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I'm creating a c++ project using Embarcadero RAD Studio (10.2 Tokyo starter) and the Windows GDI to draw text, via the DrawText() function.
I recently saw that Windows 10 provides a new "Segoe UI Emoji" font, that potentially allows text functions to draw colored emojis. I found several examples using Direct2D, but none with pure GDI functions.
I also tried a simple code, like this:
HDC hDC = ::GetDC(Handle);
std::auto_ptr<TCanvas> pCanvas(new TCanvas());
pCanvas->Handle = hDC;
pCanvas->Brush->Color = clWhite;
pCanvas->Brush->Style = bsSolid;
pCanvas->FillRect(TRect(0, 0, ClientWidth, ClientHeight));
const std::wstring text = L"Test ๐ ๐ฌ ๐ ๐ ๐ ๐ ๐
๐";
TRect textRect(10, 10, ClientWidth - 10, ClientHeight - 10);
hFont = ::CreateFont(-40,
0,
0,
0,
FW_DONTCARE,
FALSE,
FALSE,
FALSE,
DEFAULT_CHARSET,
OUT_OUTLINE_PRECIS,
CLIP_DEFAULT_PRECIS,
CLEARTYPE_QUALITY,
VARIABLE_PITCH,
L"Segoe UI Emoji");
::SelectObject(hDC, hFont);
::DrawTextW(hDC,
text.c_str(),
text.length(),
&textRect,
DT_LEFT | DT_TOP | DT_SINGLELINE);
::DeleteObject(hFont);
The output result sounds good in terms of symbols, but they are drawn in black&white, without colors, as you can see on the screenshot below:
I could not find any additional options that may allow the text to be drawn using colored symbols instead of black&white. Is there a way to activate the support of the color in GDI DrawText() function, and if yes, how to do that? Or only Direct2D may draw colored emojis?
EDITED on 30.10.2017
As the GDI cannot do the job (unfortunately, and as I thought) I publish here the Direct2D version of the above code, that worked for me.
const std::wstring text = L"Test ๐ ๐ฌ ๐ ๐ ๐ ๐ ๐
๐";
HDC hDC = ::GetDC(Handle);
std::auto_ptr<TCanvas> pGDICanvas(new TCanvas());
pGDICanvas->Handle = hDC;
pGDICanvas->Brush->Color = clWhite;
pGDICanvas->Brush->Style = bsSolid;
pGDICanvas->FillRect(TRect(0, 0, ClientWidth, ClientHeight));
::D2D1_RECT_F textRect;
textRect.left = 10;
textRect.top = 10;
textRect.right = ClientWidth - 10;
textRect.bottom = ClientHeight - 10;
std::auto_ptr<TDirect2DCanvas> pCanvas(new TDirect2DCanvas(hDC, TRect(0, 0, ClientWidth, ClientHeight)));
// configure Direct2D font
pCanvas->Font->Size = 40;
pCanvas->Font->Name = L"Segoe UI Emoji";
pCanvas->Font->Orientation = 0;
pCanvas->Font->Pitch = System::Uitypes::TFontPitch::fpVariable;
pCanvas->Font->Style = TFontStyles();
// get DirectWrite text format object
_di_IDWriteTextFormat pFormat = pCanvas->Font->Handle;
if (!pFormat)
return;
pCanvas->RenderTarget->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
::D2D1_COLOR_F color;
color.r = 0.0f;
color.g = 0.0f;
color.b = 0.0f;
color.a = 1.0f;
::ID2D1SolidColorBrush* pBrush = NULL;
// create solid color brush, use pen color if rect is completely filled with outline
pCanvas->RenderTarget->CreateSolidColorBrush(color, &pBrush);
if (!pBrush)
return;
// set horiz alignment
pFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
// set vert alignment
pFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_NEAR);
// set reading direction
pFormat->SetReadingDirection(DWRITE_READING_DIRECTION_LEFT_TO_RIGHT);
// set word wrapping mode
pFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
IDWriteInlineObject* pInlineObject = NULL;
::DWRITE_TRIMMING trimming;
trimming.delimiter = 0;
trimming.delimiterCount = 0;
trimming.granularity = DWRITE_TRIMMING_GRANULARITY_NONE;
// set text trimming
pFormat->SetTrimming(&trimming, pInlineObject);
pCanvas->BeginDraw();
pCanvas->RenderTarget->DrawText(text.c_str(), text.length(), pFormat, textRect, pBrush,
D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT);
pCanvas->EndDraw();
Of course this code will draw colored emojis only on the currently most recent versions of Windows 10, and above. On previous versions the text will be drawn as above (and the code may not compile).
Bonus Reading
MSDN: Color Fonts with DirectWrite, Direct2D, and Win2D
GDI does not support color fonts (even if you go the full Uniscribe route), you have to use Direct2D if you want color font support. It makes sense that the simpler GDI APIs don't support color fonts as color fonts require using OpenType tags and none of DrawText/TextOut provide that level of control, Uniscribe allows for such tags but has simply not been extended to support color fonts.
You can use DirectWrite to draw colored emojis onto a bitmap in memory DC, then BitBlt() to your destination DC.
Basically, you need to implement a custom IDWriteTextRenderer class and call IDWriteTextLayout::Draw() with your renderer, then copy the result.
In your class, you retrieve IDWriteGdiInterop from IDWriteFactory and call IDWriteGdiInterop::CreateBitmapRenderTarget() to get the bitmap render target; call IDWriteFactory::CreateMonitorRenderingParams() to get the rendering parameters, and call IDWriteFactory::CreateTextFormat() to set up your text format.
The only significant method is DrawGlyphRun(), where you get IDWriteColorGlyphRunEnumerator with IDWriteFactory2::TranslateColorGlyphRun() and with each color run, call IDWriteBitmapRenderTarget::DrawGlyphRun() to do the work for you.
Just remember to update the render target/parameters when the window size/position changes.
You may reference this MSDN documentation:
Render to a GDI Surface
https://msdn.microsoft.com/en-us/library/windows/desktop/ff485856(v=vs.85).aspx
As mentioned by #SoronelHaetir's answer above, the win32 graphics device interface (GDI) that is used when working with static window components (via WC_STATIC) doesn't support colorized fonts. In order to display colored emojis and/or "fancier" text (i.e. colored text, etc.), you'll need to use the Direct2D API.
The example above provided by original poster (OP) #Jean-Milost Reymond isn't something that is immediately able to be compiled and tried out by the reader. Also, it uses the TCanvas class, which isn't strictly needed when working directly with the Win32 API.
For people looking for a complete example that works on the bare-metal Win32 API and can be immediately copied and pasted and compiled, then here is the code that will compile in Visual Studio:
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <wchar.h>
#include <math.h>
#include <d2d1.h>
#include <d2d1helper.h>
#include <dwrite.h>
#include <wincodec.h>
#include <string>
#include <cassert>
#pragma comment(lib, "d2d1.lib")
#pragma comment(lib, "Dwrite.lib")
HWND WindowHandle = nullptr;
IDWriteFactory * DWriteFactory = nullptr;
ID2D1Factory * Direct2dFactory = nullptr;
ID2D1HwndRenderTarget * RenderTarget = nullptr;
ID2D1SolidColorBrush * TextBlackBrush = nullptr;
const std::wstring DISPLAY_TEXT = L"Test ๐ ๐ฌ ๐ ๐ ๐ ๐ ๐
๐";
template<class Interface>
inline void SafeRelease (Interface ** ppInterfaceToRelease);
LRESULT CALLBACK WndProc (HWND hwnd,
UINT message,
WPARAM wParam,
LPARAM lParam);
HRESULT CreateDeviceIndependentResources ();
HRESULT InitInstance (HINSTANCE hInstance, int nCmdShow);
void DiscardDeviceResources ();
HRESULT OnRender ();
HRESULT CreateDeviceResources ();
template<class Interface>
inline void SafeRelease (Interface ** ppInterfaceToRelease)
{
if (*ppInterfaceToRelease != NULL)
{
(*ppInterfaceToRelease)->Release ();
(*ppInterfaceToRelease) = NULL;
}
}
HRESULT OnRender ()
{
HRESULT Result = S_OK;
D2D1_SIZE_F RenderCanvasArea = { 0 };
IDWriteTextFormat * TextFormat = nullptr;
D2D1_RECT_F TextCanvasArea = { 0 };
Result = CreateDeviceResources ();
if (SUCCEEDED (Result))
{
RenderTarget->BeginDraw ();
RenderCanvasArea = RenderTarget->GetSize ();
RenderTarget->Clear (D2D1::ColorF (D2D1::ColorF::White));
if (SUCCEEDED (Result))
{
Result = DWriteFactory->CreateTextFormat (L"Segoe UI",
nullptr,
DWRITE_FONT_WEIGHT_REGULAR,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
25.0f,
L"en-us",
&TextFormat);
TextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING);
TextFormat->SetParagraphAlignment (DWRITE_PARAGRAPH_ALIGNMENT_NEAR);
TextFormat->SetReadingDirection (DWRITE_READING_DIRECTION_LEFT_TO_RIGHT);
TextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_WRAP);
if (SUCCEEDED (Result) &&
TextFormat != nullptr)
{
TextCanvasArea = D2D1::RectF (0,
0,
RenderCanvasArea.width,
RenderCanvasArea.height);
RenderTarget->DrawTextW (DISPLAY_TEXT.c_str (),
static_cast <UINT32> (DISPLAY_TEXT.size ()),
TextFormat,
TextCanvasArea,
TextBlackBrush,
D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT);
}
}
Result = RenderTarget->EndDraw ();
}
if (Result == D2DERR_RECREATE_TARGET)
{
DiscardDeviceResources ();
Result = S_OK;
}
return Result;
}
HRESULT CreateDeviceResources ()
{
HRESULT Result = S_OK;
RECT rc = { 0 };
if (!RenderTarget)
{
GetClientRect (WindowHandle,
&rc);
D2D1_SIZE_U size = D2D1::SizeU (rc.right - rc.left,
rc.bottom - rc.top);
// Create a Direct2D render target.
Result = Direct2dFactory->CreateHwndRenderTarget (D2D1::RenderTargetProperties (),
D2D1::HwndRenderTargetProperties (WindowHandle, size),
&RenderTarget);
if (SUCCEEDED (Result))
{
// Create a blue brush.
Result = RenderTarget->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::Black),
&TextBlackBrush);
}
}
return Result;
}
void DiscardDeviceResources ()
{
SafeRelease (&RenderTarget);
SafeRelease (&TextBlackBrush);
}
HRESULT InitInstance (HINSTANCE hInstance,
int nCmdShow)
{
HRESULT Result = S_OK;
// Create the window.
WindowHandle = CreateWindow (L"D2DTextDemo",
L"Direct2D Text Demo Application",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
600,
200,
nullptr,
nullptr,
hInstance,
nullptr);
if (WindowHandle == nullptr)
{
Result = E_POINTER;
}
else
{
ShowWindow (WindowHandle,
nCmdShow);
UpdateWindow (WindowHandle);
}
return Result;
}
HRESULT CreateDeviceIndependentResources ()
{
HRESULT Result = S_OK;
Result = D2D1CreateFactory (D2D1_FACTORY_TYPE_SINGLE_THREADED,
&Direct2dFactory);
if (SUCCEEDED (Result))
{
Result = DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED,
__uuidof (IDWriteFactory),
reinterpret_cast <IUnknown **> (&DWriteFactory));
}
return Result;
}
LRESULT CALLBACK WndProc (HWND hwnd,
UINT message,
WPARAM wParam,
LPARAM lParam)
{
LRESULT Result = 0;
switch (message)
{
case WM_SIZE:
{
UINT width = LOWORD (lParam);
UINT height = HIWORD (lParam);
if (RenderTarget != nullptr)
{
// Note: This method can fail, but it's okay to ignore the
// error here, because the error will be returned again
// the next time EndDraw is called.
RenderTarget->Resize (D2D1::SizeU (width,
height));
}
}
break;
case WM_DISPLAYCHANGE:
{
InvalidateRect (hwnd, nullptr, FALSE);
}
break;
case WM_PAINT:
{
OnRender ();
ValidateRect (hwnd,
nullptr);
}
break;
case WM_DESTROY:
{
PostQuitMessage (0);
Result = 1;
}
break;
default:
{
Result = DefWindowProc (hwnd,
message,
wParam,
lParam);
}
break;
}
return Result;
}
int APIENTRY wWinMain (_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER (hInstance);
UNREFERENCED_PARAMETER (hPrevInstance);
UNREFERENCED_PARAMETER (lpCmdLine);
UNREFERENCED_PARAMETER (nCmdShow);
HRESULT ExitCode = S_OK;
MSG NextMessage = { 0 };
WNDCLASSEX wcex = { 0 };
ATOM WindowClassId = 0;
wcex.cbSize = sizeof (WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = sizeof (LONG_PTR);
wcex.hInstance = hInstance;
wcex.hbrBackground = nullptr;
wcex.lpszMenuName = nullptr;
wcex.hCursor = LoadCursor (nullptr, IDI_APPLICATION);
wcex.lpszClassName = L"D2DTextDemo";
if (SUCCEEDED (CoInitialize (nullptr)))
{
WindowClassId = RegisterClassEx (&wcex);
if (WindowClassId == 0)
{
ExitCode = HRESULT_FROM_WIN32 (GetLastError ());
}
if (SUCCEEDED (ExitCode))
{
ExitCode = CreateDeviceIndependentResources ();
}
if (SUCCEEDED (ExitCode))
{
ExitCode = InitInstance (hInstance,
nCmdShow);
}
if (SUCCEEDED (ExitCode))
{
while (GetMessage (&NextMessage,
nullptr,
0,
0))
{
TranslateMessage (&NextMessage);
DispatchMessage (&NextMessage);
}
}
CoUninitialize ();
SafeRelease (&Direct2dFactory);
SafeRelease (&DWriteFactory);
SafeRelease (&RenderTarget);
}
return ExitCode;
}
(The above example doesn't have perfect error handling, so it's important to audit this example code if the following is used in any project the reader is working on.)
Before attempting to compile this in Visual Studio, make sure your project has the "SubSystem" linker option set to Windows /SUBSYSTEM:WINDOWS.
Once compiled successfully, the following application window will appear:
I tested this coded example in Visual Studio 2022 Community Edition on Windows 11 with success.
Reference(s):
Creating a Simple Direct2D Application
Tutorial: Getting Started with DirectWrite
The code of keyhook.cpp in dll:
// KeyHook.cpp : ๅฎไน DLL ๅบ็จ็จๅบ็ๅฏผๅบๅฝๆฐใ
//
#include "stdafx.h"
#include "stdio.h"
#include "Windows.h"
#pragma comment(linker, "/SECTION:.SHARED,RWS")
#pragma data_seg(".SHARED")
#define DEF_PROCESS_NAME "notepad.exe"
HINSTANCE g_hInstance = NULL;
HHOOK g_hHook = NULL;
HWND g_hWnd = NULL;
#pragma data_seg()
BOOL APIENTRY DllMain(HINSTANCE hModule,DWORD ul_reason_for_call,LPVOID lpReserved)
{
printf("main function in dll\n");
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
g_hInstance = hModule;
printf("max=%d\n", MAX_PATH);
break;
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
//OutputDebugString("what the hell\n");
char szPath[MAX_PATH] = { 0, };
char *p = NULL;
//printf("the callback function");
int shift = nCode;
if (shift = 0)
{
if (!(lParam & 0x80000000))
{
GetModuleFileNameA(NULL, szPath, MAX_PATH);
p = strrchr(szPath, '\\');
//printf("szPath=%s\n", szPath);
OutputDebugString("what the hell\n");
if (!_stricmp(p + 1, DEF_PROCESS_NAME))
return 1;
}
}
return CallNextHookEx(g_hHook, nCode, wParam, lParam);
}
#ifdef __cplusplus
extern "C" {
#endif // DEBUG
__declspec(dllexport) void HookStart()
{
printf("hookstart function\n");
g_hHook = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, g_hInstance, 0);
if (g_hHook == NULL)
printf("failed to install the keyboard hook");
else
{
printf("Succeed in installing the keyboard hook");
}
}
__declspec(dllexport) void HookStop()
{
if (g_hHook)
{
UnhookWindowsHookEx(g_hHook);
g_hHook = NULL;
}
printf("hookstop function\n");
}
#ifdef __cplusplus
}
#endif // DEBUG
The calling application code:
// hkeybi.cpp : ๅฎไนๆงๅถๅฐๅบ็จ็จๅบ็ๅ
ฅๅฃ็นใ
#include "stdafx.h"
#include<stdio.h>
#include<conio.h>
#include<Windows.h>
#define DEF_DLL_NAME "KeyHook.dll"
#define DEF_HOOKSTART "HookStart"
#define DEF_HOOKSTOP "HookStop"
typedef void(*PFN_HOOKSTART)();
typedef void(*PFN_HOOKSTOP)();
int main()
{
int ch = -1;
HMODULE hDll = NULL;
PFN_HOOKSTART HookStart = NULL;
PFN_HOOKSTOP HookStop = NULL;
hDll = LoadLibraryA(DEF_DLL_NAME);
HookStart = (PFN_HOOKSTART)GetProcAddress(hDll, DEF_HOOKSTART);
HookStop = (PFN_HOOKSTOP)GetProcAddress(hDll, DEF_HOOKSTOP);
if ((HookStart != NULL) && (HookStop != NULL))
printf("hello start\n");
HookStart();
printf("press q to exit!\n");
while (_getch() != 'q');
HookStop();
FreeLibrary(hDll);
return 0;
}
When I run the app,after I input several words,it will go down. I spent long time in solving the problem.
There are several problems in your KeyboardProc function. The first one being that your shift variable is assigned instead of tested:
if (shift = 0)
The variable is assigned 0, the condition is therefore always false. Effectively, the only code executed after the test is the return CallNextHookEx(...). If the condition would be true, you may run into problems because the GetModuleFileNameA result is not tested. In case of an error, the following strrchr will likely fail and the p pointer will be NULL. This will result in a crash at the _stricmp. And why do you specifically use the ANSI version of GetModuleFileName, are you sure you're not using Unicode? Finally, returning the hook proc without calling CallNextHookEx is a bad idea. Here's what the documentation says:
If code is greater than or equal to zero, and the hook procedure did
not process the message, it is highly recommended that you call
CallNextHookEx and return the value it returns
I have been trying to make a program that takses the active window, and displays it in its window.
I have successfully exceeded my goal. But the problem is, it uses a lot of ram, and it keeps using more every frame update(20fps).
Here is the source code:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <string.h>
#include <gdk/gdkx.h>
#include <gtk/gtk.h>
int funcfinished = 1;
GtkWidget *window;
GdkPixbuf *fupdate_pixbuf;
GtkStyle *fupdate_style;
GdkPixmap *fupdate_background;
gint fupdate_xorig;
gint fupdate_yorig;
gint fupdate_width;
gint fupdate_height;
GdkPixbuf *fupdate_screenshot;
GdkWindow *fupdate_window;
gboolean frameupdate()
{
if(funcfinished == 1)
{
/*********[FuncFinish]*********/
funcfinished = 0;
fupdate_pixbuf = NULL;
fupdate_style = NULL;
fupdate_background = NULL;
fupdate_screenshot = NULL;
fupdate_window = NULL;
fupdate_xorig = 0;
fupdate_yorig = 0;
fupdate_width = 0;
fupdate_height = 0;
/*********[Func]*********/
fupdate_window = gdk_screen_get_active_window(gdk_screen_get_default());
gdk_drawable_get_size(fupdate_window, &fupdate_width, &fupdate_height);
fupdate_pixbuf = gdk_pixbuf_get_from_drawable(NULL, fupdate_window, NULL, 0, 0, 0, 0, fupdate_width, fupdate_height);
gdk_pixbuf_render_pixmap_and_mask(fupdate_pixbuf, &fupdate_background, NULL, 0);
fupdate_style = gtk_style_new();
fupdate_style->bg_pixmap[0] = fupdate_background;
gtk_widget_set_style(GTK_WIDGET(window), GTK_STYLE(fupdate_style));
/*********[FuncFinish]*********/
fupdate_pixbuf = NULL;
fupdate_style = NULL;
fupdate_background = NULL;
fupdate_screenshot = NULL;
fupdate_window = NULL;
fupdate_xorig = 0;
fupdate_yorig = 0;
fupdate_width = 0;
fupdate_height = 0;
funcfinished = 1;
}
else
{
printf("Skipped 1 frame update");
}
return TRUE;
}
int main(int argc, char *argv[])
{
gtk_init(&argc, &argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_window_set_title(GTK_WINDOW(window), "Hay Day Autobot");
gtk_window_set_default_size(GTK_WINDOW(window), 400, 300);
g_signal_connect(window, "destroy", G_CALLBACK (gtk_main_quit), NULL);
g_timeout_add(50, frameupdate, 0);
gtk_widget_show(window);
gtk_main();
return 0;
}
I also made a video of it in action, showing off the problem:
https://www.youtube.com/watch?v=GNCwNetLLBM
You are not releasing the memory that you create during the frame update function. For each function that you use there, you should look it up in the documentation and see what it says under "return value".
For example, gdk_screen_get_active_window() lists its return value as "transfer full". That means that "full" ownership of the return value is "transferred" to you when you call that function; ownership means that you are responsible for freeing the memory. Usually the documentation will also say how to do that. In this case you can read
The returned window should be unrefed using g_object_unref() when no longer needed.
On the other hand, gdk_screen_get_default() is "transfer none", so you don't need to do anything there.
how can i check whether a specific window is open or not. I only got part of the window's name. i thinking of using EnumWindows() in QT console app but i get a few errors stating "main.obj:-1: error: unresolved external symbol imp__GetWindowTextW#12 referenced in function "int __stdcall EnumWindowsProc(struct HWND *,long)" (?EnumWindowsProc##YGHPAUHWND__##J#Z)"
Below is my sample code
BOOL CALLBACK EnumWindowsProc(HWND hWnd, long lParam) {
char buff[255];
if (IsWindowVisible(hWnd)) {
GetWindowText(hWnd, (LPWSTR) buff, 254);
}
return TRUE;
}
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
EnumWindows(EnumWindowsProc, 0);
return 0;
}
That's a linker error rather than a compile error.
You have correctly included windows.h but you also need to add the import libraries to your linker options. All three Win32 functions in your sample code require you to link user32.lib.
EnumWindowsProc is not from Qt, it's a windows API function, you need to include windows.h
I did not use Qt, and the code can pass complie, but the output seems NOT right. Anyway, here's my code
#include <conio.h>
#include <iostream>
#include <windows.h>
using namespace std;
char buff[255];
BOOL CALLBACK EnumWindowsProc(HWND hWnd, long lParam)
{
if (IsWindowVisible(hWnd))
{
GetWindowText(hWnd, (LPWSTR) buff, 254);
}
return TRUE;
}
int main()
{
EnumWindows(EnumWindowsProc, 0);
for(int i = 0; i != 254; ++i)
cout << buff[i];
getch();
return 0;
}
You can use:
Application.OpenForms["FormName"]
To check if the form is open or not.
I need to inject a DLL into Adobe Reader X that reads the events sent to the scrollbar (even if it is hidden). I need to do this to be able to find out what page of the document i am on.
I have tried hooking a dll using the win32 hooking API, i give a CBT hook to all processes on the desktop and listen for the creation of the Adobe Reader X window, then hooking this window with my scrollbar hook.
The problem is that i never get the scrollbar hook placed on Adobe Reader X, i dont get the create window or window activate messages for these windows when they are created. How do i get these messages and how do i hook into Adobe Reader X?
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include "pdfviewlib.h"
#include <sstream>
#pragma data_seg(".PDFVIEWLIB")
PDFVIEWOBJ pdfviewobj[MAX_PDFOBJS] = {NULL};
HHOOK globalhook = NULL;
BOOL debug = TRUE;
INT sSlide = 0;
#pragma data_seg()
#pragma comment(linker, "/SECTION:.PDFVIEWLIB,RWS")
#define DEBUG(...) if(debug) printf(__VA_ARGS__)
HINSTANCE hInstance = NULL;
static int tAttach = 0;
static int tDetach = 0;
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
hInstance = (HINSTANCE)hModule;
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
DEBUG("PROCESS_ATTACH\n");
break;
case DLL_THREAD_ATTACH:
DEBUG("THREAD_ATTACH %i\n",tAttach++);
break;
case DLL_THREAD_DETACH:
DEBUG("THREAD_DETACH %i\n", tDetach++);
break;
case DLL_PROCESS_DETACH:
// Clean up... hopefully there is only the one process attached?
DEBUG("PROCESS_DETACH\n");
for(int i = 0; i<MAX_PDFOBJS; i++)
ClosePDF(i);
break;
}
return TRUE;
}
DllExport void SetDebug(BOOL onoff)
{
printf("SetDebug\n");
debug = onoff;
DEBUG("enabled\n");
}
//Check if Acrobat Reader is installed
DllExport BOOL CheckInstalled()
{
DEBUG("CheckInstalled\n");
char cmdline[MAX_PATH * 2];
return GetPDFViewerPath(cmdline, sizeof(cmdline));
}
// Open the PDF
DllExport int OpenPDF(char *filename, HWND hParentWnd, int startSlide)
{
STARTUPINFO * si = (STARTUPINFO *) malloc(sizeof(STARTUPINFO));
PROCESS_INFORMATION * pi = (PROCESS_INFORMATION*) malloc(sizeof(PROCESS_INFORMATION));
char cmdline[MAX_PATH * 2];
int id;
sSlide = startSlide;
DEBUG("OpenPDF start: %u", hParentWnd);
//First check if Acrobat Reader is installed before continuing
if(GetPDFViewerPath(cmdline, sizeof(cmdline))==FALSE)
{
DEBUG("OpenPDF: GetPDFTViewerPath failed\n");
return -1;
}
id = -1;
for(int i = 0; i<MAX_PDFOBJS; i++)
{
if(pdfviewobj[i].state==PDF_CLOSED)
{
id=i;
break;
}
}
if(id<0)
{
DEBUG("OpenPDF: Too many PDFs\n");
return -1;
}
if (pdfviewobj[id].state == PDF_STARTED)
{
DEBUG("RERUN WHEN PDF_STARTED\n");
return -1;
}
memset(&pdfviewobj[id], 0, sizeof(PDFVIEWOBJ));
strcpy_s(pdfviewobj[id].filename, MAX_PATH, filename);
pdfviewobj[id].state = PDF_CLOSED;
pdfviewobj[id].currentSlide = 0;
pdfviewobj[id].hParentWnd = hParentWnd;
pdfviewobj[id].hWnd = NULL;
pdfviewobj[id].hWnd2 = NULL;
strcat_s(cmdline, MAX_PATH * 2, "\\AcroRd32.exe /n /s /o");
strcat_s(cmdline, MAX_PATH * 2, " \"");
strcat_s(cmdline, MAX_PATH * 2, filename);
strcat_s(cmdline, MAX_PATH * 2, "\"");
si = (STARTUPINFO *)memset(si, 0, sizeof(STARTUPINFO));
pi = (PROCESS_INFORMATION *)memset(pi, 0, sizeof(PROCESS_INFORMATION));
if(globalhook!=NULL){
UnhookWindowsHookEx(globalhook);
DEBUG("Global unhooked\n");
globalhook = NULL;
}
//Set the global hook listening for Window Create/Window Activate messages
globalhook = SetWindowsHookEx(WH_CBT,CbtProc,hInstance,NULL);
if(globalhook==NULL)
{
DEBUG("OpenPDF: Global SetWindowsHookEx failed\n");
DEBUG("ERROR: %X\n", GetLastError());
globalhook = NULL;
ClosePDF(id);
return -1;
}
else DEBUG("GLOBAL HOOKED %X\n", globalhook);
pdfviewobj[id].state = PDF_STARTED;
Sleep(10);
DEBUG(cmdline);
//Run Acrobat Reader, PDF STATE SET TO STARTED
if(!CreateProcess(NULL, cmdline, NULL, NULL, FALSE, 0, 0, NULL, si, pi))
{
DEBUG("OpenPDF: CreateProcess failed\n");
ClosePDF(id);
return -1;
}
pdfviewobj[id].dwProcessId = pi->dwProcessId;
pdfviewobj[id].dwThreadId = pi->dwThreadId;
pdfviewobj[id].hThread = pi->hThread;
pdfviewobj[id].hProcess = pi->hProcess;
//WAIT FOR GLOBAL HOOK TO DETECT Acrobat Windows and set PDF STATE TO PDF_OPENED
//For some reason the loops exits and PDFSTATE is PDF_CLOSED...
while(pdfviewobj[id].state==PDF_STARTED)
Sleep(50);
DEBUG("PDFSTATE == CLOSED = %i \n", pdfviewobj[id].state==PDF_CLOSED);
DEBUG("PDFSTATE == STARTED = %i \n", pdfviewobj[id].state==PDF_STARTED);
DEBUG("PDFSTATE == OPENED = %i \n", pdfviewobj[id].state==PDF_OPENED);
DEBUG("PDFSTATE == LOADED = %i \n", pdfviewobj[id].state==PDF_LOADED);
if (sSlide > 0){
GotoSlide(id, sSlide+1);
}
pdfviewobj[id].state = PDF_LOADED;
DEBUG("OpenPDF Done: id=%i\n", id);
return id;
}
// Get the path of Acrobat Reader X from the registry
BOOL GetPDFViewerPath(char *pdfviewerpath, int strsize)
{
HKEY hkey;
DWORD dwtype, dwsize;
LRESULT lresult;
DEBUG("GetPDFViewerPath: start\n");
if(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Adobe\\Acrobat Reader\\9.0\\InstallPath", 0, KEY_READ, &hkey)!=ERROR_SUCCESS)
return FALSE;
dwtype = REG_SZ;
dwsize = (DWORD)strsize;
lresult = RegQueryValueEx(hkey, NULL, NULL, &dwtype, (LPBYTE)pdfviewerpath, &dwsize );
RegCloseKey(hkey);
if(lresult!=ERROR_SUCCESS)
return FALSE;
DEBUG("GetPDFViewerPath: exit ok \n");
return TRUE;
}
// Unhook the Windows hook
void Unhook(int id)
{
DEBUG("Unhook: start %i\n", id);
if(pdfviewobj[id].hook!=NULL)
UnhookWindowsHookEx(pdfviewobj[id].hook);
pdfviewobj[id].hook = NULL;
DEBUG("Unhook: exit ok\n");
}
// Close the Acrobat Reader, release resources
DllExport void ClosePDF(int id)
{
DEBUG("ClosePDF: start %i\n", id);
if (globalhook != NULL) {
DEBUG("GLOBAL UNHOOKED %X\n", globalhook);
UnhookWindowsHookEx(globalhook);
globalhook = NULL;
}
else DEBUG("GLOBAL NOT UNHOOKED\n");
pdfviewobj[id].state = PDF_CLOSED;
Unhook(id);
if(pdfviewobj[id].hWnd==0)
TerminateThread(pdfviewobj[id].hThread, 0);
else
PostMessage(pdfviewobj[id].hWnd, WM_CLOSE, 0, 0);
CloseHandle(pdfviewobj[id].hThread);
CloseHandle(pdfviewobj[id].hProcess);
memset(&pdfviewobj[id], 0, sizeof(PDFVIEWOBJ));
DEBUG("ClosePDF: exit ok\n");
return;
}
// Return the number of the slide currently viewing
DllExport int GetCurrentSlide(int id)
{
DEBUG("GetCurrentSlide:%d\n", id);
if(pdfviewobj[id].state==0)
return -1;
else
return pdfviewobj[id].currentSlide;
}
// Take a step forwards through the show
DllExport void NextStep(int id)
{
DEBUG("NextStep:%d\n", id);
SetForegroundWindow(pdfviewobj[id].hWnd);
SetFocus(pdfviewobj[id].hWnd);
PostMessage(pdfviewobj[id].hWnd2, WM_MOUSEWHEEL, MAKEWPARAM(0, -WHEEL_DELTA), 0);
}
// Take a step backwards through the show
DllExport void PrevStep(int id)
{
DEBUG("PrevStep:%d\n", id);
SetForegroundWindow(pdfviewobj[id].hWnd);
SetFocus(pdfviewobj[id].hWnd);
PostMessage(pdfviewobj[id].hWnd2, WM_MOUSEWHEEL, MAKEWPARAM(0, WHEEL_DELTA), 0);
}
// Go directly to a slide
DllExport void GotoSlide(int id, int slideno)
{
//TODO: USE SETSCROLLINFO
}
// This hook is started with the AcroRd32.EXE process and waits for the WM_CREATEWND message.
// Release the hook as soon as we're complete to free up resources
LRESULT CALLBACK CbtProc(int nCode, WPARAM wParam, LPARAM lParam)
{
HHOOK hook = globalhook;
DEBUG("HOOK: %X\n", hook);
if (nCode < 0) {
return CallNextHookEx(hook, nCode, wParam, lParam);
}
else if(nCode==HCBT_CREATEWND)
{
DEBUG("CREATE WINDOW \n");
char csClassName[16];
char csCaptionName[16];
HWND hCurrWnd = (HWND)wParam;
DWORD retProcId = NULL;
GetClassName(hCurrWnd, csClassName, sizeof(csClassName));
GetWindowText(hCurrWnd, csCaptionName, sizeof(csCaptionName));
if((strcmp(csClassName, "AcrobatSDIWindow")==0)
||(strcmp(csClassName, "AVL_AVView")==0))
{
DEBUG("%s found \n", csClassName);
int id=-1;
DWORD windowthread = GetWindowThreadProcessId(hCurrWnd,NULL);
for(int i=0; i<MAX_PDFOBJS; i++)
{
if(pdfviewobj[i].dwThreadId==windowthread)
{
id=i;
break;
}
}
if(id>=0)
{
DEBUG("Matched threadid!\n");
if(strcmp(csClassName, "AVL_AVView")==0){
if (strcmp(csCaptionName, "AVPageView")==0){
pdfviewobj[id].hWnd2=hCurrWnd;
}
}
else
{
pdfviewobj[id].hWnd=hCurrWnd;
CBT_CREATEWND* cw = (CBT_CREATEWND*)lParam;
if(pdfviewobj[id].hParentWnd!=NULL)
cw->lpcs->hwndParent = pdfviewobj[id].hParentWnd;
}
if((pdfviewobj[id].hWnd!=NULL)&&(pdfviewobj[id].hWnd2!=NULL))
{
pdfviewobj[id].hook = SetWindowsHookEx(WH_CALLWNDPROC,CwpProc,hInstance,pdfviewobj[id].dwThreadId);
if (pdfviewobj[id].hook != NULL) {
DEBUG("Global UNHOOKED %X\n", globalhook);
UnhookWindowsHookEx(globalhook);
globalhook=NULL;
pdfviewobj[id].state = PDF_OPENED;
}
Sleep(10);
}
}
}
}
return CallNextHookEx(hook,nCode,wParam,lParam);
}
LRESULT CALLBACK CwpProc(int nCode, WPARAM wParam, LPARAM lParam){
CWPSTRUCT *cwp;
cwp = (CWPSTRUCT *)lParam;
HHOOK hook = NULL;
DWORD windowthread = GetWindowThreadProcessId(cwp->hwnd,NULL);
int id=-1;
for(int i=0; i<MAX_PDFOBJS; i++)
{
if(pdfviewobj[i].dwThreadId==windowthread)
{
id=i;
hook = pdfviewobj[id].hook;
break;
}
}
if((id>=0)&&(nCode==HC_ACTION))
{
DEBUG("CBT HC_ACTION\n");
if(cwp->message==SBM_SETSCROLLINFO)
{
DEBUG("CBT SBM_SETSCROLLINFO\n");
SCROLLINFO *scrInf;
scrInf = (SCROLLINFO *)cwp->lParam;
pdfviewobj[id].currentSlide = scrInf->nPos;
}
if((pdfviewobj[id].state != PDF_CLOSED)&&(cwp->message==WM_CLOSE||cwp->message==WM_QUIT)){
pdfviewobj[id].state = PDF_CLOSING;
}
}
return CallNextHookEx(hook,nCode,wParam,lParam);
}
heres the header if you need it
#define DllExport extern "C" __declspec( dllexport )
enum PDFVIEWSTATE { PDF_CLOSED, PDF_STARTED, PDF_OPENED, PDF_LOADED, PDF_CLOSING};
DllExport int OpenPDF(char *filename, HWND hParentWnd, int startSlide);
DllExport BOOL CheckInstalled();
DllExport void ClosePDF(int id);
DllExport int GetCurrentSlide(int id);
DllExport void NextStep(int id);
DllExport void PrevStep(int id);
DllExport void GotoSlide(int id, int slideno);
DllExport void SetDebug(BOOL onoff);
LRESULT CALLBACK CbtProc(int nCode, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK CwpProc(int nCode, WPARAM wParam, LPARAM lParam);
BOOL GetPDFViewerPath(char *pdfviewerpath, int strsize);
void Unhook(int id);
//MAXUMUM NUMBER OF PDF-PROCESSES CURRENTLY SET TO ONE
#define MAX_PDFOBJS 1
struct PDFVIEWOBJ
{
HHOOK hook;
HWND hWnd;
HWND hWnd2;
HWND hParentWnd;
HANDLE hProcess;
HANDLE hThread;
DWORD dwProcessId;
DWORD dwThreadId;
int currentSlide;
char filename[MAX_PATH];
PDFVIEWSTATE state;
};
Adobe Reader typically runs in protected mode. (See Edit/Preferences/Security (Enhanced). Un-check the "Enable Protected Mode at startup" checkbox.
Relaunch reader and see if you get your messages. You should. The issue is that the User Interface Privilege Isolation (UIPI) disallows many windows messages from crossing process boundaries between processes running at a different integrity level (low/medium/high). You are supposed to be able to change the windows message filter via ChangeWindowMessageFilterEx().
I am currently experiencing issues with Adobe Reader Xi where the ChangeWindowsMessageFilter and ChangeWindowMessageFilterEx do not seem to change the behavior of Adobe reader sending messages to the global hook receiver in the hooking process. I have copied noteapad.exe to notepad2.exe and lowered its integrity level to low via: icacls notepad2.exe /setintegritylevel low
(run from an elevated cmd prompt (i.e. run as admin)). When I do this my hooking works fine (using ChangeWindowMessageFilterEx()) but still does not get hooked messages from Adobe.
Also, Reader is 32-bit so make sure you are hooking it from a 32-bit hooking process otherwise you won't see messages either).