How to stop a method from other method - methods

It's possible to call another method to check something, like a boolean, and stop it (return or wathever) from it? i mean:
Method 1:
code
call method 2: ?
code
Method 2:
if(wathever){
make method 1 return
}
else{
continue
}
EDIT: yes java sorry, thanks for answers! Also yes i know how to use booleans this way, this didn't solved my question, don't want to check a returned boolean, i want to directly make the method 1 return, i suppose is not possible but thanks anyway :)

Oh, and just to actually keep my promise about LOLcode, here's a little function that returns or does something else based on its only Boolean argument:
HOW DUZ I BREAK_OUTTA_FUNCTION YR FLAG
IZ FLAG WIN, O RLY?
YA RLY BTW if flag is `WIN` (true)
GTFO BTW return
NO WAY
BTW do something else if `flag' is LOSE (false)
OIC
IF U SAY SO

So you basically want a way for a method to force the invoking method to exit?
Return an out parameter or boolean from the method to indicate to the invoking method that it needs to exit.
public void Method1()
{
if(!method2())
return;
// do stuff
}
public bool Method2()
{
if(check) {
return false;
}
// do other stuff
return true;
}

You can use boolean return values / a boolean conditional based on the return value of method two. But you can not really forward a return statement. My example is language indiscriminate since you did not provide a language.
def methodOne():
if (!methodTwo()):
return
else:
<code>
def methodTwo():
if (whatever):
return false
else:
<code>

Related

If not let - in Swift

is there is a way to negate the "if let" in swift?
This looks silly to me:
if let type = json.type {
} else {
XCTFail("There is no type in the root element")
}
I can't use XCTAssertNotNil, because json.type is a enum.
enum JSONDataTypes {
case Object
case Array
case Number
case String
}
Thanks a lot
EDIT: it is a:
var type: JSONDataTypes? = nil
Swift 2.0 (Xcode 7) and later have the new guard statement, which sort of works like an "if not let" -- you can conditionally bind a variable in the remainder of the enclosing scope, keeping the "good path" in your code the least-indented.
guard let type = json.type else {
XCTFail("There is no type in the root element")
}
// do something with `type` here
The catch to this is that the else clause of a guard must exit that scope (because otherwise you'd fall into code after that clause, where the guarded variables, like type above, are unbound). So it has to end with something like return, break, continue or a function that is known to the compiler to never return (i.e. annotated #noreturn, like abort()... I don't recall offhand if that includes XCTFail, but it should (file a bug if it's not).
For details, see Early Exit in The Swift Programming Language.
As for really-old stuff... There's no negated form of if-let in Swift 1.x. But since you're working with XCTest anyway, you can just make testing the optional part of an assertion expression:
XCTAssert(json.type != nil, "There is no type in the root element")
Here's how you do it:
if json.type == nil {
// fail
}
Another alternative I've used a few times:
switch json.type
{
case .None: // ...
case .Some(.Object): // ...
case .Some(.Array): // ...
case .Some(.Number): // ...
case .Some(.String): // ...
}
Since the ? is actually Optional<T> which is an enum on its own, defined as:
enum Optional<T> : Reflectable, NilLiteralConvertible
{
case None
case Some(T)
...
}

Benefit of defining success/failure function instead of using success/!success

I was reading man page of gearman code (http://manpages.ubuntu.com/manpages/precise/man3/gearman_success.3.html). They are having two functions
bool gearman_success(gearman_return_t rc)
bool gearman_failed(gearman_return_t rc)
And code of those functions look like (libgearman-1.0/return.h):
static inline bool gearman_failed(enum gearman_return_t rc)
{
return rc != GEARMAN_SUCCESS;
}
static inline bool gearman_success(enum gearman_return_t rc)
{
return rc == GEARMAN_SUCCESS;
}
Both function does nearly same thing. One return true and another false. What is the benefit of this code ?
Why not just have
!gearman_success
Is there benefit of coding pattern or something , which I am missing here.
This code is easier to extend. Suppose you add another value to that enum:
GEARMAN_SUCCESS_BUT_HAD_WARNINGS
With the implementation you're looking at, all you have to do is adjust both methods. Without it, you'd have to go through every place GEARMAN_SUCCESS is used all over the code base and make sure that the new enum value is handled properly.

How to replace lambda written in Where clause of Linq with equivalent delegate

I have an Query expression that uses a predicate type and lambda expression.
I am getting desired result with this. But I am not clear with how this expression is getting evaluated.
I tried to break this lambda expression by creating delegate and replacing condition under Where with delegate type.
If I have to rewrite the same thing with writing a delegate instead of anonymous type. What will be the syntax. How the delegate will be return for the same.
if (((DataTable)dgvAssignedRpm.DataSource).AsEnumerable()
.Where(row => row.Field<long>("FK_RPM_BTN_SETTING_ID") == objRpmButtonHolder.RpmSettingId).Count() > 1)
{
List<DataRow> listPkgBtnSettings = SearchForExistingSettingId();
}
void MethodSignature(...)
{
...
if (((DataTable)dgvAssignedRpm.DataSource).AsEnumerable()
.Where(RowCondition)
{
List<DataRow> listPkgBtnSettings = SearchForExistingSettingId();
}
...
}
// Where want a Func<T,bool> parameter
// T is the first parameter type (DataRow here)
// bool represents the return value
bool RowCondition(DataRow row)
{
return row.Field<long>("FK_RPM_BTN_SETTING_ID") == objRpmButtonHolder.RpmSettingId).Count() > 1
}
I assume the correct delegate replacement would be:
if (((DataTable)dgvAssignedRpm.DataSource).AsEnumerable().Where(
delegate(DataRow row) {
return (row.Field<long>("FK_RPM_BTN_SETTING_ID") == objRpmButtonHolder.RpmSettingId.Count() > 1);
}))
{
List<DataRow> listPkgBtnSettings = SearchForExistingSettingId();
}
But it's morning for me, so forgive me if I'm a bit off.
What the where desires is to give a DataRow as a parameter and a bool to return. You could just about fill in anything in the lambda or delegate, as long as it matches these requests.
To your question why it requests Func<> and how it works. The statement you're using is LINQ, so I found you a reference regarding this which can probably explain it better than me:
http://blogs.msdn.com/b/mirceat/archive/2008/03/13/linq-framework-design-guidelines.aspx
But yeah, the last type here in the Func<> is what it returns. (However, I can still recommend using the Lambda expression, as it's pretty clean, neat and serves the Func<> best.
(Also, look at what intellisence gives you when you write "new Func<....", it should give you a good idea of what Func wants and can do!)
Hope I was of help.

How to avoid Linq chaining to return null?

I have a problem with code contracts and linq. I managed to narrow the issue to the following code sample. And now I am stuck.
public void SomeMethod()
{
var list = new List<Question>();
if (list.Take(5) == null) { }
// resharper hints that condition can never be true
if (list.ForPerson(12) == null) { }
// resharper does not hint that condition can never be true
}
public static IQueryable<Question> ForPerson(this IQueryable<Question> source, int personId)
{
if(source == null) throw new ArgumentNullException();
return from q in source
where q.PersonId == personId
select q;
}
What is wrong with my linq chain? Why doesn't resharper 'complain' when analyzing the ForPerson call?
EDIT: return type for ForPerson method changed from string to IQueryable, which I meant. (my bad)
Reshaper is correct that the result of a Take or Skip is never null - if there are no items the result is an IEnumerable<Question> which has no elements. I think to do what you want you should check Any.
var query = list.Take(5);
if (!query.Any())
{
// Code here executes only if there were no items in the list.
}
But how does this warning work? Resharper cannot know that the method never returns null from only looking at the method definition, and I assume that it does not reverse engineer the method body to determine that it never returns null. I assume therefore that it has been specially hard-coded with a rule specifying that the .NET methods Skip and Take do not return null.
When you write your own custom methods Reflector can make assumptions about your method behaviour from the interface, but your interface allows it to return null. Therefore it issues no warnings. If it analyzed the method body then it could see that null is impossible and would be able to issue a warning. But analyzing code to determine its possible behaviour is an incredibly difficult task and I doubt that Red Gate are willing to spend the money on solving this problem when they could add more useful features elsewhere with a much lower development cost.
To determine whether a boolean expression can ever return true is called the Boolean satisfiability problem and is an NP-hard problem.
You want Resharper to determine whether general method bodies can ever return null. This is a generalization of the above mentioned NP-hard problem. It's unlikely any tool will ever be able to do this correctly in 100% of cases.
if(source == null) throw new ArgumentNullException();
That's not the code contract way, do you instead mean:
Contract.Require(source != null);

Which syntax is better for return value?

I've been doing a massive code review and one pattern I notice all over the place is this:
public bool MethodName()
{
bool returnValue = false;
if (expression)
{
// do something
returnValue = MethodCall();
}
else
{
// do something else
returnValue = Expression;
}
return returnValue;
}
This is not how I would have done this I would have just returned the value when I knew what it was. which of these two patterns is more correct?
I stress that the logic always seems to be structured such that the return value is assigned in one plave only and no code is executed after it's assigned.
A lot of people recommend having only one exit point from your methods. The pattern you describe above follows that recommendation.
The main gist of that recommendation is that if ou have to cleanup some memory or state before returning from the method, it's better to have that code in one place only. having multiple exit points leads to either duplication of cleanup code or potential problems due to missing cleanup code at one or more of the exit points.
Of course, if your method is couple of lines long, or doesn't need any cleanup, you could have multiple returns.
I would have used ternary, to reduce control structures...
return expression ? MethodCall() : Expression;
I suspect I will be in the minority but I like the style presented in the example. It is easy to add a log statement and set a breakpoint, IMO. Plus, when used in a consistent way, it seems easier to "pattern match" than having multiple returns.
I'm not sure there is a "correct" answer on this, however.
Some learning institutes and books advocate the single return practice.
Whether it's better or not is subjective.
That looks like a part of a bad OOP design. Perhaps it should be refactored on the higher level than inside of a single method.
Otherwise, I prefer using a ternary operator, like this:
return expression ? MethodCall() : Expression;
It is shorter and more readable.
Return from a method right away in any of these situations:
You've found a boundary condition and need to return a unique or sentinel value: if (node.next = null) return NO_VALUE_FOUND;
A required value/state is false, so the rest of the method does not apply (aka a guard clause). E.g.: if (listeners == null) return null;
The method's purpose is to find and return a specific value, e.g.: if (nodes[i].value == searchValue) return i;
You're in a clause which returns a unique value from the method not used elsewhere in the method: if (userNameFromDb.equals(SUPER_USER)) return getSuperUserAccount();
Otherwise, it is useful to have only one return statement so that it's easier to add debug logging, resource cleanup and follow the logic. I try to handle all the above 4 cases first, if they apply, then declare a variable named result(s) as late as possible and assign values to that as needed.
They both accomplish the same task. Some say that a method should only have one entry and one exit point.
I use this, too. The idea is that resources can be freed in the normal flow of the program. If you jump out of a method at 20 different places, and you need to call cleanUp() before, you'll have to add yet another cleanup method 20 times (or refactor everything)
I guess that the coder has taken the design of defining an object toReturn at the top of the method (e.g., List<Foo> toReturn = new ArrayList<Foo>();) and then populating it during the method call, and somehow decided to apply it to a boolean return type, which is odd.
Could also be a side effect of a coding standard that states that you can't return in the middle of a method body, only at the end.
Even if no code is executed after the return value is assigned now it does not mean that some code will not have to be added later.
It's not the smallest piece of code which could be used but it is very refactoring-friendly.
Delphi forces this pattern by automatically creating a variable called "Result" which will be of the function's return type. Whatever "Result" is when the function exits, is your return value. So there's no "return" keyword at all.
function MethodName : boolean;
begin
Result := False;
if Expression then begin
//do something
Result := MethodCall;
end
else begin
//do something else
Result := Expression;
end;
//possibly more code
end;
The pattern used is verbose - but it's also easier to debug if you want to know the return value without opening the Registers window and checking EAX.

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