3 is in RAM, and it maps to frame 1. Yay! So the data is fetched from RAM location (1,6), and returned. This constitutes a hit, as data required can be obtained directly from RAM, thus being very fast. Similarly, the next few access requests, say for locations 11, 32, 26, 27 all are hits, i.e. data requested by the process is found directly in the RAM without needing to look elsewhere.
Now suppose a memory access request for location 3 comes. It translates to (0,3), and page table for this process, which currently has 3 entries, for pages 1, 3 and 4 says that this page is not in memory. Like previous cases, it is fetched from disk, however, unlike previous cases, RAM is filled up! So what to do now? Here lies the beauty of virtual memory, a frame from the RAM is evicted! (Various factors govern which frame is to be evicted. It may be LRU based, where the frame which was least recently accessed for a process is to be evicted. It may be first-come-first-evicted basis, where the frame which allocated longest time ago, is evicted, etc.) So some frame is evicted. Say frame 1 (just randomly choosing it). However, that frame is mapped to some page! (Currently, it is mapped by the page table to page 3 of our one and only one process). So that process has to be told this tragic news, that one frame, which unfortunate belongs to you, is to be evicted from RAM to make room for another pages. The process has to ensure that it updates its page table with this information, that is, removing the entry for that page-frame duo, so that the next time a request is made for that page, it right tells the process that this page is no longer in memory, and has to be fetched from disk. Good. So frame 1 is evicted, page 0 is brought in and placed there in the RAM, and the entry for page 3 is removed, and replaced by page 0 mapping to the same frame 1. So now our mapping looks like this (note the colour change in the second frame on the right side):
Saw what just happened? The process had to grow, it needed more space than the available RAM, but unlike our earlier scenario where every process in the RAM had to move to accommodate a growing process, here it happened by just one page replacement! This was made possible by the fact that the memory for a process no longer needs to be contiguous, it can reside at different places in chunks, OS maintains the information as to where they are, and when required, they are appropriately queried. Note: you might be thinking, huh, what if most of the times it is a miss, and the data has to be constantly loaded from disk into memory? Yes, theoretically, it is possible, but most compilers are designed in such a manner that follows locality of reference, i.e. if data from some memory location is used, the next data needed will be located somewhere very close, perhaps from the same page, the page which was just loaded into memory. As a result, the next miss will happen after quite some time, most of the upcoming memory requirements will be met by the page just brought in, or the pages already in memory which were recently used. The exact same principle allows us to evict the least recently used page as well, with the logic that what has not been used in a while, is not likely to be used in a while as well. However, it is not always so, and in exceptional cases, yes, performance may suffer. More about it later.
Solution to Problem 4: Processes can now grow easily, if space problem is faced, all it requires is to do a simple page replacement, without moving any other process.
Solution to Problem 1: A process can access unlimited memory. When more memory than available is needed, the disk is used as backup, the new data required is loaded into memory from the disk, and the least recently used data frame (or page) is moved to disk. This can go on infinitely, and since disk space is cheap and virtually unlimited, it gives an illusion of unlimited memory. Another reason for the name Virtual Memory, it gives you illusion of memory which is not really available!
Cool. Earlier we were facing a problem where even though a process reduces in size, the empty space is difficult to be reclaimed by other processes (because it would require costly compaction). Now it is easy, when a process becomes smaller in size, many of its pages are no longer used, so when other processes need more memory, a simple LRU based eviction automatically evicts those less-used pages from RAM, and replaces them with the new pages from the other processes (and of course updating the page tables of all those processes as well as the original process which now requires less space), all these without any costly compaction operation!
Solution to Problem 3: Whenever processes reduce in size, its frames in RAM will be less used, so a simple LRU based eviction can evict those pages out and replace them with pages required by new processes, thus avoiding Internal Fragmentation without need for compaction.
As for problem 2, take a moment to understand this, the scenario itself is completely removed! There is no need to move a process to accommodate a new process, because now the entire process never needs to fit at once, only certain pages of it need to fit ad hoc, that happens by evicting frames from RAM. Everything happens in units of pages, thus there is no concept of hole now, and hence no question of anything moving! May be 10 pages had to be moved because of this new requirement, there are thousands of pages which are left untouched. Whereas, earlier, all processes (every bit of them) had to be moved!
Solution to Problem 2: To accommodate a new process, data from only less recently used parts of other processes have to be evicted as required, and this happens in fixed size units called pages. Thus there is no possibility of hole or External Fragmentation with this system.
Now when the process needs to do some I/O operation, it can relinquish CPU easily! OS simply evicts all its pages from the RAM (perhaps store it in some cache) while new processes occupy the RAM in the meantime. When the I/O operation is done, OS simply restores those pages to the RAM (of course by replacing the pages from some other processes, may be from the ones which replaced the original process, or may be from some which themselves need to do I/O now, and hence can relinquish the memory!)
Solution to Problem 5: When a process is doing I/O operations, it can easily give up RAM usage, which can be utilized by other processes. This leads to proper utilization of RAM.
And of course, now no process is accessing the RAM directly. Each process is accessing a virtual memory location, which is mapped to a physical RAM address and maintained by the page-table of that process. The mapping is OS-backed, OS lets the process know which frame is empty so that a new page for a process can be fitted there. Since this memory allocation is overseen by the OS itself, it can easily ensure that no process encroaches upon the contents of another process by allocating only empty frames from RAM, or upon encroaching upon the contents of another process in the RAM, communicate to the process to update it page-table.
Solution to Original Problem: There is no possibility of a process accessing the contents of another process, since the entire allocation is managed by the OS itself, and every process runs in its own sandboxed virtual address space.
So paging (among other techniques), in conjunction with virtual memory, is what powers today's softwares running on OS-es! This frees the software developer from worrying about how much memory is available on the user's device, where to store the data, how to prevent other processes from corrupting their software's data, etc. However, it is of course, not full-proof. There are flaws:
Paging is, ultimately, giving user the illusion of infinite memory by using disk as secondary backup. Retrieving data from secondary storage to fit into memory (called page swap, and the event of not finding the desired page in RAM is called page fault) is expensive as it is an IO operation. This slows down the process. Several such page swaps happen in succession, and the process becomes painfully slow. Ever seen your software running fine and dandy, and suddenly it becomes so slow that it nearly hangs, or leaves you with no option that to restart it? Possibly too many page swaps were happening, making it slow (called thrashing).
So coming back to OP,
Why do we need the virtual memory for executing a process? - As the answer explains at length, to give softwares the illusion of the device/OS having infinite memory, so that any software, big or small, can be run, without worrying about memory allocation, or other processes corrupting its data, even when running in parallel. It is a concept, implemented in practice through various techniques, one of which, as described here, is Paging. It may also be Segmentation.
Where does this virtual memory stand when the process (program) from the external hard drive is brought to the main memory (physical memory) for the execution? - Virtual memory doesn't stand anywhere per se, it is an abstraction, always present, when the software/process/program is booted, a new page table is created for it, and it contains the mapping from the addresses spat out by that process to the actual physical address in RAM. Since the addresses spat out by the process are not real addresses, in one sense, they are, actually, what you can say, the virtual memory.
Who takes care of the virtual memory and what is the size of the virtual memory? - It is taken care of by, in tandem, the OS and the software. Imagine a function in your code (which eventually compiled and made into the executable that spawned the process) which contains a local variable - an int i. When the code executes, i gets a memory address within the stack of the function. That function is itself stored as an object somewhere else. These addresses are compiler generated (the compiler which compiled your code into the executable) - virtual addresses. When executed, i has to reside somewhere in actual physical address for duration of that function at least (unless it is a static variable!), so OS maps the compiler generated virtual address of i into an actual physical address, so that whenever, within that function, some code requires the value of i, that process can query the OS for that virtual address, and OS in turn can query the physical address for the value stored, and return it.
Suppose if the size of the RAM is 4GB (i.e. 2^32-1 address spaces) what is the size of the virtual memory? - The size of the RAM is not related to the size of virtual memory, it depends upon the OS. For example, on 32 bit Windows, it is 16 TB, on 64 bit Windows, it is 256 TB. Of course, it is also limited by the disk size, since that is where the memory is backed up.
Virtual memory is, among other things, an abstraction to give the programmer the illusion of having infinite memory available on their system.
Virtual memory mappings are made to correspond to actual physical addresses. The operating system creates and deals with these mappings - utilizing the page table, among other data structures to maintain the mappings. Virtual memory mappings are always found in the page table or some similar data structure (in case of other implementations of virtual memory, we maybe shouldn't call it the "page table"). The page table is in physical memory as well - often in kernel-reserved spaces that user programs cannot write over.
Virtual memory is typically larger than physical memory - there wouldn't be much reason for virtual memory mappings if virtual memory and physical memory were the same size.
Only the needed part of a program is resident in memory, typically - this is a topic called "paging". Virtual memory and paging are tightly related, but not the same topic. There are other implementations of virtual memory, such as segmentation.
I could be assuming wrong here, but I'd bet the things you are finding hard to wrap your head around have to do with specific implementations of virtual memory, most likely paging. There is no one way to do paging - there are many implementations and the one your textbook describes is likely not the same as the one that appears in real OSes like Linux/Windows - there are probably subtle differences.
I could blab a thousand paragraphs about paging... but I think that is better left to a different question targeting specifically that topic.
I am shamelessly copying the excerpts from man page of top
VIRT -- Virtual Image (kb)
The total amount of virtual memory used by the task. It includes all code, data and shared libraries plus pages that have been
swapped out and pages that have been mapped but not used.
SWAP -- Swapped size (kb)
Memory that is not resident but is present in a task. This is memory that has been swapped out but could include additional non-
resident memory. This column is calculated by subtracting physical memory from virtual memory
See here: Physical Vs Virtual Memory
Virtual memory is stored on the hard drive and is used when the RAM is filled. Physical memory is limited to the size of the RAM chips installed in the computer. Virtual memory is limited by the size of the hard drive, so virtual memory has the capability for more storage.
Physical memory: Physical memory refers to the RAM or the primary memory in the computer. Physical memory is a volatile memory. Therefore, it requires a continuous flow of power to retain data.
Virtual memory is a logical memory. In other words, it is a memory management technique performed by the operating system. Virtual memory allows the programmer to use more memory for the programs than the available physical memory. If the physical memory is 4GB and the virtual memory is 16GB, the programmer can use the 16GB virtual memory to execute the program. Using virtual memory, he can execute complex programs that require more memory than the physical memory.
The main difference between physical and virtual memory is that the physical memory refers to the actual RAM of the system attached to the motherboard, but the virtual memory is a memory management technique that allows the users to execute programs larger than the actual physical memory.
So, any program typically needs to store/read data from memory (physical address). CPU generates address space that is referred as Logical Address Apace, which is a set of addresses that can be used to access the program in memory, since logical address space corresponds to actual addresses there.
Addresses in logical address space are referred to as Logical or Virtual Addresses, whereas the set of addresses that correspond to them in physical memory are referred to as Physical Address Space, each of them called Physical Address, which is actual address in memory.
Note: MMU or Memory Management Unit is responsible for the address binding that takes place.
Source: "Operating System Concepts" by Abraham Silberschatz (Chapter8 Memory Management Strategies)
Related
virtual memory effects and relations between paging and segmentation
This is my first post. I want to ask about how are virtual memory related to paging and segmentation. I am searching internet for few days, but still can't manage to put that information into right order. Here is what I know so far: We can talk about addresses (we could say they are levels of memory abstraction) in memory: physical level (CPU talking to memory controller, "hey give me contents of address 0xFFEABCD", these adresses are adresses of cells in RAM, so cell 0xABCD has physical address 0xABCD. memory controller can only use physical adresses, so if adress is not physical it must be changed to physical. logical level.This is abstraction over physical addresses. Here processes if ask for memory, (assume successfull allocation) are given address which has no direct relation to cells in RAM. We can say these addresses are from different pool (world?) than physical addresses. As I said before memory controller only understand physical adresses, so to use logical addresses, we need to convert them to physical addresses. There are two ways for OS to be able to create logical adresses: paging - in which physical memory (RAM) is divided into continous blocks of memory (called frames), and logical memory (this other world) is also divided in same in length blocks (called pages). Now OS keep in RAM data structure called page table. It's an associative array (map) and it's primary goal of existence is to translate logical level addresses to physical level adresses. Paging has following effect: memory allocated by process in RAM (so in frames in physical memory belonging to program) may not be in contingous manner (so there may be holes inside). segmentation - program is divided into parts called segments. Segments sizes are not fixed, so different segments may have different sizes. Program is divided in few segments and each segment will have its own place in RAM (physical) memory. So one segment (call it sementA), and another (call it segmentB) may not be near each other. In other words segmentA don't have to has segmentB as a neighbour. internal fragmentation - when memory which belongs to process isn't used in 100%. So if process want to have 2 bytes for its use, OS need to allocate page/pages which total size need to be greater or equal than amount of memory requested by program. Typical size of page is 4KB. Unit in which OS gives memory to process are pages. So it can't give less than 4KB. So if we use 2 bytes, 4KB - 2B = 4094 bytes are wasted (memory is associated with our process so other processes can't use it. Only we can use it, but we only need 2B). external fragmentation - when allocated blocks of memory are one near another, but there is a little hole between them. Its free, so other programs, can use it, but it is unlikly because it is very small. That holes with high probability will be wasted. More holes - more wasted memory. Paging may cause effect of internal fragmentation. Segmentation may cause effect of external fragmentation. virtual level - addresses used in virtual memory. This is extension of logical memory level. Now program don't even need to have all of it's allocated pages in RAM to start execution. It can be implemented with following techniques: paged segmentation - method in which segments are divided into pages. segmented paging - less used method but also possible. Combining them takes a positive aspects from both solutions. What i have read about pros and cons of virtual memory: PROS: processes have their own address space which mean if we have two processes A and B, and both of them have a pointer to address eg. 17 processA pointer will be showing to different frame than pointer in processB. this results in greater process isolation. Processes are protected from each other (so one process can't do things with another process memory if it isn't shared memory because in its mapping don't exist such mapping entry), and OS is more protected from processes. have more memory than you physical first order memory(RAM, due to swapping to secondary order memory). better use of memory due to: swapping unused parts of programs to secondary memory. making sharings pages possible, also make possible "copy on write". improved multiprogram capability (when not needed parts of programs are swapped out to secondary memory, they made free space in ram which could be used for new procesess.) improved CPU utilisation (if you can have more processes loaded into memory you have bigger probability than there exist some program that now need do CPU stuff, not IO stuff. In such cases you can better utilise CPU). CONS: virtual memory has it's overhead because we need to get access to memory twice (but here a lot of improvment can be achieved using TLB buffers) it makes OS part managing memory more complicated. So here we came to parts which I don't really understand: Why in some sources logical address and virtual addresses are described as synonymes? Do I get something wrong? Is really virtual memory making protection to processes? I mean, in segmentation for example there was also check if process do not acces other memory (resulting in segfault if it does), paging also has a protection bit in a page table, so doesn't the protection come from simply extending abstraction of logic level addresses? If VM (Virtual Memory) brings extended protection features, what are they and how they work? In other words: does creating separate address space for each process, bring extended memory protection. If so, what can't be achieved is paging without VM? How really differ paged segmentation from segmented paging. I know that the difference between these two will be how a address is constructed (a page number, segment number, that stuff..), but I suppose it isn't enough to develop 2 strategies. This reason is like nothing. I read that segmented paging is less elastic, and that's the reason why it is rarely used. But why it it less elastic? Is the reason for that, that in program you can have only few segments instead a lot of pages. If thats the case paging indeed allow better "granularity". If VM make separate address space for each process, does it mean, paging without VM use logic addresses from "one pool" (is then every logic address globally unique in that case?). Any help on that topic would be appreciated. Edit: #1 Ok. I finally understood that paging not on demand is also a virtual memory. I just found some clarification was helpful to understand the topic. Below is link to image which I made to visualize differences. Thanks for help. differences between paging, demand paging and swapping
Why in some sources logical address and virtual addresses are described as synonymes? Do I get something wrong? Many sources conflate logical and virtual memory translation. In ye olde days, logical address translation never took place without virtual address translation so processor documentation referred to them as the same. Now we have large memory systems that use logical memory translation without virtual memory. Is really virtual memory making protection to processes? It is the logical memory translation that implements page protections. How really differ paged segmentation from segmented paging. You can really ignore segments. No rationally designed processor architecture designed after 1970 used segments and they are finally dying out. If VM make separate address space for each process, does it mean, paging without VM use logic addresses from "one pool" It is logical memory that creates the separate address space for each process. Paging is virtual memory. You cannot have one without the other.
What happens to the physical memory contents of a process during context switch
Let's consider that process A's virtual address V1->P1 (virtual address(V1) maps to physical address(P1) ). During a context switch, page table of process A is swapped out with process B's page table. Let's consider that process B's virtual address V2->P1 ((virtual address(V2) maps to physical address(P1)) with its own contents in that memory area. Now what has happened to the physical memory contents that V1 was pointing to ? Is it saved in memory when the context switch took place ? If so, what if the process A had written contents worth or close to the size of physical memory or RAM available ? Where would it save the contents then ?
There are many ways that an OS can handle the scenario described in the question, which is how to effectively deal with running out of free RAM. Depending on the CPU architecture and the goals of the OS here are some ways of handling this issue. One solution is to simply kill processes when they attempt to malloc(or some other similar mechanism) and there is no free pages available. This effectively avoids the problem posed in the original question. On the surface this seems like a bad idea, but it has the advantages of simplifying kernel code and potentially speeding up context switches. In fact, in some applications if the code running had to use swap space to accommodate pages that can not fit into RAM by using non-volatile storage, the application would take such a performance hit that the system effectively failed anyways. Alternatively, not all computers even have non-volatile storage to use for swap space! As already alluded to, the alternative is to use non-volatile storage to hold pages that can not fit into RAM. Actual specific implementations can vary depending on the specific needs of the system. Here are some possible ways to directly answer how the mappings of V1->P1 and V2->P1 can exist. 1 -There is often no strict requirement for the OS needs to maintain a V1->P1 and V2->P1 mapping. So long as the contents of the virtual space stays the same, the physical address backing it is transparent to the program running. If both programs needed to run concurrently the OS can stop the program running in V2 and move the memory of P1 to a new region, say P2. Then remap V2 to P2 and resume running the program in V2. This assumes free RAM exists to map of course. 2 - The OS can simply choose not to map the full virtual address space of a program into a RAM backed physical address space. Suppose not all of V1 address space was directly mapped into physical memory. When the program in V1 hits an unpagged section the OS can catch the exception triggered by this. If available RAM is running low, the OS can then use the swap space in non-volatile storage. The OS can free up some RAM by pushing some physical addresses of a a region not currently in use to swap space in non-volatile storage (such as the P1 space). Next the OS can load the requested page into the freed up RAM, setup a virtual to physical mapping and then return execution to the program in V1. The advantage of this approach is that the OS can allocate more memory then it has RAM. Additionally, in many situations programs tend to repeatedly access a small area of memory. As a result, not having the entire virtual address region page into RAM may not incur that big of a performance penalty. The main downside to this approach is that it is more complex to code, can make context switches slower and accessing non-volatile storage is extremely slow compared to RAM.
Will Windows be still able to allocate memory when free space in physical memory is very low?
On Windows 32-bit system the application is being developed using Visual Studio: Lets say lots of other application running on my machine and they have occupied almost all of physical memory and only 1 MB memory is left free. If my application (which has not yet allocated any memory) tries to allocate, say 2 MB, will the call be successful? My guess: In theory, each Windows application has 2GB of virtual memory available. So I believe this call should be successful (regardless how much physical memory is available). But I am not sure on this. That's why asking here.
Windows gives a rock-hard guarantee that this will always work. A process can only allocate virtual memory when Windows can commit space in the paging file for the allocation. If necessary, it will grow the paging file to make the space available. If that fails, for example when the paging file grows beyond the preset limit, then the allocation fails as well. Windows doesn't have the equivalent of the Linux "OOM killer", it does not support over-committing that may require an operating system to start randomly killing processes to find RAM. Do note that the "always works" clause does have a sting. There is no guarantee on how long this will take. In very extreme circumstances the machine can start thrashing where just about every memory access in the running processes causes a page fault. Code execution slows down to a crawl, you can lose control with the mouse pointer frozen when Explorer or the mouse or video driver start thrashing as well. You are well past the point of shopping for RAM when that happens. Windows applies quotas to processes to prevent them from hogging the machine, but if you have enough processes running then that doesn't necessarily avoid the problem.
Of course. It would be lousy design if memory had to be wasted now in order to be used later. Operating systems constantly re-purpose memory to its most advantageous use at any moment. They don't have to waste memory by keeping it free just so that it can be used later.
This is one of the benefits of virtual memory with a page file. Because the memory is virtual, the system can allocate more virtual memory than physical memory. Virtual memory that cannot fit in physical memory, is pushed out to the page file. So the fact that your system may be using all of the physical memory does not mean that your program will not be able to allocate memory. In the scenario that you describe, your 2MB memory allocation will succeed. If you then access that memory, the virtual memory will be paged in to physical memory and very likely some other pages (maybe in your process, maybe in another process) will be pushed out to the page file.
Well, it will succeed as long as there's some memory for it - apart from physical memory, there's also the page file. However, once you reach the limit of both RAM and the page file, you're done for and that's when the out of memory situation really starts being fun. Now, systems like Windows Vista will try to use all of your available RAM, pretty much for caching. That's a good thing, and when there's a request for memory from an application, the cache will be thrown away as needed. As for virtual memory, you can request much more than you have available, regardless of your RAM or page file size. Only when you commit the memory does it actually need some backing - either RAM or the page file. On 64-bit, you can easily request terabytes of virtual memory - that doesn't mean you'll get it when you try to commit it, though :P
If your application is unable to allocate a physical memory (RAM) block to store information, the operating system takes over and 'pages' or stores sections that are in RAM on disk to free up physical memory so that your program is able to perform the allocation. This is done automatically and is completely invisible to your applications. So, in your example, on a system that has 1MB RAM free, if your application tries to allocate memory, the operating system will page certain contents of physical memory to disk and free up RAM for your application. Your application will not crash in this case. This, obviously is much more complicated than that. There are several ways to configure a page file on Windows (fixed size, variable size and on which disk). If you run out of physical memory, and out of hard drive space (because your page file has grown very large due to excessive 'paging') or reach the limit of your paging file (if it is a static limit) then your applications will fail due out an out-of-memory exception. With today's systems with large local storage however, this is a rare event. Be sure to read about paging for the full picture. Check out: http://en.wikipedia.org/wiki/Paging In certain cases, you will notice that you have sufficient free physical memory. Say 100MB and your program tries to allocate a 10MB block to store a large object but fails. This is caused by physical memory fragmentation. Although the total free memory is 100MB, there is no single contiguous block of 10MB that can be used to store your object. This will result in an exception that needs to be handled in your code. If you allocate large objects in your code you may want to separate the allocation into smaller blocks to facilitate allocation, and then aggregate them back in your code logic. For example, instead of having a single 10m vector, you can declare 10 x 1m vectors in an array and allocate memory for each individual one.
How does Windows give 4GB address space each to multiple processes when the total memory it can access is also limited to 4GB
How does Windows give 4GB address space each to multiple processes when the total memory it can access is also limited to 4GB. The solution of above question i found in Windows Memory Management (Written by: Pankaj Garg) Solution: To achieve this Windows uses a feature of x86 processor (386 and above) known as paging. Paging allows the software to use a different memory address (known as logical address) than the physical memory address. The Processor’ paging unit translates this logical address to the physicals address transparently. This allows every process in the system to have its own 4GB logical address space. Can anyone help me to understand it in simpler form?
The basic idea is that you have limited physical RAM. Once it fills up, you start storing stuff on the hard disk instead. When a process requests data that is currently on disk, or asks for new memory, you kick out a page from RAM by transferring it to the disk, and then page in the data you actually need. The OS maintains a data structure called a page table to keep track of which logical addresses correspond to the data currently in physical memory and where stuff is on the disk. Each process has its own virtual address space, and operates using logical addresses within this space. The OS is responsible for translating requests for a given process and logical address into a physical address/location on disk. It is also responsible for preventing processes from accessing memory that belongs to other processes. When a process asks for data that is not currently in physical memory, a page fault is triggered. When this occurs, the OS selects a page to move to disk (if physical memory is full). There are several page replacement algorithms for selecting the page to kick out.
The wrong original assumption is "when the total memory it can access is also limited to 4GB". It is untrue, the total memory OS can access is not that limited. There is a limit on 32-bit addresses that 32-bit code can access. It is (1 << 32) which is 4 GB. However this is the amount to access simultaneously only. Imagine OS has cards A, B, ..., F and applications can access only four at a time. App1 might be seeing ABCD, App2 - ABEF, App3 - ABCF. The apps see 4, but OS manages 6. The limit on 32-bit flat memory model does not imply that the entire OS is subject to the same limit.
Windows uses a technique called virtual memory. Each process has its own memory. One of the reasons this is done, is due to security reasons, to forbid accessing the memory of other processes. As you've pointed out, the assigned virtual memory can be bigger than the actual physical memory. This is where the process of paging comes into places. My knowledge of memory management and microarchitecture is a bit rusty, so I don't want to post anything wrong, but I 'd recommend reading http://en.wikipedia.org/wiki/Virtual_memory If you are interested in more literature, I'd recommend reading 'Structured Computer Organization – Tannenbaum'
Virtual address space is not RAM. It's an address space. Each page (the size of a page depends on the system) can be unmapped (the page is nowhere and not accessible. it does not exist), mapped to a file (the page is not directly accessible, its content is stored on disk), mapped to RAM (that's the pages that you can actually access). Pages mapped to RAM can be swappable or pinned. Pinned pages will never be swapped out to disk. Swappable pages are associated to an area on disc and may be written to that area to free up the RAM they are using. Pages mapped to RAM can also be read only, write only, read write. If they are writable they may be directly writable or copy-on-write. Multiple pages (both within the same address space and across separate address spaces) may be mapped identically. This i how two separate processes may access the same data in memory (which may happen at different addresses in each process). In a modern operating system each process has it's own address space. On 32 bit operating systems each process has 4GiB of address space. On 64 bit operating systems 32 bit processes still only have 4GiB (4 gigabinary bytes) of address space but 64 bit processes may have more. Generally they have 18 EiB (18 exabinary bytes, that is 18,874,368 TiB). The size of the address space is totally independent of both the amount of RAM memory and the amount of actually allocated space. You can have 100 processes each with 18 EiB of address space on a machine with one gigabyte of RAM. In fact windows has been giving 4GiB of address space to each process since the time when the typical machine had just a few megabytes or RAM.
Assuming the context is 32-bit system: In addition to http://en.wikipedia.org/wiki/Virtual_memory , However the memory abstraction given by the kernel to each process is 4GB, A process can actually use a far lesser than 4GB, because in each process the kernel is also mapped in most of the pages of the process. In general in NT system out of 4GB, 2GB is used by kernel and in *nix system 1 GB is used by kernel.
I read this a long time ago during my OS course with Windows as case study. The numbers I give may not be accurate but they can give you a decent idea of what happens behind the scenes. From what I can recall: In windows The memory model used is Demand Paging. On Intel a page size is 4k. Initially when you run a program, only 4 pages each of 4K is loaded from your program. which means a total of 16k of memory is allocated. Programs may be bigger but there is no need to load the whole program at once into memory. Some of these pages are data pages i.e. read/writeable where your variables and data structures are. while the other are code pages which contain the executable code i.e. the code segment. The IP is set to the first instruction of the code segment and the program starts its execution under the impression that 4GB is allocated. When further pages are needed that is you request more memory (data segment) or your program executes further and need other executable instructions (code segment) Windows check if there is sufficient amount of memory available. If yes then these pages are loaded and mapped into the process's address space. if not much memory is available, then windows checks which pages have not been used for quite some time (this is run for all the processes not just the calling process). when it finds such pages, it moves them to the Paging file to free the space in memory and loads the requested pages. if sometimes your program calls code from some dll that is already loaded windows simply maps those pages into your process's address space. there is no need to load these pages again as they are already availble in the memory. thus it avoids duplication as well as saves space. So theoretically the processes are using more memory than available and they can use 4GB of memory but in reality only the portion of the process is loaded at one time. (Do mark my answer if you find it useful)
What is the maximum addressable space of virtual memory?
Saw this questions asked many times. But couldn't find a reasonable answer. What is actually the limit of virtual memory? Is it the maximum addressable size of CPU? For example if CPU is 32 bit the maximum is 4G? Also some texts relates it to hard disk area. But I couldn't find it is a good explanation. Some says its the CPU generated address. All the address we see are virtual address? For example the memory locations we see when debugging a program using GDB. The historical reason behind the CPU generating virtual address? Some texts interchangeably use virtual address and logical address. How does it differ?
Unfortunately, the answer is "it depends". You didn't mention an operating system, but you implied linux when you mentioned GDB. I will try to be completely general in my answer. There are basically three different "address spaces". The first is logical address space. This is the range of a pointer. Modern (386 or better) have memory management units that allow an operating system to make your actual (physical) memory appear at arbitrary addresses. For a typical desktop machine, this is done in 4KB chunks. When a program accesses memory at some address, the CPU will lookup where what physical address corresponds to that logical address, and cache that in a TLB (translation lookaside buffer). This allows three things: first it allows an operating system to give each process as much address space as it likes (up to the entire range of a pointer - or beyond if there are APIs to allow programs to map/unmap sections of their address space). Second it allows it to isolate different programs entirely, by switching to a different memory mapping, making it impossible for one program to corrupt the memory of another program. Third, it provides developers with a debugging aid - random corrupt pointers may point to some address that hasn't been mapped at all, leading to "segmentation fault" or "invalid page fault" or whatever, terminology varies by OS. The second address space is physical memory. It is simply your RAM - you have a finite quantity of RAM. There may also be hardware that has memory mapped I/O - devices that LOOK like RAM, but it's really some hardware device like a PCI card, or perhaps memory on a video card, etc. The third type of address is virtual address space. If you have less physical memory (RAM) than the programs need, the operating system can simulate having more RAM by giving the program the illusion of having a large amount of RAM by only having a portion of that actually being RAM, and the rest being in a "swap file". For example, say your machine has 2MB of RAM. Say a program allocated 4MB. What would happen is the operating system would reserve 4MB of address space. The operating system will try to keep the most recently/frequently accessed pieces of that 4MB in actual RAM. Any sections that are not frequently/recently accessed are copied to the "swap file". Now if the program touches a part of that 4MB that isn't actually in memory, the CPU will generate a "page fault". THe operating system will find some physical memory that hasn't been accessed recently and "page in" that page. It might have to write the content of that memory page out to the page file before it can page in the data being accessed. THis is why it is called a swap file - typically, when it reads something in from the swap file, it probably has to write something out first, effectively swapping something in memory with something on disk. Typical MMU (memory management unit) hardware keeps track of what addresses are accessed (i.e. read), and modified (i.e. written). Typical paging implementations will often leave the data on disk when it is paged in. This allows it to "discard" a page if it hasn't been modified, avoiding writing out the page when swapping. Typical operating systems will periodically scan the page tables and keep some kind of data structure that allows it to intelligently and quickly choose what piece of physical memory has not been modified, and over time builds up information about what parts of memory change often and what parts don't. Typical operating systems will often gently page out pages that don't change often (gently because they don't want to generate too much disk I/O which would interfere with your actual work). This allows it to instantly discard a page when a swapping operation needs memory. Typical operating systems will try to use all the "unused" memory space to "cache" (keep a copy of) pieces of files that are accessed. Memory is thousands of times faster than disk, so if something gets read often, having it in RAM is drastically faster. Typically, a virtual memory implementation will be coupled with this "disk cache" as a source of memory that can be quickly reclaimed for a swapping operation. Writing an effective virtual memory manager is extremely difficult. It needs to dynamically adapt to changing needs. Typical virtual memory implementations feel awfully slow. When a machine starts to use far more memory that it has RAM, overall performance gets really, really bad.