sqlite3_prepare error c++ cygwin under x64 TDM - gcc

I'm compiling a example application which uses the sqlite3 using the source
code on my windows x64 machine.
#include "sqlite3.h"
#include <stdio.h>
#include <string.h>
#include <windows.h>
int main(int argc,char **argv)
{
sqlite3 *db;
sqlite3_stmt * pSqllite3_stmt=NULL;
char *zErrMsg=0;
int rc;
// create a new database //
rc =sqlite3_open( ".\\sql_lite3.db" ,&db);
if(rc!=SQLITE_OK|| db == NULL)
{
MessageBox(NULL,TEXT("can't open the database") , TEXT("sql_lite example"), MB_OK);
exit(0);
}
// create a table called string_index //
char * create_query = "create table string_table (index INT ,string TEXT);" ;
rc = sqlite3_prepare_v2( db , create_query, -1, &pSqllite3_stmt,NULL);
if (rc != SQLITE_OK ) {
// if an error occurred //
char error_code[128];
sprintf(error_code," Error Code is %d" ,rc);
MessageBox( NULL, error_code,TEXT("sql_lite example"), MB_OK);
exit(0);
}
// step the create query //
rc = sqlite3_step(pSqllite3_stmt);
if(SQLITE_OK != rc)
{
MessageBox(NULL,TEXT("Create step have failed "),TEXT("sql lite example"),MB_OK);
exit(0);
}
// insert records to the database //
char *insert_query = new char [ 1024];
int i;
sqlite3_stmt * insert_stmt ;
char * insert_string ="This is the insert String";
for (i=1; i<= 10;i++){
sprintf( insert_query,"INSERT INTO string_table(index,string) VALUES(%d,?1);" , \
i);
// execute the insert query //
rc = sqlite3_prepare_v2(db , insert_query,strlen(insert_query), &insert_stmt,NULL);
if(rc!= SQLITE_OK)
{
MessageBox(NULL,TEXT("INSERT INTO have been failed"), TEXT("SQLITE EXAMPLE"),MB_OK);
exit(0);
}
// bind the string //
rc =sqlite3_bind_text(insert_stmt,1,insert_string,sizeof(insert_string),SQLITE_TRANSIENT);
if(rc != SQLITE_OK && rc != SQLITE_DONE)
{
MessageBox(NULL,TEXT("bind failed"),TEXT("SQLITE EXAMPLE"), MB_OK);
exit(0);
}
// call step //
rc = sqlite3_step(insert_stmt);
if( rc != SQLITE_OK)
{
MessageBox(NULL,TEXT("Insertion step failed "),TEXT("SQLITE EXAMPLE"),MB_OK);
exit(0);
}
// finalize the insert query //
sqlite3_finalize(insert_stmt);
}
// now we are going to execute the search query //
char * search_query = "SELECT * FROM string_table WHERE index=10";
sqlite3_stmt * search_stmt ;
rc = sqlite3_prepare_v2(db,search_query,sizeof(search_query),&search_stmt,NULL);
if( SQLITE_OK== rc)
{
while( SQLITE_ROW == sqlite3_step(search_stmt ) )
{
// print the record //
const int index_value= sqlite3_column_int(search_stmt,1);
const unsigned char * string_value = sqlite3_column_text(search_stmt,2);
printf( "index :%d and string:%s ",index_value,string_value );
}
}else{
MessageBox(NULL,TEXT("Searching query sqlite3 have been failed"),TEXT("SQLITE example"), MB_OK);
exit(0);
}
// fnalize the search statement //
sqlite3_finalize(search_stmt);
// don't forget to close the connection //
sqlite3_close(db);
return 0;
}
But when I trying to create a table it always gives me the error code 1.
Which means , the bellow code fails.
// create a table called string_index //
char * create_query = "create table string_table (index INT ,string TEXT);" ;
rc = sqlite3_prepare_v2( db , create_query, -1, &pSqllite3_stmt,NULL);
if (rc != SQLITE_OK ) {
// if an error occurred //
char error_code[128];
sprintf(error_code," Error Code is %d" ,rc);
MessageBox( NULL, error_code,TEXT("sql_lite example"), MB_OK);
exit(0);
}
Why is that ? How could I overcome this issue?
Any suggestions, or improvements?
--Thanks in advance--

To show a useful error message, use sqlite3_errmsg:
MessageBox(0, sqlite3_errmsg(db), NULL, 0);
As for your SQL command: index is a keyword, so you have to quote it whenever you use it:
CREATE TABLE string_table("index" INT, string TEXT);
It might be easier to use another column name.

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Kernel debugging is enabled on my machine so driver signing is not required.
P.s. some of the code, I took from this question, but it's still doesn't work.
It gives me this dialog, where the default path to dir wrong.
Also, I watch this topic, but links there aren't workable.
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DWORD size = 0;
isCopied = SetupCopyOEMInfA(pathToInf, // ( C:\[SomeDirs]\[driverInfFile.inf] )
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SPOST_PATH,
SP_COPY_NEWER,
NULL,
0,
&size,
NULL);
....
INetCfg *pnc = NULL;
INetCfgClassSetup *pncClassSetup = NULL;
HRESULT hr;
....
hr = CoCreateInstance( CLSID_CNetCfg,
NULL, CLSCTX_INPROC_SERVER,
IID_INetCfg,
(void**)&pnc );
....
INetCfgLock *pncfglock = NULL;
pnc->QueryInterface(IID_INetCfgLock, (LPVOID*)&pncfglock);
pncfglock->AcquireWriteLock(5000, L"MY CLIENT", &szwrClient)
....
hr = pnc->QueryNetCfgClass ( &GUID_DEVCLASS_NETSERVICE,
IID_INetCfgClassSetup,
(void**)&pncClassSetup );
....
OBO_TOKEN OboToken;
ZeroMemory( &OboToken, sizeof(OboToken) );
OboToken.Type = OBO_USER;
INetCfgComponent* NDIS_Component;
//
// I read, that this 2 param both need for automatic setup, and if one is set,
// the second must be setted too.
// But the second[pszwAnswerSections] need to be list of sections in the inf file.
// And it not so cool to parse inf file manually, why OS cant do this???
LPCWSTR pszwAnswerFile = NULL;
LPCWSTR pszwAnswerSections = NULL;
//
// this call fails:
hr = pncClassSetup->Install(COMPONENT_ID,
&OboToken,
NSF_POSTSYSINSTALL,
0,
pszwAnswerFile,
pszwAnswerSections ,
&NDIS_Component);
You can use below code for installing protocol driver. I had created a win32 application for installing protocol driver and assumed that inf and driver file are at same location where executable binary is present. Sometime there are chances that driver file does not get copied so copy it via code. I had used this and it is working perfectly.
#define NDISPROT_SERVICE_PNP_DEVICE_ID_A "PROTOCOL DEVICE NAME"
HRESULT InstallSpecifiedComponent(LPTSTR lpszInfFile, LPTSTR lpszPnpID, const GUID *pguidClass)
{
INetCfg *pnc = NULL;
LPTSTR lpszApp = NULL;
HRESULT hr = S_OK;
hr = HrGetINetCfg(TRUE, APP_NAME, &pnc, &lpszApp);
if(S_OK == hr)
{
//
// Install the network component.
//
PrintMsg(NULL, L"InstallSpecifiedComponent : HrGetINetCfg success.\n");
hr = HrInstallNetComponent(pnc, lpszPnpID, pguidClass, lpszInfFile);
if((S_OK == hr) || (NETCFG_S_REBOOT == hr))
{
PrintMsg(NULL, L"InstallSpecifiedComponent : HrInstallNetComponent success.\n");
hr = pnc->Apply();
if (S_OK == hr)
{
PrintMsg(NULL, L"InstallSpecifiedComponent : Apply success.\n");
}
else
{
PrintMsg(NULL, L"InstallSpecifiedComponent : Apply fail with error code %d.\n", GetLastError());
}
}
else
{
PrintMsg(NULL, L"InstallSpecifiedComponent : HrInstallNetComponent fail with error code %d.\n", GetLastError());
if(HRESULT_FROM_WIN32(ERROR_CANCELLED) != hr)
{
PrintMsg(hr, L"InstallSpecifiedComponent : Couldn't install the network component.");
}
}
HrReleaseINetCfg(pnc, TRUE);
}
else
{
PrintMsg(NULL, L"InstallSpecifiedComponent : HrGetINetCfg fail with error code %d.\n", GetLastError());
if((NETCFG_E_NO_WRITE_LOCK == hr) && lpszApp )
{
PrintMsg(hr, L"InstallSpecifiedComponent : %s currently holds the lock, try later.", lpszApp);
CoTaskMemFree(lpszApp);
}
else
{
PrintMsg(hr, L"InstallSpecifiedComponent : Couldn't the get notify object interface.");
}
}
PrintMsg(NULL, L"InstallSpecifiedComponent : InstallSpecifiedComponent exit.\n");
return hr;
}
DWORD InstallDriver()
{
DWORD nResult = 0;
HRESULT hr = S_OK;
memset(g_szInfFileFullPath, 0, _MAX_PATH * sizeof(TCHAR));
// Get Path to Service INF File
// The INF file is assumed to be in the same folder as this application.
// Below function returns full path for inf file present in same folder
nResult = GetInfFilePath(g_szInfFileFullPath, MAX_PATH);
if(0 == nResult)
{
return nResult;
}
hr = InstallSpecifiedComponent(g_szInfFileFullPath, NDISPROT_SERVICE_PNP_DEVICE_ID, &GUID_DEVCLASS_NETTRANS);
if(S_OK == hr)
{
PrintMsg(NULL, L"InstallDriver : InstallSpecifiedComponent success.\n");
nResult = 1;
}
else
{
PrintMsg(hr, L"InstallDriver : InstallSpecifiedComponent fail with error code %d.\n", GetLastError());
}
PrintMsg(NULL, L"InstallDriver : InstallDriver exit.\n");
return nResult;
}
int _tmain(int argc, TCHAR* argv[], TCHAR* envp[])
{
int nRetCode = 0;
//Driver Installation.
nRetCode = InstallDriver();
if(1 == nRetCode)
{
Sleep(1000 * 2);
// Sometimes driver file does not get copied into systme32\drivers folder, so just for precaution copy it using code
if(CopyDrvFile())
{
system("net start ekaprot6");
}
}
return nRetCode;
}

RIOSendEx get error 10022 but connect + RIOSend works well

I'm learning Windows Registered I/O, I found a sample project from the website "https://github.com/zeliard/RIOEchoServer", It does well on my computer.
However, if I change this code from the listening server side to the actively sending client side, I find that connect + RIOSend works fine, but RIOSendEx will definitely give an error code of 10022!
#include <WinSock2.h>
#include <MSWsock.h>
#include <WS2tcpip.h>
#include <stdio.h>
#pragma comment(lib, "ws2_32.lib")
int main(int argc, char * argv[])
{
static const wchar_t SERVER[] = L"127.0.0.1";
static const unsigned short PORTNUM = 54321;
static const DWORD RIO_PENDING_RECVS = 1;
static const DWORD RIO_PENDING_SENDS = 1;
static const DWORD RECV_BUFFER_SIZE = 1024;
static const DWORD SEND_BUFFER_SIZE = 1024;
static const DWORD ADDR_BUFFER_SIZE = 64;
static const DWORD RIO_MAX_RESULTS = 1;
WSADATA wsadata;
if (0 != ::WSAStartup(0x202, &wsadata))
{
printf_s("WSAStartup Error: %d\n", GetLastError());
exit(0);
}
/// RIO socket
SOCKET socket = WSASocket(AF_INET, SOCK_DGRAM, IPPROTO_UDP, NULL, 0, WSA_FLAG_REGISTERED_IO);
if (socket == INVALID_SOCKET)
{
printf_s("WSASocket Error: %d\n", GetLastError());
exit(0);
}
/// RIO function table
GUID functionTableId = WSAID_MULTIPLE_RIO;
DWORD dwBytes = 0;
RIO_EXTENSION_FUNCTION_TABLE rio;
if (NULL != WSAIoctl(socket, SIO_GET_MULTIPLE_EXTENSION_FUNCTION_POINTER, &functionTableId, sizeof(GUID), (void**)&rio, sizeof(rio), &dwBytes, NULL, NULL))
{
printf_s("WSAIoctl Error: %d\n", GetLastError());
exit(0);
}
/// rio's completion manner: iocp
HANDLE hIOCP = ::CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);
if (NULL == hIOCP)
{
printf_s("CreateIoCompletionPort Error: %d\n", GetLastError());
exit(0);
}
OVERLAPPED overlapped;
RIO_NOTIFICATION_COMPLETION completionType;
completionType.Type = RIO_IOCP_COMPLETION;
completionType.Iocp.IocpHandle = hIOCP;
completionType.Iocp.CompletionKey = NULL;
completionType.Iocp.Overlapped = &overlapped;
/// creating RIO CQ, which is bigger than (or equal to) RQ size
RIO_CQ completionQueue = rio.RIOCreateCompletionQueue(RIO_PENDING_RECVS + RIO_PENDING_SENDS, &completionType);
if (completionQueue == RIO_INVALID_CQ)
{
printf_s("RIOCreateCompletionQueue Error: %d\n", GetLastError());
exit(0);
}
/// creating RIO RQ
/// SEND and RECV within one CQ (you can do with two CQs, seperately)
RIO_RQ requestQueue = rio.RIOCreateRequestQueue(socket, RIO_PENDING_RECVS, 1, RIO_PENDING_SENDS, 1, completionQueue, completionQueue, NULL);
if (requestQueue == RIO_INVALID_RQ)
{
printf_s("RIOCreateRequestQueue Error: %d\n", GetLastError());
exit(0);
}
/// registering RIO buffers for SEND
char sendBuffer[SEND_BUFFER_SIZE];
RIO_BUFFERID sendRioBufferId = rio.RIORegisterBuffer(sendBuffer, static_cast<DWORD>(sizeof(sendBuffer)));
if (sendRioBufferId == RIO_INVALID_BUFFERID)
{
printf_s("RIORegisterBuffer Error: %d\n", GetLastError());
exit(0);
}
RIO_BUF sendRioBuffer;
sendRioBuffer.BufferId = sendRioBufferId;
sendRioBuffer.Offset = 0;
sendRioBuffer.Length = SEND_BUFFER_SIZE;
/// registering RIO buffers for ADDR
char addrBuffer[ADDR_BUFFER_SIZE];
RIO_BUFFERID addrRioBufferId = rio.RIORegisterBuffer(addrBuffer, static_cast<DWORD>(sizeof(addrBuffer)));
if (addrRioBufferId == RIO_INVALID_BUFFERID)
{
printf_s("RIORegisterBuffer Error: %d\n", GetLastError());
exit(0);
}
RIO_BUF addrRioBuffer;
addrRioBuffer.BufferId = addrRioBufferId;
addrRioBuffer.Offset = 0;
addrRioBuffer.Length = ADDR_BUFFER_SIZE;
/// registering RIO buffers for RECV and then, post pre-RECV
char recvBuffer[RECV_BUFFER_SIZE];
RIO_BUFFERID recvRioBufferId = rio.RIORegisterBuffer(recvBuffer, static_cast<DWORD>(sizeof(recvBuffer)));
if (recvRioBufferId == RIO_INVALID_BUFFERID)
{
printf_s("RIORegisterBuffer Error: %d\n", GetLastError());
exit(0);
}
RIO_BUF recvRioBuffer;
recvRioBuffer.BufferId = recvRioBufferId;
recvRioBuffer.Offset = 0;
recvRioBuffer.Length = RECV_BUFFER_SIZE;
/// posting pre RECVs
if (!rio.RIOReceiveEx(requestQueue, &recvRioBuffer, 1, NULL, &addrRioBuffer, NULL, 0, 0, &recvRioBuffer))
{
printf_s("RIOReceive Error: %d\n", GetLastError());
exit(0);
}
//////////////////////////////////////////////////////////////////////////
// active send code begin ...
//////////////////////////////////////////////////////////////////////////
sendRioBuffer.Length = 5;
memcpy_s(sendBuffer, RECV_BUFFER_SIZE, "hello", sendRioBuffer.Length);
sockaddr_in * address = reinterpret_cast<sockaddr_in *>(addrBuffer);
memset(address, 0x0, ADDR_BUFFER_SIZE);
address->sin_family = AF_INET;
address->sin_port = htons(PORTNUM);
if (::InetPton(AF_INET, SERVER, &address->sin_addr) <= 0)
{
printf_s("inet_pton Error: %d\n", GetLastError());
exit(0);
}
#if 0 // connect + RIOSend is OK
if (SOCKET_ERROR == ::connect(socket, reinterpret_cast<struct sockaddr *>(address), sizeof(*address)))
{
printf_s("Connect Error: %d\n", GetLastError());
exit(0);
}
if (!rio.RIOSend(requestQueue, &sendRioBuffer, 1, 0, &sendRioBuffer))
{
printf_s("RIOSend Error: %d\n", GetLastError());
exit(0);
}
#else // RIOSendEx not work
if (!rio.RIOSendEx(requestQueue, &sendRioBuffer, 1, NULL, &addrRioBuffer, NULL, NULL, 0, &sendRioBuffer))
{
printf_s("RIOSendEx Error: %d\n", GetLastError());
exit(0);
}
#endif // 0
INT notifyResult = rio.RIONotify(completionQueue);
if (notifyResult != ERROR_SUCCESS)
{
printf_s("RIONotify Error: %d\n", GetLastError());
exit(0);
}
DWORD numberOfBytes = 0;
ULONG_PTR completionKey = 0;
OVERLAPPED* pOverlapped = 0;
RIORESULT results[RIO_MAX_RESULTS];
if (!::GetQueuedCompletionStatus(hIOCP, &numberOfBytes, &completionKey, &pOverlapped, INFINITE))
{
printf_s("GetQueuedCompletionStatus Error: %d\n", GetLastError());
exit(0);
}
memset(results, 0, sizeof(results));
ULONG numResults = rio.RIODequeueCompletion(completionQueue, results, RIO_MAX_RESULTS);
if (0 == numResults || RIO_CORRUPT_CQ == numResults)
{
printf_s("RIODequeueCompletion Error: %d\n", GetLastError());
exit(0);
}
const RIORESULT & res = results[0];
if (0 != res.Status)
{
printf_s("RIOSend(Ex) Error: %d\n", res.Status);
exit(0);
}
printf_s("RIOSend(Ex) OK\n");
//////////////////////////////////////////////////////////////////////////
// active send code end ...
//////////////////////////////////////////////////////////////////////////
if (SOCKET_ERROR == ::closesocket(socket))
{
printf_s("closesocket Error: %d\n", GetLastError());
}
rio.RIOCloseCompletionQueue(completionQueue);
rio.RIODeregisterBuffer(sendRioBufferId);
rio.RIODeregisterBuffer(recvRioBufferId);
rio.RIODeregisterBuffer(addrRioBufferId);
return 0;
}
wish your help, Thanks!
yanrk
From RIOSendEx documentation:
sends network data on ... a bound ... UDP socket
Your example will work if you add those lines before calling RIOSendEx:
sockaddr_in addr{}; // zero-initialized
addr.sin_family = AF_INET;
if (SOCKET_ERROR == ::bind(socket, (struct sockaddr *)&addr, sizeof(addr)))
{
printf("bind failed\n");
exit(0);
}
if (!rio.RIOSendEx(requestQueue ...
You can bind to some particular port (not recommended):
addr.sin_port = htons(5001);
Or leave it zero for OS to choose.
Aparently, RIOSendEx do not perform an implicit bind (unlike WSASendTo).
The reason for this might be that bind is a complicated process that might involve waiting and APC and all kinds of stuff, while whole idea of RIO is to pay upfront.
connect + RIOSendEx doesn't make sense. Since you specified remote address with connect function you can't send data through that socket anywhere else. RIOSendEx is supposed to be used with datagrams.
You have not set the Destination IP-Address in the RioSendEx-Function:
Copy the content of your address-Buffer into the associated Buffer of addrRioBuffer.
e.g.:
memcpy_s(addrBuffer, ADDR_BUFFER_SIZE, address, sizeof(sockaddr_in));
if (!rio.RIOSendEx(requestQueue, &sendRioBuffer, 1, NULL, &addrRioBuffer, NULL, NULL, 0, &sendRioBuffer))
{
printf_s("RIOSendEx Error: %d\n", GetLastError());
exit(0);
}
// […]
I will post a working exampel in the next day´s.
http://www.thbweb.eu

Migrating Winsock console application to Windows subsystem - stack overflow

Hey there wonderful community!
I'm back with a question regarding a console server application I've made with winsock. It's finally reaching a stage where I would need a to add a GUI, and to do so, I need it to be using the Windows subsystem.
And so I started the migration.
Yet I'm hitting a stack overflow somewhere in my application, and for the life of me I can't figure out where. Perhaps it has to do with WIN being a non-blocking subsystem (hope I used my vocab correctly).
Anyway, I hope to enlist you all as helpers. Many thanks :)
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <string>
#include <conio.h>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
int minitialize();
int msend(char msendbuf[512]);
char* mrecv(bool show);
int mshutdown();
void GoToXY(int column, int line);
int scroll(void);
int printm(char *inp);
int printm(char *inp, DWORD color);
int mexit();
char *vir = "true";
int clientnumber=0;
int currentclient=0;
int lastclient=0;
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "10150"
struct _client
{
bool con;
sockaddr_in addr; //Client info like ip address
SOCKET cs; //Client socket
fd_set set; //used to check if there is data in the socket
std::string ip;
std::string name;
int i; //any piece of additional info
} client[100];
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
DWORD WINAPI recvfunc(LPVOID randparam)
{
while (true) {
ClientSocket=client[currentclient].cs;
if (mrecv(true)=="1") {
client[currentclient].con=false;
ClientSocket=client[lastclient].cs;
break;
}
}
return 0;
}
DWORD WINAPI headerfunc(LPVOID randparam)
{
Sleep(500);
while (true) {
CONSOLE_SCREEN_BUFFER_INFO SBInfo;
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hOut, &SBInfo);
int xx = SBInfo.dwCursorPosition.X;
int yy = SBInfo.dwCursorPosition.Y;
GoToXY(0,0);
HANDLE hHeaderColor;
hHeaderColor = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hHeaderColor, FOREGROUND_GREEN);
std::cout<<"Server Started. Current Client:"<<currentclient<<" Clients connected: "<<clientnumber<<" ("<<xx<<","<<yy<<") "<<lastclient;
SetConsoleTextAttribute(hHeaderColor, 0 |
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
GoToXY(xx,yy);
Sleep(2000);
}
return 0;
}
DWORD WINAPI sendfunc(LPVOID randparam)
{
while (true) {
char mmessage[512];
std::cin.getline(mmessage, 512);
if (strlen(mmessage)<2) {
GoToXY(0,23);
sendfunc("1");
}
char msendbuf[512]="Server> ";
strcat(msendbuf,mmessage);
if (msend(msendbuf)==1) {
"Client must have disconnected. Please select a new client.";
sendfunc("1");
}
if ((strncmp(msendbuf,"Server> /",9)) != 0) {
printm(msendbuf,FOREGROUND_INTENSITY);
}
GoToXY(0,23);
for (int sp=0; sp<72; sp++) {
std::cout<<" ";
}
GoToXY(0,23);
}
return 0;
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
minitialize();
HANDLE hRecvThread;
HANDLE hSendThread;
HANDLE hHeaderThread;
DWORD dwRecvThreadId;
DWORD dwSendThreadId;
DWORD dwHeaderThreadId;
hHeaderThread = CreateThread(NULL,0,headerfunc,"1",0,&dwHeaderThreadId);
for (int mf=2; mf<25; mf++) {
std::cout<<"\n";
}
hSendThread = CreateThread(NULL,0,sendfunc,"1",0,&dwSendThreadId);
// Accept a client socket
for (int sock=1; sock<100; sock++) {
ClientSocket = accept(ListenSocket, NULL, NULL);
char sockprint[80];
char sockchar[4];
itoa(sock,sockchar,10);
strcpy(sockprint,"Client ");
strcat(sockprint,sockchar);
strcat(sockprint," connected.");
printm(sockprint);
GoToXY(0,23);
if (ClientSocket == INVALID_SOCKET) {
printm("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
client[sock].cs=ClientSocket;
client[sock].con=true;
lastclient=clientnumber;
clientnumber++;
currentclient=clientnumber;
hRecvThread = CreateThread(NULL,0,recvfunc,"1",0,&dwRecvThreadId);
}
// shutdown the connection since we're done
mshutdown();
std::cin.ignore();
return 0;
}
int printm(char *inp, DWORD color) {
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut,
color);
printm(inp);
SetConsoleTextAttribute(hOut, 0 |
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
return 0;
}
int printm(char *inp) {
CONSOLE_SCREEN_BUFFER_INFO SBInfo;
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hOut, &SBInfo);
int xx = SBInfo.dwCursorPosition.X;
int yy = SBInfo.dwCursorPosition.Y;
GoToXY(0,22);
std::cout<<inp<<"\n";
scroll();
GoToXY(xx,yy);
return 1;
}
int msend(char msendbuf[512]) // Send a message
{
if (strncmp(msendbuf,"Server> /exit",(strlen(msendbuf))) == 0) {
mexit();
}
if (strncmp(msendbuf,"Server> /set_client",19) == 0) {
int nm=atoi(&msendbuf[20]);
currentclient=nm;
ClientSocket=client[nm].cs;
char sockchar[4];
itoa(ClientSocket,sockchar,10);
char sockprint[80];
strcpy(sockprint,"New Socket: ");
strcat(sockprint,sockchar);
printm(sockprint);
char clientprint[80];
strcpy(clientprint,"Client: ");
strcat(clientprint,&msendbuf[20]);
printm(clientprint);
}
if (strncmp(msendbuf,"Server> /list_clients",(strlen(msendbuf))) == 0) {
printm("Clients:",FOREGROUND_RED);
for (int cm=1; cm < 100; cm++) {
int cn=client[cm].cs;
if (cn>0) {
char cli[80];
char cmchar[4];
char cnchar[80];
itoa(cn,cnchar,10);
itoa(cm,cmchar,10);
strcpy(cli,cmchar);
strcat(cli," ");
strcat(cli,cnchar);
strcat(cli," ");
strcat(cli,client[cm].ip.c_str());
strcat(cli," ");
strcat(cli,client[cm].name.c_str());
printm(cli,FOREGROUND_RED);
}
else {
break;
}
}
}
if (strncmp(msendbuf,"Server> /test",(strlen(msendbuf))) == 0) {
char ipcon[500];
*ipcon=(system("ipconfig"));
}
if (strncmp(msendbuf,"Server> /help",(strlen(msendbuf))) == 0) {
printm("Type /help for help or:");
printm("/set_client [client number]");
printm("/list_clients");
}
int iResult3 = send( ClientSocket, msendbuf, 512, 0 );
if (iResult3 == SOCKET_ERROR) {
printm("send failed with error: %d\n", WSAGetLastError());
return 1;
}
}
char* mrecv(bool show) //Recieve a message
{
int iResult2 = recv(ClientSocket, recvbuf, 512, 0);
if (iResult2 > 0) {
if ((strncmp(recvbuf,"/",1)) != 0) {
printm(recvbuf);
}
if (strncmp(recvbuf,"/ip",3) == 0) {
client[clientnumber].ip=&recvbuf[4];
char prin[80];
strcpy(prin,"client[clientnumber].ip: ");
strcat(prin,client[clientnumber].ip.c_str());
printm(prin,FOREGROUND_BLUE);
}
if (strncmp(recvbuf,"/name",5) == 0) {
client[clientnumber].name=&recvbuf[6];
char prin2[80];
strcpy(prin2,"client[clientnumber].name: ");
strcat(prin2,client[clientnumber].name.c_str());
printm(prin2,FOREGROUND_GREEN | FOREGROUND_BLUE);
}
if (strncmp(recvbuf,"/alert",5) == 0) {
char *message=&recvbuf[7];
char prin2[80];
strcpy(prin2,client[clientnumber].name.c_str());
strcat(prin2,": ");
strcat(prin2, message);
printm(prin2,FOREGROUND_RED);
}
if (strncmp(recvbuf,"Client> /alert",14) == 0) {
char *message=&recvbuf[15];
char prin2[80];
strcpy(prin2,client[clientnumber].name.c_str());
strcat(prin2,": ");
strcat(prin2, message);
printm(prin2,FOREGROUND_RED);
}
}
else if (iResult2 == 0) {
printf("Connection closing...\n");
closesocket(ClientSocket);
WSACleanup();
return "1";
}
else {
printm("recv failed with error: %d\n", WSAGetLastError());
printm("Client must have disconnected. Please select a new client.");
return "1";
}
return recvbuf;
}
int minitialize() //initialize the winsock server
{
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printm("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printm("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printm("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printm("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printm("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
unsigned long b=1;
ioctlsocket(ClientSocket,FIONBIO,&b);
}
int mshutdown() //shutdown the server
{
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printm("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}
void GoToXY(int column, int line)
{
// Create a COORD structure and fill in its members.
// This specifies the new position of the cursor that we will set.
COORD coord;
coord.X = column;
coord.Y = line;
// Obtain a handle to the console screen buffer.
// (You're just using the standard console, so you can use STD_OUTPUT_HANDLE
// in conjunction with the GetStdHandle() to retrieve the handle.)
// Note that because it is a standard handle, we don't need to close it.
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
// Finally, call the SetConsoleCursorPosition function.
if (!SetConsoleCursorPosition(hConsole, coord))
{
// Uh-oh! The function call failed, so you need to handle the error.
// You can call GetLastError() to get a more specific error code.
// ...
return;
}
}
int scroll( void )
{
HANDLE hStdout;
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
SMALL_RECT srctScrollRect, srctClipRect;
CHAR_INFO chiFill;
COORD coordDest;
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdout == INVALID_HANDLE_VALUE)
{
printf("GetStdHandle failed with %d\n", GetLastError());
return 1;
}
// Get the screen buffer size.
if (!GetConsoleScreenBufferInfo(hStdout, &csbiInfo))
{
printf("GetConsoleScreenBufferInfo failed %d\n", GetLastError());
return 1;
}
// The scrolling rectangle
srctScrollRect.Top = 1;
srctScrollRect.Bottom = 22;
srctScrollRect.Left = 0;
srctScrollRect.Right = csbiInfo.dwSize.X - 1;
// The destination for the scroll rectangle is one row up.
coordDest.X = 0;
coordDest.Y = 0;
// The clipping rectangle
srctClipRect.Top = 2;
srctClipRect.Bottom = 22;
srctClipRect.Left = 0;
srctClipRect.Right = csbiInfo.dwSize.X - 1;
// Fill the bottom row with blanks.
chiFill.Attributes = FOREGROUND_RED;
chiFill.Char.AsciiChar = (char)' ';
// Scroll up one line.
if(!ScrollConsoleScreenBuffer(
hStdout, // screen buffer handle
&srctScrollRect, // scrolling rectangle
&srctClipRect, // clipping rectangle
coordDest, // top left destination cell
&chiFill)) // fill character and color
{
printf("ScrollConsoleScreenBuffer failed %d\n", GetLastError());
return 1;
}
return 0;
}
int mexit()
{
msend("/server_closed");
mshutdown();
exit(0);
}
Turns out it was the recursive calling in my "sendfunc" thread that tripped me up.
Specifically,
if (msend(msendbuf)==1) {
"Client must have disconnected. Please select a new client.";
sendfunc("1");
}
Because I continued to call "sendfunc" from itself, it caused the stack overflow.
So, for anyone else having these problems, watch for overkill recursive function calls.
I simply removed my sending function and I was good to go.

Possible to capture unhandled exception in win32 user application ? (setunhandledexceptionfilter())

I spent much time to capture unhandled exceptions in my process (win32) using API so called setunhandledexceptionfilter().
But I haven't captured exception when WER(Windows Error Report - which is well know for DR.watson) is showed.
Is impossible to catch all of exceptions without third-party in my APP?
I think that there is method for handling, but I don't get it.
I am not accustomed to Windows DEV environment. that's why I lost my mental in googling.
Below is my test-case in vc110(Visual Studio 2012).
chat test[65];
int main() {
// after attaching unhandled exception call-back using setunhandledexceptionfilter()
// die point (ACCESS_VIOLATION c0000005)
for (int k=0; k<1000000; k++)
test[k]=65;
My callback isn't called after WER(windows Error Report) occurs. It doesn't work as my intend.
*But strcpy(NULL, "TEST") which is okay (SUCCESS)*
Below is my source code.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <signal.h>
#include <sys/stat.h>
#include <assert.h>
#include <process.h>
#include <direct.h>
#include <conio.h>
#include <time.h>
#include <Windows.h>
#include <tchar.h>
#include <dbghelp.h>
#include <stdio.h>
#include <crtdbg.h>
#include <WinBase.h>
#pragma comment ( lib, "dbghelp.lib" )
void CreateMiniDump( EXCEPTION_POINTERS* pep );
BOOL CALLBACK MyMiniDumpCallback(
PVOID pParam,
const PMINIDUMP_CALLBACK_INPUT pInput,
PMINIDUMP_CALLBACK_OUTPUT pOutput
);
///////////////////////////////////////////////////////////////////////////////
// Minidump creation function
//
#if 0
LONG WINAPI lpTopLevelExceptionFilter(EXCEPTION_POINTERS* ExceptionInfo);
#endif
void CreateMiniDump( EXCEPTION_POINTERS* pep )
{
time_t t;
struct tm *tinfo;
wchar_t dump_name[128];
HANDLE hFile;
time(&t);
tinfo = localtime(&t);
wcsftime(dump_name, 128, L"MiniDump[%Y%m%d][%H_%M_%S].dmp", tinfo);
// file format MiniDump[YYYYMMDD][HH_MM_SEC]
hFile = CreateFile(dump_name, GENERIC_READ | GENERIC_WRITE,
0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
if( ( hFile != NULL ) && ( hFile != INVALID_HANDLE_VALUE ) )
{
// Create the minidump
MINIDUMP_EXCEPTION_INFORMATION mdei;
MINIDUMP_CALLBACK_INFORMATION mci;
MINIDUMP_TYPE mdt;
BOOL rv;
mdei.ThreadId = GetCurrentThreadId();
mdei.ExceptionPointers = pep;
mdei.ClientPointers = FALSE;
mci.CallbackRoutine = (MINIDUMP_CALLBACK_ROUTINE)MyMiniDumpCallback;
mci.CallbackParam = 0;
mdt = (MINIDUMP_TYPE)(MiniDumpWithIndirectlyReferencedMemory | MiniDumpScanMemory| MiniDumpWithThreadInfo);
rv = MiniDumpWriteDump( GetCurrentProcess(), GetCurrentProcessId(),
hFile, mdt, (pep != 0) ? &mdei : 0, 0, &mci );
if( !rv )
_tprintf( _T("MiniDumpWriteDump failed. Error: %u \n"), GetLastError() );
else
_tprintf( _T("Minidump created.\n") );
// Close the file
CloseHandle( hFile );
}
else
{
_tprintf( _T("CreateFile failed. Error: %u \n"), GetLastError() );
}
}
///////////////////////////////////////////////////////////////////////////////
// Custom minidump callback
//
BOOL CALLBACK MyMiniDumpCallback(
PVOID pParam,
const PMINIDUMP_CALLBACK_INPUT pInput,
PMINIDUMP_CALLBACK_OUTPUT pOutput
)
{
BOOL bRet = FALSE;
// Check parameters
if( pInput == 0 )
return FALSE;
if( pOutput == 0 )
return FALSE;
// Process the callbacks
switch( pInput->CallbackType )
{
case IncludeModuleCallback:
{
// Include the module into the dump
bRet = TRUE;
}
break;
case IncludeThreadCallback:
{
// Include the thread into the dump
bRet = TRUE;
}
break;
case ModuleCallback:
{
// Does the module have ModuleReferencedByMemory flag set ?
if( !(pOutput->ModuleWriteFlags & ModuleReferencedByMemory) )
{
// No, it does not - exclude it
wprintf( L"Excluding module: %s \n", pInput->Module.FullPath );
pOutput->ModuleWriteFlags &= (~ModuleWriteModule);
}
bRet = TRUE;
}
break;
case ThreadCallback:
{
// Include all thread information into the minidump
bRet = TRUE;
}
break;
case ThreadExCallback:
{
// Include this information
bRet = TRUE;
}
break;
case MemoryCallback:
{
// We do not include any information here -> return FALSE
bRet = FALSE;
}
break;
case CancelCallback:
break;
}
return bRet;
}
LONG WINAPI exception_filter_func(EXCEPTION_POINTERS* pep)
{
if (pep == NULL) {
return EXCEPTION_EXECUTE_HANDLER;
}
if (pep->ExceptionRecord->ExceptionCode == EXCEPTION_STACK_OVERFLOW) {
HANDLE hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CreateMiniDump, pep, 0, NULL);
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
} else {
CreateMiniDump(pep);
}
return EXCEPTION_EXECUTE_HANDLER;
}
char test[65];
int main(int argc, char **argv)
{
int k;
SetUnhandledExceptionFilter(exception_filter_func);
// exception occured (ACCESS_VIOLATION)
for (k=0; k<1000000; k++)
test[k]=65;
}

SAPI: Speech to Text example

I am new to SAPI, and I would really appreciate if any of you can provide me a speech to text Hello World example in SAPI. I know MS got some examples like "Dictation" etc, but I would like to start with a very small one. Glad if you can help.
I played a bit with Windows Voice Recognition using SAPI, it really isn't user friendly. Here is an example of code I wrote (in C++) :
#include <sphelper.h>
#include <sapi.h>
#include <iostream>
#include <string>
const ULONGLONG grammarId = 0;
const wchar_t* ruleName1 = L"ruleName1";
int start_listening(const std::string& word);
ISpRecoGrammar* init_grammar(ISpRecoContext* recoContext, const std::string& command);
void get_text(ISpRecoContext* reco_context);
void check_result(const HRESULT& result);
int main(int argc, char** argv)
{
start_listening("Hello");
return EXIT_SUCCESS;
}
// This function exits when the word passed as parameter is said by the user
int start_listening(const std::string& word)
{
// Initialize COM library
if (FAILED(::CoInitialize(nullptr))) {
return EXIT_FAILURE;
}
std::cout << "You should start Windows Recognition" << std::endl;
std::cout << "Just say \""<< word << "\"" << std::endl;
HRESULT hr;
ISpRecognizer* recognizer;
hr = CoCreateInstance(CLSID_SpSharedRecognizer,
nullptr, CLSCTX_ALL, IID_ISpRecognizer,
reinterpret_cast<void**>(&recognizer));
check_result(hr);
ISpRecoContext* recoContext;
hr = recognizer->CreateRecoContext(&recoContext);
check_result(hr);
// Disable context
hr = recoContext->Pause(0);
check_result(hr);
ISpRecoGrammar* recoGrammar = init_grammar(recoContext, word);
hr = recoContext->SetNotifyWin32Event();
check_result(hr);
HANDLE handleEvent;
handleEvent = recoContext->GetNotifyEventHandle();
if(handleEvent == INVALID_HANDLE_VALUE) {
check_result(E_FAIL);
}
ULONGLONG interest;
interest = SPFEI(SPEI_RECOGNITION);
hr = recoContext->SetInterest(interest, interest);
check_result(hr);
// Activate Grammar
hr = recoGrammar->SetRuleState(ruleName1, 0, SPRS_ACTIVE);
check_result(hr);
// Enable context
hr = recoContext->Resume(0);
check_result(hr);
// Wait for reco
HANDLE handles[1];
handles[0] = handleEvent;
WaitForMultipleObjects(1, handles, FALSE, INFINITE);
get_text(recoContext);
std::cout << "Hello user" << std::endl;
recoGrammar->Release();
::CoUninitialize();
system("PAUSE");
return EXIT_SUCCESS;
}
/**
* Create and initialize the Grammar.
* Create a rule for the grammar.
* Add word to the grammar.
*/
ISpRecoGrammar* init_grammar(ISpRecoContext* recoContext, const std::string& command)
{
HRESULT hr;
SPSTATEHANDLE sate;
ISpRecoGrammar* recoGrammar;
hr = recoContext->CreateGrammar(grammarId, &recoGrammar);
check_result(hr);
WORD langId = MAKELANGID(LANG_FRENCH, SUBLANG_FRENCH);
hr = recoGrammar->ResetGrammar(langId);
check_result(hr);
// TODO: Catch error and use default langId => GetUserDefaultUILanguage()
// Create rules
hr = recoGrammar->GetRule(ruleName1, 0, SPRAF_TopLevel | SPRAF_Active, true, &sate);
check_result(hr);
// Add a word
const std::wstring commandWstr = std::wstring(command.begin(), command.end());
hr = recoGrammar->AddWordTransition(sate, NULL, commandWstr.c_str(), L" ", SPWT_LEXICAL, 1, nullptr);
check_result(hr);
// Commit changes
hr = recoGrammar->Commit(0);
check_result(hr);
return recoGrammar;
}
void get_text(ISpRecoContext* reco_context)
{
const ULONG maxEvents = 10;
SPEVENT events[maxEvents];
ULONG eventCount;
HRESULT hr;
hr = reco_context->GetEvents(maxEvents, events, &eventCount);
// Warning hr equal S_FALSE if everything is OK
// but eventCount < requestedEventCount
if(!(hr == S_OK || hr == S_FALSE)) {
check_result(hr);
}
ISpRecoResult* recoResult;
recoResult = reinterpret_cast<ISpRecoResult*>(events[0].lParam);
wchar_t* text;
hr = recoResult->GetText(SP_GETWHOLEPHRASE, SP_GETWHOLEPHRASE, FALSE, &text, NULL);
check_result(hr);
CoTaskMemFree(text);
}
void check_result(const HRESULT& result)
{
if (result == S_OK) {
return;
}
std::string message;
switch(result) {
case E_INVALIDARG:
message = "One or more arguments are invalids.";
case E_ACCESSDENIED:
message = "Acces Denied.";
case E_NOINTERFACE:
message = "Interface does not exist.";
case E_NOTIMPL:
message = "Not implemented method.";
case E_OUTOFMEMORY:
message = "Out of memory.";
case E_POINTER:
message = "Invalid pointer.";
case E_UNEXPECTED:
message = "Unexpecter error.";
case E_FAIL:
message = "Failure";
default:
message = "Unknown : " + std::to_string(result);
}
throw std::exception(message.c_str());
}
As I said, it's a bit complicated. I think you should wrap all that code into a library to make it easier to use.

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