wxPython: binding a dynamically created spinner to an event - events

I used the code below to create several spinners with a for loop.
Now, I can't figure out how to bind an event so that I know which spinner is being modified so that I can put the spinner value into the right variable.
If I can figure out which spinner is calling the handler I could map it to the correct variable.
Any thoughts? Is this even possible?
Thanks in advance!
import wx
class spinnerFrame(wx.Frame):
def __init__(self, parent, id):
wx.Frame.__init__(self, parent,id, "Spinner Frame", size = (300,200))
#constants
spnr_sz = (50,-1)
names = ('name1','name2','name3','name4','name5','name6')
sizer = wx.GridBagSizer(5, 5)
# TEXT FONT EXAMPLE
# m_text = wx.StaticText(panel, -1, "Hello World!")
# m_text.SetFont(wx.Font(14, wx.SWISS, wx.NORMAL, wx.BOLD))
# m_text.SetSize(m_text.GetBestSize())
#temp
sizer = wx.GridBagSizer(5, 5)
row = 0
for n in names:
row += 1
my_label = wx.StaticText(self, -1, n)
spinner = wx.SpinCtrl(self, -1, size = spnr_sz, min = 0, initial = 10 )
self.Bind(wx.EVT_SPINCTRL, self.OnCompute, spinner)
sizer.Add(my_label, (row,0))
sizer.Add(spinner, (row,1))
sizer.AddGrowableRow(7)
sizer.AddGrowableCol(4)
self.SetSizerAndFit(sizer)
self.Centre()
def OnCompute(self,event):
# a = spinner.GetValue()
# ????
if __name__=='__main__':
app = wx.App(True) # was False
frame = wx.Frame(None)
frame = spinnerFrame (parent=None, id = -1)
frame.Show()
app.MainLoop()

Yes, this is possible. The easiest way I know is to associate your unique name with each call to Bind, either by giving the spinner a name or using partial functions (or lambdas, but lambdas can end up being messy), and then check for the name in the handler. Examples of how to use the name are given in this previous SO question.

Related

Some PyQt5 Checkboxes are unclickable after being moved

I'm creating a to-do list where a checkbox, textbox (QLineEdit), and QComboBox (to set Priority 1, 2, etc.) are added each time the "Add Task" button is clicked. When the checkbox for each corresponding task is clicked, the task would move to the bottom of the list of tasks. Conversely, if a priority is set, then the task is moved to the top of the list of tasks.
The problem is that in certain circumstances, when I click on the checkbox, nothing happens. The signal that identifies that the checkbox state has changed is never sent. It's almost like the checkbox isn't there, even though it (or at least, the image of it) is. This problem happens if none of the priorities are set with unchecking—checking any given task works, but certain tasks cannot be unchecked. Other tasks are able to be unchecked, and sometimes if I go back to the task that couldn't be unchecked after unchecking something else, it'll be checkable again. If I were to set some tasks to have a priority and then go and try to check the checkboxes, some checkboxes won't be able to be checked at all. Again, if I were to check some other task and then go back to the task that wasn't able to be checked, it might be able to be checked this time around.
I think the error might be coming from moving the checkboxes... for some reason the functionality behind some of the checkboxes is lost going through the code. One notable thing is tabbing through the items in the GUI. Once items are moved, hitting tab will go through the items in the same order that it was originally set up in (so the cursor will essentially jump around the textboxes instead of going in order from top to bottom). Not sure if that has anything to do with the error; it's just something I've noticed. I'm don't know if this is an error within PyQt5 itself, or if it's a fixable error within the code.
import sys
from PyQt5.QtWidgets import (QWidget, QComboBox,
QPushButton, QApplication, QLabel, QLineEdit, QTextEdit, QMainWindow, QAction, QShortcut, QCheckBox)
from PyQt5.QtGui import (QKeySequence)
from PyQt5 import QtWidgets, QtCore
from PyQt5.QtCore import pyqtSlot, QObject
class App(QMainWindow):
def __init__(self):
super().__init__()
self.i = 40
self.j = 80
self.counter = 1
self.list_eTasks = []
self.initUI()
def initUI(self):
#sets up window
self.setWindowTitle('To-Do List')
self.setGeometry(300, 300, 800, 855)
#button
self.btn1 = QPushButton("Add Task", self)
self.btn1.clicked.connect(self.add_task_button_clicked)
#close the window via keyboard shortcuts
self.exit = QShortcut(QKeySequence("Ctrl+W" or "Ctrl+Q"), self)
self.exit.activated.connect(self.close)
self.show()
#pyqtSlot()
def add_task_button_clicked(self):
self.label = QLabel(self)
self.label.setText(str(self.counter))
self.label.move(5, self.i)
self.btn1.move(50, self.j)
self.textbox = QLineEdit(self)
self.textbox.resize(280, 40)
self.checkbox = QCheckBox(self)
self.checkbox.stateChanged.connect(self.click_box)
self.combobox = QComboBox(self)
self.combobox.addItem("No Priority")
self.combobox.addItem("Priority 1")
self.combobox.addItem("Priority 2")
self.combobox.addItem("Priority 3")
self.combobox.activated[str].connect(self.combobox_changed)
self.obj = eTask(self.checkbox, self.textbox, self.combobox)
self.list_eTasks.append(self.obj)
self.textbox.show()
self.label.show()
self.checkbox.show()
self.combobox.show()
self.i += 40
self.j += 40
self.counter += 1
self.sort_eTasks()
def click_box(self, state):
self.sort_eTasks()
def move_everything(self, new_list):
count = 0
for item in new_list:
y_value = ((40)*(count + 1))
item.check.move(20, y_value)
item.text.move(50, y_value)
item.combo.move(350, y_value)
count += 1
return
def combobox_changed(self, state):
#make new list to not include any already checked off items
for task in self.list_eTasks:
if task.combo.currentText() == "Priority 1":
task.priority = 1
elif task.combo.currentText() == "Priority 2":
task.priority = 2
elif task.combo.currentText() == "Priority 3":
task.priority = 3
else:
task.priority = 10
self.sort_eTasks()
def sort_eTasks(self):
self.list_eTasks.sort(key=lambda eTask: eTask.getRank())
self.move_everything(self.list_eTasks)
for task in self.list_eTasks:
print(str(task.priority) + " pos: " + str(task.check.pos()))
print("-----------------------------------")
class eTask:
check = ""
text = ""
combo = ""
priority = 10
def __init__(self, c, t, co):
self.check = c
self.text = t
self.combo = co
def setP(self, p):
self.priority = p
def getRank(self):
if self.check.isChecked():
return self.priority + 100
else:
return self.priority
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = App()
sys.exit(app.exec_())
There are various problems with your code, I'll try to address all of them.
The sorting mechanism is not good: it only happens when an item changes the priority (while it should also apply whenever the user clicks the checkbox)
Using low values like those results in unexpected behavior: if I have a priority 1 checked its priority is augmented by 10, so why should it go under a priority 2 or even 3?
The sorting mechanism should be centralized, instead of being split into more functions that don't do anything else: "one function to rule them all" ;-) Don't check for the combobox contents and then sort basing on another external function call: just call a single function that checks for the combobox and the checkbox, then sort the contents; remember: while OOP is about modularity, you should avoid unnecessary fragmentation (remember the KISS principle);
You should probably not connect to the activated signal, and you should certainly not use the [str] overload (checking for a string is rarely a good idea for index based widgets); use currentIndex() and its currentIndexChanged() signal instead;
Using fixed geometries for child widgets is something that should be avoided as much as possible; layout managers exist for lots of very good reasons (for example, I couldn't click on the QLineEdit if the mouse cursor was too close to the check box, even if it's over the line edit); note that you should avoid using setGeometry for the top level window also;
You should never set instance attributes that are going to be overwritten by a different object: you're continuously overwriting them (self.label, self.textbox, etc.), and the result is that making them instance attributes is completely useless; since you're already creating them with a parent widget, the garbage collector won't delete them at the end of the function, so you should only use local variables instead (label = QLabel(), etc...);
Using a class like you did is not very useful: you're going to group all those widgets anyway, so it's better to use a container widget which not only will manage its children (see the point above about layouts), but will "centralize" all necessary programming logic;
Avoid similar names for class and variables if they refer to different object types: in your case, app refers to the QApplication instance, but App is a QMainWidget subclass;
Here's a possible reimplementation of your code:
from PyQt5 import QtCore, QtWidgets
class TaskWidget(QtWidgets.QWidget):
priorityChanged = QtCore.pyqtSignal()
lastChanged = QtCore.QDateTime.currentDateTime()
def __init__(self, title='', parent=None):
super().__init__(parent)
layout = QtWidgets.QHBoxLayout(self)
self.checkBox = QtWidgets.QCheckBox()
layout.addWidget(self.checkBox)
self.textBox = QtWidgets.QLineEdit(title)
layout.addWidget(self.textBox)
self.textBox.setMinimumWidth(240)
self.priorityCombo = QtWidgets.QComboBox()
layout.addWidget(self.priorityCombo)
self.priorityCombo.addItems([
'No priority',
'Priority 1',
'Priority 2',
'Priority 3',
])
self.priorityCombo.currentIndexChanged.connect(self.updatePriority)
self.checkBox.toggled.connect(self.updatePriority)
def updatePriority(self):
# update the "lastChanged" variable, ensuring that the sorting puts on
# top the last changed task
self.lastChanged = QtCore.QDateTime.currentDateTime()
self.priorityChanged.emit()
def priority(self):
priority = self.priorityCombo.currentIndex()
# set an arbitrary (but still reasonable) priority that would be fine for
# more items in the same priority
if priority > 0:
priority *= 100
else:
priority = self.priorityCombo.count() * 100
if self.checkBox.isChecked():
priority -= 1
return priority, self.lastChanged.msecsTo(QtCore.QDateTime.currentDateTime())
class TaskApp(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
central = QtWidgets.QWidget()
layout = QtWidgets.QVBoxLayout(central)
self.setCentralWidget(central)
self.taskLayout = QtWidgets.QGridLayout()
layout.addLayout(self.taskLayout)
self.addTaskButton = QtWidgets.QPushButton('Add task')
layout.addWidget(self.addTaskButton)
self.addTaskButton.clicked.connect(self.addTask)
self.tasks = []
self.addTask()
def addTask(self):
task = TaskWidget('Task no. {}'.format(len(self.tasks) + 1))
if not self.taskLayout.count():
# this is for the first item only; we cannot use rowCount, since it
# always returns at least 1, even if it's empty
row = 0
else:
row = self.taskLayout.rowCount()
self.taskLayout.addWidget(QtWidgets.QLabel(str(row + 1)))
self.taskLayout.addWidget(task, row, 1)
self.tasks.append(task)
task.priorityChanged.connect(self.sortTasks)
def sortTasks(self):
tasks = self.tasks[:]
self.tasks.clear()
# since we're using a QGridLayout, we don't need to relate to
# insertWidget(), which is index based and might result in some
# inconsistencies while "regenerating" the UI; in this case, the
# grid will be the same, we're only going to rearrange the child widgets
for row, taskWidget in enumerate(sorted(tasks, key=lambda w: w.priority())):
self.taskLayout.addWidget(taskWidget, row, 1)
self.tasks.append(taskWidget)
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
w = TaskApp()
w.show()
sys.exit(app.exec_())
I just guessed the priority implementation, but that's not the point.
I also added a datetime check, so that the last changed item with the same priority will always be on top.

GUI plot refreshing incorrectly on wxpython panel

Ok, so I've been tasked with creating a VERY simple GUI at work (I'm an intern). The task is to eventually connect to a machine and process real data, but right now I'm working on randomly generated sine data with noise. I've chose to work in Python 3.0, and use wxpython to create my GUI components.
As I want everything to appear on the same window, I'm using panels (hence wx.lib.plot.PlotCanvas rather than something like matplotlib.pyplot)
The problem that I have is that over time, the plot seems to 'expand' off of the panel. This is temporarily solved when I manually resize the window, but resumes again immediately after (you need to run the code to see what I mean).
Expansion over time in panel
Another problem (that has bugged me since I have started writing the code) is that sometimes when I resize the window (manually) or minimize it and then maximize it again, the timer randomly starts and stops.
I have tried all sorts of things (changing padding in sizers, extra arguments, changing time between refreshes GetBestSize()) but I believe that I simply don't understand wxpython well enough to identify where the problem is
I would really appreciate any help you can shed on either of these problems (I don't know, they might even be linked to each other).
FYI: I am not an experienced coder, and my code is not finished (I have more functions to code, but I feel like I should resolve this first). I have constructed this code by looking at different techniques from various tutorials and websites like stackoverflow, so I know it's not formatted well and could definitely be made more efficient. Also, I have removed some parts just to be safe about confidentiality - nothing important, just strings in messages.
PS: If you do have an easier way to do the whole plot/update thing that doesn't have this problem (preferably still in wx) I would be thrilled to hear that as well
And here's my code:
EDIT: Solved the expanding problem by using self.p2.SetSize((W+0,L+0)) instead of (self.p2.GetBestSize())
EDIT: Made transitions much smoother by just regenerating data and redrawing it on existing canvas in the evt_timer function (instead of recreating the whole canvas, which gave a blink-y appearance if you know what I mean)
import wx
import numpy as np
import matplotlib.pyplot as plt
from scipy.optimize import leastsq
import wx.lib.plot as plot
import time
import os
wildcard = "Text File (*.txt)|*.txt|"\
"Picture (*.png)|*.png|"\
"All files (*.*)|*.*"#This wildcard shows the options for file endings in the "SAVE" tab - see OnSave(self,event)
wildcard2 = "Picture (*.png)|*.png|"\
"Text File (*.txt)|*.txt|"\
"All files (*.*)|*.*"
class PlotCanvas(plot.PlotCanvas):
def __init__(self,parent,id,size,accepted):
"""
This randomly generates sine data (with noise) and plots it to a panel.
Incorporated as a separate class instead of instatiating it as a plot.PlotCanvas object
to overcome an issue of the size of the plot in the panel.
"""
plot.PlotCanvas.__init__(self,parent,id,style=wx.BORDER_SUNKEN,size = size)
N = 100 # number of data points
self.t = np.linspace(0, 4*np.pi, N)
f = 1.15247 # Optional!! Advised not to use
self.data = 3.0*np.sin(f*self.t+0.001) + 0.5 + np.random.randn(N) # create artificial data with noise
guess_mean = np.mean(self.data)
guess_phase = 0
guess_freq = 1
guess_amp = 1
optimize_func = lambda x: x[0]*np.sin(x[1]*self.t+x[2]) + x[3] - self.data
est_amp, est_freq, est_phase, est_mean = leastsq(optimize_func, [guess_amp, guess_freq, guess_phase, guess_mean])[0]
fine_t = np.arange(0,max(self.t),0.1)
data_fit=est_amp*np.sin(est_freq*fine_t+est_phase)+est_mean
multiplier = 1
dataset1 = [(x,[d for d in self.data][[td for td in self.t].index(x)])for x in [td for td in self.t]]
fitdata1 = [(x,[df for df in data_fit][[tf for tf in fine_t].index(x)]) for x in [tf for tf in fine_t]]
dataset =[(x,y*multiplier) for (x,y) in dataset1]
fitdata = [(x,y*multiplier) for (x,y) in fitdata1]
self.data = dataset
self.data2 = fitdata
line = plot.PolyLine(self.data,legend = 'random',colour = 'light blue', width =2)
line2 = plot.PolyLine(self.data2,legend = 'sineline',colour ='black',width =2)
a = []
if "D" in accepted:
a.append(line)
if "S" in accepted:
a.append(line2)
if "G" in accepted:
pass
if "L" in accepted:
pass
gc = plot.PlotGraphics(a,'Line Graph','X','Y')
xmin = self.t[0]-0.01*(self.t[-1]-self.t[0])
xmax = self.t[-1]+0.01*(self.t[-1]-self.t[0])
self.Draw(gc,xAxis=(xmin,xmax),yAxis=(min([x[1] for x in dataset])-0.01*(max([x[1] for x in dataset])-min([x[1] for x in dataset])),
max([x[1] for x in dataset])+0.01*(max([x[1] for x in dataset])-min([x[1] for x in dataset]))))
#self.showLegend = True
#self.enableZoom = True
def Dialog(self, parent, message, c):# Will be used to notify the user of errors/processes
if c == "W":
caption = "Warning!"
dlg = wx.MessageDialog(parent, message, caption, wx.OK | wx.ICON_WARNING)
elif c == "I":
caption = "Information"
dlg = wx.MessageDialog(parent, message, caption, wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()#Destroys dialog on close
class Frame(wx.Frame):
"""
This is the main class. In it, we declare the separate panels, canvas, menubar, buttons and sizers.
"""
def __init__(self,parent,id,title):
wx.Frame.__init__(self, parent, id, title, wx.DefaultPosition)
self.CurrentDirectory = os.getcwd()
self.timer=wx.Timer(self)#Instantiating the timer
self.count=0
self.Bind(wx.EVT_TIMER,self.evt_timer)#Binding it to itself so that it is always triggered
self.Bind(wx.EVT_PAINT,self.paint)
menubar = wx.MenuBar()
fileMenu = wx.Menu() #Creating the Menubar at the top
#Creating 3 menus: fileMenu,fit,and help
save = wx.Menu()
z = wx.MenuItem(save,wx.ID_ANY,'Save Raw Data\tCtrl+D')
self.Bind(wx.EVT_MENU,self.OnSave,z)
save.Append(z)
z= wx.MenuItem(save,wx.ID_ANY,'Save Image\tCtrl+I')
self.Bind(wx.EVT_MENU,self.OnSaveImage,z)
save.Append(z)
fileMenu.AppendSubMenu(save,'&Save')
fileMenu.AppendSeparator()
z = wx.MenuItem(fileMenu, wx.ID_EXIT, '&Quit\tCtrl+W')
self.Bind(wx.EVT_MENU, self.OnQuit, z)
fileMenu.Append(z)
fit = wx.Menu()#Making a check menu
self.gaussian = fit.Append(wx.ID_ANY,'Gaussian',kind = wx.ITEM_CHECK)
#self.Bind(wx.EVT_MENU,self.ToggleGaussian,self.gaussian)
fit.Check(self.gaussian.GetId(),False)
self.sine = fit.Append(wx.ID_ANY,'Sine',kind = wx.ITEM_CHECK)
#self.Bind(wx.EVT_MENU,self.ToggleSine,self.sine)
fit.Check(self.sine.GetId(),False)
self.linear = fit.Append(wx.ID_ANY,'Linear',kind=wx.ITEM_CHECK)
#self.Bind(wx.EVT_MENU,self.ToggleLinear,self.linear)
fit.Check(self.linear.GetId(),False)
help = wx.Menu()
z = wx.MenuItem(help,wx.ID_ANY,'&About\tCtrl+H')
self.Bind(wx.EVT_MENU,self.OnHelp,z)
help.Append(z)
menubar.Append(fileMenu, '&File')
menubar.Append(fit, '&Fit')
menubar.Append(help, '&Help')#adding menus to menubar
self.SetMenuBar(menubar)#formatting the frame with menubar
self.sp = wx.SplitterWindow(self)#Splitting the window into 2 panels
self.p1 = wx.Panel(self.sp,style = wx.SUNKEN_BORDER)#For buttons and user events
self.p2 = wx.Panel(self.sp,style = wx.SUNKEN_BORDER)#For display of the plot
self.sp.SplitVertically(self.p1,self.p2,300)
sizer = wx.GridBagSizer(3, 3)#Versatile sizer for layout of first panel self.p1
bitmappath = self.CurrentDirectory + "\\BITMAPS"
bmp = wx.Bitmap(bitmappath+"\\SAVE.BMP",wx.BITMAP_TYPE_BMP)
self.saveBtn = wx.BitmapButton(self.p1,wx.ID_ANY,bitmap = bmp,size =(bmp.GetWidth()+10,bmp.GetHeight()+10))
self.Bind(wx.EVT_BUTTON,self.OnSave,self.saveBtn)
sizer.Add(self.saveBtn, (0, 0), wx.DefaultSpan, wx.ALL,5)
bmp = wx.Bitmap(bitmappath +"\\START.BMP",wx.BITMAP_TYPE_BMP)
self.startBtn = wx.BitmapButton(self.p1,-1,bitmap = bmp,size =(bmp.GetWidth()+10,bmp.GetHeight()+10))# A button that starts and stops the plotting
self.startBtn.startval = "START"
self.Bind(wx.EVT_BUTTON,self.paint,self.startBtn)
sizer.Add(self.startBtn, (0, 1), wx.DefaultSpan,wx.ALL,5)
sizer1 = wx.BoxSizer(wx.VERTICAL)
W,L = self.p2.GetSize()
self.p2.canvas = PlotCanvas(self.p2,wx.ID_ANY,(W,L),["D"])
sizer1.Add(self.p2.canvas,1,wx.ALL,0,0)
self.p2.SetSizerAndFit(sizer1)
self.p1.SetSizerAndFit(sizer)
self.p2.SetSizerAndFit(sizer1)
self.p2.SetSize(W,L)
self.Maximize(True)
self.Centre()
self.Show()
############### event methods ###########
def paint(self,event):
"""
Updates the canvas based on the value of the startbtn(not the image). Bound to self.timer.
"""
bitmappath = self.CurrentDirectory + "\\BITMAPS"
if self.startBtn.startval == "START":
self.timer.Start(1)# increase the value for more time
bmp = wx.Bitmap(bitmappath + "\\STOP.BMP",wx.BITMAP_TYPE_BMP)
self.startBtn.SetBitmap(bmp)
self.startBtn.startval = "STOP"
elif self.startBtn.startval == "STOP":
self.timer.Stop()
bmp = wx.Bitmap(bitmappath+ "\\START.BMP",wx.BITMAP_TYPE_BMP)
self.startBtn.SetBitmap(bmp)
self.startBtn.startval = "START"
def evt_timer(self,event):
self.count +=1
if self.count== 10:# By increasing count (or the number in self.timer.Start()) you can increase the interval between updates
#self.p2.canvas.Clear()
sizer1 = wx.BoxSizer(wx.VERTICAL)
W,L = self.p2.GetSize()
a = ["D"]
if self.sine.IsChecked():
a.append("S")
elif self.linear.IsChecked():
a.append("L")
elif self.gaussian.IsChecked():
a.append("G")
self.p2.canvas = PlotCanvas(self.p2,wx.ID_ANY,(W,L),a)
sizer1.Add(self.p2.canvas,1,wx.ALL,0,0)
self.p2.SetSizerAndFit(sizer1)
self.p2.SetSize(self.p2.GetBestSize())
self.count=0 # reset the count
def Dialog(self, parent, message, c):# Will be used to notify the user of errors/processes
if c == "W":
caption = "Warning!"
dlg = wx.MessageDialog(parent, message, caption, wx.OK | wx.ICON_WARNING)
elif c == "I":
caption = "Information"
dlg = wx.MessageDialog(parent, message, caption, wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()#Destroys dialog on close
def OnSave(self,event):#Triggered by menubar and button
try:
rawdata = self.p2.canvas.data
raw_X =[x[0] for x in rawdata]
raw_Y =[x[1] for x in rawdata]
dlg = wx.FileDialog(#Code for this from http://www.blog.pythonlibrary.org
self, message="Save file as ...",
defaultDir=self.CurrentDirectory,
defaultFile=str(time.ctime()), wildcard=wildcard, style=wx.FD_SAVE
)
if dlg.ShowModal() == wx.ID_OK:
path = dlg.GetPath()
dlg.Destroy()
f = open(path+".txt","w+")
for i in range(len(raw_X)):
f.write(str(raw_X[i])+"\t"+str(raw_Y[i])+"\n")
f.close()
self.Dialog(None,"File successfully saved","I")
except UnboundLocalError:#Catch error when user closes save window without selecting any directory or filename
pass
def OnSaveImage(self,event):
try:
rawdata = self.p2.canvas.data
raw_X = [x[0] for x in rawdata]
raw_Y = [x[1] for x in rawdata]
dlg = wx.FileDialog(
self, message="Save file as ...",
defaultDir=self.CurrentDirectory,
defaultFile=str(time.ctime()), wildcard=wildcard2, style=wx.FD_SAVE
)
if dlg.ShowModal() == wx.ID_OK:
path = dlg.GetPath()
dlg.Destroy()
fig1 = plt.figure()
plt.plot(raw_X,raw_Y)
plt.title("Raw Data")
fig1.savefig(path+".png")
self.Dialog(None,"File successfully saved","I")
except UnboundLocalError:
pass
def OnMultiply(self,e):
try:
factor = self.x.GetValue()
factor = float(factor)
self.IntegrationTime = factor
except ValueError as e:
self.Dialog(None,str(e),"W")
def OnQuit(self, e):
self.Close()
def OnHelp(self,e):
self.Dialog(None,"N/A","I")
def ToggleSine(self,e):
pass
def ToggleLinear(self,e):
self.Dialog(None,"Not added yet","W")
def ToggleGaussian(self,e):
self.Dialog(None,"Not added yet","W")
if __name__ =="__main__":
app=wx.App()
Frame(None,-1,"N/A")
app.MainLoop()

Dynamic Page creation tkinter

I am following an example of Python code at this link. My ultimate goal is to try to create a dynamic number of pages using a database query. The query would return a list of items and I could create a dictionary entry instantiating each one as a page.
I attempted to create that here by creating a Page class which is instantiated in the dictionary with just a list of numbers, however I can't seem to get the StartPage showing, all that shows up is one of the Page pages. My source code:
class SeaofBTCapp(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
container = tk.Frame(self)
container.pack(side="top", fill="both", expand=True)
container.grid_rowconfigure(0, weight=1)
container.grid_columnconfigure(0, weight=1)
self.frames = {}
database_pages = [1, 2, 3, 4]
count = 0
for p in database_pages:
page_num = p
frame = Page(container, self)
self.frames[page_num] = frame
frame.grid(row=0, column=0, sticky="nsew")
count += 1
self.frames[count] = StartPage(container, self)
self.show_frame(count)
def show_frame(self, cont):
frame = self.frames[cont]
frame.tkraise()
class Page(tk.Frame):
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
label = tk.Label(self, text="label for Page")
label.pack()
I tried adding it as a dictionary entry and calling that key. I get no errors, but the StartPage isn't visible. How can I show StartPage at the start? Is there a better way to achieve this?
EDIT
As suggested, I changed:
self.frames[count] = StartPage(container, self)
self.show_frame(count)
to:
frame = StartPage(container, self)
self.frames[count + 1] = frame
frame.grid(row=0, column=0, sticky='nsew')
self.show_frame(count + 1)
Thank you for the help!
You didn't call grid after creating StartPage, so it will be invisible. Add the following after you create StartPage:
start.grid(row=0, column=0, sticky="nsew")
You have another problem in that you are putting StartPage at index 4, but you already have a frame at index 4. That's not contributing to the problem in this question, but it will cause problems when you try to see the other page.

Tkinter - Same event for multiple buttons

Using Tkinter, I have many buttons. I would like the same callback function to be triggered every time any of the buttons pressed. How can I find out which button was pressed ?
def call(p1):
# Which Button was pressed?
pass
for i in range (50):
B1 = Button(master, text = '...', width = 2)
B1.grid(row = i*20, column = 60)
B1.bind('<Button-1>',call)
B2 = Button(master, text = '...', width = 2)
B2.grid(row = i*20, column = 60)
B2.bind('<Button-1>',call)
Using a list to reference the dynamically created buttons and lambda to store a reference to the index of the button object. You can determine which button was clicked. In the below examples I use .cget("text") on the button object to demonstrate accessing the button widget.
import tkinter as tk
root = tk.Tk()
root.minsize(200, 200)
btn_list = [] # List to hold the button objects
def onClick(idx):
print(idx) # Print the index value
print(btn_list[idx].cget("text")) #Print the text for the selected button
for i in range(10):
# Lambda command to hold reference to the index matched with range value
b = tk.Button(root, text = 'Button #%s' % i, command = lambda idx = i: onClick(idx))
b.grid(row = i, column = 0)
btn_list.append(b) # Append the button to a list
root.mainloop()
Alternatively you can use bind and then access the widget from the event object generated.
import tkinter as tk
root = tk.Tk()
root.minsize(200, 200)
def onClick(event):
btn = event.widget # event.widget is the widget that called the event
print(btn.cget("text")) #Print the text for the selected button
for i in range(10):
b = tk.Button(root, text = 'Button #%s' % i)
b.grid(row = i, column = 0)
# Bind to left click which generates an event object
b.bind("<Button-1>", onClick)
root.mainloop()
#Steven Summers' first example seems most clear to me, but I think doing it without the list is even clearer.
The way I understood the question, you not only want to know which button was clicked but you also want each button to call one other, undescribed function (universal in my example below). In that case, you can use the very handy
combine_funcs (see: Have multiple commands when button is pressed) to call two functions from one widget.
Here is my code. Instead of a list, I simply have a string that is changed and printed with each click.
import tkinter as tk
root = tk.Tk()
root.minsize(200, 200)
buttonVal = ''
def combine_funcs(*funcs):
def combined_func(*args, **kwargs):
for f in funcs:
f(*args, **kwargs)
return combined_func
def universal():
print 'Universal function is called'
def button_check(buttonName):
buttonVal = buttonName
print buttonVal # Or whatever you want to do with the button info
for i in range(10):
B1 = tk.Button(root, text = 'Button #%s' % i, command = combine_funcs(universal, lambda buttonName = 'Button #%s' % i:button_check(buttonName)))
B1.grid(row = i, column = 0)
root.mainloop()
Use lambda:
B1 = Button(master, text = '...', width = 2, command = lambda: call('B1') )
And so on...
This might not be the simplest solution, but it is the only one I could come up with.
from Tkinter import *
master = Tk()
L = []
def call(p1):
for i in range(len(L)):
if str(L[i]) == str(p1.widget):
print 'Button' + str(i)
break
for i in range (50):
exec("Button" + str(i) + " = Button(master, text = '...', width = 2)")
exec("Button" + str(i) + ".grid(row = i*20, column = 60)")
exec("Button" + str(i) + ".bind('<Button-1>',call)")
s = 'L.append(str(Button' + str(i) + '))'
exec(s)

.get() not able to get results of checkboxes

See the following snippet of code:
def choose_ID():
import ttk
global single_ID
id = BooleanVar()
toplevel = Toplevel()
label1 = Label(toplevel, text = "Choose a User ID.", width = 40).pack(anchor=W, pady=5)
for items in range(len(single_ID)):
id = Checkbutton(toplevel, text=single_ID[items], variable=single_ID[items])
id.pack(anchor=W, padx=5)
single_run_but = Button(toplevel, text = "Run", width=10, height=1, command=run_command).pack(anchor=S, pady=5)
id.get()
Its purpose is to open a popup window with a number of checkboxes (the number could be anything from 1 to 100) containing user id's that have been passed to the function from earlier in the script.
The problem is with the id.get() line at the end. When it runs it errors, saying "Checkbutton instance has no attribute 'get'"
What do I need to change to be able to note which of the checkboxes have been checked (it could be only one or multiple boxes)?
Many thanks,
Chris.
The last time you set id is in the for loop. During this, you set id to be a checkbutton, which does not have the get() method.
What you want to do is use the get() method on an IntVar that is associated with the checkbutton through the variable attribute. You can keep references to these variables in a list. I've made a small example of how to dynamically create checkbuttons and still be able to get their values.
from Tkinter import *
def run_command():
selected_ids = []
for i, id_var in enumerate(id_var_list):
if id_var.get():
selected_ids.append(id_list[i])
print selected_ids
root = Tk()
Label(root, text = "Choose a User ID.", width = 40).pack(anchor=W, pady=5)
id_list = ['ID1', 'ID2', 'ID100']
id_checkbutton_list = []
id_var_list = []
for item in id_list:
id_var = IntVar()
id_checkbutton = Checkbutton(root, text=item, variable=id_var)
id_checkbutton.pack(anchor=W, padx=5)
id_var_list.append(id_var)
id_checkbutton_list.append(id_checkbutton)
Button(root, text = "Run", width=10, height=1, command=run_command).pack(anchor=S, pady=5)
root.mainloop()

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