Grails event-push sending event twice or not sending in IE8 - events

I'm having an strange behaviour using grails event-push plugin with IE8.
I'm using grails 2.2, event-push 1.0M7 and also AngularJS (but this shouldn't be the problem).
I have defined the event in MyEvents.groovy in conf dir
events = {
'newActivity' browser:true
}
Here is the method of a service that sends the events to the browser
#Listener(namespace='browser')
public void sendEvents(UserLevel level, Map<String,List<UserAchievement>> achievements, Map<String,List<UserMission>> missions){
def activities = []
if (level)
activities << new RecentActivity(level)
achievements["user"]?.each{activities << new RecentActivity(it)}
achievements["team"]?.each{ activities << new RecentActivity(it)}
missions["user"]?.each{activities << new RecentActivity(it)}
missions["team"]?.each{activities << new RecentActivity(it)}
if (activities && activities.size()>0)
event(topic:"newActivity",data:activities)
}
And here the js event listener
grailsEvents.on("newActivity",function(data){
for (var i=0;i<data.length;i++){//Add
changeUserImage(data[i]);
$scope.$apply(function(){$scope.activities.unshift(data[i]);});
}
while ($scope.activities.length>$scope.maxElements){ //remove
$scope.$apply(function(){$scope.activities.pop();});
}
});
Edit: These are the grailsEvents inicializations I've tried all with the same result:
window.grailsEvents = new grails.Events($jostalan.urls.base);
window.grailsEvents = new grails.Events($jostalan.urls.base, {transport:"websocket"});
window.grailsEvents = new grails.Events($jostalan.urls.base, {transport:"websocket",shared:true});
I know that sometimes the event is called twice and other none because I've tried putting a console.log, but I've deleted it just to prevent problems with IE8. Also, in Chrome and Firefox everything works as expected, just one call to the method when expected.
The only thing that I've seen that sounds strange for me (as I don't really understand what it means), it's that sometimes I see in grails console the following trace:
grails> cpr.AtmosphereFramework If you have more than one Connector enabled, make sure they both use the same protocol, e.g NIO/APR or HTTP for all. If not, org.atmosphere.container.BlockingIOCometSupport will be used and cannot be changed.
Anyone knows why this strange behaviour is happening and how to solve it?
Edit: I've also tested it with plain javascript and the same strange behaviour happens. Sometimes the event is called, sometimes not and sometime twice
Edit: I've also tried deleting the #Listener annotation from service method as I understand that's not necessary.

Related

Tips on solving 'DevTools was disconnected from the page' and Electron Helper dies

I've a problem with Electron where the app goes blank. i.e. It becomes a white screen. If I open the dev tools it displays the following message.
In ActivityMonitor I can see the number of Electron Helper processes drops from 3 to 2 when this happens. Plus it seems I'm not the only person to come across it. e.g.
Facing "Devtools was disconnected from the page. Once page is reloaded, Devtools will automatically reconnect."
Electron dying without any information, what now?
But I've yet to find an answer that helps. In scenarios where Electron crashes are there any good approaches to identifying the problem?
For context I'm loading an sdk into Electron. Originally I was using browserify to package it which worked fine. But I want to move to the SDKs npm release. This version seems to have introduced the problem (though the code should be the same).
A good bit of time has passed since I originally posted this question. I'll answer it myself in case my mistake can assist anyone.
I never got a "solution" to the original problem. At a much later date I switched across to the npm release of the sdk and it worked.
But before that time I'd hit this issue again. Luckily, by then, I'd added a logger that also wrote console to file. With it I noticed that a JavaScript syntax error caused the crash. e.g. Missing closing bracket, etc.
I suspect that's what caused my original problem. But the Chrome dev tools do the worst thing by blanking the console rather than preserve it when the tools crash.
Code I used to setup a logger
/*global window */
const winston = require('winston');
const prettyMs = require('pretty-ms');
/**
* Proxy the standard 'console' object and redirect it toward a logger.
*/
class Logger {
constructor() {
// Retain a reference to the original console
this.originalConsole = window.console;
this.timers = new Map([]);
// Configure a logger
this.logger = winston.createLogger({
level: 'info',
format: winston.format.combine(
winston.format.timestamp(),
winston.format.printf(({ level, message, timestamp }) => {
return `${timestamp} ${level}: ${message}`;
})
),
transports: [
new winston.transports.File(
{
filename: `${require('electron').remote.app.getPath('userData')}/logs/downloader.log`, // Note: require('electron').remote is undefined when I include it in the normal imports
handleExceptions: true, // Log unhandled exceptions
maxsize: 1048576, // 10 MB
maxFiles: 10
}
)
]
});
const _this = this;
// Switch out the console with a proxied version
window.console = new Proxy(this.originalConsole, {
// Override the console functions
get(target, property) {
// Leverage the identical logger functions
if (['debug', 'info', 'warn', 'error'].includes(property)) return (...parameters) => {
_this.logger[property](parameters);
// Simple approach to logging to console. Initially considered
// using a custom logger. But this is much easier to implement.
// Downside is that the format differs but I can live with that
_this.originalConsole[property](...parameters);
}
// The log function differs in logger so map it to info
if ('log' === property) return (...parameters) => {
_this.logger.info(parameters);
_this.originalConsole.info(...parameters);
}
// Re-implement the time and timeEnd functions
if ('time' === property) return (label) => _this.timers.set(label, window.performance.now());
if ('timeEnd' === property) return (label) => {
const now = window.performance.now();
if (!_this.timers.has(label)) {
_this.logger.warn(`console.timeEnd('${label}') called without preceding console.time('${label}')! Or console.timeEnd('${label}') has been called more than once.`)
}
const timeTaken = prettyMs(now - _this.timers.get(label));
_this.timers.delete(label);
const message = `${label} ${timeTaken}`;
_this.logger.info(message);
_this.originalConsole.info(message);
}
// Any non-overriden functions are passed to console
return target[property];
}
});
}
}
/**
* Calling this function switches the window.console for a proxied version.
* The proxy allows us to redirect the call to a logger.
*/
function switchConsoleToLogger() { new Logger(); } // eslint-disable-line no-unused-vars
Then in index.html I load this script first
<script src="js/logger.js"></script>
<script>switchConsoleToLogger()</script>
I had installed Google Chrome version 79.0.3945.130 (64 bit). My app was going to crash every time when I was in debug mode. I try all the solutions I found on the web but no one was useful. I downgrade to all the previous version:
78.x Crashed
77.x Crashed
75.x Not Crashed
I had to re-install the version 75.0.3770.80 (64 bit). Problem has been solved. It can be a new versions of Chrome problem. I sent feedback to Chrome assistence.
My problem was that I was not loading a page such as index.html. Once I loaded problem went away.
parentWindow = new BrowserWindow({
title: 'parent'
});
parentWindow.loadURL(`file://${__dirname}/index.html`);
parentWindow.webContents.openDevTools();
The trick to debugging a crash like this, is to enable logging, which is apparently disabled by default. This is done by setting the environment variable ELECTRON_ENABLE_LOGGING=1, as mentioned in this GitHub issue.
With that enabled, you should see something along the lines of this in the console:
You can download Google Chrome Canary. I was facing this problem on Google Chrome where DevTools was crashing every time on the same spot. On Chrome Canary the debugger doesn't crash.
I also faced the exact same problem
I was trying to require sqlite3 module from renderer side
which was causing a problem but once i removed the request it was working just fine
const {app , BrowserWindow , ipcMain, ipcRenderer } = require('electron')
const { event } = require('jquery')
const sqlite3 = require('sqlite3').verbose(); // <<== problem
I think the best way to solve this (if your code is really really small) just try to remove functions and run it over and over again eventually you can narrow it down to the core problem
It is a really tedious , dumb and not a smart way of doing it , but hey it worked
I encountered this issue, and couldn't figure out why the the DevTool was constantly disconnecting. So on a whim I launched Firefox Developer edition and identified the cause as an undefined variable with a string length property.
if ( args.length > 1 ) {
$( this ).find( "option" ).each(function () {
$( $( this ).attr( "s-group" ) ).hide();
});
$( args ).show();
}
TL;DR Firefox Developer edition can identify these kinds of problems when Chrome's DevTool fails.
After reading the comments above it is clear to me that there is a problem at least in Chrome that consists of not showing any indication of what the fault comes from. In Firefox, the program works but with a long delay.
But, as Shane Gannon said, the origin of the problem is certainly not in a browser but it is in the code: in my case, I had opened a while loop without adding the corresponding incremental, which made the loop infinite. As in the example below:
var a = 0;
while (a < 10) {
...
a ++ // this is the part I was missing;
}
Once this was corrected, the problem disappeared.
I found that upgrading to
react 17.0.2
react-dom 17.0.2
react-scripts 4.0.3
but also as react-scripts start is being used to run electron maybe its just react scripts that needs updating.
Well I nearly went crazy but with electron the main problem I realized I commented out the code to fetch (index.html)
// and load the index.html of the app.
mainWindow.loadFile('index.html');
check this side and make sure you have included it. without this the page will go black or wont load. so check your index.js to see if there's something to load your index.html file :) feel free to mail : profnird#gmail.com if you need additional help
Downgrade from Electron 11 to Electron 8.2 worked for me in Angular 11 - Electron - Typeorm -sqlite3 app.
It is not a solution as such, but it is an assumption of why the problem.
In the angular 'ngOnInit' lifecycle I put too many 'for' and 'while' loops, one inside the other, after cleaning the code and making it more compact, the problem disappeared, I think maybe because it didn't finish the processes within a time limit I hope someone finds this comment helpful. :)
I have stumbled upon the similar problem, My approach is comment out some line that I just added to see if it works. And if that is the case, those problem is at those lines of code.
for(var i = 0;i<objLen; i+3 ){
input_data.push(jsonObj[i].reading2);
input_label.push(jsonObj[i].dateTime);
}
The console works fine after i change the code to like this.
for(var i = 0;i<objLen; i=i+space ){
input_data.push(jsonObj[i].reading2);
input_label.push(jsonObj[i].dateTime);
}
Open your google dev console (Ctrl + shift + i). Then press (fn + F1) or just F1, then scroll down and click on the Restore defaults and reload.

Turn off FireFox driver refresh POST warning

I have inherited some GEB tests that are testing logging into a site (and various error cases/validation warnings).
The test runs through some validation failures and then it attempts to re-navigate to the same page (just to refresh the page/dom) and attempts a valid login. Using GEB's to() method, it detects that you are attempting to navigate to the page you are on, it just calls refresh - the problem here is that attempts to refresh the last POST request, and the driver displays the
"To display this page, Firefox must send information that will repeat any action (such as a search or order confirmation) that was performed earlier"
message - as the test is not expecting this popup, it hangs and the tests timeout.
Is there a way to turn off these warnings in Firefox webdriver? or to auto-ignore/accept them via Selenium or GEB?
GEB Version: 0.9.2,
Selenium Version: 2.39.0
(Also tried with minor version above: 0.9.3 & 2.40.0)
Caveats:
I know about the POST/Re-direct/GET pattern - but am not at liberty to change the application code in this case
The warning message only causes an issue intermittently (maybe 1 in 5 times) - I have put this down to speed/race conditions whereby the test completes the next actions before the message appears - I know a possible solution is to update tests to wait for message to appear and then accept, but my question is, is there a global setting that can just avoid these being triggered/displayed?
That refresh() is there to work around an issue with IE driver which ignores calls to driver.get() with the same url as the current one.
Instead of monkey patching Browser class (which might bite you somewhere down the line or might not) I would change the url of your login page class. You might for example add an insignificant query string - I think that simply a ? at the end should suffice. The driver.currentUrl == newUrl condition will evaluate to false and you will not see that popup anymore.
If I understand you issue properly this might help. In Groovy you can modify a class on the fly.
We use Spock with Geb and I placed this in a Super class which all Spock Spec inherit from. Eg: QSpec extends GebSpec.
It is the original method slightly modified with the original code commented out so you know what has been changed. I use this technique in several required places to alter Geb behaviour.
static {
Browser.metaClass.go = { Map params, String url ->
def newUrl = calculateUri(url, params)
// if (driver.currentUrl == newUrl) {
// driver.navigate().refresh()
// } else {
// driver.get(newUrl)
// }
driver.get(newUrl)
if (!page) {
page(Page)
}
}
}

Meteor 0.5.9: replacement for using Session in a server method?

So, I was attempting to do something like the following:
if(Meteor.isServer){
Meteor.methods({connect_to_api: function(vars){
// get data from remote API
return data;
}});
}
if(Meteor.isClient){
Template.myTpl.content = function(){
Meteor.call('connect_to_api', vars, function(err,data){
Session.set('placeholder', data);
});
return Session.get('placeholder');
};
}
This seemed to be working fine, but, of course, now breaks in 0.5.9 as the Session object has been removed from the server. How in the world do you now create a reactive Template that uses a server-only (stuff we don't want loading on the client) method call and get data back from that Method call. You can't put any Session references in the callback function because it doesn't exist on the server, and I don't know of any other reactive data sources available for this scenario.
I'm pretty new to Meteor, so I'm really trying to pin down best-practices stuff that has the best chance of being future-proof. Apparently the above implementation was not it.
EDIT: To clarify, this is not a problem of when I'm returning from the Template function. This is a problem of Session existing on the server. The above code will generate the following error message on the server:
Exception while invoking method 'connect_to_api' ReferenceError: Session is not defined
at Meteor.methods.connect_to_api (path/to/file.js:#:#)
at _.extend.protocol_handlers.method.exception ... etc etc
Setting the session in the callback seems to work fine, see this project I created on github: https://github.com/jtblin/meteor_session_test. In this example, I return data in a server method, and set it in the session in the callback.
There are 2 issues with your code:
1) Missing closing brace placement in Meteor.methods. The code should be:
Meteor.methods({
connect_to_api: function(vars) {
// get data from remote API
return data;
}
});
2) As explained above, you return the value in the session, before the callback is completed, i.e. before the callback method had the time to set the session variable. I guess this is why you don't see any data in the session variable yet.
I feel like an idiot (not the first time, not the last). Thanks to jtblin for showing me that Session.set does indeed work in the callback, I went back and scoured my Meteor.method function. Turns out there was one spot buried in the code where I was using Session.get which was what was throwing the error. Once I passed that value in from the client rather than trying to get it in the method itself, all was right with the world.
Oh, and you can indeed order things as above without issue.

MooTools AJAX Request on unload

i'm trying to lock a row in a db-table when a user is editing the entry.
So there's a field in the table lockthat I set 1 on page load with php.
Then I was trying to unlock the entry (set it 0) when the page is unloaded.
This is my approach. It works fine in IE but not in Firefox, Chrome etc....
The window.onbeforeunload works in all browsers, I tested that.
They just don't do the Request
BUT
if I simple put an alert after req.send(); it works in some browsers but not safari or chrome. So I tried putting something else after it just so that's there's other stuff to do after the request but it doesn't work.
function test() {
var req = new Request({
url: 'inc/ajax/unlock_table.php?unlock_table=regswimmer&unlock_id=',
});
req.send();
alert('bla'); // ONLY WORKS WITH THIS !?!?!?
}
window.onbeforeunload = test;
i've already tried different ways to do the request but nothing seems to work. And the request itself works, just not in this constellation.
ANY help would be appreciated!
Thanks
the request is asynchronous by default. this means it will fork it and not care of the complete, which may or may not come (have time to finish). by placing the alert there you ensure that there is sufficient time for the request to complete.
basically, you may be better off trying one of these things:
add async: false to the request object options. this will ensure the request's completion before moving away.
use an image instead like a tracking pixel.
move over to method: "get" which is a bit faster as it does not contain extra headers and cookie info, may complete better (revert to this if async is delayed too much)
you can do the image like so (will also be $_GET)
new Element("img", {
src: "inc/ajax/unlock_table.php?unlock_table=regswimmer&unlock_id=" + someid + "&seed=" + $random(0, 100000),
styles: {
display: "none"
}
}).inject(document.body);
finally, use window.addEvent("beforeunload", test); or you may mess up mootools' internal garbage collection

Adding custom code to mootools addEvent

Even though I've been using mootools for a while now, I haven't really gotten into playing with the natives yet. Currently I'm trying to extend events by adding a custom addEvent method beside the original. I did that using the following code(copied from mootools core)
Native.implement([Element, Window, Document], {
addMyEvent:function(){/* code here */}
}
Now the problem is that I can't seem to figure out, how to properly overwrite the existing fireEvent method in a way that I can still call the orignal method after executing my own logic.
I could probably get the desired results with some ugly hacks but I'd prefer learning the elegant way :)
Update: Tried a couple of ugly hacks. None of them worked. Either I don't understand closures or I'm tweaking the wrong place. I tried saving Element.fireEvent to a temporary variable(with and without using closures), which I would then call from the overwritten fireEvent function(overwritten using Native.implement - the same as above). The result is an endless loop with fireEvent calling itself over and over again.
Update 2:
I followed the execution using firebug and it lead me to Native.genericize, which seems to act as a kind of proxy for the methods of native classes. So instead of referencing the actual fireEvent method, I referenced the proxy and that caused the infinite loop. Google didn't find any useful documentation about this and I'm a little wary about poking around under the hood when I don't completely understand how it works, so any help is much appreciated.
Update 3 - Original problem solved:
As I replied to Dimitar's comment below, I managed to solve the original problem by myself. I was trying to make a method for adding events that destroy themselves after a certain amount of executions. Although the original problem is solved, my question about extending natives remain.
Here's the finished code:
Native.implement([Element, Window, Document], {
addVolatileEvent:function(type,fn,counter,internal){
if(!counter)
counter=1;
var volatileFn=function(){
fn.run(arguments);
counter-=1;
if(counter<1)
{
this.removeEvent(type,volatileFn);
}
}
this.addEvent(type,volatileFn,internal);
}
});
is the name right? That's the best I could come up with my limited vocabulary.
document.id("clicker").addEvents({
"boobies": function() {
console.info("nipple police");
this.store("boobies", (this.retrieve("boobies")) ? this.retrieve("boobies") + 1 : 1);
if (this.retrieve("boobies") == 5)
this.removeEvents("boobies");
},
"click": function() {
// original function can callback boobies "even"
this.fireEvent("boobies");
// do usual stuff.
}
});
adding a simple event handler that counts the number of iterations it has gone through and then self-destroys.
think of events as simple callbacks under a particular key, some of which are bound to particular events that get fired up.
using element storage is always advisable if possible - it allows you to share data on the same element between different scopes w/o complex punctures or global variables.
Natives should not be modded like so, just do:
Element.implement({
newMethod: function() {
// this being the element
return this;
}
});
document.id("clicker").newMethod();
unless, of course, you need to define something that applies to window or document as well.

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