TideSDK / Titanium Desktop Font Issue on Windows - windows

I have an issue with both Titanium desktop and TideSDK. The issue is explained here
Webkit (inside titanium desktop) shrinked fonts
and reported as a "fixed" bug here
https://jira.appcelerator.org/browse/TIDESK-136
To quickly summerize, the issue involves the last 1px column of the last font being cut off.
The case shows it resolved but its happening to me on both windows 7 and windows xp. I figured it was due to the outdated webkit but I just found wunderlist which is built on this but appears not to be affected.
Has anyone experienced this and if so fixed it?
Currently I am using TideSDK v1.3.1

Use -webkit-font-size-adjust and that should fix the problem.

Related

My new MacBook has a problem with font in Safari

I can't see many icon when I use Safari (but I don't have this problem when using Chrome)
I initially imagined my MacOS had lost its fonts and had problems but I tried reinstalling the machine several times and the problem was still not resolved (but when MacOS is on MacOS Catalina, Safari doesn't have this problem)
Is there my MacOS has a problem or the safari does????
I try to fix it many day and so tired
I can’t see any icon in the font awesome web and another website

How to assign dynamic text styles in Xcode 11?

Edit: Probable Bug. Seeking fix or workaround…
How can I get the system’s text styles to be available in the interface builder when using Xcode 11?
I just started using Xcode 11 this week. In the interface builder (storyboard mode), when I go to assign a dynamic type text style to a Label or Button, using the Font -> Style pop-up, all the text styles are missing from the popup menu.
I do have the Dynamic Type “Automatically Adjusts Font” checkbox checked, as well.
I’m not sure if this is a bug, an intentional change I can’t find documentation for, or something else.
The expected behaviour is described in Apple’s developer documentation “Scaling Fonts Automatically”. Specifically, in the “Configuring Text Styles Using Interface Builder” section.
Further exploration: I’ve tried it with new projects, old projects (from Xcode 10), projects targeting iOS 12.2 and 13.1. All had the same problem of no text styles in the popup menu.
I experience the same problem when upgrading from Xcode 11.0 to Xcode 11.1 or 11.2 beta 2:
Xcode 11.0:
Xcode 11.1:
I also filed a bug report (FB7415999) with Apple and also opened an issue with them.
**My curren solution at the moment is a downgrade to Xcode 11.0 for UI development and a parallel install of Xcode 11.2 beta for on device runs **
This is probably a bug in Xcode 11.1. I ran into the same thing and filed a bug with Apple (FB7368959). A colleague running Xcode 11.1 on Catalina did not have the same problem, nor did another running Xcode 11.1 on Mojave.
Here is a workaround that got me back on track: I opened the problematic project in both Xcode 10.3 and 11.2 beta. In both, the dynamic type styles were available in IB. I didn't change anything, but reverted to Xcode 11.1, and now the styles are there, too. Hopefully this works for Grant and anyone else that runs into this annoyance.
Edit Mar. 17, 2020: This problem has reoccurred for me on Xcode 11.3.1. It seemed to happen with a specific project, and the problem spread to a second machine as soon as I opened that project. My workaround didn't help when I opened the project in 11.4 beta 3.

MacOS Safari and Chrome have WebGL display issue

Have a look at the attached image
the Safari browser with macOS High Sierra Version 10.13.
Also there is a video
https://share.vidyard.com/watch/AZyZGJJ4tJvAQDCYiUQD6W with a closed issue. It is this plugin http://3dflipbook.net . Generally the plugin works well. This problem was not met on other OS: Windows, Android or iOS. Does anyone has any ideas what is wrong?
Best regards,
Ivan.
[1]:
I'm also experiencing this bug, only happens in safari on high sierra. Have you logged an issue with WebKit? I was about to do the same thing.
Can confirm that WebGL in Chrome is broken in Mac OSX High Sierra. I'm on a 2011 MacBook Pro.
Same machine, Firefox Quantum can play WebGL however
Testing using https://get.webgl.org
Most odd
This bug happens because we disabled anti aliasing for the webgl context. If you turn it back on the issue goes away. Probably not the answer you want if like us you're doing it in the shaders instead. The guys from webkit have already fixed the issue their end and its fixed in the latest technical preview of safari so just waiting for it to get to the release build
One of my customers confirmed, using antialiasing resolves the issue. So create render in this way:
var renderer = new THREE.WebGLRenderer({ antialias: true});

Mac OS Siera PyQt5 QTabWidget Issue

I usually program on windows (at work) or linux (free time).
Now im doing a project for my wife, and she uses a mac.
In this project there is a QTabWidget with closeable tabs.
On windows the close icon appears properly, and as excepted, however on MAC there is no close icon.
When you click far left on the tab title it just closes unexpectedly, because you cant see a close icon, and im not 100% sure why that is.
Anyone seen this before and know of a fix?
Mac is latest Siera os (just updated)
Python 3
PyQt5 (installed with pip3)
Thanks very much in advance
This is caused by a bug which has been fixed in Qt-5.9.2 (see QTBUG-61092).
In the meantime, it should be possible to work around the issue by setting your own icon using a stylesheet. To do this, you would need to use the QTabBar::close-button selector, which is documented in the Qt Style Sheets Reference.

Interface Builder appears blurry on retina display in Xcode 6.3

I just recently downloaded the latest public release of Xcode (6.3) and I noticed the storyboard for my app is now low res on my Retina MacBook Pro. Images, text and standard UI elements all appear blurry. On the actual device everything looks fine and code still looks sharp its just while working in the Interface Builder.
Has anybody else noticed this and figured out a way to fix it? This is happening to me in both Swift and Objective-C projects including in Apple's sample projects (Master-Detail Application and etc).
I submitted this as a bug report, and Apple responded by saying that it is the desired appearance. They did not give an explanation, that was all they said.
It appears to be related to a bug in the newest iOS SDK, and as a workaround, they've forced Interface Builder to render everything at 1x. Currently, there doesn't seem to be any solution to this annoying problem other than to wait.
Just installed Xcode version 6.3.2 and this issue appears to have been fixed.
Have you tried re-installation of the same version? That helped once.
Alternatively, can upgrade to newer version, too.

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