How to open a webView in Windows Phone 7.x? - windows-phone-7

I would like my app to have only one view.
I need this view to be an external URL.
I tried to use the webBrowser Task following the example on microsoft.
I put on my constractor :
WebBrowserTask webBrowserTask = new WebBrowserTask();
webBrowserTask.Uri = new Uri("http://msdn.microsoft.com", UriKind.Absolute);
webBrowserTask.Show();
However when i press the back button instead of navigating outside the app , i am navigating to the first page which is empty...
My code looks like this :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
//added this for push
using Microsoft.Phone.Notification;
using System.Text;
//added this to open an external URL using the WebBrowser Task
using Microsoft.Phone.Tasks;
namespace WindowsPush
{
public partial class MainPage : PhoneApplicationPage
{
// Constructor
public MainPage()
{
/// Holds the push channel that is created or found.
HttpNotificationChannel pushChannel;
// The name of our push channel.
string channelName = "ToastSampleChannel";
InitializeComponent();
// Try to find the push channel.
pushChannel = HttpNotificationChannel.Find(channelName);
// If the channel was not found, then create a new connection to the push service.
if (pushChannel == null)
{
pushChannel = new HttpNotificationChannel(channelName);
// Register for all the events before attempting to open the channel.
pushChannel.ChannelUriUpdated += new EventHandler<NotificationChannelUriEventArgs>(PushChannel_ChannelUriUpdated);
pushChannel.ErrorOccurred += new EventHandler<NotificationChannelErrorEventArgs>(PushChannel_ErrorOccurred);
// Register for this notification only if you need to receive the notifications while your application is running.
//pushChannel.ShellToastNotificationReceived += new EventHandler<NotificationEventArgs>(PushChannel_ShellToastNotificationReceived);
pushChannel.Open();
// Bind this new channel for toast events.
pushChannel.BindToShellToast();
}
else
{
// The channel was already open, so just register for all the events.
pushChannel.ChannelUriUpdated += new EventHandler<NotificationChannelUriEventArgs>(PushChannel_ChannelUriUpdated);
pushChannel.ErrorOccurred += new EventHandler<NotificationChannelErrorEventArgs>(PushChannel_ErrorOccurred);
// Register for this notification only if you need to receive the notifications while your application is running.
//pushChannel.ShellToastNotificationReceived += new EventHandler<NotificationEventArgs>(PushChannel_ShellToastNotificationReceived);
// Display the URI for testing purposes. Normally, the URI would be passed back to your web service at this point.
System.Diagnostics.Debug.WriteLine(pushChannel.ChannelUri.ToString());
// MessageBox.Show(String.Format("Channel Uri is {0}", pushChannel.ChannelUri.ToString()));
}
object uniqueID;
if (Microsoft.Phone.Info.DeviceExtendedProperties.TryGetValue("DeviceUniqueId", out uniqueID) == true)
{
byte[] bID = (byte[])uniqueID;
string deviceID = Convert.ToBase64String(bID); // There you go
System.Diagnostics.Debug.WriteLine("Device Unique Id is: {0}", deviceID);
}
//opening the external URL using webBrowserTask
WebBrowserTask webBrowserTask = new WebBrowserTask();
webBrowserTask.Uri = new Uri("http://msdn.microsoft.com", UriKind.Absolute);
webBrowserTask.Show();
}
void PushChannel_ChannelUriUpdated(object sender, NotificationChannelUriEventArgs e)
{
Dispatcher.BeginInvoke(() =>
{
// Display the new URI for testing purposes. Normally, the URI would be passed back to your web service at this point.
System.Diagnostics.Debug.WriteLine(e.ChannelUri.ToString());
MessageBox.Show(String.Format("Channel Uri is {0}", e.ChannelUri.ToString()));
});
}
void PushChannel_ErrorOccurred(object sender, NotificationChannelErrorEventArgs e)
{
// Error handling logic for your particular application would be here.
Dispatcher.BeginInvoke(() =>
MessageBox.Show(String.Format("A push notification {0} error occurred. {1} ({2}) {3}", e.ErrorType, e.Message, e.ErrorCode, e.ErrorAdditionalData)));
}
}
}
What i need is just load an external URL on the first and only view of my app.
How could i do that?

You're looking for the WebBrowser control. Add it to the main application page and handle it like you would a WebBrowserTask.

If you're going to use the WebBrowserTask then you could close the app on returning to it by throwing an unhandled exception:
protected override void OnNavigatedTo(NavigationEventArgs e)
{
if (e.NavigationMode == NavigationMode.Back)
{
throw new Exception("deliberately doing this to force the app to close");
}
}
If/when you do this in Windows Phone 8 you can call Application.Current.Terminate(); instead of throwing the exception.
Be sure to check the marketplace certification requirements for apps that just launch an external website before submitting though.

Related

Using libVLCsharp to stream pw protected IP Camera Video but video not playing

I am trying to construct a UI for Onvif complaint devices. I've been beating my head against the wall for sometime now. I believe I have the custom URI correctly constructed. According to the ONVIF Programmers Guide we need to Get Profiles, GetStreamURI, Request Streaming. http://www.openipcam.com/files/ONVIF/ONVIF_WG-APG-Application_Programmer's_Guide.pdf
Using Wireshark I believe I see HTTP packets being sent (showing the appropriate requests), and what I believe are appropriate responses. The final GetStreamURI gets a successful response from the camera. Then when I try to call _mp.Play I see a few packets over HTTP and a few TCP packets back back from the camera. After this communication stops.
using System;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using LibVLCSharp.Shared;
using LibVLCSharp;
using System.ServiceModel.Channels;
using Lib_vlc_CSharp_Onvif.OnvifDevice;
using System.ServiceModel;
using Lib_vlc_CSharp_Onvif.OnvifMedia;
namespace Lib_vlc_CSharp_Onvif
{
public partial class Form1 : Form
{
public LibVLC _libVLC;
public LibVLCSharp.Shared.MediaPlayer _mp;
public LibVLCSharp.Shared.Media media;
//ToDO... make screen size adjustable
public System.Drawing.Size VidSize;
public System.Drawing.Size FormSize;
public System.Drawing.Point OldVidLoc;
//Create Onvif Media Profiles through service references
OnvifMedia.Media2Client Onvif_media;
OnvifMedia.MediaProfile[] profiles;
//Custom URI variable
UriBuilder deviceUri;
public Form1()
{
InitializeComponent();
//LibVLCSharp Specific
Core.Initialize();
this.KeyPreview = true;
//Just controlling the size. TODO: Imp controls
VidSize = videoView.Size;
FormSize = this.Size;
OldVidLoc = videoView.Location;
//Vlc Specific
//Set up the Vlc Lib and then connect the Form1 media window player to the media player of the library.
//videoVew is vlcsharp item in Form1.
_libVLC = new LibVLC();
_mp = new MediaPlayer(_libVLC);
videoView.MediaPlayer = _mp;
}
private void button1_Click(object sender, EventArgs e)
{
//Set up device to get profiles (Onvif Specific)
//Required a custom URI and binding.
deviceUri = new UriBuilder("Http:/onvif/device_service");
System.ServiceModel.Channels.Binding binding;
HttpTransportBindingElement httpTransport = new HttpTransportBindingElement();
httpTransport.AuthenticationScheme = System.Net.AuthenticationSchemes.Digest;
binding = new CustomBinding(new TextMessageEncodingBindingElement(MessageVersion.Soap12, Encoding.UTF8), httpTransport);
//Assign IP Address to device URI. TODO: This eventually will be pulled from user entered value in an text box.
deviceUri.Host = "xxx.xxx.x.x";
DeviceClient Onvif_Device = new DeviceClient(binding, new EndpointAddress(deviceUri.ToString()));
OnvifDevice.Service[] service = Onvif_Device.GetServices(false);
//Check if they contain media and that we have made contact TODO wrap in a try catch block
OnvifDevice.Service xmedia = service.FirstOrDefault(s => s.Namespace == "http://www.onvif.org/ver20/media/wsdl");
if (xmedia != null)
{
Onvif_media = new Media2Client(binding, new EndpointAddress(deviceUri.ToString()));
Onvif_media.ClientCredentials.HttpDigest.ClientCredential.UserName = "admin";
Onvif_media.ClientCredentials.HttpDigest.ClientCredential.Password = "admin";
Onvif_media.ClientCredentials.HttpDigest.AllowedImpersonationLevel = System.Security.Principal.TokenImpersonationLevel.Impersonation;
//Get camera Profiles.
profiles = Onvif_media.GetProfiles(null, null);
if (profiles != null)
{
foreach (var p in profiles)
{
listBox.Items.Add(p.Name);
//Profiles listed in box match profiles setup on camera.
}
}
}
//Eventually add a selection option on the list box.
//listBox.SelectedINdexChanged += OnSelectionChanged
//If we have profiles build a custom URI to past to the vlc boject
if (profiles != null)
{
//Building URI to pass to VLCSharp VideoView Item.
//https://www.onvif.org/ver20/media/wsdl/media.wsdl
//GetSreamUri and define RtspUnicast.
//http://www.openipcam.com/files/ONVIF/ONVIF_WG-APG-Application_Programmer's_Guide.pdf on page 57&58
UriBuilder local_uri = new UriBuilder(Onvif_media.GetStreamUri("RtspUnicast", profiles[0].token));
//ToDO: Build list box to allow user to switch between profiles. Just past main profile for now.
local_uri.Host = deviceUri.Host;
local_uri.Port = deviceUri.Port;
local_uri.Scheme = "rtsp";
//List full URI info.
infoBox.Text = local_uri.Host + local_uri.Port + local_uri.Path;
//Past it to VideoView and start playing video.
_mp.Play(new Media(_libVLC, local_uri.Uri));
}
}
}
}
Update: I believe my issue is the URI I have built requires validation. When I take this URI and put it into a web browser I get a 401 Error. I'm not sure why I don't see this error on wire-shark. I assign the user name and password into URI object but when I check "IsWellFormedURIString" I get an "invalid Port Error."
Did you try --rtsp-user and --rtsp-pwd ? you could also set the RTSP password with the dialog API.
If that doesn't work, please share your full logs.
You should be able to copy/paste the URL from Onvif Device Manager right into VLC and see it play (provided that you entered the correct credentials). If it doesn't, that's already an issue on its own.
You can still assign the Password and Username password.
MyUri.UserName = MyName
MyUri.Password = password
You run into problems when your password has characters like "#"
While I haven't figured out a workaround on this, for the time being keeping the password simple like "MyPassword" instead of "MyPassword#1234" will allow you to use the URI with the name and password built into the string.

How to update badge count while app is open?

I am using BottomNavigationBar plugin and it works fine.
My problem is I want to update badge count when notification is received while app is in running mode(i.e. open). I am using Setting Plugin for Xamarin and store count in that. On app initialize it display counts properly. But when my app is open I am changing value of Setting and immediately change the value of badge. How's that can be possible?
Where is several ways to do this.
First, if you are using Xamarin forms then you can use MessagingCenter. It is cross platform Event Bus implementation.
I used Xamarin.Form. Example for sending message
public MainPage()
{
InitializeComponent();
var count = 0;
_button.Clicked += (sender, args) =>
{
MessagingCenter.Send<MainPage, int>(this, "MyMessage", count++);
};
}
Example of reciever
public App()
{
InitializeComponent();
var mp = new MainPage();
MainPage = new MainPage();
MessagingCenter.Subscribe<MainPage, int>(this, "MyMessage", (sender, arg) => {
MainPage.DisplayAlert("MyMessage", $"Hit Count: {arg}", "ok");
});
}
There is more info and examples if you check Link
Second, add event to your settings class, and invoke it in your setter

IntentService in Xamarin PCL Solution

I am busy writing an application where the user needs to capture a lot of images and then they get packaged together with some text data and then they get uploaded to a local server. I want to implement the uploading on the Android platform through an Intent Service but I cannot find a good Xamarin Forms PCL example to show me how.
This is the method where I initialize the Intent to pass to the IntentService:
public async Task<bool> UploadAsync(Uri serviceAddress,
CaptureEntity capture,
List<ImageEntity> images)
{
try
{
Intent uploadIntent = new Intent();
uploadIntent.PutExtra("serviceAddress", serviceAddress.ToString());
uploadIntent.PutExtra("captureId", capture.WorkflowId.ToString());
StartService(uploadIntent);
return true;
}
catch (Exception exc)
{
App.logger.LogError(DateTime.Now, "Uploader", exc.ToString());
throw exc;
}
}
And this is the IntentService itself.
[Service]
public class ServiceIntent : IntentService
{
public ServiceIntent() : base("ServiceIntent")
{
}
//[return: GeneratedEnum]
public override StartCommandResult OnStartCommand(Intent intent, [GeneratedEnum] StartCommandFlags flags, int startId)
{
return base.OnStartCommand(intent, flags, startId);
}
public override void OnCreate()
{
base.OnCreate();
}
protected override void OnHandleIntent(Intent intent)
{
Uri serviceAddress = new Uri(intent.GetStringExtra("serviceAddress"));
Guid captureId = Guid.Parse(intent.GetStringExtra("captureId"));
CaptureEntity capture = new DatabaseConnection_Android().CreateConnection().Query<CaptureEntity>("SELECT * FROM [CaptureEntity]").Single(c => c.WorkflowId == captureId);
var images = new DatabaseConnection_Android().CreateConnection().Query<ImageEntity>("SELECT * FROM [ImageEntity]").Where(i => i.CaptureEntityId == capture.Id);
try
{
MultipartFormDataContent content = new MultipartFormDataContent();
StringContent strContent = new StringContent(
capture.XmlData,
Encoding.UTF8,
"text/xml");
IImageHandler handler = new ImageHandler_Droid();
HttpRequestMessage request = new HttpRequestMessage();
request.Headers.Add("workflow", capture.WorkflowId.ToString());
request.Method = HttpMethod.Post;
request.RequestUri = serviceAddress;
foreach (var image in images)
{
byte[] imageByte = handler.ReadAllBytes(image.ImagePath);
ByteArrayContent byteContent = new ByteArrayContent(imageByte);
byteContent.Headers.Add("Content-Type", "image/jpeg");
content.Add(byteContent, "file", image.ImageName);
}
content.Add(strContent, "text/xml");
request.Content = content;
using (HttpClient client = new HttpClient())
{
client.Timeout = TimeSpan.FromSeconds(180);
var response = client.SendAsync(
request,
HttpCompletionOption.ResponseContentRead).Result;
var readResponse = response.Content.ReadAsStringAsync().Result;
if (readResponse == "File uploaded.")
MessagingCenter.Send<CaptureEntity, string>(
capture,
"Completed",
"Success");
else if (readResponse.Contains("An error has occurred."))
MessagingCenter.Send<CaptureEntity, string>(
capture,
"Uploader",
String.Format(CultureInfo.InvariantCulture,
"Failed: {0}",
readResponse));
else
MessagingCenter.Send<CaptureEntity, string>(
capture,
"Uploader",
String.Format(CultureInfo.InvariantCulture,
"Failed: {0}",
readResponse));
}
}
catch (WebException webExc)
{
MessagingCenter.Send<string, string>("Uploader", "Failed",
String.Format(CultureInfo.InvariantCulture,
"{0} upload failed.\n{1}",
capture.DisplayName,
webExc.Message));
}
catch (TimeoutException timeExc)
{
MessagingCenter.Send<string, string>("Uploader", "Failed",
String.Format(CultureInfo.InvariantCulture,
"{0} upload failed.\n{1}",
capture.DisplayName,
timeExc.Message));
}
catch (Exception exc)
{
MessagingCenter.Send<string, string>("Uploader", "Failed",
String.Format(CultureInfo.InvariantCulture,
"{0} upload failed.\n{1}",
capture.DisplayName,
exc.Message));
}
}
}
Can anyone tell me what I am doing wrong as I am getting the following error when I want to start the service:
Java.Lang.NullPointerException: Attempt to invoke virtual method 'android.content.ComponentName android.content.Context.startService(android.content.Intent)' on a null object reference
In your Intent declaration you need to tell the service you want to call
Something like this:
var uploadIntent = new Intent(this, typeof(ServiceIntent));
Note: this represents the Context.
Update:
As mentioned in the comments your interface implementation cannot derive from Activity class. In order to have access to the Context to be able to call the StartService method and also create your Intent you can make it in two ways:
Using the Xamarin.Forms.Forms.Context:
public async Task<bool> UploadAsync(Uri serviceAddress,
CaptureEntity capture,
List<ImageEntity> images)
{
try
{
var context = Xamarin.Forms.Forms.Context;
var uploadIntent = new Intent(context, typeof(ServiceIntent));
uploadIntent.PutExtra("serviceAddress", serviceAddress.ToString());
uploadIntent.PutExtra("captureId", capture.WorkflowId.ToString());
context.StartService(uploadIntent);
return true;
}
catch (Exception exc)
{
App.logger.LogError(DateTime.Now, "Uploader", exc.ToString());
throw exc;
}
}
If you are using latest versions of Xamarin.Forms this global context was deprecated and they suggest to you local context instead. You can still use it though but in future updates of XF your app might break.
using CurrentActivity plugin:
public async Task<bool> UploadAsync(Uri serviceAddress,
CaptureEntity capture,
List<ImageEntity> images)
{
try
{
var context = CrossCurrentActivity.Current.Activity;
var uploadIntent = new Intent(context, typeof(ServiceIntent));
uploadIntent.PutExtra("serviceAddress", serviceAddress.ToString());
uploadIntent.PutExtra("captureId", capture.WorkflowId.ToString());
context.StartService(uploadIntent);
return true;
}
catch (Exception exc)
{
App.logger.LogError(DateTime.Now, "Uploader", exc.ToString());
throw exc;
}
}
This plugin can be installed from nugget and the setup is very straight forward. Basically it gives you access to the current activity and you can use it as your context to call the IntentService
Hope this helps.-
Here is the IntentService.
IntentService is a base class for Services that handle asynchronous requests (expressed as Intents) on demand. Clients send requests through startService(Intent) calls; the service is started as needed, handles each Intent in turn using a worker thread, and stops itself when it runs out of work.
In Android, we usually use IntentService to do asynchronous operator. As we all know, thread is also used to do asynchronous operator. The difference between IntentService and Thread is IntentService is Service which belongs to Android Component. So, the priority of IntentService is higher than Thread.
For example, there is a ActivityA which has a IntentService, and there is a ActivityB which has a Thread, both IntentService and Thread are working, and both ActivityA and ActivityB are al background Activity. Now, if your phone's system doesn't have extra resources, your ActivityB will be killed firstly.
About the Exception:
Java.Lang.NullPointerException: Attempt to invoke virtual method 'android.content.ComponentName android.content.Context.startService(android.content.Intent)' on a null object reference
That means you should use android.content.Context to call the StartService method. In Android, there are three kinds of Context. Application, Activity and Service. So you can call the StartService method in these three classes directly. If you are not in these three classes, you need pass the Context to your class, and then use the Context to call StartService.
I added Activity for this class' inheritance.
If you do this, your class will be a Activity, and you need to register it in your manifiest, add layout for your class, and it should have the lifecycle, and etc. It will not be what you want to get class. In Android, Activity is a Component, not normal class, so you can't inherit it unless you want your class to be a Activity.
Demo:
I have made a demo for you,

Xamarian - The name 'Resource' does not exist in the current context

I'm aware this question has been asked already - but none provided a resolution.
I have read these links:
Xamarin Forum, Stack Overflow Q and some others.
I have a relatively simple project at the moment and I keep getting the error "The name 'Resource' does not exist in the current context"
I can restart the project & it will work and "resource" is underlined in red and I can still debug the project.
Then after a few tries it goes and complains that it's not in the current context.
I did not make any changes to the project - I have come back to it now from a while ago.
So I'm going to guess that updates to VS 2015 have broken it.
My Code example:
using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using Android.Views.InputMethods;
using Android.Graphics.Drawables;
using Android.Graphics;
namespace Designer
{
[Activity(Label = "Designer", MainLauncher = true)]
public class MainActivity : Activity
{
// Global Varialble
Button butSignIn;
EditText tbxUsername;
TextView txtErrorMsg;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
butSignIn = FindViewById<Button>(Resource.Id.butSignIn);
butSignIn.Click += ButSignIn_Click;
tbxUsername = FindViewById<EditText>(Resource.Id.txtUsername);
txtErrorMsg = FindViewById<TextView>(Resource.Id.txtErrorMessage);
ActionBar.SetDisplayShowTitleEnabled(false);
ColorDrawable colorDrawable = new ColorDrawable(Color.ParseColor("#ff70bc1e"));
ActionBar.SetBackgroundDrawable(colorDrawable);
}
private void ButSignIn_Click(object sender, System.EventArgs e)
{
if (tbxUsername.Text == "Azmodan")
{
Intent intent = new Intent(this, typeof(MenuActivity));
this.StartActivity(intent);
this.Finish(); // this will close the activity and will close app if we try go back
}
else
{
txtErrorMsg.Visibility = ViewStates.Visible;
txtErrorMsg.Text = "inccorect login details, please try again";
}
}
}
}
Any help would be appreciated.

Create a Share button on Windows Phone 8, 8.1 and 10 (Mobile)

How can I create a Share button (that share a defined mesage to another player contact) as the below image on Windows Phone 8, 8.1 and 10 (Mobile):
To create this script to share on Android Device I use the following code:
public class ShareScript : MonoBehaviour {
string subject = "Subject";
string body = "Body";
public void OnAndroidTextSharingClick()
{
StartCoroutine(ShareAndroidText());
}
IEnumerator ShareAndroidText()
{
yield return new WaitForEndOfFrame();
//execute the below lines if being run on a Android device
#if UNITY_ANDROID
//Reference of AndroidJavaClass class for intent
AndroidJavaClass intentClass = new AndroidJavaClass ("android.content.Intent");
//Reference of AndroidJavaObject class for intent
AndroidJavaObject intentObject = new AndroidJavaObject ("android.content.Intent");
//call setAction method of the Intent object created
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
//set the type of sharing that is happening
intentObject.Call<AndroidJavaObject>("setType", "text/plain");
//add data to be passed to the other activity i.e., the data to be sent
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_SUBJECT"), subject);
//intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TITLE"), "Text Sharing ");
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), body);
//get the current activity
AndroidJavaClass unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
//start the activity by sending the intent data
AndroidJavaObject jChooser = intentClass.CallStatic<AndroidJavaObject>("createChooser", intentObject, "Share Via");
currentActivity.Call("startActivity", jChooser);
#endif
}
}
Call DataTransferManager.ShowShareUI to show the sharing pane.
Handle the DataTransferManager.DataRequested event to provide the data when the user choses to share.
private void DataRequested(DataTransferManager sender, DataRequestedEventArgs e)
{
DataRequest request = e.Request;
request.Data.Properties.Title = "Share Text Example";
request.Data.Properties.Description = "An example of how to share text.";
request.Data.SetText("Hello World!");
}
See the Share data docs on MSDN for more info.
In Unity you can call these in an #if NETFX_CORE block so it runs only when using the Windows Runtime and not Mono. See Windows Store Apps: WinRT API in C# scripts. If you target Windows 10 then there are plug-ins at https://github.com/microsoft/unityplugins which include sharing. For earlier targets there are commercial plugins.

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