How do I set buffer for MP4 in FFmpeg? - ffmpeg

I convert videos to MP4 for my web player. My problem is: My videos don't buffer. I have to wait until the whole video is downloaded, and after that, I can play the video.
This is my exec() command:
ffmpeg -i uploaded_files/'.$le["file"].' -vcodec libx264 -pix_fmt yuv420p flash/'.$le["file"].'.mp4
Are there any options for buffering? My MP4 size and quality is good. But without buffering, it's bad.
Is this the fault of the exec() command I use?

My videos don't buffer. I have to wait until the whole video is downloaded, and after that, I can play the video.
Use the -movflags faststart option while encoding, e.g.
ffmpeg -i input.mp4 […] -movflags faststart output.mp4
Or, alternatively, run qt-faststart on the file.
The reason the files don't stream immediately is that their MOOV atom is at the end of the file, and in order to play it, the client needs to parse this info. qt-faststart will just move that atom and your files will start playing right away.

Related

using FFMPEG to crop video but only audio is produced

I use this command to crop a few seconds of mkv/mp4 videos. Sometimes it works perfectly fine.
But other times the output file which is in mp4 format only contains the audio. How can I fix it?
ffmpeg -i input.mp4 -ss 01:10:15 -to 01:10:20 -c:v copy -c:a copy output.mp4
Don't use -c:v copy -c:a copy Re-encode it.
Direct stream copy copies the GOP (Group of pictures) chunks of the structure of file (from the first I-frame to the last P or B-frame).
Presumably your time is too short, less than one chunk of GOP.

Using ffmpeg, jpg to mp4 to mpegts, play with HLS M3U8, only first TS file plays - why?

Before posting I have searched and found similar questions on stackoverflow (I list some below) - none have helped me towards a solution, hence this post. The duration that each image is shown within the movie file differs from many posts that I have seen thus far.
A camera captures 1 image every 30 seconds. I need stream them, preferably via HLS, thus I wrap 2 images in an MP4. I then convert MP4 to mpegts. Each MP4 and TS file play fine individually (each contain two images, each image transitions after 30seconds, each movie file is 1minute long).
When I reference the two TS files in an M3U8 playlist, only the first TS file gets played. Can anyone advise why it stops and how I can get it to play all the TS files that I expect to create, not just the first TS file? Besides my ffmpeg commands, I also include my VLC log file (though I expect to stream to Firefox/Chrome clients). I am using ffmpeg 4.2.2-static installed on an AWS EC2 with AMI2 Linux.
I have four jpgs named image11.jpg, image12.jpg, image21.jpg, image22.jpg - The images look near identical as only the timestamp in top left changes.
The following command creates 1.mp4, using image11.jpg and image12.jpg, each image displayed for 30 seconds, total duration of the mp4 is 1 minute. It plays like expected.
ffmpeg -y -framerate 1/30 -f image2 -i image1%1d.jpg -c:v libx264 -vf "fps=1,format=yuvj420p" 1.mp4
I then convert 1.mp4 to an mpegts file, creating 1.ts. It plays like expected.
ffmpeg -y -i 1.mp4 -c:v libx264 -vbsf h264_mp4toannexb -flags -global_header -f mpegts 1.ts
I repeat the above steps except specific to image21.jpg and image22.jpg, creating 2.mp4 and 2.ts
ffmpeg -y -framerate 1/30 -f image2 -i image1%1d.jpg -c:v libx264 -vf "fps=1,format=yuvj420p" 2.mp4
ffmpeg -y -i 1.mp4 -c:v libx264 -vbsf h264_mp4toannexb -flags -global_header -f mpegts 2.ts
Thus now I have 1.mp4, 1.ts, 2.mp4, 2.ts and all four play individually just fine.
Using ffprobe I can confirm their duration is 60seconds, for example:
ffprobe -i 1.ts -v quiet -show_entries format=duration -hide_banner -print_format json
My m3u8 playlist follows:
#EXTM3U
#EXT-X-VERSION:4
#EXT-X-PLAYLIST-TYPE:VOD
#EXT-X-MEDIA-SEQUENCE:1
#EXT-X-TARGETDURATION:60.000
#EXTINF:60.0000,
1.ts
#EXTINF:60.000,
2.ts
#EXT-X-ENDLIST
Can anyone advise where I am going wrong?
VLC Error Log (though I expect to play via web browser)
I have researched the process using these (and other pages) as a guide:
How to create a video from images with ffmpeg
convert from jpg to mp4 by ffmpeg
ffmpeg examples page
FFMPEG An Intermediate Guide/image sequence
How to use FFmpeg to convert images to video
Take a look at the start_pts/start_time in the ffprobe -show_streams output, my guess is that they all start at zero/near-zero which will cause playback to fail after your first segment.
You can still produce them independently but you will want to use something like -output_ts_offset to correctly set the timestamps for subsequent segments.
The following solution works well for me. I have tested it uninterrupted for more than two hours and believe it ticks all my boxes. (Edited because I forgot the all important -re tag)
ffmpeg will loop continuously, reading test.jpg and stream it to my RTMP server. When my camera posts an image every 30seconds, I copy the new image on top of the existing test.jpg which in effect changes what is streamed out.
Note the command below is all one line, I have put new lines in to assist reading and The order of the parameters are important - the loop and fflags genpts for example must appear before the -i parameter
ffmpeg
-re
-loop 1
-fflags +genpts
-framerate 1/30
-i test.jpg
-c:v libx264
-vf fps=25
-pix_fmt yuvj420p
-crf 30
-f fifo -attempt_recovery 1 -recovery_wait_time 1
-f flv rtmp://localhost:5555/video/test
Some arguments explained:
-re implies play in real time
loop 1 (1 turns the loop on, 0 off)
-fflags +genpts is something I only half understand. PTS I believe is the start/end time of the segment and without this flag, the PTS is reset to zero with every new image. Using this arguement means I avoid EXT-X-DISCONTINUITY when a new image is served.
-framerate 1/30 means one frame for 30seconds
-i test.jpg is my image 'placeholder'. As new images are received via a separate script, it overwrites this image. When combined with loop it means the ffmpeg output will reference the new image.
-c:v libx264 is for H264 video output formating
-vf fps=25 Removing this, or using a different value resulted in my output stream not being 30seconds.
-pix_fmt yuvj420p (sometimes I have seen yuv420p referenced but this did not work on my environment). I believe there are different jpg colour palettes and this switch ensures I can process a wider choice.
-crf 30 implies highest quality image, lowest compression (important for my client)
-f fifo -attempt_recovery 1 -recovery_wait_time 1 -f flv rtmp://localhost:5555/video/test is part of the magic to go with loop. I believe it keeps the connection open with my stream server, reduces the risk of DISCONTINUITY in the play list.
I hope this helps someone going forward.
The following links helped nudge me forward and I share as it might help others to improve upon my solution
Creating a video from a single image for a specific duration in ffmpeg
How can I loop one frame with ffmpeg? All the other frames should point to the first with no changes, maybe like a recusion
Display images on video at specific framerate with loop using FFmpeg
Loop image ffmpeg HLS
https://trac.ffmpeg.org/wiki/Slideshow
https://superuser.com/questions/1699893/generate-ts-stream-from-image-file
https://ffmpeg.org/ffmpeg-formats.html#Examples-3
https://trac.ffmpeg.org/wiki/StreamingGuide

FFMPEG Command to format videos to TikTok's specs?

I'm trying upload a video exported by windows video editor to tiktok. It's a .mp4 file, and while it does upload, it isn't "TikTok'd", meaning, it only takes up the middle of screen. I was wondering what the ffmpeg command would be to output a video to TikToks specs.
Here's how it currently looks.
And here's how I want it to look.
Use the crop filter to convert horizontal to vertical video:
ffmpeg -i input.mp4 -vf "crop=ih*(9/16):ih" -crf 21 -c:a copy output.mp4
This will make it 9:16 aspect ratio.
-crf controls quality. See FFmpeg Wiki: H.264. 18-23 should be a good enough for a TikTok video.
Audio is stream copied (-c:a copy). If you get an error because your audio isn't compatible with MP4 then remove -c:a copy and AAC will be automatically used instead.

FFMPEG screen capture outputting very poor and inconsistent framerate as webm with no audio

I've been testing different parameters to capture my desktop video and audio (desktop audio, not mic) and I find that no matter what settings I have, the resulting webm file's framerate is around 5fps and is horribly inconsistent. It starts at around 20fps and slowly drops over time until about 4-5fps. I'm not really sure what I'm doing wrong, but here is the basic command I'm using:
ffmpeg -y -video_size 1920x1080 -f gdigrab -framerate 60 -i desktop -c:v libvpx-vp9 -acodec libvorbis -c:a libopus -b:v 2M -threads 4 output.webm
I've tried anywhere between 30-60 fps and tested different bitrates but nothing seems to affect the output framerate.
Also, I know that acodec and c:a are for audio but I'm not sure how to specify the audio device to use.
So my issues are horrible framerate for webm and how to include desktop audio in the recording.
You can use arecord and pipe it through stdout and ffmpeg can read it from stdin.
aplay piping to arecord using a file instead of stdin and stdout
Replacing the aplay command with your ffmpeg. Dont forget to add '-i -' in ffmpeg.
A doubt: why are you defining audio encoder two times?
It's impossible to say why the video frame rate is low from the question. It can be an issue with encoder. Or issue in reading input. Remove the video encoding option. See if the issue persists. If it's working fine, try some other encoders.
Use -c:v libx264 instead of -c:v libvpx-vp9. libvpx-vp9's realtime encoding quality is really bad, even regular libvpx (i.e. VP8) is much better. If you insist on using libvpx, use options like -deadline realtime and -cpu-used -4

MP4 Videos are playing only after fully loaded on Jwplayer [duplicate]

This question already has answers here:
Post processing in ffmpeg to move 'moov atom' in MP4 files (qt-faststart)
(3 answers)
Closed 4 years ago.
Hi recently I am converted some videos to MP4 using FFMpeg but When I am trying to stream this video files, player needs to load a file completely, until it starts to play, I am trying to find a way to make it start play a file right from the start and keep on loading as well.
I am using this FFMpeg command for conversion:
ffmpeg -i input.mp4 -vcodec libx264 -vpre default -crf 28 -ac 1 -ar 44100 -b 284k -ab 70k -r 15 -s 640x360 output.mp4 2>&1
This is happening because mp4 format has its moov info at the tail of the file. The information is required for flash players before the file can be progressively download and play. Therefore if the info is in the end of file, it has to be fully downloaded, which is terrible, user-experience-wise.
From your answer you can compile a separate tool provided in ffmpeg - qt-faststart to post-process the mp4 file and then use the mp4 file for video streaming.
Specially, you can download a copy of source code for ffmpeg, and go to tools folder and run:
make qt-faststart
then you will have a tool named qt-faststart in tools directory. Then you can run:
qt-faststart input.mp4 output.mp4
and put output.mp4 to your streaming folder and the new mp4 file will be progressively downloaded while playing.
Alternatively another option is to do this during transcoding time as suggested in previous answers, but the command line is provided wrong, it should be:
-movflags +faststart
in your ffmpeg command line. It will do the same thing as you transcode.
So there are your two easiest solution to this, hope the best of luck!
For streaming, the moov atom needs to be at the beginning of the file, rather than the end. For ffmpeg, try adding:
-movflags faststart
You can always test with this tool - http://renaun.com/blog/2010/06/qtindexswapper-2/

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