A user has a mini on OS X 10.5.8 and an iMac on 10.6.8. My app crashes immediately on launch with a SIGSEGV error. In trying to find the crash cause, I found one post saying that XCode 4.6 can't compile for those OSs.
What's the oldest OS I can support?
Is there a build setting I can use, or must I try to load an earlier version of Xcode? This is my first Mac app, so I'm struggling still.
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Please help me with this issue.
While running the simulator in Xcode. I am getting Following error
Simulator cannot be opened because of a problem.
Check with the developer to make sure Simulator works with this version of OS X. You may need to reinstall the application. Be sure to install any available updates for the application and OS X.
Click Report to see more detailed information and send a report to Apple.
I tried to reinstall so many time.. with different version of Xcode and ruined with IOS 9.3 and 8.4.
I updated my Xcode yesterday. Now I cannot debug code in Qt, as it is always stuck "running". I'm using LLDB on Mac OS X 10.10.5 and Xcode 7.0.
I have an older PowerPC iMac G4 running 10.4 Tiger for which I want to develop an application. I do have a much never Intel Mac Pro currently running 10.8 (and I still have 10.6 and 10.7 installation DVDs) which I could use as the machine to write the code.
I've never done anything with XCode (C# developer by trade), so I'm looking for the path of least resistance/configuration requirement:
Run XCode 2.5 on the PPC Mac running 10.4 - SLOW!
Run XCode 4/5 on my Intel Mac running 10.8 - Can I compile for 10.4/PPC without spending a week setting compiler parameters that I don't understand?
Install 10.6 on my Mac and run XCode 3.2.6 - a lot of extra setup work and an outdated XCode version
Use Xamarin Studio - doesn't do PPC?
The App eventually needs to run on PPC, Intel and iOS, although I'm fine with having separate projects and only a single shared code base.
If this were me, I'd buy an external drive, install a clean copy of MacOS 10.6 on that and then Xcode 3.2.6, which is the last version of Xcode that officially supports PPC development.
You then set your "MINIMUM_DEPLOYMENT_TARGET" for your project to 10.4. You'll also set the supported architectures to i386 & ppc.
The more interesting challenge will be to try to get the same project to build both iOS & Macintosh targets.
I have a mac os x application, which was developed in Xcode 3.1.1, now I need to re-develop it.
Of course, I cannot build it in the newest Xcode 4.5, and it's hard for me to change the settings to make it work in Xcode 4.5.
So I downloaded the Xcode 3.1.1, it builds ok. But I just cannot use the debugging. The nslog can display normally in the console. I need to debug.
Anyone know how to fix it?
Use Xcode 3.2.6 - it still runs fine on Lion and Mountain Lion (I use it daily on Mountain Lion) and it should be able to build and debug your legacy project without any changes.
I have an app that needs to be run on MAC OS X 10.5,10.6,10.7
I'm using XCode 4.02 and iOS SDK 4.3. My build settings are 10.6 MAC OS X, and Deployment target is 10.5.
Is this the right way to do it, or I should use the Mac OS X 10.5 SDK? I can't find it, I have only 10.6.
Right now my application runs on 10.5, but not properly.
If you are a serious apple developer, you should upgrade to Lion. You should also be using the latest SDK, OSX 10.7 that comes bundled with the latest version of XCode 4.2.X (It's free from the MAC APP Store). If you need to have your app run on previous versions of OSX, the correct way to do this is to set the "Deployment Target" (found in the build settings) to 10.5.
XCode/SDK updates are just like any other software update, they contain bug fixes and more importantly security patches, so you should ALWAYS be using the latest versions.