WP7 Emulator, Windows 8, Intel GPU driver - windows-phone-7

After I run my application on WP7 Simulator on Windows 8 x64, Intel GPU driver crashes, with the following in the system event log: "Display driver igfx stopped responding and has successfully recovered". It doesn't occur immediately after I launch my application, only a few seconds later. After Windows resets the GPU and recovers, the emulator screen stays black.
The GPU is Intel HD 3000 inside 2-nd generation mobile core i5 CPU.
On Windows 7 x64 everything works great, which rules out hardware problems.
I've tried both upgrade 7 -> 8, and clean install. I have WP SDK 7.1.1, Visual Studio 2010 SP1, Windows Market Place Client, XNA Game Studio 4.0 all installed.
How do I fix the emulator and/or Intel GPU driver and/or my app?
P.S. I have another GPU by nVidia. however nVidia has a predefined setting "Windows Phone 7 Emulator" , so I can't switch the graphic processor for the emulator, the option is set to "Integrated graphics" and grayed out. When I used some utility to overcome that defect in nVidia's drivers, XDE.exe started to crash upon launching, saying "0xC0000005: Access violation writing location 0x00000000".

have you checked for all: disk/file corruption, other major drivers, BIOS, low level chipset driversand even startup programs/services including antivirus/antispyware/security programs.
and get the latest drivers here Intel drivers

Related

Support for Windows 10 desktop applications on ARM - MFC and COM and OPOS work?

I am trying to understand the barriers to porting a C++ MFC application that runs on x86 Windows 10 to an ARM Windows 10 device with the Qualcomm Snapdragon processor.
The 32 bit application has the following characteristics:
MFC with C++ used for the user interface
C used for the business logic
the source code is divided into about 30 different projects, some static libraries, some DLLs, some EXE
relies on Windows API for multi-threading, semaphores, mutexes, cryptology
uses COM objects from Third Party providers, OPOS Service Objects and OPOS Control objects
relies on local instance of SQL Server Express using ADO for database
This application compiles fine with Visual Studio 2015/2017/2019 targeting x86 and Windows 10.
My question is: what are the possible barriers to migrating this application to ARM Windows 10 using the Snapdragon processor?
A secondary question is what would be an appropriate, low cost ARM Windows 10 device? Most Windows 10 ARM Snapdragon devices from HP, Samsung, and Lenovo seem to be in the US$800 and up pricing and I'd like something more inexpensive as in less than US$200.
A side question: will the Snapdragon 410 processor work for initial testing and compatibility checks. I'm looking at the DragonBoard 410C from Arrow as a low cost test platform. https://www.arrow.com/en/products/dragonboard410c/arrow-development-tools
This DragonBoard™ 410C based on 96Boards™ specification features the
Qualcomm® Snapdragon™ 410 processor, a Quad-core ARM® Cortex™ A53 at
up to 1.2GHz clock speed per core, capable of 32-bit and 64-bit
operation.96Boards is a 32-bit and 64-bit ARM® Open Platform hosted by
Linaro™ with the intension to serve the software/ maker and embedded
OEM communities. DragonBoard 410C supports Android 5.1, Linux based on
Debian and Win10 IoT Core advanced processing power, WLAN, Bluetooth,
and GPS, all packed into a board the size of a credit card. It is
designed to support feature-rich functionality, including multimedia,
with the Qualcomm® Adreno™ 306 GPU, integrated ISP with up to 13 MP
camera support, and 1080p HD video playback and capture with H.264
(AVC).
The DragonBoard 820C may be a more appropriate test hardware as it is closer to what most Windows 10 ARM Snapdragon product offerings are shipping with. https://www.arrow.com/en/products/dragonboard820c/arrow-development-tools
What I have been able to find thus far
This posted question, Win32 support on Windows 10 , seems to be the closest to my question however there is no real answer. The accepted answer says "There's no x86 Win32 emulation at all. You need to use a toolset designed for the platform." which appears to be wrong according to the following articles:
https://www.techradar.com/news/windows-10-on-arm-is-set-to-become-more-useful-with-emulation-for-traditional-64-bit-apps
Right now, with Windows 10 on ARM laptops, it’s possible to run 32-bit
x86 desktop software using emulation, but not dedicated 64-bit
software like, say, Adobe’s Premiere Pro video editing app for
example.
https://channel9.msdn.com/Events/Build/2017/P4171 is a video that mentions x86 emulation
https://learn.microsoft.com/en-us/windows/uwp/porting/apps-on-arm-x86-emulation discusses x86 emulation
Emulation for x86 apps makes the rich ecosystem of Win32 apps
available on ARM. This provides the user the magical experience of
running an existing x86 win32 app without any modifications to the
app. The app doesn’t even know that it is running on a Windows on ARM
PC, unless it calls specific APIs (IsWoW64Process2)
https://www.howtogeek.com/309119/what-is-windows-10-on-arm-and-how-is-it-different-from-windows-rt/
Windows 10 on ARM is completely different [from Windows/RT]. This is the full Windows
desktop experience. Microsoft has created a special emulator layer
that allows traditional 32-bit desktop applications to run on ARM
processors, so everything should “just work”. Microsoft even showed
off a version of Windows 10 Professional on ARM, and said it supports
all the usual advanced features you’d find on Windows 10 Professional.
The emulation works completely transparently to both users and the
programs they run. It uses the same WOW (Windows on Windows)
technology that Windows uses to run 32-bit applications on 64-bit
versions of Windows today. However, the x86-to-ARM emulation happens
entirely in software.
Compiling for ARM with VS 2017 and software component considerations
This article, https://pete.akeo.ie/2017/05/compiling-desktop-arm-applications-with.html , provides some details about compiling desktop applications for ARM using Visual Studio 2017.
This article, https://support.microsoft.com/en-us/help/4521606/windows-10-arm-based-pc , under the section about limitations mentions:
Drivers for hardware, games and apps will only work if they're
designed for a Windows 10 ARM-based PC. For more info, check with the
hardware manufacturer or the organization that developed the driver.
Drivers are software programs that communicate with hardware
devices—they're commonly used for antivirus and antimalware software,
printing or PDF software, assistive technologies, CD and DVD
utilities, and virtualization software.
If a driver doesn’t work, the app or hardware that relies on it won’t
work either (at least not fully). Peripherals and devices only work if
the drivers they depend on are built into Windows 10, or if the
hardware developer has released ARM64 drivers for the device.
The article also says in the same section:
64-bit (x64) apps won’t work. You'll need 64-bit (ARM64) apps, 32-bit
(ARM32) apps, or 32-bit (x86) apps. You can usually find 32-bit (x86)
versions of apps, but some app developers only offer 64-bit (x64)
apps.
Here is a Microsoft portal to Windows 10 on ARM documentation, https://learn.microsoft.com/en-us/windows/arm/ with links to various resources on the page as well as a left hand sidebar with additional documentation links.
Some considerations and additional information
Can SQL Server Express (or any version) run on RPi? and the answer appears to be there is no ARM version of SQL Express. However there is a comment that says there is an ARM version of SQL Server Compact. SQL Server Compact has been replaced by SQL Server localDB however I'm not sure if there is an ARM version of that or not however it seems to use parts of SQL Server so an ARM version seems doubtful. See https://learn.microsoft.com/en-us/sql/database-engine/configure-windows/sql-server-express-localdb?view=sql-server-ver15
On the other hand it looks like Microsoft is releasing Azure SQL Edge which does run on x64 and ARM64. https://azure.microsoft.com/en-us/services/sql-edge/
This Developer Minute video from Microsoft describes the steps to enable ARM64 builds in Visual Studio. https://www.youtube.com/watch?v=OZtVBDeVqCE&feature=youtu.be and there are also instructions at this link https://blogs.windows.com/windowsdeveloper/2018/11/15/official-support-for-windows-10-on-arm-development/
One barrier that I am potentially having to face is the fact that I package/distribute my software (which is MFC-based) using the "Visual Studio Installer Projects" extension to build ".msi" installer files.
The trouble is that the extension does not (yet) include an option to target ARM64 systems, so I would have to recommend using the x86 version.
However, I have not yet been able to test whether or not this works. Does that MSI file install the software in the correct locations? (That is, the relevant "Emulation" equivalent of the "Program Files (x86)" folder.)
There is also the issue about which VC-RunTime Redistributable Package(s) should be installed: x86 or ARM64, or both?
I can, of course, build and package my binaries targeted to ARM64, but then there would be no way to let the MSI file properly install that to the 'native' "Program Files" location.
This post covers three related activities:
creating a low cost Windows for ARM device using the Raspberry Pi 4
testing a simple MFC application with Windows 10 ARM on that hardware
testing creating a Windows installer using Nullsoft Scriptable Install System (NSIS)
This post will be updated with additional information once I have done further tests with a larger and more complex MFC application.
pull the source and recompile the OPOS Control objects for ARM64
test with an ADO database engine interface
use semaphores, critical regions, and multiple threads
Note: since in my testing I'm using a preview version of Windows 10 ARM that is not supported by Microsoft on a device that is not supported by Microsoft or other vendor, there may be some difference between my experience and using actual Microsoft products.
The problem is that currently Windows 10 ARM is not sold as a separate product as is Windows 10 for Intel. It is an OEM product only. The only way I've found to use Windows 10 ARM on a cheap device for testing is this approach with a preview build of Windows 10 ARM.
Hardware setup with Windows ARM on Raspberry Pi 4
Looking at the prices for a Windows on Arm device, what I found was mostly in the US$500 and up range. I did find an announcement of a low cost development platform that Microsoft and Qualcomm were doing, the Snapdragon Developer Kit, however I was unable to find where that was available.
Availability of the Snapdragon Development Kit for Windows ARM
So I moved forward with Windows 10 ARM on a Raspberry Pi 4 B with 4GB of RAM and a 128 GB SSD using a USB 3.0 to SATA enclosure for my boot device.
I ordered a CanaKit from Amazon that contained everything I needed including case, power supply, Raspberry Pi 4 B with 4GB of memory, and a microSD card with Raspbian. I picked the 4GB version as that was enough memory for Windows 10 ARM and I wanted to limit costs.
I assembled the Raspberry Pi 4 and case with fan and heat sinks, inserted the microSD card, and powered up the Raspberry Pi. It booted from the microSD card and allowed me to install Raspbian with NOOBS. NOOBS seems to be improved since the last time I used a Raspberry Pi 3 B a couple of years ago. WiFi worked and I was able to update Raspbian.
For the storage with Windows 10 ARM, I used an older 128GB SSD I had lying around in a USB 3.0 SATA to USB enclosure. From what I've read, the difference between a microSD card and an SSD over USB 3.0 is considerable.
I used the UUP dump website to download the necessary components and create the .iso file for a preview build of Windows 10 ARM. Then I used the WoR project tool to create a bootable SSD from the .iso file created by the UUP dump tool.
This procedure takes a while for the tools to do their job however what I found was that the tools were impressively user friendly and building the preview Windows 10 ARM .iso file was straightforward.
One word of warning: the documentation for these procedures seems to be something of a moving target and the tools are improving. For an overview of the procedure see the following:
https://raspberrytips.com/install-windows10-raspberry-pi/
https://www.windowslatest.com/2020/07/24/install-windows-10-on-raspberry-pi/
This Ars Technica article, New script makes it easy(ish) to put Windows 10 or 11 on a Raspberry Pi, mentions this argument concerning using the preview Windows 10 ARM components:
The script's creator argues that it violates no laws or Windows
licensing agreements since it downloads all its code directly from
Microsoft's servers and installs Windows in an unlicensed, deactivated
state, just as it would install on a regular x86 PC without a product
key. Microsoft only sells licenses of the ARM versions of Windows to
OEMs. WoR-flasher has officially been tested using the 32-bit version
of the Raspberry Pi OS (and that's what I used to create some install
media, too), but it should run without issue on any Debian-based Linux
distributions.
While there is mention of having to update the Raspberry Pi 4 firmware to support a boot from USB, what I found was that the Raspberry Pi 4 I purchased Sept. 2021 already had the updated firmware. See Booting my Raspberry Pi 4 from a USB device
First, as I just said, USB boot is enabled by default on the Pi 4B
(and the Pi 400, by the way), but there is a small caveat to that. It
seems that some early bootloader firmware versions did not properly
support this, so you have to be sure that your Raspberry Pi 4 has
bootloader eeprom firmware dated Sep 3 2020 or later. There are two
ways to do this; either remove the microSD card and then boot, so you
can read the firmware date from the diagnostic screen, or simply run
vcgencmd bootloader_version. I have three Pi 4 units (with 1GB, 2GB
and 4GB of memory) which I got from the first batch available in
Switzerland, and all of them have Sep 3 firmware so I assume the older
firmware is not very common. If you happen to have an older version,
the instructions for updating are given in the USB mass storage boot
section of the Raspberry Pi Hardware Documentation.
The other requirement for USB boot is that you have to be booting
Raspberry Pi OS version 2020-08-20 or later. In practical terms this
simply means that you should use the latest Raspberry Pi OS image from
the downloads page (which currently is 2020-12-02), or if you are
going to copy an existing SD card check the contents of
/etc/rpi-issue. I am not going to get into a discussion of booting
other Linux distributions at this point, because I haven't had time to
try it out myself yet.
I shutdown Raspbian and powered off the Raspberry Pi. I removed the microSD card with Raspbian and plugged the USB 3.0 SSD enclosure into a USB 3.0 port and powered on the Raspberry Pi. Windows 10 ARM initialized and booted up.
I did have to do a couple of actions to allow the Windows 10 ARM installation to finish:
set region and keyboard
plug an Ethernet cable into the RJ-45 connector of the Raspberry Pi
use a personal Microsoft user account
Once completed I had a standard Windows 10 desktop with the Edge web browser. A simple check of task manager with Edge running showed I had about 1GB of memory available.
It appears that though Task Manager reports 4 GB of memory installed, Windows 10 ARM preview build on the Raspberry Pi 4 is using only 3 GB of that memory. I've seen mention of a BIOS change needed to enable the use of all of the 4 GB of memory.
Note: It looks like here is the BIOS change needed, Only 3 GB of RAM are available. How can I fix this?
keep pressing the ESC key after plugging in the power cord, until you see the UEFI setup screen.
go to Device Manager -> Raspberry Pi Configuration -> Advanced Configuration and change Limit RAM to 3 GB to Disabled.
press ESC several times to go back, then Y to save the settings when prompted and finally reboot the board.
Using Visual Studio 2019 for MFC on ARM
I decided to use Visual Studio 2019 Community Edition for my test MFC application.
I used Visual Studio to create an MFC project. I then tried to change to an ARM64 build which failed.
First of all I had to modify my Visual Studio 2019 installation to include the ARM MFC functionality. This required me to use the Visual Studio 2019 installer available in the Apps & Features panel of the Control Panel.
Press the Modify button and scroll down to near the bottom of the Individual components tab of the installer. Select the C++v14.29 MFC for v142 build tools (ARM) and C++v14.29 MFC for v142 build tools (ARM64).
During trying various things to get an ARM64 MFC build I ran into a problem with a linker error of MSB8041, see MSB8041: MFC Libraries are required for this project.
I did the Modify of the Visual Studio 2019 installation a couple of times and it finally seemed to work and I was able to do an ARM64 MFC compile of a generated MFC application source code body.
I transferred the MFC application .exe to the Raspberry Pi 4 and when I tried to run it, I received an error of the MFC .dll not being found.
I then modified the build Properties to use the MFC library as a static library, transferred the resulting MFC .exe file to the Raspberry Pi 4 and was then able to run it.
Note: I transferred a copy of the Visual Studio 2019 C++ Redistributable installer to the Raspberry Pi 4 and ran the installer. After doing so, the version of the test MFC application that used MFC as a .dll rather than as static library ran correctly. The name of the file is VC_redist.arm64.exe and can be downloaded from Microsoft from The latest supported Visual C++ downloads or it can be found in the installation directory for Visual Studio 2019. For Community Edition, the path to the folder is
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Redist\MSVC\v142.
Nullsoft Scriptable Install System (NSIS)
I have previously used the open source Windows Installer builder, NSIS or Nullsoft Scriptable Install System, for Windows 7 and Windows 10 on Intel so wanted to try the same software with Windows 10 ARM.
I thought that there may be some kind of script compiler switch or setting to create a Windows 10 ARM installer however reading the documentation and looking at the support forums it appears that there is no Windows 10 ARM target available when doing a build.
One of the threads in a support forum mentioned that while using an installer created by NSIS targeting Windows 10 ARM specifically was not available and probably would not be available, the Windows Installer created by NSIS should work on both Windows 10 Intel as well as Windows 10 ARM with the latest Microsoft changes to support x86 applications on Windows 10 ARM.
I created a simple NSIS script starting with an old one for a different, more complex x86 application for Windows. Instead of the standard path to the solution compile/link output folder, I used the path to ARM64 compile/line output folder.
I recompiled my MFC test application then compiled the NSIS script to create a Windows Installer. I transferred it to my Raspberry Pi 4 running a preview Windows 10 ARM build. I then ran the installer which completed successfully.
The MFC test program showed in the Start menu and I was able to run it by selecting the application from the Start menu.
I then uninstalled it using the Windows Control Panel and it uninstalled correctly.
The build components of this test was a single MFC application compiled using MFC as a .dll. There were only two files in the build: the .exe for the MFC application and a short text file to put into the same folder. I did not use the standard Windows application path for this test using instead C:\framework\saratoga which was created properly.
Additional notes and considerations
Windows 10 ARM preview build from UUP lacks MFC .dll
Based on my experience, the Windows 10 ARM preview build from UUP for the Raspberry Pi 4 lacks the MFC .dll. I don't know if the standard Windows 10 ARM build for the Snapdragon devices offered by various manufacturers such as Samsung and HP and Lenovo and Microsoft have the MFC .dll or not.
The workaround is to compile the MFC application with the static MFC libraries.
I looked to see if there was an ARM version of the MFC .dll with my Visual Studio 2019 installation on my workstation but was unable to find one. I did find a redistributable runtime installer for ARM so perhaps an MFC .dll is in there. I did not use the redistributable runtime installer so it appears that the standard Visual Studio 2019 C++ runtime is a part of Windows 10 ARM preview from UUP.
Note: After finding the Visual Studio 2019 C++ Redistributable for ARM and running it on the Windows 10 ARM installed on the Raspberry Pi 4, the MFC .dll is now available and the non-static linked version of the test application runs fine.
Windows 10 ARM preview build is test mode
The Windows 10 ARM preview build from UUP has a note on the desktop in the lower right hand corner that it is in "test mode" with an additional note that Windows needs to be activated.
I don't know whether that means that this Windows install will become unusable within a certain amount of time or not.
Nullsoft Scriptable Install System
Using NSIS to create a Windows application installer appears to create an installer that works for Windows on Intel as well as Windows 10 ARM.
From what I have been able to find, it appears that with the more recent enhancements to Windows 10 ARM and support of x86 applications, any Windows Installer creating program which uses an engine compiled for x86 (not a 64 bit application) can be used on either Windows 10 Intel or Windows 10 ARM.

Getting Android emulator (HAXM) to work on Kaby lake

Using Windows 10, and just moved PC to a new Kaby Lake processer/motherboard.
On my old PC, the Android emulator worked in HAXM - virt-mode - but no longer on this pc. Same cloned disk copy...so software setup is the same.
I read that maybe Windows 10 is turning HYPER-V on at boot time and interferes with the emulator virt-mode. I created a new boot entry - turning it off...still no go.
Any help/suggestions?
New motherboard bios has VT-D enabled...same Windows software - only thing different is the motherboard and the cpu (gen 5-> gen 7)
Got it working!
I uninstalled the Intel HAXM driver/module from Android SDK manager.
Then went to Intel site and download the HAXM program - worked fine.
Before that, made sure VT was enabled in bios, HYPER-V was disabled (Windows 10 home should be disabled) and feature supported by Kaby Lake CPUs.

Cannot start windows phone 10 emulator

I am not able to start any of the Mobile Emulators for Windows Phone 10 (version 10.0.10240).
When I start it from the VS 2015, it gets stuck at "OS is starting". In the Hyper-V Manager, I can see the status "Starting (10%)" for the whole time. After some time, the machine is automatically restarted and it gets stuck at "Starting (10%)" again. Then it timeouts again and the emulator shows an error: "The virtual machine cannot be started because the file rdvgm.exe that is required to start the RemoteFX Manager process does not exist". That is weird, because I do have the rdvgm.exe in the C:\Windows\System32.
I have seen that there are some questions with the same error, but they are resolved by fixing the network switch or by killing devenv.exe after it shows "OS is starting". I have tried both, but it did not help. The network switch issue is different (I have seen it on a different computer - in that case the emulator starts correctly, but VS is not able to connect to it). I am stuck at "Starting (10%)".
What can I try to get it working? Windows Phone 8 emulator is working without any issue.
Thanks
The problem was that Hyper-V detected a graphic card which is able to work with RemoteFX (integrated Intel GPU) but the dedicated one (AMD Radeon) was not supported. I was not able to convince Hyper-V to ignore the dedicated one. When I disabled the RemoteFX support for Hyper-V (unchecked it in the Intel GPU setting in the Hyper-V configuration), it started working.
I found this Microsoft technical support desk yesterday. Its an on line chat with their technical people. I don't know if it covers all MS products. I was asking them about Outlook. Could be worth a try. I found it a touch slow at times, but ...
https://www.awasa.microsoft.com/en-GB/consultation/index?id=914801398064643&skuId=0
Hyper-V has problems enabling RemoteFX with some dual gpu graphics cards. Disabling one of the graphics cards in device manager solved the problem for me:
Disable one of the integrated graphics cards in device manager. I disabled Intel (R) HD Graphics 4600 and left NVIDIA GeForce GT 740M enabled.
Reboot Windows.
Delete the existing mobile phone virtual machines in Hyper-V Manager.
Start Visual Studio and deploy your app again.
I'll be honest, with much distress, I performed a complete factory reset. Reinstalled only Visual Studio 2015 Community edition (only with the tools I needed and not any other emulators such as Android), and it worked after setting up Hyper V as instructed via documentation on dev.windows.com

Windows Phone 8.1 Emulator - System requirements

I want to install the Windows Phone 8.1 Emulator, but it doens't work because of the system requirements.
But I have a brand new laptop with Windows 8.1 Pro, 64 Bit, 8GB RAM and I have active Hyper-V + Microsoft Visual Studio Express 2013 for Windows Update 3.
So I don't know what to do.
Can you help me?
You need to turn on Second Level Address Translation in your bios. Some laptop manufactures do not ship with this turned on. You processor must be an i3 i5 i7 from intel.
or
Rapid Virtualization Indexing Required is required if running an AMD processor

Windows phone 7 takes forever to deploy

I'm playing around with windows phone 7 development, when I press F5 Visual studio takes forever to deploy the app, I get
Window Phone Emulator is doing complete OS boot.
What would be the problem?
PS: I'm using windows 7 on Mac with Parallels Desktop
The emulator isn't supported running inside or side by side other VM's at this stage. It is implemented as a VM itself. VM's running on windows platforms will be detected by the emulator startup and a specific error message provided. I've noticed several people having the same issue from Parallels on Mac ... presumably the VM detection doesn't work over there to stop the attempt.
System requirements documented here and here for your reference.
Similar to how we have to run a Mac to develop for iPhone without hassles, you'll need to run a PC to develop for Windows Phone 7 - at least for now.
You may also find your issue with the WIndows Phone Emulator is because the Emulator actually the real phone ROM running in a Virtual Machine.
Since your situation is a VM (Windows 7 on Parellels on Mac) this may explain your performance issue. Developers using VMWare have had similar issues plus Virtual PC / Hyper-V does not support Windows Phone 7 at all.
Running virtual machines on virtual machines is a massive performance hit, your only solution may be a cheap PC installation of Windows Phone 7 tools etc on compatible hardware ie Graphics Card / with WDDM 1.1 compatible drivers etc.
For my WP8 deployment, I notice that disconnecting my MacBook Air from the power source will slow the deployment down considerably (so will the debugging and tracing).
Simply plug the laptop back to the power source and everything will become fast again.
Don't kill the emulator between debug sessions. There is no need.
Also - Visual Studio 2010 Express For Windows Phone, which is installed with the tools, is much more responsive as it has less features running.
So if speed is really an issue, that may be an option.

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