Xcode - AudioToolbox/AudioToolbox.h file not found - xcode

I'm getting started with Xcode and a i'm studying the way to play sound. I have implemented a small project that play a sound using AudioToolbox framework. Everything was fine: i could Build and run normally, the application also functioned normal but today when i reopen the project i have this bug " file not found". It's strange, i didn't modify anything in my project, the framework was linked in my project too. Anyone has the same problem like me?

First try to clean your project by going to the menu bar (the very top) under "Product" and click "Clean". If it still doesn't work: go into the Build Phases, delete the frameworks, then re-add them.

If this happens when you take an old project and try to build with a new Xcode version, it could bet due to saving ".framework" files locally within your project. Do check the project folder for such files and remove them, and then use the "Build Phases" tab to link the new frameworks.

Related

XCode 5.1 crashes when I drag-drop one project into another project's tree

I've created a new "single view" iOS universal app.
I want to link theamazingaudioengine
I'm on step 2 here: http://theamazingaudioengine.com/doc/_getting-_started.html
"Drag TheAmazingAudioEngine.xcodeproj from that folder into your
project's navigation tree in Xcode. It'll be added as a sub-project."
But instead, I'm trying to place it alongside:
To my mind it makes more sense that the project should be next to each other.
However, I can't include the .a as a target dependency. I can't drag drop it. And if I click the +, there is no possibility to include it.
So maybe I am wrong, and I have to do exactly as the instruction says?
So I try to drag-drop "TheAmazingAudioEngine" into the Ultra project-tree, between "Ultra" project and "Ultra" folder.
This crashes Xcode.
It is repeatable.
Should I file a bug, and am I wrong to to place the projects side-by-side?
It crashes for me too if I drag and drop.
Found that by using the Add files to "my project" setting it will work.
When you choose the Add files option, navigate and ONLY add the theamazingaudioengine.xcodeproj file. It will automatically add the whole project. Now you will be able to link.
This issue has been fixed in Version 5.1.1. The update was released on April 10.
https://itunes.apple.com/us/app/xcode/id497799835?mt=12

Xcode how to add an external project

I need to add an external project to my Xcode project, the reason for this is I need to add a Target Dependency on that external projects static library.
I can't seem to add it in the way I need, I would like it like this:
However, when I add another project to my actual Xcode project I get the following which doesn't let me explore that project from my one and so I can't add the dependency I need.
Note that these screenshots are from two different projects, and in the one which is showing me what I want to reproduce in my own project, dragging in multiple projects works as expected.
Maybe I have some settings set up wrong in my project ? All I've done is take a template detail-master application from Xcode.
You did it right. The problem is that Xcode cannot have the same project opened twice.
Close Serenity.xcodeproj before reopening your parent project.
Yes, this is possible, it's called a workspace.
In your example:
Open both of your projects
Drag the Serenity project into the Dependant project
I think what you are doing wrong is dragging the Xcodeproj, try opening that project and dragging the project block instead (see pic)

Xcode Projects linking

I needed to make a project bundle with which has several small projects. When I try to add them into resources I get several errors. dont know where I am going wrong
The feature is called workspaces. You have to create an Xcode workspace (there’s a special command in the File menu for it) and then you can drag other projects into the left project sidebar. I suggest that you google for some Xcode workspace tutorial to walk you through.

iOS5 Storyboard error: Storyboards are unavailable on iOS 4.3 and prior

I've built a small app using storyboards and it ran great. Just before final testing I decided to try it out to see if it runs on iOS 4.3. I clicked on the gray 5.0 in the project settings and selected 4.3.
The app failed to build with the following error message:
Storyboards are unavailable on iOS 4.3 and prior
Both the iPhone and iPad storyboards tell me that.
The issue that when I switched back to iOS5 target, I still keep getting these errors from both storyboards, and the product won't build!
I checked: iOS Deployment target in projects settings is 5.0
Target app deployment target is 5.0
Build settings uses iOS 5.0 SDK
What else do I need to do to restore my project to a buildable state? Is this a brand new bug or am I forgetting something?
Update: I kept getting this error even after doing a clean.
I changed the debugger in Schemes to "LLDB" and did an additional clean, the project now builds and compiles
I also got this problem and finally I solved this by following procedure:
Open XXXXXX.storyboard
Open Identity and Type tab in your right view of Xcode.
Set the value of Development in Document Versioning to "Xcode 4.2" (my default value is "Default Version (Xcode 4.1)".
Change the value of Deployment from Project SDK Version (iOS 5.0) to iOS 5.0, then back to Project SDK Version (iOS 5.0)
Rebuild the project and the error should be resolved.
The solution that worked for me was just to delete the ~/Library/Developer/Xcode/DerivedData directory for my project.
I'm just going to add this one as another possible answer here, as the first solutions worked for me several times (as I mentioned in my previous comment) until today when I couldn't get my project to compile for love nor money with the same error.
With the debugger changed and Xcode set to 4.2 and restarting several times I could not compile. However I discovered another way to get around this issue.
Select the storyboard in the left column and 'Show in Finder' and drag the storyboard to the desktop. Xcode will now change its colour to red and be unable to compile.
Clean the project, drag the storyboard back from the desktop to the directory in finder.
Then, it builds and the error goes away again.
I don't know what triggered the error originally as I'm developing under iOS5 and building for 4.3, but it seems to come up from time to time and.
This seems to be a bug in the latest XCode that I've also run into too, did try the OP's solution of changing debugger and that had no effect.
It cropped up for me since I tried storyboard with 4.3 and then tried to change back.
My solution was to close XCode, open it again and clean. Then I compiled and it worked fine.
Hope this helps others.
While other solutions helped me, they didn't work 100% of the time. I don't know enough about XCode to know how reliable this solution is, but at least it worked for me so you can try it in your project.
In the left hand side of Xcode, open the project navigator. Click the top item, which is your project. In the panel immediately to the right, you'll see a choice to choose between your project and its targets. Click the project, and then in the panel to the right, under the "Info" tab, set "Command-line builds use" to Debug (in my two projects where I was having the error, both were set to Release).
A picture is probably easiest:
Another idea: Open another project with storyboards in Xcode and try to run that. If it succeeds, you can come back to the current project and it should build. I think this clearly indicates a bug in Xcode.
After trying all the answers in here (removing the Storyboard reference, quitting Xcode, cleaning, changing debugger, etc.), none worked (with Xcode 4.5).
The only way I got it to rebuild (and it was a total guess) was to open the Storyboard file in a text editor and delete the following line:
<deployment version="1280" identifier="iOS"/>
It should be near the top of the file, in the <dependencies> section. After that, the project was built successfully and Xcode even re-added that line to the file, but, it still builds...
Go figure...! Hopefully it can help someone!
At last, an elegant workaround that seems to do the trick for me! (I sure hope it works for everyone else. This one's stubborn.)
Once your settings are back safely in iOS 5-land, try Cmd-Option-Shift K (aka "Clean Build Folder..." from the menu - hold down Option to see it), then build.
the solution is simple,
right click your storyboard file, and show in finder
then select the folder where the file is (this would probably be in the en.lproj folder)
right click on the MainStoryboard.storyboard file causing the problem and open with text edit
find the line that reads or something like this:
<development version="4300" defaultVersion="4200" identifier="xcode"/>
and change it to something like this:
<development defaultVersion="4300" identifier="xcode"/>
save the file and build. Et voila...
Ok, I tried everything above and problem still occurred. So I just remove storyboards (as reference not move to trash). then build successfully; after that I added them again; Build, And finally worked.
I was having the same problem. I tried all the above answers and all combinations and nothing worked. Then later after doing some research, I analysed that the simple fact that the error that was throwing at me was straight forward.
Just go to the Build settings and instead of selecting the xcode project file, select the product file and change the Deployment target to 5.0 or 5.1. The error should go off.! I did this in Xcode 4.3 in Lion OSX. It worked fine for me!!
I also had this problem, and nothing helped. Even opening another project and trying to build failed.
What I did, and what for me, was going to project -> info and under "Deployment Target" change iOS Deployment Target to whatever, build and than change back to whatever it was and build again.
Here is yet another random, voodoo, flail that seemed to workaround the bug just now. (after other techniques here had not helped) I renamed the storyboard file (and the entry for it in the info.plist file). Haven't tried the "drag to/from desktop" ritual yet.
Tonight, I have lost like 45 minutes to this issue. grrrrr. Ok I feel better now.
After trying all the suggestions above, without success, I got my code to compile doing the following.
Edit -> Refactor -> Convert to Objective-C ARC
rm -rf $HOME/Library/Application Support/Developer/Shared/Xcode
rm -rf $HOME/Library/Preferences/com.apple.dt.Xcode.*
rm -rf $HOME/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState
rm -rf $HOME/Library/Developer/Xcode
seems to help with Xcode 4.3.2
Had similar issue. XCode would build and run other projects fine but couldn't get rid of the error on project I had changed, not even backups from server. Tried all the above solutions but nada. Here is what worked.
Uninstall XCode.
Delete user/library/developer/XCode folder.
Reinstall XCode (maybe you should start this before searching for the folder, download took me 20 minutes).
Start up, clean and build.
Worked for me. Saved me some time. Sometimes when the scalpel doesn't work it's time for the hatchet. Now I get to pick a new font to code in (this will clear your preferences)!
The only solution that has worked for me is to create another project without Storyboarding enabled, build it, then switch back to the storyboard project, clean and build.
Here is yet another random, voodoo, disconnect your iPhone if it is connected.
I simple changed deployment target to 4.0 and Development to 4.3 from MainStroyboard.
I clean the project; and restarted the mac, :) i know it sounds funny but restarting xcode didn't helped. maybe there is a cache in memory...
Then i built the project ; it was ok!

Problems adding Projects to Workspace in Xcode 4

I have a couple of projects that I had started under Xcode 3.2.x some time ago. I switched to Xcode 4 a few days ago and want to make use of the Workspace feature as both projects. Basically, my plan is to extract some common features out of the two projects and make them a common library that both projects depend on. However, before I even get to the tricky bit of dependencies I get stuck just adding my two projects to the workspace.
I tried creating a new workspace and selecting "Adding files to " from the context menu; I then select the .xcodeproj file from my first project and it appears in the left-hand side tree browser in my workspace. However, it's just the file, not the project that I get. That is, rather than getting a two-line entry in the tree browser where the first line states the project name and the second line says something like "1 target, iOS SDK 4.3" like in the Apple documentation, I get a single line simply stating the name of the .xcodeproj file including the extension. There is also no triangle on the left to expand the node. It's like I just dragged some file in the workspace, not a project. The same goes for the second project.
I have also created a new Project "Foo" from scratch in Xcode 4 and added it to my workspace, with the same result. I looked at Apple documentation and watched the 16 second video about a dozen times now, but cannot work out what I am doing wrong (if the problem is indeed in the chair and not in the computer).
I had this exact same problem. I think it stems from having another workspace already open referencing the project you want to add. I got it working by:
shutdown xcode completely
double-click the workspace to launch Xcode and open just that workspace
drag and drop the project file from the Finder
Worked fine. I have many workspaces all referencing an openssl project, and it seems to work OK when you only have one workspace open at a time in Xcode.
Actually, I made it work without exiting Xcode.
All you have to do is make sure the projects you want to add are closed, since Xcode is having trouble adding open projects to a workspace.
So:
Close the projects you want to add
In the Workspace window, choose "Add Files to MyWorkspace"
Add the .xcodeproj file of the project you want to add
I had the same problem. SO I just exit xcode, restart it. Then I can see the files under the project.
Exiting Xcode completely and then double-clicking the .xcodeproj file to open the project.
It works but when you add an activity to the project than r.java file is automatically removed and errors are coming.

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