I cant get the Graphical Debugger in VS 2012 Ultimate to work, & I have no idea why.
The debugger starts ok, but when I hit the print screen button, the debugger just says its waiting for DX to draw frames. [even after I exit]
I am sure the draw refers to the Present() in the swap chain. I am calling it [thats why you see the box down there]
Is there some bug I need to be aware of?
Edit:
I think the render target might be related to OMSetRenderTargets().
I called it exactly as the SDK sample did, so I don't know what else to think.
I'm a developer on the Visual Studio graphics diagnostic tools at Microsoft. I'm fairly new on the team, and I don't believe that any previous team members were actively watching Stack Overflow, so sorry about the wait on this question.
As it's been a few months I'm guessing that you might not have the repro around anymore. So such this might be a bit hard to diagnose here and now. From what you shared it looks like the playback engine (which we use to capture and replay DirectX data while the application is running) crash while trying to collect data on your application. Sadly with the first release of our tool (In VS 2012) stability issues of this type are more common then we would like. Simply a function of how we did collection on something as complex as DirectX. However since then, particularly with Update 2, we've made some very big strides with compatibility and stability. As a first step I'd make sure that you have all the VS updates installed as Update 2 was a big upgrade for the graphics diagnostic tools in particular (Preview of 2013 as well if you have access to that).
Why don't you use PIX instead http://www.youtube.com/watch?v=-3PISvNTeB0
PIX Tutorial
Related
When placing the curser on a closing bracket in c# for instance, there is a small annoying delay before the opening bracket gets highlighted, and you have to sit and wait before you can use shortcuts such as (ctrl + shift + up/down). It feels like it is intended behaviour for reasons beyond me, so i don't think it is a bug or because my computer is slow (it's not), but it's driving me crazy.
I'm on a freshly installed PC, so i have only testet it in a few programming languages / file formats, and the behaviour only occours in some of them.
The delayed highligh behaviour occurs in .cs (c#), and .css files, but not in .js and .html files, here the code gets highlighed instantaneously exactly like i want it to in .cs files aswell.
I'm using Visual Studio 2015 Community Edition.
I have had this problem as well, since first installing. I can confirm that Update 1 CTP addresses this issue, and the delay is almost gone (maybe 1/8 second now.)
This UI delay was actually called out as a bugfix that was included with the update:
https://support.microsoft.com/en-us/kb/3025135
To the problem that there is a delay highlighting the brackets: In my opinion that has nothing to do with a bug. I think it takes a little while because your code needs to be parsed every time you change something in order to highlight the brackets. When you have many lines of code in one file it is obvious that it takes a little more time than normal.
Here are some tips that may help you:
Click the bracket and press STRG + ´ this will bring you directly to the other bracket. Or you press ALT + ´ and it will mark all your code in between your current brackets. You can look up the shortcuts of Visual Studio in Tools -> Options -> Environment -> Keyboard:
I'd recommend everybody programming in Visual Studio is to change the highlight color of the matching bracket. Have a look at this:
Here you can change all the colors and forms used for specific searchterms. I personally use Visual Assist 2015 to highlight my code (that's why I didn't change anything here). It is way more faster than VS itself and comes with a lot more functions like bracket guidelines who will show you the indent level of your brackets. Have a look, maybe you like it:
Its about 500ms in a newly created console project
500 msec is a magic number in .NET. You can get some insight from the source code for the C# Language Service, accidentally (?) exposed by a Microsoft programmer on github. Most relevant file is probably this one:
internal interface IBraceMatchingService
{
Task<BraceMatchingResult?> GetMatchingBracesAsync(Document document,
int position, CancellationToken cancellationToken = default(CancellationToken));
}
Or in other words, the brace matching service runs as a background task. Such tasks normally run on a thread-pool thread and are subject to scheduling by the threadpool manager. That's where the magic 500 ms number comes into play. The manager attempts to keep the number of executing tp threads down to the number of processor cores available on the machine, the most efficient way to run threads. However, if the existing tp threads take too long to finish their job then the manager assumes that they are bogged down by I/O and allows an extra one to run. It does this once every 500 msec.
So first-order estimate of your problem is that VS has too many active thread-pool threads and they don't complete in a timely manner. Causing the brace matching task to run too late.
Finding out exactly what specific tasks bog it down is technically possible. I can't guarantee success with the Community edition and you'd need a fair amount of insight in how to read thread call stacks to get ahead. Startup another instance of Visual Studio and use Debug > Attach to Process. Pick "devenv.exe" from the list. Let it trundle while it is attempting to find PDB files, then use Debug > Break All.
First place to look is Debug > Windows > Tasks. Pretty unlikely you'll see anything there however, normal is to see none. Next one is Debug > Windows > Threads. You ought to see about 15 active threads back in that window. Hover over their Location column to take a peek at their callstack. Making sense of what you see isn't that simple unfortunately, it will help a lot if you can compare what you see with another machine that does not have this problem.
Since you have this problem on more than one machine, another approach is to look for an environmental factor that they have in common. Things to look for are aggressive anti-malware, a network connection that is too slow or too unreliable, a poorly performing add-in that you like but runs poorly on a VS version it wasn't tested on.
And consider that VS2015 isn't exactly ready for prime-time. Of all the recent VS versions released in the past 18 years, it is probably the least stable. It has a lot of heavy internal changes and there were an unprecedented number of alpha and beta versions with critical bug fixes implemented just a few months ago. Try it again after Update 1 is released.
Seems like this will be fixed in a future Visual Studio update: https://github.com/dotnet/roslyn/issues/1906#issuecomment-145874647
I have not found a definitive solution for your problem.
This was a known bug in the VS2015 review edition.
This links discusses the delay (this link refers to c# btw, not c):
https://connect.microsoft.com/VisualStudio/feedback/details/1033540/braces-are-not-highlighted-correctly-in-c
And there are still similar problems for some VS2015 Community Edition users.
http://www.developerteacher.com/msdn/bracket-matching-highlights-not-working-like-i-had-in-2013-express-4227
Personally, I think you are stuck with a bug and if I were you I'd try the following:
Make sure I had unistalled all previous editions of VS.
Try a repair.
Completely uninstall and reinstall VS2015 if running repair doesn't work
Go back to VS2013 if it drives you cannot stand it, and wait until VS2015 is a bit more ripe on the vine.
One thing I have found with VS, is when it plays up it's painful, it takes so long to install and the worst case was when I ended up uninstalling and downloading everything that was associated with the install. It now works fine. (this was after previewing 2015 and then going back to 2013). You can also try this for VS2015 and also try a new download.
I sometimes will have a look at some previews, but after jumping in with haste too many times with the latest software releases and then repenting with leisure. I am now happy to wait for new releases to be out for a while before upgrading.
Another FYI for you to browse.
This is a link to Visual Studio 2015 RC fixed bugs and known issues. There are quite a few issues and hacks suggested. (not specific to your problem, but still there a few months ago.).
I am assuming you know how to play around with the settings. I've added the obvious, in case it's been overlooked.
I have added this screen shot from VS2013 settings.
Make sure you have automatic delimeter highlighting checked.
Sorry I could not be of more help.
I used to have the ability to inspect shaders in Visual Studio 2012, but now I've lost it. The UI doesn't actually crash, but the modeless popup message saying "This may take a few minutes" never bears fruit. I found a post at another site claiming that installing VS2012 Update 3 fixed the problem, but that hasn't helped in my case.
Back when using Pix was an option, I found that rendering outside of a BeginPaint() / EndPaint() pair for speed would cause debugging issues, but again that hasn't been the issue this time.
More info: There is a warning message initially, "Debugging information for 'YourApp.exe' cannot be found or does not match. No native symbols in symbol file". This is as I'd expect, as the main app is managed, with the DirectX work being handled via an unmanaged engine DLL that loads slightly later (once I know what bit version to use).
Tombola, I'm a developer on the Graphics Debugger in Visual Studio. As you've seen 2013 preview added some big stability and scaling improvements to the Graphics Debugger. What you were probably seeing before was a playback engine crash while attempting to start shader debugging. The Graphics Debugger tool shipped with some stability issues in VS 2012, but since then Update 2 and now VS2013 (RTM should also improve quite a bit over preview) have helped this issues greatly.
Have you tried debugging the first draw call in the frame?
The further down the frame, the more DirectX calls that are made before the shader executes, the longer the debugger takes to start; it can take a really long time for a complex scene.
If even the first draw call fails to start debugging, perhaps try commenting out code to reduce the number of API calls and see if there is a particular operation which causes the problem.
It turns out that VS2013 preview can debug all the shaders in VS2012 .vsglog files without difficulty (nb. express build lacks auto and watch windows for shaders). This requires Windows 8.1 preview of course. Setting these two up inside a dedicated virtual machine for safety costs about 8 gig (32 bit, VirtualBox).
I am experiencing the exact same issue as this fellow, and cant seem to find any real solutions to the issue. The only solution I've been able to find so far that works it not maximizing VS. Keeping VS in windowed mode fixes the problem completely, but as soon as it returns to maximized state UI elements no longer redraw unless the stale area is put under new active focus. This makes it impossible to develop and I'm forced to return to windowed mode. I've tried disabling hardware acceleration with no luck. Any Ideas?
There are a handful of feedback reports at connect.microsoft.com that describe a similar problem. But none that ever evolved to a solution, most typically the programmer that filed the report stopped responding when asked to provide additional diagnostics.
Clearly this is an environmental problem, something is wrong with your machine. VS2012 uses WPF for rendering, it puts non-trivial demands on the machine. You do need a solid video driver and a functional DirectX stack to make it work without problems. This tends to be an issue in general, video drivers are by far the most problematic kind of driver. Problems are roughly correlated with the age of the machine and how old the operating system is.
So a good starting point is to look for a video driver update first, visit the web site of the company that made your adapter to look for the latest. Reinstall DirectX on the machine next. If you were considering a clean update of your machine before, like updating the Windows version, now would be a good time to start with a clean slate.
I saw that Beta 1 of VS2010 was publicly availible.
My question to those of you who has tried it is: does it work good?
Will it cause my computer to blow up in tiny pieces? Will it crash randomly? Will it work with some minor glitches? Or is it just perfect from bottom up?
I'm only coding school- and hobby-stuff, so nothing that someones life depend upon, but i still want software that works. How close to a final product is it? Is it worth trying?
It's a bit slow, and there's no offline MSDN, but it's worth trying IMO. Having said that it's slow, I still use it on my NC10 netbook, so it's clearly not that bad :)
I've got it side-by-side VS2008, and that hasn't caused any problems.
I've seen a couple of glitches (once the keyboard handling went completely wonky) but it's certainly usable. The main question is what you want to get out of trying it - in my case I absolutely need to code against C# 4 to explore the new features. I do most of that from the command line in fact, where the speed of VS obviously isn't an issue, but it's nice to see the VS-specific features as well (like the debug threading views for Parallel Extensions).
It seems more or less usable on the .NET side. The C++ side is a bit more sketchy. On one hand, they've added support for some very nice new C++0x features, on the other, they've broken some absolute fundamentals.
Your plain old main function won't compile in 32-bit with unicode enabled. (Workarounds: Either compile as 64-bit, disable unicode, or rename the function to wmain).
This seems to me to be a strong hint that the C++ side of things is nowhere near release-worthy. I'd probably wait for beta2 before doing any serious work with that.
I would say it is great, but the performance hurts a bit.
Here is an idea for you: Install it into a VirtualPC. Then you can play and not care what it does. You don't like it, delete the VPC image and keep on trucking. That is how I play with Microsoft betas now. I never install them on any real machine - too risky.
Usable: Yes.
Recommended: Not if you'r a touchpad-addict or dislike crashing apps.
I've been trying it for 2 weeks now coding small C#-projects and these are my impressions
Reasons to use 2010:
Looks good
Multi monitor support
I can see myself using the code templating but right now i couldnt find any really useful stuff except for reducing the fontsize of comments.
Zoom in the editor
Select a variable and then press shift+up/down to go to next usage of this variable
Ctrl+, brings up instant search of classes and functions in the entire project. (i've become really addicted to this)
Floating watches for single objects
Reasons to not use 2010:
TOUCHPAD SCROLL DOESN'T WORK IN THE EDITOR!!! (this is reason enough to not upgrade if you are using it on a laptop)
I've had some random app-crashes in the middle of just writing code, once or twice per day maybe.
UI sometimes freezes randomly for about 30seconds and then returns to normal.
It started to use 100% CPU power from one of my cores once when it was minimized in basic editing-mode and i was doing other stuff in other programs, i only noticed it because the fan started to go wild.
Otherwhise it's pretty similar to 2008. I haven't noticed any difference in speed like other people say.
You need to ask yourself: what is the advantage for you in using VS2010 over VS2008? I would suggest that there is no advantage if all you are doing is "school- and hobby-stuff".
I'm still using VS2008 for business related stuff (and, indeed, VC6 for some stuff). I prefer to wait until all the early adopters have tested it (and Microsoft has released at least one service pack after the real product release) before I do their testing for them.
It seems to co-exist with other versions of VS without causing any problems.
Regarding the slowness - it seems to be the UI that is slow, rather than building. Once it's going it doesn't seem much slower on my fast quadcore. I've yet to try it on my laptop.
It's usable enough, the small glitches that I've encounter weren't that bad. However, certain VS extensions(like XNA) don't work in VS2010 at the moment.
It's fun to toy with. Not usable for me, cause re#er does not support it yet (had to install TestDriven .NET which works through keyboard shortcuts only to run my tests).
Gave me an insight how addicted I am. :/
Btw, on Win7, without virtual pc it seemed even faster than vs2008 for me.
VS2010 doesn't yet support mobile device projects, which might or might not matter to you.
VC++ wise - VS2010 has a built-in 64-bit compiler, VS2008 does not.
You can supposedly add 64-bit support to VS2008, but it takes some effort.
I've been using VS 2010 beta (with .NET 4.0 beta) on Windows 7 RC. I've been trying to rewrite parts of a large-scale business application in it to see what can be done with it.
The UI freezes frequently. I'm talking 1-10 minutes between freezes. The UI does not come back, so I'm forced to kill devenv.exe every time it happens. Microsoft probably puts my error reports in their spam folder by now.
For me, VS 2010 beta 1 classifies as unusable. However, it's fast, the new IDE functions are very handy, and it's pretty. I keep coming back to it despite my resolutions to wait for a stable build.
This is the day of weird behavior.
We have a Win32 project made with Delphi 2007, which hosts the .NET runtime and calls into .NET to show new forms, as part of a transition period.
Recently we've begun experiencing exceptions at seemingly random locations and points of our code: Arithmetic overflow or underflow.
The stack trace of one of these looks like this:
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.RunDialog(Form form)
at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
at System.Windows.Forms.Form.ShowDialog()
at Gatsoft.Gat.UI.Windows.Forms.Remanaging.RemanageForm.DelphiOpenInNewMode(String employeeCode, String departmentCode, DateTime date) in C:\Dev\VS.NET\Gatsoft\Gatsoft.Gat.UI.Windows\Forms\Remanaging\RemanageForm.Delphi.cs:line 67
In the Visual Studio solution, one of the outmost class libraries (ie. pulls in all the references it can), has set a specific debug program, targetted for the Delphi project output. This allows us to debug .NET code from Visual Studio, even though the main bulk of the program is written in Delphi.
The problem only occurs when run from the debugger, not if we just run the exe file directly (either through explorer, shortcuts, or even Ctrl+F5 inside Visual Studio).
There's apparently no spyware on the machine (as hinted by this).
Any other things we can check?
Edit: It looks like the .NET debugger is enabling this SNaN flags, and the Delphi debugger does not. We'll have to investigate this further, but for now I'll accept #Lorenzo Boccaccia's answer.
Apparently Solved
Ok, it looks like we've finally nailed this problem. The problem started occuring without having the debugger attached as well, for our testers, so we had to prioritize the problem way up.
Finally we found one common issue with the machines that had the problem, they are Dell Lattitude D620 laptops with an NVIDIA Quadro NVS 110M, with an old driver from a system image used to provision the laptops, from back in 2006.
I found one post on the web, though I lost the url when I rebooted to update the display driver, that had a .NET service crashing, mostly when the machine was busy doing something on the screen. One way to reproduce his problem was to open a command prompt to C:\ and doing a DIR /S to just force a massive amount of screen updates, which would trigger the crash.
He too had a NVIDIA video card.
The problem on my machine occured roughly every 2-4 startups of our program, but after updating the video driver I've had 123 successfull startups without any problems. (BTW I can recommend AutoHotKey for such things).
So it looks like we've found the culprit, an old/buggy NVIDIA driver.
Updated this question so that perhaps someone in the future can save some time.
Now, if you'll excuse me, I'm going to go cry in a corner.
Jinxed!
I must've jinxed it. No sooner had I posted the above update than a colleague laptop failed, after updating the video driver.
Still, I'm positive it's a problem outside of our application now, so it just remains to figure out which specific things to update.
Further updates: Ok, my machine is now apparently fixed, not so with my colleagues machine. So far we've updated the BIOS, Chipset drivers, and currently SP3 for XP is on its way in.
A burn-in test will be done tonight, where the app will be left overnight starting up, as the problem cropped up either during startup, or at the first time some WinForms .NET code was executed. This app is mainly a Delphi Win32 app, but it hosts the .NET runtime, and the problem seems to be related to .NET code. When we "boot" the .NET runtime, the problem can appear, or when we fire the first .NET window from Win32 then it can also appear.
Statistically I'm ready to release this code now. Over the night the application has been started 3051 times without errors, whereas before I updated the video driver it crashed every 2-4 times.
Prodded and found(!/?)
This bug-fixing ordeal feels like going to the doctor, where the following conversation ensues:
Doc: Does this hurt?
Me: No...
Doc: What about now?
I've prodded and poked the application and finally I think I've found something we did that introduced this problem.
In our app we host the .NET runtime, from a Delphi 2007 Win32 application, and in our glue-code we have the following line (now):
rc := CorBindToRuntimeEx('v2.0.50727', 'wks',
STARTUP_LOADER_OPTIMIZATION_MULTI_DOMAIN or STARTUP_CONCURRENT_GC,
#clsid, #iid, UnkRuntimeEngine);
The two constants in the middle there was originally just a 0, meaning pick the defaults. This change was introduced a few months ago and the problem has been slowly creeping in on us after this. The change was introduced in order to encourage ANTS profiler to load our Win32 application + hosted .NET runtime in order to do performance profiling and the changes we introduced back then made that work. Additionally, the problem with arithmetic overflow/underflow has slowly been getting worse so I bet the problem didn't appear for a while after the change so it wasn't attributed to any of the changes we did.
Also, since we only (originally) saw the problem when running through the debugger, we thought something was wrong with Visual Studio and/or Delphi.
Anyway, statistically now, with a browser on one screen doing repeated scrolling up and down triggered by a javascript (apparently needed in order to trigger the bug), then I have been able to successfully start the application 726 times with a 0 in the call, and it crashes 5 out of 17 times with the two constants there.
Doc: Does this hurt?
And let's not get into who made that change in the first place. I'm sure the culprit wants to be left anonymous... cough
a debug version of a linked dll could be compiled with signaling nan support, see http://blogs.msdn.com/oldnewthing/archive/2008/07/02/8679191.aspx for an example of this problem.
that heisenbug was caused by uninitialized variables, here there could be a linked dll enabling the snan feature of the cpu and forgetting to disable it upon returning
Do the errors occur still occur if you attach the debugger after starting the application?