What is special about boolean? - ruby

In Ruby, there is a convention to have a method name end with a question mark to indicate that its return value is boolean. Why is boolean considered so special? Is there anything convenient if you know that a method's return value is particularly boolean? After all, in Ruby, you can insert all kinds of value returning (getter) methods into a conditional without caring whether it is boolean or not.
I think it is a waste to use the question mark just for indicating a boolean value. There should be more useful uses. I have plenty of use case where I want to have a pair of getter and setter methods, where the setter method should return self so that I can use it in a method chain. And naming them something like get_foo and set_foo looks cumbersome. Rather than following the convention, I am tempted to name a pair of getter and setter methods like this:
def foo?; #foo end
def foo v; #foo = v end
where the value of #foo is not (necessarily) boolean. (Besides potential criticism that breaking the convention will confuse other programmers), is there something wrong with doing that?

There is nothing special at all, it's just a convention. A question can be answered with "yes" or "no", but also with another stuff like someone's name.
By returning a boolean on methods with a question mark, it indicates it to be an explicit behavior.
If you make the answer be "yes" or "no", it's easy for the reader of your code to identify the behavior of your method without even looking at the implementation. On the other hand, if you make it return any other type, it is more difficult for the reader to understand your code without reading your class and method definition.
With a boolean there are only two possible answers. If the return value is not boolean it can be anything, which would not help at all. You would still need to look at the method implementation. You should always look further to understand some piece of code, but using this convention makes it simpler.

There is a convention to use question mark in method names to indicate that a method is a predicate. AFAIK, this predicate is not required (by the convention) to return a boolean value, thanks to simple rules for truthy/falsey values.
Besides potential criticism that breaking the convention will confuse other programmers, is there something wrong with doing that?
Confusing and surprising fellow programmers is bad. Ruby couldn't care less. It's just a convention. And conventions exist for a reason.

You can put anything in a flow control construct, but semantically booleans are appropriate. "If" in real human language typically takes a boolean, and the same is true of the construct in many programming languages. Ruby likes to make things convenient and assigns a "truthiness" value to everything in the language, which affects how it behaves in a boolean context.
In other words, booleans are the only things that are almost exclusively used for flow control, so the convention is to make them look "right" for flow-control constructs. It's their native environment.
(Besides potential criticism that breaking the convention will confuse other programmers), is there something wrong with doing that?
In the same sense that there is nothing wrong with naming all your variables after 1920s comedians, no, there's nothing wrong with that. But also in the same sense as naming all your variables after 1920s comedians, it isn't a very good idea. Nowhere in any language that I know of -- human or computer -- does the question mark mean "get." So the semantics of your code are off with that convention.

This question and the answers boil down to "POLS" AKA "Principle of Least Surprise".
A method name can be a random choice of letters and numbers separated by underscores, with '!', '?' and '=' sprinkled through them, if we chose to do so. They could be randomly created by the code at run time, and, as long as the rest of the code used the same arrangement of characters, the program would run and Ruby would be happy.
We humans, the programmers, determine the name of the methods used, to represent something, a characteristic or an action. Trying to use randomly named methods would lead to madness, or at least a very hard to maintain program. So, instead, we try to use sensible names for things. Sometimes they're verbs or adjectives, sometimes they're more descriptive because the method does several things.
As part of that naming, sometimes we want to provide additional hints about the behavior of the method. By convention in Ruby, we use "!" to warn the coder that the method changes something or is destructive. "=" indicates the method takes a parameter and assigns it to the receiver/object. It's a setter method and in many other languages it'd be idiomatic to use "set_flag..." or "set_value..." as the name. It's just a convention in that language, and followed by developers in the language.
We use "?" in Ruby to ask a question about an object, whether it is, or isn't, true about that object. We could say "is_true?" or "true?" and indicate we are testing whether something is true about it. If it's true, or false, it's a Boolean response so we return a true/false value.

Related

Why are `?` and `!` not allowed in variable names while they are allowed in method names? [duplicate]

A method name can end with a question mark ?
def has_completed?
return count > 10
end
but a variable name cannot.
What is the reason for that? Isn't it convenient to have variable names ending the same way too? Given that we usually can't tell whether foobar is a method or a variable just by looking at the name foobar anyway, why the exception for the ? case?
And how should I work with this? Maybe always to use has or is in the code?
if process_has_completed
...
end
if user_is_using_console
...
end
You'd have to ask Matz to get an authoritative answer. However,
Ruby is an untyped programming language and a variable like finished? would imply a specific type (boolean) which appears somewhat contradictory to me.
A question somewhat requires a receiver (who can answer the question). A method must have a receiver (the object the method is called on), so a question mark makes sense. A variable on the other hand has no receiver, it's a mere container.
Now this is just a thought, but I think methods with names like empty? suggest that a some sort of check has to be made inside and object or a class (depending on the context). This check or evaluation means an action must be done. Overall, since we are asking (thus, ?) object for some state, means there is a possibility that object's state could change throughout the application's lifecycle. A variable could be outdated, but ?-method (check) will be done in the specific moment, thus providing an up-to-date information on some state that could be presented in a boolean form.
So I'd like to think that this is a design constraint provided by the architect (Matz) to enforce a more logical, close-to-real-life coding approach.

Why does rubocop or the ruby style guide prefer not to use get_ or set_?

I was running rubocop on my project and fixing the complaints it raised.
One particular complaint bothered me
Do not prefix reader method names with get_
I could not understand much from this complaint so I looked at source code in github.
I found this snippet
def bad_reader_name?(method_name, args)
method_name.start_with?('get_') && args.to_a.empty?
end
def bad_writer_name?(method_name, args)
method_name.start_with?('set_') && args.to_a.one?
end
So the advice or convention is as follows:
1) Actually they advice us not to use get_ when the method does not have arguments . otherwise they allow get_
2) And they advice us not to use set_ when the method has only one argument .otherwise they allow set_
What is the reason behind this convention or rule or advice?
I think the point here is ruby devs prefer to always think of methods as getters since they returns something and use the equals "syntactic sugar" (like in def self.dog=(params) which lets you do Class.dog = something). In essence the point I've always seen made is that the get and set are redundant and verbose.
In opposition to this you have get and set with multiple args which are like finder methods (particularly get; think of ActiveRecord's where).
Keep in mind that 'style guide' = pure opinion. Consistency is the higher goal of style guides in general so unless something is arguably wrong or difficult to read, your goal should be more on having everything the same than of a certain type. Which is why rubocop let's you turn this off.
Another way to see it: the getter/setter paradigm was, as far as I can tell, largely a specific convention in Java/C++ etc.; at least I knew quite a few Java codebases in the very foggy past where Beans were littered with huge amounts of get_-getters and set_-setters. In that time, the private attribute would likely be called "name" with "set_name()" and "get_name()"; as the attribute itself was called "name", the getter could not be "name()" as well.
Hence the very existence of "get_" and "set_" is due to a (trivial) technical shortcoming of languages that do not allow the "=" in method names.
In Ruby, we have quite a different array of possibilities:
First and foremost, we have name() and name=(), which immediately removes the need for the get_ and set_ syntax. So, we do have getters and setters, we just call them differently from Java.
Also, the attribute then is not name but #name, hence solving this conflict as well.
Actually, you don't have attributes with the plain "obj.name" syntax at all! For eaxmple; while Rails/ActiveRecord pretends that "person.name" is a "attribute", it is in fact simply a pair of auto-generated getter name() and setter name=(). Conceptionally, the caller is not supposed to care about what "name" is (attribute or method), it is an implementation detail of the class.
It saves 4 or 3 key presses for each call. This might seem like a joke, but writing concise yet easily comprehensible code is a trademark of Ruby, after all. :-)
The way I understand it is that it's because foo.get_value is imperative and foo.value is declarative.

Why can't a variable name end with `?` while a method name can?

A method name can end with a question mark ?
def has_completed?
return count > 10
end
but a variable name cannot.
What is the reason for that? Isn't it convenient to have variable names ending the same way too? Given that we usually can't tell whether foobar is a method or a variable just by looking at the name foobar anyway, why the exception for the ? case?
And how should I work with this? Maybe always to use has or is in the code?
if process_has_completed
...
end
if user_is_using_console
...
end
You'd have to ask Matz to get an authoritative answer. However,
Ruby is an untyped programming language and a variable like finished? would imply a specific type (boolean) which appears somewhat contradictory to me.
A question somewhat requires a receiver (who can answer the question). A method must have a receiver (the object the method is called on), so a question mark makes sense. A variable on the other hand has no receiver, it's a mere container.
Now this is just a thought, but I think methods with names like empty? suggest that a some sort of check has to be made inside and object or a class (depending on the context). This check or evaluation means an action must be done. Overall, since we are asking (thus, ?) object for some state, means there is a possibility that object's state could change throughout the application's lifecycle. A variable could be outdated, but ?-method (check) will be done in the specific moment, thus providing an up-to-date information on some state that could be presented in a boolean form.
So I'd like to think that this is a design constraint provided by the architect (Matz) to enforce a more logical, close-to-real-life coding approach.

what does "?" in ruby means?

I want to know it real meaning of it and how to use it exactly.
Another question is about assert I saw
assert product.valid? product.errors.full_messages
and
assert product.valid?
But I can't find syntax for those assert what does second arg for assert (product.errors.full_messages) means or it is arg for ?
Thanks
Ruby uses specific naming conventions for methods. It allows you to quickly identify the side effects they may have, or the return type..
These conventions use special markers such as "!" and "?" at the end of method names. This is uncommon since most programming languages tend to forbid such characters in identifiers, but nevertheless, it is truly part of the method name. (and should not be confused with operators)
Post fixing "?" means that the method returns a boolean. It's a convenient way to replace the "is" prefix. (this convention tends to exist in lisp dialects too)
Post fixing "!" means that the method will modify the instance, and thus won't act on/return a copy.
Note that these are just conventions. In no way you have to follow it, but it is considered a good practice.
It is purely a convention, it has no formal meaning. It isn't unusual for people to get confused by this, since many (most?) languages don't allow characters such as ? and ! in identifiers.
It's just convention to put it on a method that returns a boolean afaik. Rather than making everythign IsSomething.

Are booleans as method arguments unacceptable? [closed]

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A colleague of mine states that booleans as method arguments are not acceptable. They shall be replaced by enumerations. At first I did not see any benefit, but he gave me an example.
What's easier to understand?
file.writeData( data, true );
Or
enum WriteMode {
Append,
Overwrite
};
file.writeData( data, Append );
Now I got it! ;-)
This is definitely an example where an enumeration as second parameter makes the code much more readable.
So, what's your opinion on this topic?
Boolean's represent "yes/no" choices. If you want to represent a "yes/no", then use a boolean, it should be self-explanatory.
But if it's a choice between two options, neither of which is clearly yes or no, then an enum can sometimes be more readable.
Enums also allow for future modifications, where you now want a third choice (or more).
Use the one that best models your problem. In the example you give, the enum is a better choice. However, there would be other times when a boolean is better. Which makes more sense to you:
lock.setIsLocked(True);
or
enum LockState { Locked, Unlocked };
lock.setLockState(Locked);
In this case, I might choose the boolean option since I think it's quite clear and unambiguous, and I'm pretty sure my lock is not going to have more than two states. Still, the second choice is valid, but unnecessarily complicated, IMHO.
To me, neither using boolean nor enumeration is a good approach. Robert C. Martin captures this very clearly in his Clean Code Tip #12: Eliminate Boolean Arguments:
Boolean arguments loudly declare that the function does more than one thing. They are confusing and should be eliminated.
If a method does more than one thing, you should rather write two different methods, for example in your case: file.append(data) and file.overwrite(data).
Using an enumeration doesn't make things clearer. It doesn't change anything, it's still a flag argument.
Remember the question Adlai Stevenson posed to ambassador Zorin at the U.N. during the cuban missile crisis?
"You are in the courtroom of world
opinion right now, and you can answer
yes or no. You have denied that [the missiles]
exist, and I want to know whether I
have understood you correctly.... I am
prepared to wait for my answer until
hell freezes over, if that's your
decision."
If the flag you have in your method is of such a nature that you can pin it down to a binary decision, and that decision will never turn into a three-way or n-way decision, go for boolean. Indications: your flag is called isXXX.
Don't make it boolean in case of something that is a mode switch. There is always one more mode than you thought of when writing the method in the first place.
The one-more-mode dilemma has e.g. haunted Unix, where the possible permission modes a file or directory can have today result in weird double meanings of modes depending on file type, ownership etc.
There are two reasons I've run into this being a bad thing:
Because some people will write methods like:
ProcessBatch(true, false, false, true, false, false, true);
This is obviously bad because it's too easy to mix up parameters, and you have no idea by looking at it what you're specifying. Just one bool isn't too bad though.
Because controlling program flow by a simple yes/no branch might mean you have two entirely different functions that are wrapped up into one in an awkard way. For instance:
public void Write(bool toOptical);
Really, this should be two methods
public void WriteOptical();
public void WriteMagnetic();
because the code in these might be entirely different; they might have to do all sorts of different error handling and validation, or maybe even have to format the outgoing data differently. You can't tell that just by using Write() or even Write(Enum.Optical) (though of course you could have either of those methods just call internal methods WriteOptical/Mag if you want).
I guess it just depends. I wouldn't make too big of a deal about it except for #1.
I think you almost answered this yourself, I think the end aim is to make the code more readable, and in this case the enum did that, IMO its always best to look at the end aim rather than blanket rules, maybe think of it more as a guideline i.e. enums are often more readable in code than generic bools, ints etc but there will always be exceptions to the rule.
Enums are better but I wouldn't call boolean params as "unacceptable". Sometimes it's just easier to throw one little boolean in and move on (think private methods etc.)
Booleans may be OK in languages that have named parameters, like Python and Objective-C, since the name can explain what the parameter does:
file.writeData(data, overwrite=true)
or:
[file writeData:data overwrite:YES]
Enums have a definite benefit, but you should't just go replacing all your booleans with enums. There are many places where true/false is actually the best way to represent what is going on.
However, using them as method arguments is a bit suspect, simply because you can't see without digging into things what they are supposed to do, as they let you see what the true/false actually means
[Edit for the current state in 2022]
In modern C#, or other languages that support this, the nicest way to do it is with named arguments:
var worker = new BackgroundWorker(workerReportsProgress: true);
If your language doesn't allow for named arguments, then you may find properties to be a reasonable solution as well
[Original Answer from 2008 left for posterity]
Properties (especially with C#3 object initializers) or keyword arguments (a la ruby or python) are a much better way to go where you'd otherwise use a boolean argument.
C# example:
var worker = new BackgroundWorker { WorkerReportsProgress = true };
Ruby example
validates_presence_of :name, :allow_nil => true
Python example
connect_to_database( persistent=true )
The only thing I can think of where a boolean method argument is the right thing to do is in java, where you don't have either properties or keyword arguments. This is one of the reasons I hate java :-(
I would not agree that it is a good rule. Obviously, Enum makes for a better explicit or verbose code at some instances, but as a rule it seems way over reaching.
First let me take your example:
The programmers responsibility (and ability) to write good code is not really jeopardized by having a Boolean parameter. In your example the programmer could have written just as verbose code by writing:
dim append as boolean = true
file.writeData( data, append );
or I prefer more general
dim shouldAppend as boolean = true
file.writeData( data, shouldAppend );
Second:
The Enum example you gave is only "better" because you are passing a CONST. Most likely in most application at least some if not most of the time parameters that are passed to functions are VARIABLES. in which case my second example (giving variables with good names) is much better and Enum would have given you little benefits.
While it is true that in many cases enums are more readable and more extensible than booleans, an absolute rule that "booleans are not acceptable" is daft. It is inflexible and counter-productive - it does not leave room for human judgement. They're a fundamental built in type in most languages because they're useful - consider applying it to other built-in-types: saying for instance "never use an int as a parameter" would just be crazy.
This rule is just a question of style, not of potential for bugs or runtime performance. A better rule would be "prefer enums to booleans for reasons of readability".
Look at the .Net framework. Booleans are used as parameters on quite a few methods. The .Net API is not perfect, but I don't think that the use of boolean as parameters is a big problem. The tooltip always gives you the name of the parameter, and you can build this kind of guidance too - fill in your XML comments on the method parameters, they will come up in the tooltip.
I should also add that there is a case when you should clearly refactor booleans to an enumeration - when you have two or more booleans on your class, or in your method params, and not all states are valid (e.g. it's not valid to have them both set true).
For instance, if your class has properties like
public bool IsFoo
public bool IsBar
And it's an error to have both of them true at the same time, what you've actually got is three valid states, better expressed as something like:
enum FooBarType { IsFoo, IsBar, IsNeither };
Some rules that your colleague might be better adhering to are:
Don't be dogmatic with your design.
Choose what fits most appropriately for the users of your code.
Don't try to bash star-shaped pegs into every hole just because you like the shape this month!
A Boolean would only be acceptable if you do not intend to extend the functionality of the framework. The Enum is preferred because you can extend the enum and not break previous implementations of the function call.
The other advantage of the Enum is that is easier to read.
If the method asks a question such as:
KeepWritingData (DataAvailable());
where
bool DataAvailable()
{
return true; //data is ALWAYS available!
}
void KeepWritingData (bool keepGoing)
{
if (keepGoing)
{
...
}
}
boolean method arguments seem to make absolutely perfect sense.
It depends on the method. If the method does something that is very obviously a true/false thing then it is fine, e.g. below [though not I am not saying this is the best design for this method, it's just an example of where the usage is obvious].
CommentService.SetApprovalStatus(commentId, false);
However in most cases, such as the example you mention, it is better to use an enumeration. There are many examples in the .NET Framework itself where this convention is not followed, but that is because they introduced this design guideline fairly late on in the cycle.
It does make things a bit more explicit, but does start to massively extend the complexity of your interfaces - in a sheer boolean choice such as appending/overwriting it seems like overkill. If you need to add a further option (which I can't think of in this case), you can always perform a refactor (depending on the language)
Enums can certainly make the code more readable. There are still a few things to watch out for (in .net at least)
Because the underlying storage of an enum is an int, the default value will be zero, so you should make sure that 0 is a sensible default. (E.g. structs have all fields set to zero when created, so there's no way to specify a default other than 0. If you don't have a 0 value, you can't even test the enum without casting to int, which would be bad style.)
If your enum's are private to your code (never exposed publicly) then you can stop reading here.
If your enums are published in any way to external code and/or are saved outside of the program, consider numbering them explicitly. The compiler automatically numbers them from 0, but if you rearrange your enums without giving them values you can end up with defects.
I can legally write
WriteMode illegalButWorks = (WriteMode)1000000;
file.Write( data, illegalButWorks );
To combat this, any code that consumes an enum that you can't be certain of (e.g. public API) needs to check if the enum is valid. You do this via
if (!Enum.IsDefined(typeof(WriteMode), userValue))
throw new ArgumentException("userValue");
The only caveat of Enum.IsDefined is that it uses reflection and is slower. It also suffers a versioning issue. If you need to check the enum value often, you would be better off the following:
public static bool CheckWriteModeEnumValue(WriteMode writeMode)
{
switch( writeMode )
{
case WriteMode.Append:
case WriteMode.OverWrite:
break;
default:
Debug.Assert(false, "The WriteMode '" + writeMode + "' is not valid.");
return false;
}
return true;
}
The versioning issue is that old code may only know how to handle the 2 enums you have. If you add a third value, Enum.IsDefined will be true, but the old code can't necessarily handle it. Whoops.
There's even more fun you can do with [Flags] enums, and the validation code for that is slightly different.
I'll also note that for portability, you should use call ToString() on the enum, and use Enum.Parse() when reading them back in. Both ToString() and Enum.Parse() can handle [Flags] enum's as well, so there's no reason not to use them. Mind you, it's yet another pitfall, because now you can't even change the name of the enum without possibly breaking code.
So, sometimes you need to weigh all of the above in when you ask yourself Can I get away with just an bool?
IMHO it seems like an enum would be the obvious choice for any situation where more than two options are possible. But there definitely ARE situations where a boolean is all you need. In that case I would say that using an enum where a bool would work would be an example of using 7 words when 4 will do.
Booleans make sense when you have an obvious toggle which can only be one of two things (i.e. the state of a light bulb, on or off). Other than that, it's good to write it in such a way that it's obvious what you're passing - e.g. disk writes - unbuffered, line-buffered, or synchronous - should be passed as such. Even if you don't want to allow synchronous writes now (and so you're limited to two options), it's worth considering making them more verbose for the purposes of knowing what they do at first glance.
That said, you can also use False and True (boolean 0 and 1) and then if you need more values later, expand the function out to support user-defined values (say, 2 and 3), and your old 0/1 values will port over nicely, so your code ought not to break.
Sometimes it's just simpler to model different behaviour with overloads. To continue from your example would be:
file.appendData( data );
file.overwriteData( data );
This approach degrades if you have multiple parameters, each allowing a fixed set of options. For example, a method that opens a file might have several permutations of file mode (open/create), file access (read/write), sharing mode (none/read/write). The total number of configurations is equal to the Cartesian products of the individual options. Naturally in such cases multiple overloads are not appropriate.
Enums can, in some cases make code more readable, although validating the exact enum value in some languages (C# for example) can be difficult.
Often a boolean parameter is appended to the list of parameters as a new overload. One example in .NET is:
Enum.Parse(str);
Enum.Parse(str, true); // ignore case
The latter overload became available in a later version of the .NET framework than the first.
If you know that there will only ever be two choices, a boolean might be fine. Enums are extensible in a way that won't break old code, although old libraries might not support new enum values so versioning cannot be completely disregarded.
EDIT
In newer versions of C# it's possible to use named arguments which, IMO, can make calling code clearer in the same way that enums can. Using the same example as above:
Enum.Parse(str, ignoreCase: true);
Where I do agree that Enums are good way to go, in methods where you have 2 options (and just two options you can have readability without enum.)
e.g.
public void writeData(Stream data, boolean is_overwrite)
Love the Enums, but boolean is useful too.
This is a late entry on an old post, and it's so far down the page that nobody will ever read it, but since nobody has said it already....
An inline comment goes a long way to solving the unexpected bool problem. The original example is particularly heinous: imagine trying to name the variable in the function declearation! It'd be something like
void writeData( DataObject data, bool use_append_mode );
But, for the sake of example, let's say that's the declaration. Then, for an otherwise unexplained boolean argument, I put the variable name in an inline comment. Compare
file.writeData( data, true );
with
file.writeData( data, true /* use_append_mode */);
It really depends on the exact nature of the argument. If it is not a yes/no or true/false then a enum makes it more readable. But with an enum you need to check the argument or have acceptable default behaviour since undefined values of the underlying type can be passed.
The use of enums instead of booleans in your example does help make the method call more readable. However, this is a substitute for my favorite wish item in C#, named arguments in method calls. This syntax:
var v = CallMethod(pData = data, pFileMode = WriteMode, pIsDirty = true);
would be perfectly readable, and you could then do what a programmer should do, which is choose the most appropriate type for each parameter in the method without regard to how it looks in the IDE.
C# 3.0 allows named arguments in constructors. I don't know why they can't do this with methods as well.
Booleans values true/false only. So it is not clear what it represent. Enum can have meaningful name, e.g OVERWRITE, APPEND, etc. So enums are better.

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