Create Reduced Ordered Binary Decision Diagram (ROBDD) from truth table - logic

Is there a software package (preferable an application, not library) that creates Reduced Ordered Binary Decision Diagrams (ROBDDs) from a given truth table (in some text format)?

You can also try this: http://formal.cs.utah.edu:8080/pbl/BDD.php
It is the best tool for BDDs I used so far.

With any BDD library you can do what you want. Of course, you must write a piece of code by yourself.
If you are looking for a lightweight tool, I often use an applet like this to have a quick look at the BDD of a function:
http://tams-www.informatik.uni-hamburg.de/applets/java-bdd/

BDDs are a memory constrained data structure because of the heavy reliance on detecting duplicate sub-truthtables. Most BDD packages you'll find aren't exactly a good fit for large, general truth tables, instead optimized for very sparse or highly repetitive expressions.
With the standard BDD packages, you work with expressions operating on variables. So you'd have to iterate over your truth table, constructing something like a product-of-sums expression for 1s in the table. Along the way, most libraries will dynamically reorder the variables to fit memory constraints, causing another huge slowdown. After around 24 variables, even with very sparse truth tables, these libraries will start to thrash on modern systems.
If you're only looking for the final BDD nodes given a truth table with its variable ordering already implicitly defined, you can skip a lot of the complexity with external libraries and horrible runtimes, just using some Unix text processing tools.
A good resource on BDDs, Knuth's TAOCP v4.1b, shows the equivalence of BDD nodes and their "beads," sub-truthtables that are non-square strings. I'm going to address a simpler version, ZDDs which have similar structures called "zeads": positive part sub-truthtables that are not completely zero. To generalize back to BDDs, replace sed+grep in the pipeline with a program filtering square strings instead of keeping positive part non-zero strings.
To print all the zeads of a truthtable (given as a one-line file of ascii '1's and '0's, newline at end), run the following command after setting the number of variables and filename:
MAX=8; FILENAME="8_vars_truthtable.txt"; for (( ITER=0; ITER<=${MAX}; ITER++ )) ; do INTERVAL=$((2 ** ${ITER})); fold -w ${INTERVAL} ${FILENAME} | sed -n '1~2!p' | grep -v "^0*$" | sort -u ; done
This has many benefits over BDD packages:
Simple with essentially no extraneous dependencies.
External sorting means no thrashing unlike in-memory hash tables.
Easily parallelizeable & scalable if you understand line buffering and disk caching when forking in the for loop.
If writing to intermediate files sorting will parallelize too.
I use it regularly for truthtables up to 32 variables large, which are impossible to realistically come up with using BDD libraries. It doesn't tax the memory system at all, barely using a few MBs. But if you have a ton of RAM available, a decent OS like Linux will gladly use it all for caching disk to make it even faster.

Related

How to accurately measure performance of sorting algorithms

I have a bunch of sorting algorithms in C I wish to benchmark. I am concerned regarding good methodology for doing so. Things that could affect benchmark performance include (but are not limited to): specific coding of the implementation, programming language, compiler (and compiler options), benchmarking machine and critically the input data and time measuring method. How do I minimize the effect of said variables on the benchmark's results?
To give you a few examples, I've considered multiple implementations on two different languages to adjust for the first two variables. Moreover I could compile the code with different compilers on fairly mundane (and specified) arguments. Now I'm going to be running the test on my machine, which features turbo boost and whatnot and often boosts a core running stuff to the moon. Of course I will be disabling that and doing multiple runs and likely taking their mean completion time to adjust for that as well. Regarding the input data, I will be taking different array sizes, from very small to relatively large. I do not know what the increments should ideally be like, and what the range of the elements should be as well. Also I presume duplicate elements should be allowed.
I know that theoretical analysis of algorithms accounts for all of these methods, but it is crucial that I complement my study with actual benchmarks. How would you go about resolving the mentioned issues, and adjust for these variables once the data is collected? I'm comfortable with the technologies I'm working with, less so with strict methodology for studying a topic. Thank you.
You can't benchmark abstract algorithms, only specific implementations of them, compiled with specific compilers running on specific machines.
Choose a couple different relevant compilers and machines (e.g. a Haswell, Ice Lake, and/or Zen2, and an Apple M1 if you can get your hands on one, and/or an AArch64 cloud server) and measure your real implementations. If you care about in-order CPUs like ARM Cortex-A53, measure on one of those, too. (Simulation with GEM5 or similar performance simulators might be worth trying. Also maybe relevant are low-power implementations like Intel Silvermont whose out-of-order window is much smaller, but also have a shorter pipeline so smaller branch mispredict penalty.)
If some algorithm allows a useful micro-optimization in the source, or that a compiler finds, that's a real advantage of that algorithm.
Compile with options you'd use in practice for the use-cases you care about, like clang -O3 -march=native, or just -O2.
Benchmarking on cloud servers makes it hard / impossible to get an idle system, unless you pay a lot for a huge instance, but modern AArch64 servers are relevant and may have different ratios of memory bandwidth vs. branch mispredict costs vs. cache sizes and bandwidths.
(You might well find that the same code is the fastest sorting implementation on all or most of the systems you test one.
Re: sizes: yes, a variety of sizes would be good.
You'll normally want to test with random data, perhaps always generated from the same PRNG seed so you're sorting the same data every time.
You may also want to test some unusual cases like already-sorted or almost-sorted, because algorithms that are extra fast for those cases are useful.
If you care about sorting things other than integers, you might want to test with structs of different sizes, with an int key as a member. Or a comparison function that does some amount of work, if you want to explore how sorts do with a compare function that isn't as simple as just one compare machine instruction.
As always with microbenchmarking, there are many pitfalls around warm-up of arrays (page faults) and CPU frequency, and more. Idiomatic way of performance evaluation?
taking their mean completion time
You might want to discard high outliers, or take the median which will have that effect for you. Usually that means "something happened" during that run to disturb it. If you're running the same code on the same data, often you can expect the same performance. (Randomization of code / stack addresses with page granularity usually doesn't affect branches aliasing each other in predictors or not, or data-cache conflict misses, but tiny changes in one part of the code can change performance of other code via effects like that if you're re-compiling.)
If you're trying to see how it would run when it has the machine to itself, you don't want to consider runs where something else interfered. If you're trying to benchmark under "real world" cloud server conditions, or with other threads doing other work in a real program, that's different and you'd need to come up with realistic other loads that use some amount of shared resources like L3 footprint and memory bandwidth.
Things that could affect benchmark performance include (but are not limited to): specific coding of the implementation, programming language, compiler (and compiler options), benchmarking machine and critically the input data and time measuring method.
Let's look at this from a very different perspective - how to present information to humans.
With 2 variables you get a nice 2-dimensional grid of results, maybe like this:
A = 1 A = 2
B = 1 4 seconds 2 seconds
B = 2 6 seconds 3 seconds
This is easy to display and easy for humans to understand and draw conclusions from (e.g. from my silly example table it's trivial to make 2 very different observations - "A=1 is twice as fast as A=2 (regardless of B)" and "B=1 is faster than B=2 (regardless of A)").
With 3 variables you get a 3-dimensional grid of results, and with N variables you get an N-dimensional grid of results. Humans struggle with "3-dimensional data on 2-dimensional screen" and more dimensions becomes a disaster. You can mitigate this a little by "peeling off" a dimension (e.g. instead of trying to present a 3D grid of results you could show multiple 2D grids); but that doesn't help humans much.
Your primary goal is to reduce the number of variables.
To reduce the number of variables:
a) Determine how important each variable is for what you intend to observe (e.g. "which algorithm" will be extremely important and "which language" will be less important).
b) Merge variables based on importance and "logical grouping". For example, you might get three "lower importance" variables (language, compiler, compiler options) and merge them into a single "language+compiler+options" variable.
Note that it's very easy to overlook a variable. For example, you might benchmark "algorithm 1" on one computer and benchmark "algorithm 2" on an almost identical computer, but overlook the fact that (even though both benchmarks used identical languages, compilers, compiler options and CPUs) one computer has faster RAM chips, and overlook "RAM speed" as a possible variable.
Your secondary goal is to reduce number of values each variable can have.
You don't want massive table/s with 12345678 million rows; and you don't want to spend the rest of your life benchmarking to generate such a large table.
To reduce the number of values each variable can have:
a) Figure out which values matter most
b) Select the right number of values in order of importance (and ignore/skip all other values)
For example, if you merged three "lower importance" variables (language, compiler, compiler options) into a single variable; then you might decide that 2 possibilities ("C compiled by GCC with -O3" and "C++ compiled by MSVC with -Ox") are important enough to worry about (for what you're intending to observe) and all of the other possibilities get ignored.
How do I minimize the effect of said variables on the benchmark's results?
How would you go about resolving the mentioned issues, and adjust for these variables once the data is collected?
By identifying the variables (as part of the primary goal) and explicitly deciding which values the variables may have (as part of the secondary goal).
You've already been doing this. What I've described is a formal method of doing what people would unconsciously/instinctively do anyway. For one example, you have identified that "turbo boost" is a variable, and you've decided that "turbo boost disabled" is the only value for that variable you care about (but do note that this may have consequences - e.g. consider "single-threaded merge sort without the turbo boost it'd likely get in practice" vs. "parallel merge sort that isn't as influenced by turning turbo boost off").
My hope is that by describing the formal method you gain confidence in the unconscious/instinctive decisions you're already making, and realize that you were very much on the right path before you asked the question.

swap two variables. which way is faster?

Let's say we have two integers a and b. which way is faster for swapping their values?
c=a;
a=b;
b=c;//(edited typo)
or
a=a+b;
b=a-b;
a=a-b;
or bitwise xor
a=a^b;
b=a^b;
a=a^b;
I'll test its performance differences when I'll be able but I'd like to know it now. Is it bitwise?
Firstly, you cannot quantify the speed of an algorithm independent of the program language, the compiler and the platform on which it is run. An algorithm is a mathematical abstraction.
Having said that:
for a typical programming language,
and a typical compiler, and
a typical execution platform,
the first version will typically be faster because it will typically compile to fewer native instructions that take less clock cycles to execute. The first version only requires load and save operations. The other two versions have (at least) the same number of loads and saves, and some additional arithmetic or bit manipulation instructions.
However, even that is not cut-and-dry.
The 2nd and 3rd examples are performing the swap without using a temporary variable. This is something you might do if using an extra temporary variable was expensive. This might happen on a machine which didn't provide enough general purpose registers, and the relative cost of loading / saving to memory was large. In some circumstances, the native code equivalents could be optimal.
However ... and this is the real point ... the best strategy is to leave this kind of decision to the compiler. Unless you are prepared to put a huge amount of effort into micro-optimizing, the compiler is likely to be able to a better job than you can. Indeed, writing code in "cunning ways" is liable to make it harder for the compiler to optimize. (In the 3rd case for example, the compiler would need to figure out that that sequence is actually swapping 2 variables before it can substitute the optimal instruction sequence. Chances are that the optimizer won't be able to do that.)

Colossal memory usage/stack problems with ANTLR lexer/parser

I'm porting over a grammar from flex/bison, and mostly seem to have everything up and running (in particular, my token stream seems fine, and my parser grammar is compiling and running), but seem to be running into problems of runaway stack/memory usage even with very small/moderate sized inputs to my grammar. What is the preferred construct for chaining together an unbounded sequence of the same nonterminal? In my Bison grammar I had production rules of the form:
statements: statement | statement statements
words: | word words
In ANTLR, if I maintain the same rule setup, this seems to perform admirably on small inputs (on the order of 4kB), but leads to stack overflow on larger inputs (on the order of 100kB). In both cases the automated parse tree produced is also rather ungainly.
I experimented with changing these production rules to have an explicitly additive (rather than recursive form):
statements: statement+
words: word*
However this seems to have lead to absolutely horrific blowup in memory usage (upwards of 1GB) on even very small inputs, and the parser has not yet managed to return a parse tree after 20 minutes of letting it run.
Any pointers would be appreciated.
Your rewritten statements are the optimal ANTLR 4 form of the two rules you described (highest performing and minimum memory usage). Here is some general feedback regarding the issues you describe.
I developed some very advanced diagnostic code for numerous potential performance problems. Much of this code is included in TestPerformance, but it is geared towards expert users and requires a rather deep understanding of ANTLR 4's new ALL(*) algorithm to interpret the results.
Terence and I are interested in turning the above into a tool that users can make use of. I may be able to help (run and interpret the test) if you provide a complete grammar and example inputs, so that I can use that grammar and input pair as part of evaluating the usability of a tool further down the road that automates the analysis.
Make sure you are using the two-stage parsing strategy from the book. In many cases, this will vastly improve the parsing performance for correct inputs (incorrect inputs would not be faster).
We don't like to use more memory than necessary, but you should be aware that we are working under a very different definition of "excessive" - e.g. we run our testing applications with -Xmx4g to -Xmx12g, depending on the test.
Okay, so I've gotten it working, in the following manner. My YACC grammar had the following constructions:
lines: lines | line lines;
words: | word words;
However, this did not make the recursive parsing happy, so I rewrote it as:
lines: line+;
words: word*;
Which is in line with #280Z28's feedback (and my original guess). This hung the parser, which is why I posted the question in the first place, but the debugging procedure outlined in my comments to #280Z28's answer showed that in fact it was only the lines parsing which was causing the problem (words) was fine. On a whim, I tried the following rewrite:
lines : stmt (EOL stmt)+ EOL*;
(where line had originally been defined as:
line : stmt (EOL | EOF);
)
This seems to be working quite well, even for large inputs. However it is entirely unclear to me WHY this is the Right Thing To Do(tm), or why it makes a difference compared to the revision which prompted this question. Any feedback on this matter would still be appreciated.

Computing Efficiency Question

I'm wondering about computational efficiency. I'm going to use Java in this example, but it is a general computing question. Lets say I have a string and I want to get the value of the first letter of the string, as a string. So I can do
String firstletter = String.valueOf(somestring.toCharArray()[0]);
Or I could do:
char[] stringaschar = somestring.toCharArray();
char firstchar = stringaschar[0];
String firstletter = String.valueOf(firstchar);
My question is, are the two ways essentially the same, computationally? I mean, the second way I explicitly had to create 2 intermediate variables, to be stored in memory (the stack?) temporarily.
But the first way, too, the computer will have to still create the same variables, implicitly, right? And the number of operations doesn't change. My thinking is, the two ways are the same. But I'd like to know for sure.
In most cases the two ways should produce the same, or nearly the same, object code. Optimizing compilers usually detect that the intermediate variables in the second option are not necessary to get the correct result, and will collapse the call graph accordingly.
This all depends on how your Java interpreter decides to translate your code into an intermediary language for runtime execution. It may actually have optimizations which translate the two approaches to be the same exact byte code.
The two should be essentially the same. In both cases you make the same calls converting the string to an array, finding the first character, and getting the value of the character. There may be minor differences in how the compiler handles these, but they should be insignficant.
The earlier answers are coincident and right, AFAIK.
However, I think there are a few additional and general considerations you should be aware of each time you wonder about the efficiency of any computational asset (code, for example).
First, if everything is under your strict control you could in principle count clock cycles one by one from assembly code. Or from some more abstract reasoning find the computational cost of an operation/algorithm.
So far so good. But don't forget to measure afterwards. You may find that measuring execution times is not so easy and straightforward, and sometimes is elusive (How to account for interrupts, for I/O wait, for network bottlenecks ...). But it pays. You ask here for counsel, but YOUR Compiler/Interpreter/P-code generator/Whatever could be set with just THAT switch in the third layer of your config scripts.
The other consideration, more to your current point is the existence of Black Boxes. You are not alone in the world and a Black Box is any piece used to run your code, which is essentially out of your control. Compilers, Operating Systems, Networks, Storage Systems, and the World in general fall into this category.
What we do with Black Boxes (they are black, either because their code is not public or because we just happen to use our free time fishing instead of digging library source code) is establishing mental models to help us understand how they work. (BTW, This is an extraordinary book about how we humans forge our mental models). But you should always beware that they are models, not the real thing. Models help us to explain things ... to a certain extent. Classical Mechanics reigned until Relativity and Quantum Mechanics fluorished. None of them is wrong They have limits, and so have all our models.
Even if you happen to be friend with your router OS, or your Linux kernel, when confronting an efficiency problem, design a good experiment and measure.
HTH!
NB: By design a good experiment I mean beware of the tar pits. Examples: measuring your measurement code instead the target of the experiment, being influenced by external factors, forget external factors that will influence the production code, test with data whose cardinality, orthogonality, or whatever-ality is dissimilar with the "real world", mapping wrongly the production and testing Client/server workhorses, et c, et c, et c.
So go, and meassure your code. Your results will be the most interesting thing in this page.

What's wrong with my logic here?

In java they say don't concatenate Strings, instead you should make a stringbuffer and keep adding to that and then when you're all done, use toString() to get a String object out of it.
Here's what I don't get. They say do this for performance reasons, because concatenating strings makes lots of temporary objects. But if the goal was performance, then you'd use a language like C/C++ or assembly.
The argument for using java is that it is a lot cheaper to buy a faster processor than it is to pay a senior programmer to write fast efficient code.
So on the one hand, you're supposed let the hardware take care of the inefficiencies, but on the other hand, you're supposed to use stringbuffers to make java more efficient.
While I see that you can do both, use java and stringbuffers, my question is where is the flaw in the logic that you either use a faster chip or you spent extra time writing more efficient software.
Developers should understand the performance implications of their coding choices.
It's not terribly difficult to write an algorithm that results in non-linear performance - polynomial, exponential or worse. If you don't understand to some extent how the language, compiler, and libraries support your algorithm you can fall into trap that no amount of processing power will dig you out of. Algorithms whose runtime or memory usage is exponential can quickly exceed the ability of any hardware to execute in a reasonable time.
Assuming that hardware can scale to a poorly designed algorithm/coding choice is a bad idea. Take for example a loop that concatenates 100,000 small strings together (say into an XML message). This is not an uncommon situation - but when implementing using individual string concatenations (rather than a StringBuffer) this will result in 99,999 intermediate strings of increasing size that the garbage collector has to dispose of. This can easily make the operation fail if there's not enough memory - or at best just take forever to run.
Now in the above example, some Java compilers can usually (but not always) rewrite the code to use a StringBuffer behind the scenes - but this is the exception, not the rule. In many situations the compiler simply cannot infer the intent of the developer - and it becomes the developer's responsibility to write efficient code.
One last comment - writing efficient code does not mean spending all your time looking for micro-optimizations. Premature optimization is the enemy of writing good code. However, you shouldn't confuse premature optimization with understanding the O() performance of an algorithm in terms of time/storage and making good choices about which algorithm or design to use in which situation.
As a developer you cannot ignore this level of knowledge and just assume that you can always throw more hardware at it.
The argument that you should use StringBuffer rather than concatenation is an old java cargo-cult myth. The Java compiler itself will convert a series of concatenations into a single StringBuffer call, making this "optimization" completely unnecessary in source code.
Having said that, there are legitimate reasons to optimize even if you're using a "slow" bytecode or interpreted language. You don't want to deal with the bugs, instability, and longer development cycle of C/C++, so you use a language with richer capabilities. (Built-in strings, whee!) But at the same time, you want your code to run as fast as possible with that language, so you avoid obviously inefficient constructs. IOWs just because you're giving up some speed by using java doesn't mean that you should forget about performance entirely.
The difference is that StringBuffer is not at all harder or more time-consuming to use than concatenating strings. The general principle is that if it's possible to gain efficiency without increasing development time/difficulty, it should be done: your principle only applies when that's not possible.
The language being slower isn't an excuse to use a much slower algorithm (and Java isn't that slow these days).
If we concatenate a 1-character to an n-character string, we need to copy n+1 characters into the new string. If we do
string s;
for (int i = 0; i < N; ++ i)
s = s + "c";
then the running time will be O(N2).
By contrast, a string buffer maintain a mutable buffer which reduces the running time to O(N).
You cannot double the CPU to reduce a quadratic algorithm into a linear one.
(Although the optimizer may have implicitly created a StringBuffer for you already.)
Java != ineffecient code.
You do not buy a faster processor to avoid writing efficient code. A bad programmer will write bad code regardless of language. The argument that C/C++ is more efficient than Java is an old argument that does not matter anymore.
In the real world, programming languages, operating systems and developpement tools are not selected by the peoples who will actually deal with it.
Some salesman of company A have lunch with your boss to sell its operating system ... and then some other salesman invite your boss at the strippers to sell its database engine ... and so on.
Then, and only then, they hire a bunch of programmers to put all that together. They want it nice, fast and cheap.
That's why you may end up programming high end performance applications with Java on a mobile device or nice 3D graphics on Windows with Python ...
So, your right, but it doesn't matter. :)
You should always put optimizations where you can. You shouldn't be "lazy coding" just because you have a fast processor...
I don't really know how stringbuffer works, nor do i work with Java, but assuming that java defines a string as char[], you're allocating a ton of dummy strings when doing str1+str2+str3+str4+str5, where you really only need to make a string of length str1.length+...str5.length and copy everything ONCE...
However, a smart compiler would optimize and automatically use stringbuffer

Resources