LAMP stack performance under heavy traffic loads - performance

I know the title of my question is rather vague, so I'll try to clarify as much as I can. Please feel free to moderate this question to make it more useful for the community.
Given a standard LAMP stack with more or less default settings (a bit of tuning is allowed, client-side and server-side caching turned on), running on modern hardware (16Gb RAM, 8-core CPU, unlimited disk space, etc), deploying a reasonably complicated CMS service (a Drupal or Wordpress project for arguments sake) - what amounts of traffic, SQL queries, user requests can I resonably expect to accommodate before I have to start thinking about performance?
NOTE: I know that specifics will greatly depend on the details of the project, i.e. optimizing MySQL queries, indexing stuff, minimizing filesystem hits - assuming web developers did a professional job - I'm really looking for a very rough figure in terms of visits per day, traffic during peak visiting times, how many records before (transactional) MySQL fumbles, so on.
I know the only way to really answer my question is to run load testing on a real project, and I'm concerned that my question may be treated as partly off-top.
I would like to get a set of figures from people with first-hand experience, e.g. "we ran such and such set-up and it handled at least this much load [problems started surfacing after such and such]". I'm also greatly interested in any condenced (I'm short on time atm) reading I can do to get a better understanding of the matter.
P.S. I'm meeting a client tomorrow to talk about his project, and I want to be prepared to reason about performance if his project turns out to be akin FourSquare.

Very tricky to answer without specifics as you have noted. If I was tasked with what you have to do, I would take each component in turn ( network interface, CPU/memory, physical IO load, SMP locking etc) and get the maximum capacity available, divide by rough estimate of use per request.
For example, network io. You might have 1x 1Gb card, which might achieve maybe 100Mbytes/sec. ( I tend to use 80% of theoretical max). How big will a typical 'hit' be? Perhaps 3kbytes average, for HTML, images etc. that means you can achieve 33k requests per second before you bottleneck at the physical level. These numbers are absolute maximums, depending on tools and skills you might not get anywhere near them, but nobody can exceed these maximums.
Repeat the above for every component, perhaps varying your numbers a little, and you will build a quick picture of what is likely to be a concern. Then, consider how you can quickly get more capacity in each component, can you just chuck $$ and gain more performance (eg use SSD drives instead of HD)? Or will you hit a limit that cannot be moved without rearchitecting? Also take into account what resources you have available, do you have lots of skilled programmer time, DBAs, or wads of cash? If you have lots of a resource, you can tend to reduce those constraints easier and quicker as you move along the experience curve.
Do not forget external components too, firewalls may have limits that are lower than expected for sustained traffic.
Sorry I cannot give you real numbers, our workloads are using custom servers, high memory caching and other tricks, and not using all the products you list. However, I would concentrate most on IO/SQL queries and possibly network IO, as these tend to be more hard limits, than CPU/memory, although I'm sure others will have a different opinion.

Obviously, the question is such that does not have a "proper" answer, but I'd like to close it and give some feedback. The client meeting has taken place, performance was indeed a biggie, their hosting platform turned out to be on the Amazon cloud :)
From research I've done independently:
Memcache is a must;
MySQL (or whatever persistent storage instance you're running) is usually the first to go. Solutions include running multiple virtual instances and replicate data between them, distributing the load;
http://highscalability.com/ is a good read :)

Related

Is there a theorem like CAP for web development?

When you're building something in a web development scenario you're often thinking of costs/resources, and you're often juggling between three resources:
CPU (Processing in general)
Memory (Storage in general)
Network/Bandwidth (Or maybe even external/server resources)
The theorem here is simple, you can only choose two of these to be low.
If you want low CPU and Memory, you'll have to ask the server to do the work (High bandwidth usage)
If you want low Memory and Bandwidth, the CPU will have to do extra work to create and recreate things on the go.
If you want low CPU and Bandwidth, the memory will have to store more information and possibly duplicated data.
My question here, is there a name for this theorem? Or the managing of these 3 resources? I would like to know more about the theory behind choosing the best options in each scenario and researches related to this.
To be honest I don't know if this is the right community for this question, it is mostly a theoretical/academic question.
It doesn't work this way. For all 3 resources you can achieve low usage percentage by simply adding more resources in most cases. If you have high CPU usage then deploy your app to the server with two times more CPUs. So if you have money you can achieve low usage levels. In CAP it doesn't matter how much money you have.
Also from Wikipedia:
CAP is frequently misunderstood as if one has to choose to abandon one of the three guarantees at all times. In fact, the choice is really between consistency and availability only when a network partition or failure happens; at all other times, no trade-off has to be made

How to avoid bottleneck performance?

A distributed system is described as scalable if it remains effective when there is a significant increase the number of resources and the number of users. However, these systems sometimes face performance bottlenecks. How can these be avoided?
The question is pretty broad, and depends entirely on what the system is doing.
Here are some things I've seen in systems to reduce bottlenecks.
Use caches, reducing network and disk bottlenecks. But remember that knowing when to evict from a cache eviction can a hard problem in some situations.
Use message queues to decouple components in the system. This way you can add more hardware to specific parts of the system that need it.
Delay computation when possible (often by using message queues). This takes the heat off the system during high-processing times.
Of course, design the system for parallel processing wherever possible. One host doing processing is NOT scalable. Note: most relational databases fall into the one-host bucket, this is why NoSQL has become suddenly popular; but not always appropriate (theoretically).
Use eventual consistency if possible. Strong consistency is much harder to scale.
Some are proponents for CQRS and DDD. Though I have never seen or designed a "CQRS system" nor a "DDD system," those have definitely affected the way I design systems.
There is a lot of overlap in the points above; some the techniques may use some of the others.
But, experience (your own and others) eventually teaches you about scalable systems. I keep up-to-date by reading about designs from google, amazon, twitter, facebook, and the like. Another good starting point is the high-scalability blog.
Just to build on a point discussed in the abover post, I would like to add that what you need for your distributed system is a distributed cache, so that when you intend on scaling your application the distributed cache acts like a "elastic" data-fabric meaning that you can increase storage capacity of the cache without compromising on performance and at the same time giving you a relaible platform that is accessible to multiple applications.
One such distributed caching solution is NCache. Do take a look!

How to cheaply process large amounts of data (local setup or cloud)?

I would like to try testing NLP tools against dumps of the web and other corpora, sometimes larger than 4 TB.
If I run this on a mac it's very slow. What is the best way to speed up this process?
deploying to EC2/Heroku and scaling up servers
buying hardware and creating a local setup
Just want to know how this is usually done (processing terabytes in a matter of minutes/seconds), if it's cheaper/better to experiment with this in the cloud, or do I need my own hardware setup?
Regardless of the brand of your cloud, the whole idea of cloud computing is to be able to scale-up and scale down in a flexible way.
In a corporate environment you might have a scenario in which you will consistently need the same amount of computing resources, so if you already have them, it is rather a difficult case to use the cloud because you just don't need the flexibility provided.
On the other hand if your processing tasks are not quite predictable, your best solution is the cloud because you will be able to pay more when you use more computing power, and then pay less when you don't need as much power.
Take into account though, that not all cloud-solutions are the same, for instance, a Web role is a highly web-dedicated node whose main purpose is to serve web requests, the more requests are served, the more you pay.
Whereas in a virtual role, is almost like you are given the exclusivity of a computer system that you can use for anything you want, either a linux or a windows OS, the system keeps running even though you are not using it at its best.
Overall, the costs depend on your own scenario and how well it fits to your needs.
I suppose it depends quite a bit on what kind of experimenting you are wanting to do, for what purpose and for how long.
If you're looking into buying the hardware and running your own cluster then you probably want something like Hadoop or Storm to manage the compute nodes. I don't know how feasible it is to go through 4TB of data in a matter of seconds but again that really depends on the kind of processing you want to do. Counting the frequency of words in the 4TB corpus should be pretty easy (even or your mac), but building SVMs or doing something like LDA on the lot won't be. One issue you'll run into is that you won't have enough memory to fit all of that, so you'll want a library that can run the methods off disk.
If you don't know exactly what your requirements are then I would use EC2 to setup a test rig to gain a better understanding what it is that you want to do and how much grunt/memory that needs to get done in the amount of time you require.
We recently bought two compute nodes 128 cores each with 256Gb of memory and a few terabytes of disk space for I think it was around £20k or so. These are AMD interlagos machines. That said the compute cluster already had infiniband storage so we just had to hook up to that and just buy to two compute nodes, not the whole infrastructure.
The obvious thing to do here is to start off with a smaller data set, say a few gigabytes. That'll get you started on your mac, you can experiment with the data and different methods to get an idea of what works and what doesn't, and then move your pipeline to the cloud, and run it with more data. If you don't want to start the experimentation with a single sample, you can always take multiple samples from different parts of the full corpus, just keep the sample sizes down to something you can manage on your own workstation to start off with.
As an aside, I highly recommend the scikit-learn project on GitHub for machine learning. It's written in Python, but most of the matrix operations are done in Fortran or C libraries so it's pretty fast. The developer community is also extremely active on the project. Another good library that perhaps a bit more approachable (depending on your level of expertise) is NLTK. It's nowhere near as fast but makes a bit more sense if you're not familiar with thinking about everything as a matrix.
UPDATE
One thing I forgot to mention is the time your project will be running. Or to put it another way, how long will you get some use out of your specialty hardware. If it's a project that is supposed to serve the EU parliament for the next 10 years, then you should definitely buy the hardware. If it's a project for you to get familiar with NLP, then forking out the money might be a bit redundant, unless you're also planning on starting you own cloud computing rental service :).
That said, I don't know what the real world costs of using EC2 are for something like this. I've never had to use them.

Are there practical limits to the number of cores accessing the same memory?

Will the current trend of adding cores to computers continue? Or is there some theoretical or practical limit to the number of cores that can be served by one set of memory?
Put another way: is the high powered desktop computer of the future apt to have 1024 cores using one set of memory, or is it apt to have 32 sets of memory, each accessed by 32 cores?
Or still another way: I have a multi-threaded program that runs well on a 4-core machine, using a significant amount of the total CPU. As this program grows in size and does more work, can I be reasonably confident more powerful machines will be available to run it? Or should I be thinking seriously about running multiple sessions on multiple machines (or at any rate multiple sets of memory) to get the work done?
In other words, is a purely multithreaded approach to design going to leave me in a dead end? (As using a single threaded approach and depending on continued improvements in CPU speed years back would have done?) The program is unlikely to be run on a machine costing more than, say $3,000. If that machine cannot do the work, the work won't get done. But if that $3,000 machine is actually a network of 32 independent computers (though they may share the same cooling fan) and I've continued my massively multithreaded approach, the machine will be able to do the work, but the program won't, and I'm going to be in an awkward spot.
Distributed processing looks like a bigger pain than multithreading was, but if that might be in my future, I'd like some warning.
Will the current trend of adding cores to computers continue?
Yes, the GHz race is over. It's not practical to ramp the speed any more on the current technology. Physics has gotten in the way. There may be a dramatic shift in the technology of fabricating chips that allows us to get round this, but it's not obviously 'just around the corner'.
If we can't have faster cores, the only way to get more power is to have more cores.
Or is there some theoretical or practical limit to the number of cores that can be served by one set of memory?
Absolutely there's a limit. In a shared memory system the memory is a shared resource and has a limited amount of bandwidth.
Max processes = (Memory Bandwidth) / (Bandwidth required per process)
Now - that 'Bandwidth per process' figure will be reduced by caches, but caches become less efficient if they have to be coherent with one another because everyone is accessing the same area of memory. (You can't cache a memory write if another CPU may need what you've written)
When you start talking about huge systems, shared resources like this become the main problem. It might be memory bandwidth, CPU cycles, hard drive access, network bandwidth. It comes down to how the system as a whole is structured.
You seem to be really asking for a vision of the future so you can prepare. Here's my take.
I think we're going to see a change in the way software developers see parallelism in their programs. At the moment, I would say that a lot of software developers see the only way of using multiple threads is to have lots of them doing the same thing. The trouble is they're all contesting for the same resources. This then means lots of locking needs to be introduced, which causes performance issues, and subtle bugs which are infuriating and time consuming to solve.
This isn't sustainable.
Manufacturing worked out at the beginning of the 20th Century, the fastest way to build lots of cars wasn't to have lots of people working on one car, and then, when that one's done, move them all on to the next car. It was to split the process of building the car down into lots of small jobs, with the output of one job feeding the next. They called it assembly lines. In hardware design it's called pipe-lining, and I'll think we'll see software designs move to it more and more, as it minimizes the problem of shared resources.
Sure - There's still a shared resource on the output of one stage and the input of the next, but this is only between two threads/processes and is much easier to handle. Standard methods can also be adopted on how these interfaces are made, and message queueing libraries seem to be making big strides here.
There's not one solution for all problems though. This type of pipe-line works great for high throughput applications that can absorb some latency. If you can't live with the latency, you have no option but to go the 'many workers on a single task' route. Those are the ones you ideally want to be throwing at SIMD machines/Array processors like GPUs, but it only really excels with a certain type of problem. Those problems are ones where there's lots of data to process in the same way, and there's very little or no dependency between data items.
Having a good grasp of message queuing techniques and similar for pipelined systems, and utilising fine grained parallelism on GPUs through libraries such as OpenCL, will give you insight at both ends of the spectrum.
Update: Multi-threaded code may run on clustered machines, so this issue may not be as critical as I thought.
I was carefully checking out the Java Memory Model in the JLS, chapter 17, and found it does not mirror the typical register-cache-main memory model of most computers. There were opportunities there for a multi-memory machine to cleanly shift data from one memory to another (and from one thread running on one machine to another running on a different one). So I started searching for JVMs that would run across multiple machines. I found several old references--the idea has been out there, but not followed through. However, one company, Terracotta, seems to have something, if I'm reading their PR right.
At any rate, it rather seems that when PC's typically contain several clustered machines, there's likely to be a multi-machine JVM for them.
I could find nothing outside the Java world, but Microsoft's CLR ought to provide the same opportunities. C and C++ and all the other .exe languages might be more difficult. However, Terracotta's websites talk more about linking JVM's rather than one JVM on multiple machines, so their tricks might work for executable langauges also (and maybe the CLR, if needed).

How to do performance and scalability testing without clear requirements?

Any idea how to do performance and scalability testing if no clear performance requirements have been defined?
More information about my application.
The application has 3 components. One component can only run on Linux, the other two components are Java programs so they can run on Linux/Windows/Mac... The 3 components can be deployed to one box or each component can be deployed to one box. Deployment is very flexible. The Linux-only component will capture raw TCP/IP packages over the network, then one Java component will get those raw data from it and assemble them into the data end users will need and output them to hard disk as data files. The last Java component will upload data from data files to my database in batch.
In the absence of 'must be able to perform X iterations within Y seconds...' type requirements, how about these kinds of things:
Does it take twice as long for twice the size of dataset? (yes = good)
Does it take 10x as long for twice the size of dataset? (yes = bad)
Is it CPU bound?
Is it RAM bound (eg lots of swapping to virtual memory)?
Is it IO / Disk bound?
Is there a certain data-set size at which performance suddenly falls off a cliff?
Surprisingly this is how most perf and scalability tests start.
You can clearly do the testing without criteria, you just define the tests and measure the results. I think your question is more in the lines 'how can I establish test passing criteria without performance requirements'. Actually this is not at all uncommon. Many new projects have no clear criteria established. Informally it would be something like 'if it cannot do X per second we failed'. But once you passed X per second (and you better do!) is X the 'pass' criteria? Usually not, what happens is that you establish a new baseline and your performance tests guard against regression: you compare your current numbers with the best you got, and decide if the new build is 'acceptable' as build validation pass (usually orgs will settle here at something like 70-80% as acceptable, open perf bugs, and make sure that by ship time you get back to 90-95% or 100%+. So basically the performance test themselves become their own requirement.
Scalability is a bit more complicated, because there there is no limit. The scope of your test should be to find out where does the product break. Throw enough load at anything and eventually it will break. You need to know where that limit is and, very importantly, find out how does your product break. Does it give a nice error message and revert or does it spills its guts on the floor?
Define your own. Take the initiative and describe the performance goals yourself.
To answer any better, we'd have to know more about your project.
If there has been 'no performance requirement defined', then why are you even testing this?
If there is a performance requirement defined, but it is 'vague', can you indicate in what way it is vague, so that we can better help you?
Short of that, start from the 'vague' requirement, and pick a reasonable target that at least in your opinion meets or exceeds the vague requirement, then go back to the customer and get them to confirm that your clarification meets their requirements and ideally get formal sign-off on that.
Some definitions / assumptions:
Performance = how quickly the application responds to user input, e.g. web page load times
Scalability = how many peak concurrent users the applicaiton can handle.
Firstly perfomance. Performance testing can be quite simple, such as measuring and recording page load times in a development environment and using techniques like applicaiton profiling to identify and fix bottlenecks.
Load. To execute a load test there are four key factors, you will need to get all of these in place to be successfull.
1. Good usage models of how users will use your site and/or application. This can be easy of the application is already in use, but it can be extermely difficult if you are launching a something new, e.g. a Facebook application.
If you can't get targets as requirements, do some research and make some educated assumptions, document and circulate them for feedback.
2. Tools. You need to have performance testing scripts and tools that can excute the scenarios defined in step 1, with the number of expected users in step 1. (This can be quite expensive)
3. Environment. You will need a production like environment that is isolated so your tests can produce repoducible results. (This can also be very expensive.)
4. Technical experts. Once the applicaiton and environment starts breaking you will need to be able to identify the faults and re-configure the environment and or re-code the application once faults are found.
Generally most projects have a "performance testing" box that they need to tick because of some past failure, however they never plan or budget to do it properley. I normally recommend to do budget for and do scalability testing properley or save your money and don't do it at all. Trying to half do it on the cheap is a waste of time.
However any good developer should be able to do performance testing on their local machine and get some good benefits.
rely on tools (fxcop comes to mind)
rely on common sense
If you want to test performance and scalability with no requirements then you should create your own requirements / specs that can be done in the timeline / deadline given to you. After defining the said requirements, you should then tell your supervisor about it if he/she agrees.
To test scalability (assuming you're testing a program/website):
Create lots of users and data and check if your system and database can handle it. MyISAM table type in MySQL can get the job done.
To test performance:
Optimize codes, check it in a slow internet connection, etc.
Short answer: Don't do it!
In order to get a (better) definition write a performance test concept you can discuss with the experts that should define the requirements.
Make assumptions for everything you don't know and document these assumptions explicitly. Assumptions comprise everything that may be relevant to your system's behaviour under load. Correct assumptions will be approved by the experts, incorrect ones will provoke reactions.
For all of those who have read Tom DeMarcos latest book (Adrenaline Junkies ...): This is the strawman pattern. Most people who are not willing to write some specification from scratch will not hesitate to give feedback to your document. Because you need to guess several times when writing your version you need to prepare for being laughed at when being reviewed. But at least you will have better information.
The way I usually approach problems like this is just to get a real or simulated realistic workload and make the program go as fast as possible, within reason. Then if it can't handle the load I need to think about faster hardware, doing parts of the job in parallel, etc.
The performance tuning is in two parts.
Part 1 is the synchronous part, where I tune each "thread", under realistic workload, until it really has little room for improvement.
Part 2 is the asynchronous part, and it is hard work, but needs to be done. For each "thread" I extract a time-stamped log file of when each message sent, each message received, and when each received message is acted upon. I merge these logs into a common timeline of events. Then I go through all of it, or randomly selected parts, and trace the flow of messages between processes. I want to identify, for each message-sequence, what its purpose is (i.e. is it truly necessary), and are there delays between the time of receipt and time of processing, and if so, why.
I've found in this way I can "cut out the fat", and asynchronous processes can run very quickly.
Then if they don't meet requirements, whatever they are, it's not like the software can do any better. It will either take hardware or a fundamental redesign.
Although no clear performance and scalability goals are defined, we can use the high level description of the three components you mention to drive general performance/scalability goals.
Component 1: It seems like a network I/O bound component, so you can use any available network load simulators to generate various work load to saturate the link. Scalability can be measure by varying the workload (10MB, 100MB, 1000MB link ), and measuring the response time , or in a more precise way, the delay associated with receiving the raw data. You can also measure the working set of the links box to drive a realistic idea about your sever requirement ( how much extra memory needed to receive X more workload of packets, ..etc )
Component 2: This component has 2 parts, an I/O bound part ( receiving data from Component 1 ), and a CPU bound part ( assembling the packets ), you can look at the problem as a whole, make sure to saturate your link when you want to measure the CPU bound part, if is is a multi threaded component, you can look for ways to improve look if you don't get 100% CPU utilization, and you can measure time required to assembly X messages, from this you can calculate average wait time to process a message, this can be used later to drive the general performance characteristic of your system and provide and SLA for your users ( you are going to guarantee a response time within X millisecond for example ).
Component 3: Completely I/O bound, and depends on both your hard disk bandwidth, and the back-end database server you use, however you can measure how much do you saturate disk I/O to optimize throughput, how much I/O counts do you require to read X MB of data, and improve around these parameters.
Hope that helps.
Thanks

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