How to remove a single child node in tree layout - d3.js

This is for a tennis draw and I need to be able to have a bye, so most parents have two children, ie. winner of each match goes through, but in some cases there is a bye, so there is only one child. See here as an example where some parent matches have no children and some have one: http://www.irtpa.com/index.php/realtennis/ladder/1246
I don't think this answer helps: How to remove node on tree layout D3.js?
As it is assuming that ALL children of a node are hidden/removed.
I've got this far based on the above stackoverflow answer but my brain cannot see the solution for removing/hiding the child:
function check_children(data, parent) {
// recurse through array and toggle/hide any Match Byes
if (typeof data.data != "undefined") {
if (data.data.bye == "byeM") {
toggle(parent);
}
}
if (data.children) {
check_children(data.children[0], data);
check_children(data.children[1], data);
}
}
function toggle(d) {
if (d.children) {
d._children = d.children;
d.children = null;
} else {
d.children = d._children;
d._children = null;
}
}

If you want to remove your "bye" children I would probably test before recursing. So something like:
function removeByeChildren(parent) {
if(!parent.children)
return;
var i = 0;
while(i < parent.children.length) {
var data = parent.children[i].data;
if (typeof data != "undefined" && data.bye == "byeM") {
// remove child - could save it in _children if you wanted to ever put it back
var child = parent.children.splice(i,1);
// length of child list reduced, i points to the next child
}
else {
// not a bye - recurse
removeByeChildren(parent.children[i]);
// all the child's bye's are removed so go to the next child
i++;
}
}
}
You can play with it here. The idea is to check each child if it is a bye or not. If it is we remove it from the list and if it is not we recurse and remove all the descendant child byes.

Related

How can I run useEffect on state change only and not on mount? [duplicate]

This question's answers are a community effort. Edit existing answers to improve this post. It is not currently accepting new answers or interactions.
After an AJAX request, sometimes my application may return an empty object, like:
var a = {};
How can I check whether that's the case?
ECMA 5+:
// because Object.keys(new Date()).length === 0;
// we have to do some additional check
obj // 👈 null and undefined check
&& Object.keys(obj).length === 0
&& Object.getPrototypeOf(obj) === Object.prototype
Note, though, that this creates an unnecessary array (the return value of keys).
Pre-ECMA 5:
function isEmpty(obj) {
for(var prop in obj) {
if(Object.prototype.hasOwnProperty.call(obj, prop)) {
return false;
}
}
return JSON.stringify(obj) === JSON.stringify({});
}
jQuery:
jQuery.isEmptyObject({}); // true
lodash:
_.isEmpty({}); // true
Underscore:
_.isEmpty({}); // true
Hoek
Hoek.deepEqual({}, {}); // true
ExtJS
Ext.Object.isEmpty({}); // true
AngularJS (version 1)
angular.equals({}, {}); // true
Ramda
R.isEmpty({}); // true
If ECMAScript 5 support is available, you can use Object.keys():
function isEmpty(obj) {
return Object.keys(obj).length === 0;
}
For ES3 and older, there's no easy way to do this. You'll have to loop over the properties explicitly:
function isEmpty(obj) {
for(var prop in obj) {
if(obj.hasOwnProperty(prop))
return false;
}
return true;
}
For those of you who have the same problem but use jQuery, you can use jQuery.isEmptyObject.
Performance
Today 2020.01.17, I performed tests on macOS High Sierra 10.13.6 on Chrome v79.0, Safari v13.0.4, and Firefox v72.0; for the chosen solutions.
Conclusions
Solutions based on for-in (A, J, L, M) are fastest
Solutions based on JSON.stringify (B, K) are slow
Surprisingly, the solution based on Object (N) is also slow
NOTE: This table does not match the photo below.
Details
There are 15 solutions presented in the snippet below.
If you want to run a performance test on your machine, click HERE.
This link was updated 2021.07.08, but tests originally were performed here - and results in the table above came from there (but now it looks like that service no longer works).
var log = (s, f) => console.log(`${s} --> {}:${f({})} {k:2}:${f({ k: 2 })}`);
function A(obj) {
for (var i in obj) return false;
return true;
}
function B(obj) {
return JSON.stringify(obj) === "{}";
}
function C(obj) {
return Object.keys(obj).length === 0;
}
function D(obj) {
return Object.entries(obj).length === 0;
}
function E(obj) {
return Object.getOwnPropertyNames(obj).length === 0;
}
function F(obj) {
return Object.keys(obj).length === 0 && obj.constructor === Object;
}
function G(obj) {
return typeof obj === "undefined" || !Boolean(Object.keys(obj)[0]);
}
function H(obj) {
return Object.entries(obj).length === 0 && obj.constructor === Object;
}
function I(obj) {
return Object.values(obj).every((val) => typeof val === "undefined");
}
function J(obj) {
for (const key in obj) {
if (hasOwnProperty.call(obj, key)) {
return false;
}
}
return true;
}
function K(obj) {
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) {
return false;
}
}
return JSON.stringify(obj) === JSON.stringify({});
}
function L(obj) {
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) return false;
}
return true;
}
function M(obj) {
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
return false;
}
}
return true;
}
function N(obj) {
return (
Object.getOwnPropertyNames(obj).length === 0 &&
Object.getOwnPropertySymbols(obj).length === 0 &&
Object.getPrototypeOf(obj) === Object.prototype
);
}
function O(obj) {
return !(Object.getOwnPropertyNames !== undefined
? Object.getOwnPropertyNames(obj).length !== 0
: (function () {
for (var key in obj) break;
return key !== null && key !== undefined;
})());
}
log("A", A);
log("B", B);
log("C", C);
log("D", D);
log("E", E);
log("F", F);
log("G", G);
log("H", H);
log("I", I);
log("J", J);
log("K", K);
log("L", L);
log("M", M);
log("N", N);
log("O", O);
You can use Underscore.js.
_.isEmpty({}); // true
if(Object.getOwnPropertyNames(obj).length === 0){
//is empty
}
see http://bencollier.net/2011/04/javascript-is-an-object-empty/
How about using JSON.stringify? It is almost available in all modern browsers.
function isEmptyObject(obj){
return JSON.stringify(obj) === '{}';
}
There is a simple way if you are on a newer browser.
Object.keys(obj).length === 0
Old question, but just had the issue. Including JQuery is not really a good idea if your only purpose is to check if the object is not empty. Instead, just deep into JQuery's code, and you will get the answer:
function isEmptyObject(obj) {
var name;
for (name in obj) {
if (obj.hasOwnProperty(name)) {
return false;
}
}
return true;
}
Using Object.keys(obj).length (as suggested above for ECMA 5+) is 10 times slower for empty objects! keep with the old school (for...in) option.
Tested under Node, Chrome, Firefox and IE 9, it becomes evident that for most use cases:
(for...in...) is the fastest option to use!
Object.keys(obj).length is 10 times slower for empty objects
JSON.stringify(obj).length is always the slowest (not suprising)
Object.getOwnPropertyNames(obj).length takes longer than Object.keys(obj).length can be much longer on some systems.
Bottom line performance wise, use:
function isEmpty(obj) {
for (var x in obj) { return false; }
return true;
}
or
function isEmpty(obj) {
for (var x in obj) { if (obj.hasOwnProperty(x)) return false; }
return true;
}
See detailed testing results and test code at Is object empty?
My take:
function isEmpty(obj) {
return Object.keys(obj).length === 0;
}
var a = {
a: 1,
b: 2
}
var b = {}
console.log(isEmpty(a)); // false
console.log(isEmpty(b)); // true
Just, I don't think all browsers implement Object.keys() currently.
I am using this.
function isObjectEmpty(object) {
var isEmpty = true;
for (keys in object) {
isEmpty = false;
break; // exiting since we found that the object is not empty
}
return isEmpty;
}
Eg:
var myObject = {}; // Object is empty
var isEmpty = isObjectEmpty(myObject); // will return true;
// populating the object
myObject = {"name":"John Smith","Address":"Kochi, Kerala"};
// check if the object is empty
isEmpty = isObjectEmpty(myObject); // will return false;
from here
Update
OR
you can use the jQuery implementation of isEmptyObject
function isEmptyObject(obj) {
var name;
for (name in obj) {
return false;
}
return true;
}
Just a workaround. Can your server generate some special property in case of no data?
For example:
var a = {empty:true};
Then you can easily check it in your AJAX callback code.
Another way to check it:
if (a.toSource() === "({})") // then 'a' is empty
EDIT:
If you use any JSON library (f.e. JSON.js) then you may try JSON.encode() function and test the result against empty value string.
1. Using Object.keys
Object.keys will return an Array, which contains the property names of the object. If the length of the array is 0, then we know that the object is empty.
function isEmpty(obj) {
return Object.keys(obj).length === 0 && obj.constructor === Object;
}
We can also check this using Object.values and Object.entries.
This is typically the easiest way to determine if an object is empty.
2. Looping over object properties with for…in
The for…in statement will loop through the enumerable property of object.
function isEmpty(obj) {
for(var prop in obj) {
if(obj.hasOwnProperty(prop))
return false;
}
return true;
}
In the above code, we will loop through object properties and if an object has at least one property, then it will enter the loop and return false. If the object doesn’t have any properties then it will return true.
#3. Using JSON.stringify
If we stringify the object and the result is simply an opening and closing bracket, we know the object is empty.
function isEmptyObject(obj){
return JSON.stringify(obj) === '{}';
}
4. Using jQuery
jQuery.isEmptyObject(obj);
5. Using Underscore and Lodash
_.isEmpty(obj);
Resource
function isEmpty(obj) {
for(var i in obj) { return false; }
return true;
}
The following example show how to test if a JavaScript object is empty, if by empty we means has no own properties to it.
The script works on ES6.
const isEmpty = (obj) => {
if (obj === null ||
obj === undefined ||
Array.isArray(obj) ||
typeof obj !== 'object'
) {
return true;
}
return Object.getOwnPropertyNames(obj).length === 0;
};
console.clear();
console.log('-----');
console.log(isEmpty('')); // true
console.log(isEmpty(33)); // true
console.log(isEmpty([])); // true
console.log(isEmpty({})); // true
console.log(isEmpty({ length: 0, custom_property: [] })); // false
console.log('-----');
console.log(isEmpty('Hello')); // true
console.log(isEmpty([1, 2, 3])); // true
console.log(isEmpty({ test: 1 })); // false
console.log(isEmpty({ length: 3, custom_property: [1, 2, 3] })); // false
console.log('-----');
console.log(isEmpty(new Date())); // true
console.log(isEmpty(Infinity)); // true
console.log(isEmpty(null)); // true
console.log(isEmpty(undefined)); // true
The correct answer is:
function isEmptyObject(obj) {
return (
Object.getPrototypeOf(obj) === Object.prototype &&
Object.getOwnPropertyNames(obj).length === 0 &&
Object.getOwnPropertySymbols(obj).length === 0
);
}
This checks that:
The object's prototype is exactly Object.prototype.
The object has no own properties (regardless of enumerability).
The object has no own property symbols.
In other words, the object is indistinguishable from one created with {}.
jQuery have special function isEmptyObject() for this case:
jQuery.isEmptyObject({}) // true
jQuery.isEmptyObject({ foo: "bar" }) // false
Read more on http://api.jquery.com/jQuery.isEmptyObject/
Caveat! Beware of JSON's limitiations.
javascript:
obj={ f:function(){} };
alert( "Beware!! obj is NOT empty!\n\nobj = { f:function(){} }" +
"\n\nJSON.stringify( obj )\n\nreturns\n\n" +
JSON.stringify( obj ) );
displays
Beware!! obj is NOT empty!
obj = { f:function(){} }
JSON.stringify( obj )
returns
{}
To really accept ONLY {}, the best way to do it in Javascript using Lodash is:
_.isEmpty(value) && _.isPlainObject(value)
In addition to Thevs answer:
var o = {};
alert($.toJSON(o)=='{}'); // true
var o = {a:1};
alert($.toJSON(o)=='{}'); // false
it's jquery + jquery.json
Sugar.JS provides extended objects for this purpose. The code is clean and simple:
Make an extended object:
a = Object.extended({})
Check it's size:
a.size()
Pure Vanilla Javascript, and full backward compatibility
function isObjectDefined (Obj) {
if (Obj === null || typeof Obj !== 'object' ||
Object.prototype.toString.call(Obj) === '[object Array]') {
return false
} else {
for (var prop in Obj) {
if (Obj.hasOwnProperty(prop)) {
return true
}
}
return JSON.stringify(Obj) !== JSON.stringify({})
}
}
console.log(isObjectDefined()) // false
console.log(isObjectDefined('')) // false
console.log(isObjectDefined(1)) // false
console.log(isObjectDefined('string')) // false
console.log(isObjectDefined(NaN)) // false
console.log(isObjectDefined(null)) // false
console.log(isObjectDefined({})) // false
console.log(isObjectDefined([])) // false
console.log(isObjectDefined({a: ''})) // true
IsEmpty Object, unexpectedly lost its meaning i.e.: it's programming semantics, when our famous guru from Yahoo introduced the customized non-enumerable Object properties to ECMA and they got accepted.
[ If you don't like history - feel free to skip right to the working code ]
I'm seeing lots of good answers \ solutions to this question \ problem.
However, grabbing the most recent extensions to ECMA Script is not the honest way to go. We used to hold back the Web back in the day to keep Netscape 4.x, and Netscape based pages work and projects alive, which (by the way) were extremely primitive backwards and idiosyncratic, refusing to use new W3C standards and propositions [ which were quite revolutionary for that time and coder friendly ] while now being brutal against our own legacy.
Killing Internet Explorer 11 is plain wrong! Yes, some old warriors that infiltrated Microsoft remaining dormant since the "Cold War" era, agreed to it - for all the wrong reasons. - But that doesn't make it right!
Making use, of a newly introduced method\property in your answers and handing it over as a discovery ("that was always there but we didn't notice it"), rather than a new invention (for what it really is), is somewhat 'green' and harmful. I used to make such mistakes some 20 years ago when I still couldn't tell what's already in there and treated everything I could find a reference for, as a common working solution...
Backward compatibility is important !
We just don't know it yet. That's the reason I got the need to share my 'centuries old' generic solution which remains backward and forward compatible to the unforeseen future.
There were lots of attacks on the in operator but I think the guys doing that have finally come to senses and really started to understand and appreciate a true Dynamic Type Language such as JavaScript and its beautiful nature.
My methods aim to be simple and nuclear and for reasons mentioned above, I don't call it "empty" because the meaning of that word is no longer accurate. Is Enumerable, seems to be the word with the exact meaning.
function isEnum( x ) { for( var p in x )return!0; return!1 };
Some use cases:
isEnum({1:0})
true
isEnum({})
false
isEnum(null)
false
Thanks for reading!
Best one-liner solution I could find (updated):
isEmpty = obj => !Object.values(obj).filter(e => typeof e !== 'undefined').length;
console.log(isEmpty({})) // true
console.log(isEmpty({a: undefined, b: undefined})) // true
console.log(isEmpty({a: undefined, b: void 1024, c: void 0})) // true
console.log(isEmpty({a: [undefined, undefined]})) // false
console.log(isEmpty({a: 1})) // false
console.log(isEmpty({a: ''})) // false
console.log(isEmpty({a: null, b: undefined})) // false
Another alternative is to use is.js (14kB) as opposed to jquery (32kB), lodash (50kB), or underscore (16.4kB). is.js proved to be the fastest library among aforementioned libraries that could be used to determine whether an object is empty.
http://jsperf.com/check-empty-object-using-libraries
Obviously all these libraries are not exactly the same so if you need to easily manipulate the DOM then jquery might still be a good choice or if you need more than just type checking then lodash or underscore might be good. As for is.js, here is the syntax:
var a = {};
is.empty(a); // true
is.empty({"hello": "world"}) // false
Like underscore's and lodash's _.isObject(), this is not exclusively for objects but also applies to arrays and strings.
Under the hood this library is using Object.getOwnPropertyNames which is similar to Object.keys but Object.getOwnPropertyNames is a more thorough since it will return enumerable and non-enumerable properties as described here.
is.empty = function(value) {
if(is.object(value)){
var num = Object.getOwnPropertyNames(value).length;
if(num === 0 || (num === 1 && is.array(value)) || (num === 2 && is.arguments(value))){
return true;
}
return false;
} else {
return value === '';
}
};
If you don't want to bring in a library (which is understandable) and you know that you are only checking objects (not arrays or strings) then the following function should suit your needs.
function isEmptyObject( obj ) {
return Object.getOwnPropertyNames(obj).length === 0;
}
This is only a bit faster than is.js though just because you aren't checking whether it is an object.
I know this doesn't answer 100% your question, but I have faced similar issues before and here's how I use to solve them:
I have an API that may return an empty object. Because I know what fields to expect from the API, I only check if any of the required fields are present or not.
For example:
API returns {} or {agentID: '1234' (required), address: '1234 lane' (opt),...}.
In my calling function, I'll only check
if(response.data && response.data.agentID) {
do something with my agentID
} else {
is empty response
}
This way I don't need to use those expensive methods to check if an object is empty. The object will be empty for my calling function if it doesn't have the agentID field.
We can check with vanilla js with handling null or undefined check also as follows,
function isEmptyObject(obj) {
return !!obj && Object.keys(obj).length === 0 && obj.constructor === Object;
}
//tests
isEmptyObject(new Boolean()); // false
isEmptyObject(new Array()); // false
isEmptyObject(new RegExp()); // false
isEmptyObject(new String()); // false
isEmptyObject(new Number()); // false
isEmptyObject(new Function()); // false
isEmptyObject(new Date()); // false
isEmptyObject(null); // false
isEmptyObject(undefined); // false
isEmptyObject({}); // true
I liked this one I came up with, with the help of some other answers here. Thought I'd share it.
Object.defineProperty(Object.prototype, 'isEmpty', {
get() {
for(var p in this) {
if (this.hasOwnProperty(p)) {return false}
}
return true;
}
});
let users = {};
let colors = {primary: 'red'};
let sizes = {sm: 100, md: 200, lg: 300};
console.log(
'\nusers =', users,
'\nusers.isEmpty ==> ' + users.isEmpty,
'\n\n-------------\n',
'\ncolors =', colors,
'\ncolors.isEmpty ==> ' + colors.isEmpty,
'\n\n-------------\n',
'\nsizes =', sizes,
'\nsizes.isEmpty ==> ' + sizes.isEmpty,
'\n',
''
);
It's weird that I haven't encountered a solution that compares the object's values as opposed to the existence of any entry (maybe I missed it among the many given solutions).
I would like to cover the case where an object is considered empty if all its values are undefined:
const isObjectEmpty = obj => Object.values(obj).every(val => typeof val === "undefined")
console.log(isObjectEmpty({})) // true
console.log(isObjectEmpty({ foo: undefined, bar: undefined })) // true
console.log(isObjectEmpty({ foo: false, bar: null })) // false
Example usage
Let's say, for the sake of example, you have a function (paintOnCanvas) that destructs values from its argument (x, y and size). If all of them are undefined, they are to be left out of the resulting set of options. If not they are not, all of them are included.
function paintOnCanvas ({ brush, x, y, size }) {
const baseOptions = { brush }
const areaOptions = { x, y, size }
const options = isObjectEmpty(areaOptions) ? baseOptions : { ...baseOptions, areaOptions }
// ...
}

How to select multiple items in a TTreeView in code

I'm trying to select all the child node of a parent node when the parent is clicked, but when I for each node set the Selected = true i only end up with the last one being selected.
MultiSelect is true and I can do it with the mouse, so the setup should be ok.
For testing I use this code:
TTreeNode *node = Tv->Items->GetFirstNode();
node->Selected = true;
node = node->GetNext();
node->Selected = true;
node = node->GetNext();
node->Selected = true;
node = node->GetNext();
node->Selected = true;
Any tricks to make this work?
The TTreeNode::Selected property does not support multiple selections when toggling the node's selection state. Internally, it will call the Win32 TreeView_SelectItem() API, which selects a single node only.
For multi-select, use the TTreeView::Select() method instead:
The select method selects one or more tree nodes.
That being said, your example is attempting to select (potentially) every node in the TreeView, not just the child nodes of a parent node, as you claim.
Try this:
void AddNodeAndChildrenToList(TList *List, TTreeNode *Node)
{
List->Add(Node);
TTreeNode *child = Node->getFirstChild();
while (child)
{
AddNodeAndChildrenToList(List, child);
child = child->getNextSibling();
}
}
...
TList *nodes = new TList;
try
{
TTreeNode *parent = ...;
AddNodeAndChildrenToList(nodes, parent);
Tv->Select(nodes);
}
__finally
{
delete nodes;
}

D3 - using enter() and exit() selections to update child elements

I have g.row elements containing g.cell elements, each containing a rect element. My nested data is bound to g.row and then g.cell. The rect elements access the data bound to g.cell.
At the moment my enter and exit selections add and remove g.cell. It would be more efficient to have them add and remove the rect elements, because g.cell has events bound to it that I need to reassign. But is this possible? I can't see how to get it to work.
I've managed to run cell.exit().selectAll("rect").remove(); which works fine. But cell.enter().selectAll("g.cell").append("rect"); throws an error ("[this code] is not a function"). While cell.enter().append("rect") doesn't append a rect.
Current code on g.cell:
var cell = row.selectAll("g.cell")
.data(function(d){
return d.value.filter(function(p){
if (p[1]=='') {
return horizNodesCopy.indexOf(p[0])!=-1;
} else {
return horizNodesCopy.indexOf(p[0]+' -- '+p[1])!=-1;
}
});
});
var cell2 = cell.enter().append("g")
.attr("class",function(d,i,j){ return "cell cell_"+i; })
.attr('transform',function(d,i,j){
if (d[1]=='') {
return 'translate('+ x(d[0]) +',0)';
} else {
return 'translate('+ x(d[0]+' -- '+d[1]) +',0)';
}
});
addRectangles(cell2,colorScale);
cell.exit().remove();
This feels like it's going to be something obvious :/

Search an Element in D3 Force Layout

Base on Collapsible Tree Search, I was able to search an element using the force directed graph. The problem is when I choose a search name, it will only hightlight the element and its first level of parent. How to hightlight the links and the nodes from the search element to the root?
Here's my code on Plunker Search on Force Directed Graph.
function searchTree (d) {
if (d.children)
d.children.forEach(searchTree);
else if (d._children)
d._children.forEach(searchTree);
var searchFieldValue = eval(searchField);
if (searchFieldValue && searchFieldValue.match(searchText)) {
// Walk parent chain
var ancestors = [];
var parent = d;
while (typeof(parent) !== "undefined") {
ancestors.push(parent);
// console.log(parent);
parent.class = "found";
parent = parent.parent;
}
// console.log(ancestors);
}
}
I've already compared everything on how it was being implemented on a tree but I was not able to find it out why.

d3 Sankey - Highlight all connected paths from start to end

I'm trying to highlight all the connected links and links of their target nodes till the end of the layout.
The first level of highlighting can be easily achieved as follows -
On node click, call highlight_paths(1);
function highlight_paths(stroke_opacity) {
return function(d,i){
d.sourceLinks.forEach(function(srcLnk){
d3.select("#link"+srcLnk.id).style("stroke-opacity", stroke_opacity);
});
d.targetLinks.forEach(function(srcLnk){
d3.select("#link"+srcLnk.id).style("stroke-opacity", stroke_opacity);
});
}
}
But I'm not yet able to write correctly a recursive algorithm to get all the sourceLinks and targetLinks of each of the connected source & target nodes.
All thoughts are appreciated!
Thanks.
I was going through the sankey layout code and found a Breadth First Search implementation for traversing the layout nodes. Some knowledge on BFS here - http://www.cse.ohio-state.edu/~gurari/course/cis680/cis680Ch14.html
Purely based on that, here is the function to highlight all the paths from the clicked node in both the directions - Forward ( Target ) and Backward (Source)
Hope this helps someone!
Working examples -
http://bl.ocks.org/git-ashish/8959771
https://observablehq.com/#git-ashish/sankey-diagram
function highlight_node_links(node,i){
var remainingNodes=[],
nextNodes=[];
var stroke_opacity = 0;
if( d3.select(this).attr("data-clicked") == "1" ){
d3.select(this).attr("data-clicked","0");
stroke_opacity = 0.2;
}else{
d3.select(this).attr("data-clicked","1");
stroke_opacity = 0.5;
}
var traverse = [{
linkType : "sourceLinks",
nodeType : "target"
},{
linkType : "targetLinks",
nodeType : "source"
}];
traverse.forEach(function(step){
node[step.linkType].forEach(function(link) {
remainingNodes.push(link[step.nodeType]);
highlight_link(link.id, stroke_opacity);
});
while (remainingNodes.length) {
nextNodes = [];
remainingNodes.forEach(function(node) {
node[step.linkType].forEach(function(link) {
nextNodes.push(link[step.nodeType]);
highlight_link(link.id, stroke_opacity);
});
});
remainingNodes = nextNodes;
}
});
}
function highlight_link(id,opacity){
d3.select("#link-"+id).style("stroke-opacity", opacity);
}

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