I'm trying to use ASP.Nets BundleTable to optomize some javascript files, but have run into a problem where a specific addon (jQuery-Timepicker) fails to work when the code has been minified. See here.
Bundle code is currently similar to:
// Add our commonBundle
var commonBundle= new Bundle("~/CommonJS" + culture.ToString());
// JQuery and related entries.
commonBundle.Include("~/Scripts/jquery-1.7.2.js");
commonBundle.Include("~/Scripts/jquery-ui-1.8.22.js");
commonBundle.Include("~/Scripts/jquery.cookie.js");
commonBundle.Include("~/Scripts/jquery-ui/jquery-ui-timepicker-addon.js"); // This is the one that does not work when bundled
// JS Transformer
commonBundle.Transforms.Add(new JsMinify());
BundleTable.Bundles.Add(commonBundle);
If I remove the jquery-ui-timepicker-addon.js file, then include it separate in my webpage, then it works properly. (Otherwise I get the Uncaught TypeError: undefined is not a function error).
I'm wondering if I can somehow setup my bundling code to skip minifying this one file (but still have it included in the bundle)? I've been looking around but have not come up with any solutions for doing so.
So the issue is that all the files are bundled together, and then the entire bundle is minimized. As a result you aren't going to easily be able to skip minification of just one file. Probably the best way to do this would be to create a new Transform that appended the contents of this file you want unminified. Then you would append this Transform to your registered ScriptBundle:
commonBundle.Transforms.Add(new AppendFileTransform(""~/Scripts/jquery-ui/jquery-ui-timepicker-addon.js""));
AppendFileTransform would simply append the contents of the file to the bundled response. You would no longer include the timepicker in the bundle explicitly, but instead this transform would be including it, and this would effectively give you the behavior you are looking since the JsMinify transform would run first and minify the bundle, and then you would add the file you want at the end unminified.
This can be solved better from the other direction - instead of trying to not minify a single file, add transforms for individual items instead.
First - create a class that implements IItemTransform and uses the same code to minify the given input:
public class JsItemMinify : System.Web.Optimization.IItemTransform
{
public string Process(string includedVirtualPath, string input)
{
var min = new Microsoft.Ajax.Utilities.Minifier();
var result = min.MinifyJavaScript(input);
if (min.ErrorList.Count > 0)
return "/*minification failed*/" + input;
return result;
}
}
Second - add this item transform to the individual files and remove the bundle transform:
var commonBundle= new Bundle("~/CommonJS");
// the first two includes will be minified
commonBundle.Include("~/Scripts/jquery-1.7.2.js", new JsItemMinify());
commonBundle.Include("~/Scripts/jquery-ui-1.8.22.js", new JsItemMinify());
// this one will not
commonBundle.Include("~/Scripts/jquery.cookie.js");
// Remove the default JsMinify bundle transform
commonBundle.Transforms.Clear();
BundleTable.Bundles.Add(commonBundle);
You cannot setup Bundle to skip minifying certain files and to minify rest of the files.
You could implement your own Bundle or Transform by overriding Bundle.ApplyTransform or JsMinify.Process methods, but you would need to take care not to break change-tracking of files, key generation, cache invalidation, etc... (or doing some ugly hack). It's not worth the effort.
I would keep separate js file, as you already mentioned.
This is just complete example based on Hao Kung's answer
var myBundle = new ScriptBundle("~/bundles/myBundle").Include(
"~/Scripts/script1.js",
"~/Scripts/script2.js",
);
myBundle.Transforms.Add(new AppendFileTransform("~/Scripts/excludedFile.min.js"));
bundles.Add(myBundle);
And here is example implementation of the AppendFileTransform:
public class AppendFileTransform : IBundleTransform
{
private readonly string _filePath;
public AppendFileTransform(string filePath)
{
_filePath = filePath;
}
public void Process(BundleContext context, BundleResponse response)
{
response.Content += File.ReadAllText(context.HttpContext.Server.MapPath(_filePath));
}
}
Related
This might not be the question but it was the list of doubts which comes when learning native script from scratch.
I had a 1000 or more list of data stored in data table. know i want to display it on a list view but i don't want to read all the data at once. because i have images stored in other directory and want to read that also. So, for 20 to 30 data's the performance is quite good. but for 1000 data it is taking more than 15 minutes to read the data as well as images associated with it. since i'm storing some high quality images.
Therefore i decided to read only 20 data's with their respective images. and display it on list. know when user reaches the 15th data of the list. i decided to read 10 more data from the server.
know when i search this i came across "RadListView Load on Demand".
then i just looked at the code below.
public addMoreItemsFromSource(chunkSize: number) {
let newItems = this._sourceDataItems.splice(0, chunkSize);
this.dataItems.push(newItems);
}
public onLoadMoreItemsRequested(args: LoadOnDemandListViewEventData) {
const that = new WeakRef(this);
const listView: RadListView = args.object;
if (this._sourceDataItems.length > 0) {
setTimeout(function () {
that.get().addMoreItemsFromSource(2);
listView.notifyLoadOnDemandFinished();
}, 1500);
args.returnValue = true;
} else {
args.returnValue = false;
listView.notifyLoadOnDemandFinished(true);
}
}
In nativescript if i want to access binding element xml element. i must use observables in viewmodel or exports.com_name on associated js file.
but in this example it is started with public..! how to use this in javascript.
what is new WeakRef(this) ?
why it is needed ?
how to identify user has scrolled to 15 data, as i want to load more data when he came at 15th data.
after getting data how to update array of list and show it in listview ?
Finally i just want to know how to use load on demand
i tried to create a playground sample of what i have tried but it is giving error. it cannot found module of radlistview.
Remember i'm a fresher So, kindly keep this in mind when answering. thank you,
please modify the question if you feel it is not upto standards.
you can check the updated answer here
https://play.nativescript.org/?template=play-js&id=1Xireo
TypeScript to JavaScript
You may use any TypeScript compiler to convert the source code to JavaScript. There are even online compilers like the official TypeScript Playground for instance.
In my opinion, it's hard to expect ES5 examples any more. ES6-9 introduced a lot of new features that makes JavaScript development much more easier and TypeScript takes JavaScript to next level, interpreter to compiler.
To answer your question, you will use the prototype chain to define methods on your class in ES5.
YourClass.prototype.addMoreItemsFromSource = function (chunkSize) {
var newItems = this._sourceDataItems.splice(0, chunkSize);
this.dataItems.push(newItems);
};
YourClass.prototype.onLoadMoreItemsRequested = (args) {
var that = new WeakRef(this);
var listView = args.object;
if (this._sourceDataItems.length > 0) {
setTimeout(function () {
that.get().addMoreItemsFromSource(2);
listView.notifyLoadOnDemandFinished();
}, 1500);
args.returnValue = true;
} else {
args.returnValue = false;
listView.notifyLoadOnDemandFinished(true);
}
}
If you are using fromObject syntax for your Observable, then these functions can be passed inside
addMoreItemsFromSource: function (chunkSize) {
....
};
WeakRef: It helps managing your memory effiencetly by keeping a loose reference to the target, read more on docs.
How to load more:
If you set loadOnDemandMode to Auto then loadMoreDataRequested event will be triggered whenever user reaches the end of scrolling.
loadOnDemandBufferSize decides how many items before the end of scroll the event should be triggered.
Read more on docs.
How to update the array:
That's exactly what showcased in addMoreItemsFromSource function. Use .push(item) on the ObservableArray that is linked to your list view.
I'm doing some introspection and analysis of csproj files using the Microsoft.Build.Evaluation tools in a small C# console app. I want to locate the actual location of Reference items, using the same heuristics as MSBuild itself ie the locations described here. I'm heading towards auto conversion of build artifacts into packages, similar to what's outlined on the JetBrains blog here
The only examples I can find expect the HintPath to be correct, for example this project, and I know there are some HintPaths that are not currently correct, I don't want to trust them. This project very close what I'm trying to do, with the added complication that I want to use real resolution behaviour to find dependencies.
I have an instance of a Microsoft.Build.Evaluation.Project object for my csproj, and I can't see any methods available on it that could exersize the resolution for me. I think what I'm hoping for is a magic Resolve() method for a Reference or a ProjectItem, a bit like this method.
I can probably find an alternative by constraining my own search to a set of limited output paths used by this build system, but I'd like to hook into MSBuild if I can.
The reference resolution is one of the trickiest parts of MSBuild. The logic of how assemblies are located is implemented inside the a standard set of tasks:
ResolveAssemblyReference, ResolveNativeReference, etc. The logic is how this works is very complicated, you can see that just by looking at number of possible parameters to those tasks.
However you don't need to know the exact logic to find the location of referenced files. There are standard targets called "ResolveAssemblyReferences", "ResolveProjectReferences" and some others more specialized for native references, COM references. Those targets are executed as part of the normal build. If you just execute those targets separately, you can find out the return values, which is exactly what you need. The same mechanism is used by IDE to get location of refereces, for Intellisense, introspection, etc.
Here is how you can do it in code:
using Microsoft.Build.BuildEngine;
using Microsoft.Build.Execution;
using Microsoft.Build.Framework;
using System;
using System.Collections.Generic;
class Program
{
static int Main(string[] args)
{
if (args.Length < 1)
{
Console.WriteLine("Usage: GetReferences.exe <projectFileName>");
return -1;
}
string projectFileName = args[0];
ConsoleLogger logger = new ConsoleLogger(LoggerVerbosity.Normal);
BuildManager manager = BuildManager.DefaultBuildManager;
ProjectInstance projectInstance = new ProjectInstance(projectFileName);
var result = manager.Build(
new BuildParameters()
{
DetailedSummary = true,
Loggers = new List<ILogger>() { logger }
},
new BuildRequestData(projectInstance, new string[]
{
"ResolveProjectReferences",
"ResolveAssemblyReferences"
}));
PrintResultItems(result, "ResolveProjectReferences");
PrintResultItems(result, "ResolveAssemblyReferences");
return 0;
}
private static void PrintResultItems(BuildResult result, string targetName)
{
var buildResult = result.ResultsByTarget[targetName];
var buildResultItems = buildResult.Items;
if (buildResultItems.Length == 0)
{
Console.WriteLine("No refereces detected in target {0}.", targetName);
return;
}
foreach (var item in buildResultItems)
{
Console.WriteLine("{0} reference: {1}", targetName, item.ItemSpec);
}
}
}
Notice, the engine is called to invoke specific targets in the project. Your project usually does not build, but some targets might be invoked by pre-requisite targets.
Just compile it and will print a sub-set of all dependencies. There might be more dependencies if you use COM references or native dependencies for your project. It should be easy to modify the sample to get those as well.
I have some T4 templates in my project. Whenever I make changes and save the tt file, it auto update the generated files. This is a template that loops all tables in a database and generates about 100+ files. So visual studio hangs for a few seconds every time I save my template and this is annoying. Is there a way to disable to "auto-refresh" function and I can manually run the template through the context menu.
Thanks!
You could delete TextTemplatingFileGenerator under "Custom Tool" in the file's Properties while you are editing it, and then put it back when you are finished.
I had a similiar issue. I found a quick work around by creating a ttinclude file (actually this was already a standard include file containing utility functions for my templates) and including it in all of my T4 templates. Then I simply created a compiler error in the include file. Thus when the generator attempted to run it would simply fail on the compile. Then when I'm ready to actually generate, I get rid of the offending code and then generate.
e.g. To cause a failure:
<#+
#
#>
To disable the failure:
<#+
//#
#>
You can also use this trick in the T4 template itself if you just want to disable the one you're working on.
Hopefully future VS versions will allow you to simply disable the auto-transform.
Since the TT is always executed (still), I found a different way to control the output when the TT is executed.
/********SET THIS TO REGENERATE THE FILE (OR NOT) ********/
var _RegenerateFile = true;
/********COS VS ALWAYS REGENERATES ON SAVE ***************/
// Also, T4VSHostProcess.exe may lock files.
// Kill it from task manager if you get "cannot copy file in use by another process"
var _CurrentFolder = new FileInfo(Host.ResolvePath(Host.TemplateFile)).DirectoryName;
var _AssemblyLoadFolder = Path.Combine(_CurrentFolder, "bin\\Debug");
Directory.SetCurrentDirectory(_CurrentFolder);
Debug.WriteLine($"Using working folder {_CurrentFolder}");
if (_RegenerateFile == false)
{
Debug.WriteLine($"Not Regenerating File");
var existingFileName = Path.ChangeExtension(Host.TemplateFile, "cs");
var fileContent = File.ReadAllText(existingFileName);
return fileContent;
}
Debug.WriteLine($"Regenerating File"); //put the rest of your usual template
Another way (what I eventually settled on) is based on reading a conditional compilation symbol that sets a property on one of the the classes that is providing the data for the T4. This gives the benefit of skipping all that preparation (and IDE lag) unless you add the REGEN_CODE_FILES conditional compilation symbol. (I guess this could also be made into a new solution configuration too. yes, this does work and removes the need for the class change below)
An example of the class i am calling in the same assembly..
public class MetadataProvider
{
public bool RegenCodeFile { get; set; }
public MetadataProvider()
{
#if REGEN_CODE_FILES
RegenCodeFile = true; //try to get this to set the property
#endif
if (RegenCodeFile == false)
{
return;
}
//code that does some degree of preparation and c...
}
}
In the TT file...
var _MetaProvider = new MetadataProvider();
var _RegenerateFile = _MetaProvider.RegenCodeFile;
// T4VSHostProcess.exe may lock files.
// Kill it from task manager if you get "cannot copy file in use by another process"
var _CurrentFolder = new FileInfo(Host.ResolvePath(Host.TemplateFile)).DirectoryName;
var _AssemblyLoadFolder = Path.Combine(_CurrentFolder, "bin\\Debug");
Directory.SetCurrentDirectory(_CurrentFolder);
Debug.WriteLine($"Using working folder {_CurrentFolder}");
if (_RegenerateFile == false)
{
Debug.WriteLine($"Not Regenerating File");
var existingFileName = Path.ChangeExtension(Host.TemplateFile, "cs");
var fileContent = File.ReadAllText(existingFileName);
return fileContent;
}
Debug.WriteLine($"Regenerating File");
I'm setting out to create a weather model display tool (web application), and from what I've seen, I'm really liking the idea of using Google Web Tools, and especially the SmartGWT toolkit. My one biggest sticking point at this point is finding some way to create a sort of image "looper" (displaying all images in a particular "set" one after another, not unlike a slide show). For reference, I need functionality (at least on a basic level) similar to this: http://rapidrefresh.noaa.gov/hrrrconus/jsloop.cgi?dsKeys=hrrr:&runTime=2012053007&plotName=cref_sfc&fcstInc=60&numFcsts=16&model=hrrr&ptitle=HRRR%20Model%20Fields%20-%20Experimental&maxFcstLen=15&fcstStrLen=-1&resizePlot=1&domain=full&wjet=1 (though it certainly need not be exactly like that).
Does anyone know of (ideally) some sort of GWT module that can do image looping? Or if not, does it sound like something an intermediate programmer could figure out without too much trouble (I'm willing to accept a challenge), even if I've never explicitly used GWT before? I'm sure I could whip together something that pulls each image in as it goes through a loop, but prefetching them would be even more ideal.
Please comment if you need clarification on anything!
As far as I'm aware there's not a pre-fab solution to do this, although maybe SmartGWT has something I don't know about. In any case, it won't be too hard to roll your own. Here's some code to get you started:
public class ImageLooper extends Composite {
// List of images that we will loop through
private final String[] imageUrls;
// Index of the image currently being displayed
private int currentImage = 0;
// The image element that will be displayed to the user
private final Image image = new Image();
// The Timer provides a means to execute arbitrary
// code after a delay or at regular intervals
private final Timer imageUpdateTimer = new Timer() {
public void run() {
currentImage = (currentImage + 1) % images.length;
image.setUrl(imageUrls[currentImage]);
}
}
// Constructor. I'll leave it to you how you're going to
// build your list of image urls.
public ImageLooper(String[] imageUrls) {
this.imageUrls = imageUrls;
// Prefetching the list of images.
for (String url : imageUrls)
Image.prefetch(url);
// Start by displaying the first image.
image.setUrl(imageUrls[0]);
// Initialize this Composite on the image. That means
// you can attach this ImageLooper to the page like you
// would any other Widget and it will show up as the
// image.
initWidget(image);
}
// Call this method to start the animation
public void playAnimation() {
// Update the image every two seconds
imageUpdateTimer.scheduleRepeating(2000);
}
// Call this method to stop the animation
public void stopAnimation() {
imageUpdateTimer.cancel();
}
}
One annoying thing with this implementation is that you have no way of knowing when your list of images has finished loading; Image.prefetch doesn't have a callback to help you here.
I'm managing an MVC3 app where I need to support the ability of 3rd parties to create link to assets within my domain. Because some of the links are sliced and diced by mail merges and other text editing problems, URLs with typos have been introduced, e.g.:
/Content/ima!+ges/email/spacer.gif
or
/Content/image++s/email+/spacer.gif
I'd like to strip these extraneous characters by RegEx before attempting to serve them. I _think this is something a Route method could accomplish and I'd welcome a pointer or two to articles that demonstrate this approach.
ADDENDUM (cuz I need the formatting):
Implementing #Nathan's routing I'm unable to send the filename to the controller handler - it's always seeing a null value passed in. I've tried both 'filepath' and 'path' with the same 'null' result.
routes.MapRoute(
"MangledFilename",
"{*filepath}",
new { controller = "MangledFilename", action = "ServeFile" }
);
I think this is a matter of configuring wildcard handling on IISExpress and am looking for that solution separately. The more serious immediate problem is how your suggestion returns the HttpNotFound - i'm getting a hard IIS exception (execution halts with a YellowScreenDeath) instead of the silent 404 result.
public ActionResult ServeFile(string filePath)
{
if (filePath != null) // workaround the null
{
...
}
return HttpNotFound();
}
thx
I think something along this approach should work:
First add a route like this to the end of your route registering declarations:
routes.MapRoute(
"MangledFilename",
"{*filepath}",
new { controller = "MangledFilename", action = "ServeFile" });
If you haven't seen them before, a route parameter with an * after the opening { is a wildcard parameter, in this case it will match the entire path. You could also write it like content/{*filepath} if you wanted to restrict this behavior to your content directory.
And then a controller something like this should do the trick:
public class MangledFilenameController : Controller
{
public ActionResult ServeFile(string filePath)
{
filePath = CleanFilePath(filePath);
var absolutePath = Server.MapPath(filePath);
if (System.IO.File.Exists(absolutePath))
{
var extension = System.IO.Path.GetExtension(absolutePath);
var contentType = GetContentTypeForExtenion(extension);
return File(absolutePath, contentType);
}
return HttpNotFound();
}
private string CleanFilePath(string filepath)
{
//clean the path up
return filepath;
}
private string GetContentTypeForExtenion(string extension)
{
//you will want code here to map extensions to content types
return "image/gif";
}
}
In regards to mapping an extension to a MIME / content type for the GetContentTypeForExtension method, you could choose to hard code types you are expecting to serve, or use one of the solutions detailed in this post:
File extensions and MIME Types in .NET
EDIT:
After thinking about it, I realized there's another way you can handle the ServeFile action. Redirecting to the existing file could be simpler. I'm leaving the original method I wrote above and adding the alternative one here:
public ActionResult ServeFile(string filePath)
{
filePath = CleanFilePath(filePath);
var absolutePath = Server.MapPath(filePath);
if (System.IO.File.Exists(absolutePath))
{
return RedirectPermanent(filePath);
}
return HttpNotFound();
}
I believe #Nathan Anderson provided a good answer but it seems incomplete.
If you want to correct the typos and the types are as simple as those you mentioned then you can use Nathan code but before trying to find the file, you remove any plus or exclamation point characters in the path and you can do it like this:
String sourcestring = "source string to match with pattern";
String matchpattern = #"[+!]";
String replacementpattern = #"";
Console.WriteLine(Regex.Replace(sourcestring,matchpattern,replacementpattern));
Generated this code from the My Regex Tester tool.
This is the code you need. This code also removes any + character from the filename. If you don't want that behavior, you may select a substring without the filename and only replace + and ! characters before the filename.