Right after building for the simulator I got an error message saying MonoTouch stopped unexpectedly and it shut down. So I closed Xcode and reloaded both. Now, I can't see my .xib files inside the MonoTouch file tree. I can open the .xib files directly in Xcode, but none of the resources need for the files are visible (for instance, images stored in the Resource folder).
How can I get these .xib files associated correctly again?
I fixed this. Had to go back and add each of my existing .xib files back into the project by right clicking on the appropriate folder and then finding the .xib file in the project folder. Once I added them all back, everything worked as expected
Related
I am in the Xcode editor. I can view the Main.storyboard or edit most of the source files. But for some reason the [*]ViewController.swift files will not display in the Editor section. What is going on?
The screenshot below shows that after hitting "enter" on the SecondViewController.swift instead of opening it in the editor the experiments.js remains. The same thing happens for SecondViewController.swift. However other .swift files do open properly.
I had edited those *Controller files in the past so this is bizarre. Any tips?
Observe how the icons are dimmed in the two ViewController files compared to experiments.swift
This usually means that the files are not where Xcode thinks they are. Check the path in the Document inspector and if needed use the widget in the inspector to correct the path or you can add the files again from their current location.
Maybe you moved the files outside of Xcode during organising or refactoring to cause this.
Please note: This is a pure Xcode question at heart, the fact that I mention ARKit, SceneKit and DAE files is only incidental. Anyone who knows how to deal with Xcode crashing should be able to answer this, regardless of their level of knowledge of ARKit/SceneKit/DAE files!
I'm playing around with ARKit and SceneKit and used Blender to export a 3D model to Collada/DAE format. I then opened my Augmented Reality project in Xcode 9, and dragged-n-dropped the folder containing my DAE file under the Resources/Models.scnassets folder in my project. Hence the contents of my project's Resources/Models.scnassets folder were now:
Resources/
Models.scnassets/
dog/
cat/
myblenderdaemodel/
myblenderdaemodel.dae
Where myblenderdaemodel/myblenderdaemodel.dae is the folder + file I just dragged and dropped into my project.
I then attempted to open the myblenderdaemodel.dae file by clicking it, and Xcode immediately crashed.
I re-opened Xcode and it automatically opened my project and then automatically tried opening my DAE file (since that was the last file that was opened before the crash), and it crashed again.
So I tried opening a different project in Xcode, which I am able to do. But anytime I attempt to open my "unhealthy project" in Xcode it attempts to first open my DAE file and crashes.
I open Xcode by opening an .xcodeproj file of another project
I then close that other project and attempt to open my sick/unhealthy project that is crashing
It attempts to open/load my DAE file in the DAE editor (since it was the last file opened)
It immediately crashes
Although I am interested in understanding why my DAE file is crashing Xcode, I don't really care about this file, I just wanted to play around wth it. I do care about my project however!
So on the terminal I removed the myblenderdaemodel folder from its Resources/Models.scnassets parent directory, and also used grep to confirm there weren't any other references to the phrase myblenderdaemodel inside my project folder. I am convinced it has been completely removed, as well as any references to it have been removed...
But I am still unable to open Xcode...the 4 steps above keep happening, Xcode is convinced there is still a file in my project called myblenderdaemodel.dae and it is attempting to open it.
My theory is that perhaps Xcode stores project information inside its own directory somewhere, and when you load that project, it pulls data from this cache and loads the project with that data, and perhaps that data still contains references to my (now deleted) DAE file.
Either way, what's the fix here? How do I open Xcode in such a way
I have a little bit of a situation here. A few days ago, I accidentally deleted my storyboard, so immediately went into my trash and dragged the storyboard back into the project. Everything worked fine. But then I just emptied my trash and the storyboard no longer appears to be in my project; the storyboard file is showing up red and when I click on it, nothing loads. To my dismay, I thought all was lost so I started building a new storyboard and connecting the classes, outlets and actions.
I then went to build the project on the simulator, and it's building with the OLD storyboard. I thought it might just be loading it from memory so I deleted the app on the simulator and built the project again. Same thing again. So then I built it to my iPhone and somehow the old storyboard is still there even though I can't find it anywhere in my project.
What's going on here? Does this mean I'll be able to recover my storyboard?
Also, when I open the project inspector and go to Build Phases > Copy Bundle Resources, and right click on Storyboard.storyboard, and click show in finder, It shows my new storyboard.
1 - There is a place in Derived Data with following path:
/Users/<Your user name>/Library/Developer/Xcode/DerivedData/<Your App Name>/Build/Products/Debug-iphonesimulator/<app Name.app>
Browse to that location.
2 - On your .app file, right click -> Show Package Contents.
3 - In resulting directory list, browse the folder Base.lproj. Under that you are likely to find your old storyboard.
If you have done Delete Derived Data from XCode organizer, you are not likely to find anything up here. But fortunately, XCode doesn't delete it twice against your own wishes.
So try your luck.
I also faced same problem in Xcode 7.
But when I copy and paste it from Derived Data. I got
"Interface Builder cannot open compiled nibs"
So If you delete storyboard by reference. First, check your project folder (using the Finder). If it's there, you can drag it back into your project in Xcode, or you can use the “Add Files to …” menu option. that file is work perfectly.
I am getting back in to MonoMac, and straight away, experiencing problems.
I have added my outlets and actions to my XIB files, and linked them with IB controls, saved my XIB, and returned to MonoMac, and it is not regenerating the C# files, so the bindings are not linked - I cannot use them.
What happening? I am using the latest stable versions of everything (MonoMac did all its updates).
Thanks
This happens sometimes. I you are using a XIB file generated by MonoMac as default resources, you just need to close both MonoDevelop and Xcode, go to your project folder and clear the bin and object folders. Run the MonoMac, double click your XIB file, edit it in Xcode, press the Command+S buttons 2 or 3 times to make sure the files get changed so MonoDevelop will sync them, and your C# files will get generated...
But I had a situation that this didn't work and I couldn't figure it out and that was when I started an Empty MonoMac Project and added an Empty XIB file to it! The C# files do not get Sync after 5 tries and I didn't waste my time trying to fix it. Created a Document MonoMac project, deleted unneeded files and continued my work.
Hope it helps.
Hi i get problem with xCode 4.
I develope project with XCode4 on home and on work.
And i store it on my USB flash drive.
Today i get some problem.
I open xib file for add outlet to code and get next error "Could not insert new outlet connection: Could not find any information for the class named ..."
Class exist and property of xib file setted correctly.
Could not insert new outlet connection: Could not find any information for the class named
Ok, think i, i write code and the connect using Files owner.
Next step i open code editor of .h class file and try to write UI... and see nothing. i dont get list of classes UI types
Next i saw what XCode code editor does not highlighting classes of UIKit and else frameworks too.
But i dont have this error on another projects and on it project but on home computer.
Some body have same problem?
Try this: Close your project. Choose Window > Organizer from the main menu. Select the Projects panel. Select and delete all copies of your project from the list. Open the project again (Xcode will rebuild the necessary information).
This will not delete your project, but the index and other information Xcode discovers about your project. As I said, Xcode will rebuild the information as soon as you re-open the project.
We had a really similar problem happen to us and none of the help out there worked. What did end up fixing it was deleting the .m and .h file from xcode (resource only) and then dragging them back into the project from the project folder. It seemed to relink everything and make it work again.
Just add .m files in Compile Sources under:
<My Project>
-- TARGETS <My App Name>
-- Build Phase tab
-- Compile Sources
It fix the problem.
I noticed that .m file was moved inside en.lproj folder.
Just delete (reference only) the .m file from the Xcode and moved .m out of the en.lproj.
Add it again.Don't worry, you will get all your connections back.
It will fix the issue.