Shared code logical address in process address space - memory-management

In "Operating Systems Concepts" book of Silberchatz , it says
"Shared code must appear in same location in the logical address space of all processes" ,
Why does it have to appear in same location ? I thought that for each process we have a separate Page table , which makes it possible to have share code address in different logical addresses !

Machine code is rarely fully position-independent. If you have some code that's been compiled to work when located at address 0x10000 (logical/virtual) and you move it to address 0x70000 (logical/virtual), it won't work at the new location.
Page tables can't help with this. What can is code/data addressing modes relative to the instruction pointer (AKA program counter). Some CPUs have it, some don't have it, yet some others have it half-baked (e.g. they can have it only for instructions that transfer control (e.g. jump/call) to other places in code, but nothing for data (e.g. move)).

every address, like jump-to addresses, used in the library (shared code) is fixed pointing to the specific logical address.
Therefore, those logical addresses shall be the same in all processes that have imported this library.
It means that you could only place this library in the exact same logical address to let the library find its own code

Related

What is there before ImageBase address in Virtual Address?

I know from the Microsoft documentation that the image base is set to 0x140000000 for 64-bit images and it is the base address where the executable file is first loaded into the memory.
So my questions are as follows
What comes before 0x140000000 address and starting of virtual address first page (0x0000000)
What does it mean by executable first loaded? Is it the entry point of the program (which is of course not the main function) or something else
What comes before 0x140000000 address and starting of virtual address first page (0x0000000)
Whatever happens to allocate there, like DLLs, file mappings, heap memory, or this memory can be free. The first page is always inaccessible.
What does it mean by executable first loaded? Is it the entry point of the program (which is of course not the main function) or something else
Loaded means mapped into memory. After it is mapped into memory, its imports are resolved, statically linked DLLs are mapped into memory, their entry points are executed, and only then it comes to the executable entry point. Executable entry point is not really the first function to execute from the executable if it has TLS callbacks.
I don't know the technical reason why the 64-bit default is so high, perhaps just to make sure your app does not have 32-bit pointer truncation bugs with data/code in the module? And it is important to note that this default comes from the Microsoft compiler, Windows itself will accept a lower value. The default for 32-bit applications is 0x00400000 and there are actual hardware and technical reasons for that.
The first page starting at 0 is off limits in most operating systems to prevent issues with de-referencing a NULL pointer. The first couple of megabytes might have BIOS/firmware or other legacy things mapped there.
By first loaded, it means the loader will map the file into memory starting at that address. First the MZ part (DOS header and stub code) and the PE header. After this comes the various sections listed in the PE header.
Most applications are using ASLR these days so the base address will be random and not the preferred address listed in the PE. ntdll and kernel32 are mapped before the exe so if you choose their base address you will also be relocated.

Low-level details on linking and loading of (PE) programs in Windows

Low-level details on linking and loading of (PE) programs in Windows.
I'm looking for an answer or tutorial that clarifies how a Windows program are linked and loaded into memory after it has been assembled.
Especially, I'm uncertain about the following points:
After the program is assembled, some instructions may reference memory within the .DATA section. How are these references translated, when the program is loaded into memory starting at some arbitrary address? Does RVA's and relative memory references take care of these issues (BaseOfCode and BaseOfData RVA-fields of the PE-header)?
Is the program always loaded at the address specified in ImageBase header field? What if a loaded (DLL) module specifies the same base?
First I'm going to answer your second question:
No, a module (being an exe or dll) is not allways loaded at the base address. This can happen for two reasons, either there is some other module already loaded and there is no space for loading it at the base address contained in the headers, or because of ASLR (Address Space Layout Randomization) which mean modules are loaded at random slots for exploit mitigation purposes.
To address the first question (it is related to the second one):
The way a memory location is refered to can be relative or absolute. Usually jumps and function calls are relative (though they can be absolute), which say: "go this many bytes from the current instruction pointer". Regardless of where the module is loaded, relative jumps and calls will work.
When it comes to addressing data, they are usually absolute references, that is, "access these 4-byte datum at this address". And a full virtual address is specified, not an RVA but a VA.
If a module is not loaded at its base address, absolute references will all be broken, they are no longer pointing to the correct place the linker assumed they should point to. Let's say the ImageBase is 0x04000000 and you have a variable at RVA 0x000000F4, the VA will be 0x040000F4. Now imagine the module is loaded not at its BaseAddress, but at 0x05000000, everything is moved 0x1000 bytes forward, so the VA of your variable is actually 0x050000F4, but the machine code that accessess the data still has the old address hardcoded, so the program is corrupted. In order to fix this, linkers store in the executable where these absolute references are, so they can be fixed by adding to them how much the executable has been displaced: the delta offset, the difference between where the image is loaded and the image base contained in the headers of the executable file. In this case it's 0x1000. This process is called Base Relocation and is performed at load time by the operating system: before the code starts executing.
Sometimes a module has no relocations, so it can't be loaded anywhere else but at its base address. See How do I determine if an EXE (or DLL) participate in ASLR, i.e. is relocatable?
For more information on ASLR: https://insights.sei.cmu.edu/cert/2014/02/differences-between-aslr-on-windows-and-linux.html
There is another way to move the executable in memory and still have it run correctly. There exists something called Position Independent Code. Code crafted in such a way that it will run anywhere in memory without the need for the loader to perform base relocations.
This is very common in Linux shared libraries and it is done addressing data relatively (access this data item at this distance from the instruction pointer).
To do this, in the x64 architecture there is RIP-relative addressing, in x86 a trick is used to emulate it: get the content of the instruction pointer and then calculate the VA of a variable by adding to it a constant offset.
This is very well explained here:
https://www.technovelty.org/linux/plt-and-got-the-key-to-code-sharing-and-dynamic-libraries.html
I don't think PIC code is common in Windows, more often than not, Windows modules contain base relocations to fix absolute addresses when it is loaded somewhere else than its prefered base address, although I'm not exactly sure of this last paragraph so take it with a grain of salt.
More info:
http://opensecuritytraining.info/LifeOfBinaries.html
How are windows DLL actually shared? (a bit confusing because I didn't explain myself well when asking the question).
https://www.iecc.com/linker/
I hope I've helped :)

How to get relocated base address in PE Files?

I'm trying to make Simple PE Packer. My PE Viewer show me base address 0x40000000, but OllyDbg show me 0x01900400 or other address.
I guess that it is address relocation.
how to get relocated address ?
what do make packer simple sequence ?
A PE file has a preferred base address. If you're writing a PE Viewer, then it sounds like it will analyze the PE file only. This is a static analysis, so you'll only get the preferred base address, which is 0x40000000.
OllyDbg is a debugger, which is a totally different thing than a PE Viewer. A debugger performs a dynamic analysis at runtime. At runtime, the PE file might have been loaded to a different address, since the preferred address was already used.
So, in my opinion, your PE Viewer program does what it should do - except if you wanted to write a debugger.
Thomas has already explained that base address is just a preferred address, it does not guarantee you that file will load on that address only.
Still, in most of the cases, it should be 400000. If you are using Windows XP, this condition is satisfied most of the times. But from Windows Vista and Windows 7, a new concept known as ASLR was introduced.
When you see some other address while the file is loaded in debugger, it is because of ASLR(Address Space Randomization).
What is ASLR?
Address Space Layout Randomization calculates the address of PE files in memory based on the processor's timestamp counter.
Formula = ([SHR4(Timestamp Counter) mod 254] + 1)*64KB
**need confirmation for formula
Why ASLR?
The main motto behind ASL was to stop malware authors from using various flaws of memory structures like buffer overflow, etc. The randomly arranged memory structures and modules made the guessing of memory addresses(where they wished to put malicious code) difficult for them.
Now, coming back to your question: How to get relocated address:
If you can find the CPU timestamp, which I doubt is possible, you can calculate the base location of executable.How to bypass ASLR
Otherwise, you cannot retrieve this address(for Windows Vista and above) after ASLR from a PE file structure.
Also, you can refer to this:
https://security.stackexchange.com/questions/18556/how-do-aslr-and-dep-work

Intel Pin Tool: Get instruction from address

I'm using Intel's Pin Tool to do some binary instrumentation, and was wondering if there an API to get the instruction byte code at a given address.
Something like:
instruction = getInstructionatAddr(addr);
where addr is the desired address.
I know the function Instruction (used in many of the simple/manual examples) given by Pin gets the instruction, but I need to know the instructions at other addresses. I perused the web with no avail. Any help would be appreciated!
CHEERS
wondering if there an API to get the instruction byte code at a given
address
Yes, it's possible but in a somewhat contrived way: with PIN you are usually interested in what is executed (or manipulated through the executed instructions), so everything outside the code / data flow is not of any interest for PIN.
PIN is using (and thus ships with) Intel XED which is an instruction encoder / decoder.
In your PIN installation you should have and \extra folder with two sub-directories: xed-ia32 and xed-intel64 (choose the one that suits your architecture). The main include file for XED is xed-interface.h located in the \include folder of the aforementioned directories.
In your Pintool, given any address in the virtual space of your pintooled program, use the PIN_SafeCopy function to read the program memory (and thus bytes at the given address). The advantage of PIN_SafeCopy is that it fails graciously even if it can't read the memory, and can read "shadowed" parts of the memory.
Use XED to decode the instruction bytes for you.
For an example of how to decode an instruction with XED, see the first example program.
As the small example uses an hardcoded buffer (namely itext in the example program), replace this hardcoded buffer with the destination buffer you used in PIN_SafeCopy.
Obviously, you should make sure that the memory you are reading really contains code.
AFAIK, it is not possible to get an INS type (the usual type describing an instruction in PIN) from an arbitrary address as only addresses in the code flow will "generate" an INS type.
As a side note:
I know the function Instruction (used in many of the simple/manual
examples) given by Pin gets the instruction
The Instruction routine used in many PIN example is called an "Instrumentation routine": its name is not relevant in itself.
Pin_SafeCopy may help you. This API could copy memory content from the address space of target process to one specified buffer.

windows memory segmentation & Ollydbg

a few questions about windows memory segmentation.
every process in windows got his own virtual memory. does it mean that each each process has it own task
(I mean own Task descriptor or Task gate) ?
I opened a simple exe with ollydbg and I saw that for each CALL intruction to a dll function is taking me to the jumping table. the jumping table had jumping instructions to the DLLs like this one :
JMP DWORD PTR DS:[402058]
my question is why its uses the data segment and not the CS selector for the base address?
if I open the memory map and find what stored at 402058 I find that it containes resorces.
if I understand correctly the addresses of the DLL function stored in the DS ?
I noticed that the memory map is organized by owner. shouldn't it be organized with segments like all the code be in CS data in DS etc ?
thank you
1.
A Process has it's own virtual address space.
I do not understand what you're referring to as "Task descriptor or Task gate", but the Windows operating system holds a descriptor for each process, called the Process Control Block, that contains information about the process (such as identification, access tokens, execution state, virtual memory mapping, etc).
A Task is a logical unit that can be used to manage a single process, or multiple processes.
Job -> Tasks
Task -> Processes
Process -> Threads
2.
In the case you mentioned, which is common for compilers, the program uses the .DATA section to store the jump table after loading the function addresses.
The reason why this happens in the first place is because the compiler cannot know the DLL base address at compile-time, therefore the address has to be fixed at load-time to point to the function. This is known as Relocation.
In order to maintain the jump table seperately from the code, compilers store it in the .DATA section. This way, we can also give it write permissions (usually the .DATA segment has write permissions) and modify it as necessary without sacrificing stability and security.
3.
Each module loaded in the process' virtual address space contains it's own sections - that's why you see a different set of .text, .data, .reloc etc for each module. The "Owner" column is the module name.
P.S. Please ask one question per post - that way it will be easily accesible by other users after you get answered, and each question will likely get more accurate answers.

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