Does libpurple media api require pidgin UI to launch video screen? - pidgin

Does lipurple media API require Pidgin UI to launch video screen? Without pidgin UI just by using libpurple backend media API's can we launch video screen?

As it currently stands, libpurple handles the protocol actions. libpurple and Pidgin use gstreamer for the actual video leg work by using gstreamer to render/overlay onto a gtk widget in Pidgin.
In theory you could then create a client for libpurple that pipes the video to a file or anything you decided to code.

Related

Regarding Chromecast live video transcoding and subtitles

I'm planning to add more features to the current Chromecast android application that i have developed.
Does the chromecast mediaplayer api have some mechanism to trans-code the video on the fly? Also, is there an API which can help me display subtitles within the chromecast?
There is no api for transcoding. As for subtitles, it was added in the latest version of the SDK, you need to look at each SDK (receiver, iOS or Android) to see what has been added.

Brightcove player is not loading in Adobe Connect

I created a application in flex, a swf files is generated. When I open this file in browser, I can able to view the video. But if I drag and drop this swf file in Adobe Connect sharing pod, no video is getting loaded.
Please help..
There is some unknown problem with brightcove player, when using in adobe connect environment. Hence according to suggestions of my manager, I used the brightcove API to get the videoIds and played videos using the "VideoDisplay" control in adobe flex. It is working very much fine.

Stream YouTube videos in a Windows Phone app

How do I stream YouTube videos in a Windows Phone app? I've tried using the MediaElement control and setting its Source property with the URL to a video and called the Play() method on the media element, but it didn't work. I want to create a simple video player that plays a video as it is being streamed. What kind of .NET classes do I need to work with?
YouTube does not expose its videos in a format which you can use to play them within Windows Phone applications, or any other kind of application for that matter. This is why services such as KeepVid, which provide 'hacks' for downloading YouTube videos, exist.
Please see my answer to this identical question from a few months ago over # Possible to play Youtube video in a wp7 app?

capture video from screen for stream

i am looking for differnt solutions to capture video stream from monitor screen and send it to vidoestreaming server to broadcast in web. it must occuring in "live".
i'd not like to use external services like "procaster" for broad.
OS: Windows.
it will be great to know the ideas and expirience people have to accomplish that.
Thanks all.
Recently, I build a GoLang project called ScreenStreamer, is a tool to stream current active window or full screen (Linux's or Windows's) to other device, like phone or another PC, as MJPEG over http or FLV over rtmp, it's very realtime (delay < 100ms). It works on Windows and Linux.
After building it, you can run it as:
# enter the project root directory
cd ./src/ScreenStreamer
# run it
./mjpeg or .\mjpeg.exe
# use a web browser or other video player, open http://host:port/mjpeg
./rtmp or .\rtmp.exe
# use a video player, open rtmp://host:port/live/screen
Screenshot:
Windows SDK includes Push Source Filters Sample, which in turn contains CPushSourceDesktop filter/class.
CPushSourceDesktop: Copy of current desktop image (GDI only)
It captures desktop image and pushes it into DirectShow pipeline. From there on you can process it using video compression codec and stream it to remote location. A decent screen image compression codec is included with Windows Media subsystem, network streaming will have to be a custom or third party component. Alternatively, it is possible to make the capture class a virtual camera and have Windows Media Encoder broadcast it (or, it already has a simila feature built in).
Alternatively, you can check VNC (or one of the clones) source code and see how it hooks windows and captures image updates, then compresses them and makes it available for remote applications.
Note that you will have to specifically capture non-GDI images (such as coming from video/gaming applications, which use hardware acceleration and non-RGB surffaces).

QuickTime video codec configuration

So I'm porting an app from Windows to Mac, and part of the app deals with creating movie files. On Windows, there's a group of functions like ICOpen and ICConfigure, which signify to the video compression driver to open up a configuration box for the selected codec. Is there anything like that for QuickTime on Mac?
You will need to use straight Quicktime-C calls for this, but the function you want is called MovieExportDoUserDialog.
See the QTMovieExportSettings article on CocoaDev for the full details.

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