WinRT with VS2010 on Win8? - visual-studio-2010

To what extent is it possible and legal to developer WinRT applications with VS2010 Pro?
On the one side, I think it should be perfectly possible and legal to create an HTML5/CSS/JavaScript WinRT App with VS2010 Pro since you can probably do so using Win 8 Notepad. On the other side, I think it might be difficult and possibly illegal to create an C# WinRT App via VS2010 Pro since doing so might require the user to circumvent intentional limitations of the VS2010 Pro software.
In the old days, the user just bought a stand alone compiler and she/he was free to link it against whatever libraries she/he choose. In this way, she/he didn't have to upgrade her/his compiler anytime she wanted a newer version of MFC or *.NET. These days, the IDE seems to be married to the compiler so I'm not sure if the user is allowed to use older IDEs (such as VS2010) to link against newer libraries like those offered in WinRT

See here.
You can use the Windows SDK, along with your chosen development
environment, to write Windows Store apps (only on Windows 8)...
So it's clearly legal. I haven't tested it, but I'm going to guess that you can probably do the code side of things in VS 2010, but VS 2010 isn't setup to do Windows Store UI so xaml, html5 etc probably won't work.
It's probably much easier to simply use Visual Studio 2012 express.

To what extent is it possible and legal to developer WinRT applications with VS2010 Pro?
It is not (directly). The APIs and the packaging tools will not be available in VS 2010.
While you could potentially do this yourself, it seems far simpler to just install Visual Studio 2012 Express for Windows 8 and use it.
These days, the IDE seems to be married to the compiler so I'm not sure if the user is allowed to use older IDEs (such as VS2010) to link against newer libraries like those offered in WinRT
It's more than just newer libraries - there's an entire new runtime, and the language needed changing in order to work with it.

Related

How to develop Windows app on Visual Studio for Mac

I recently bought an iMac in order to develop my App on Visual Studio for Mac in a better environment (lots of issues on Windows), but on the Visual Studio for mac, there is no UWP projects.
It is understood that I have to create a new .NET project, but what are exactly the steps to follow in order to achieve that correctly for the app to work on Windows with a peace of mind? Should I have gone with Visual Studio code, which support the .NET core framework completely?
I saw on other answers that I need the .NET SDK tool, and so forth, but further details are needed if you don't mind on the why (not the installation stuffs, only the tech savvy explanations for the app to build correctly at the end!
You will need to run a Windows installation (eg, via Parallels or Boot Camp) and then run the Windows version of Visual Studio to create UWP apps.
You can do a lot of the business-logic coding inside Visual Studio on MacOS, but you will need Visual Studio and the Windows SDK to use WinRT types (which are required to build a UWP app) and to correctly build / package the app for deployment.
.NET is a big ecosystem. As you cannot develop all kinds of .NET projects using Visual Studio on Windows (Xamarin.Mac for example), you cannot do the same using Visual Studio for Mac (like you found, WinForms/WPF/UWP and so on). Such limitation comes from vendor SDK availability or other underlying systems.
In your case, you can easily develop web apps, Mac apps, and iOS apps. If you do want to develop Windows specific apps, like the other answer shows, please use Windows.
You mentioned ".NET SDK", but I believe that should be ".NET Core SDK". .NET Core apps are cross platform. Thus, you can develop such apps in Visual Studio for Mac, and then deploy to Windows. However, so far only console apps and web apps can be developed. What might happen in the future is still to be determined.
Visual Studio Code, however, is just a code editor. It won't give you extra flexibility.
For those whom imperatively needs to develop their app on all platforms, here is what I did, and the pros and cons:
Buying an Imac, thinking that I could also develop UWP projects within it
After realizing that I couldn't, I bought a cheap Windows 7 pro License on ebay (around 5$), and installed it on VirtualBox.
From there, I upgraded to Windows 10 for free and installed everything. It worked like a charm.
Cons: Buying a brand new IMac while a Macbook pro would have been better. An old one even since YOU CAN'T upgrade the ram.
Working on 8go of ram computer when you must give 4go of RAM to your VM isn't quite great. 4go gets you a laggy environment! Really frustrating.
So, prefer something older, but up-gradable (a cheap Macbook pro with 16go of RAM would do).
Not to mention that you will have to install Ubuntu as another VM in order to setup a .Net core Server for the majority of you.
What environment to favor while developing, most importantly when you are a C# and Xamarin noob like me?
The best being to develop from Mac as you will have FAR LESS ERRORS AND BUGS than in VS for Windows.
Correcting mistakes is really daunting and the best is really to develop from Mac to mitigate the damages, but it won't be hurdles free as well!
It took me more time debugging than coding within VS Windows.
After developing chunk of your app within Visual Studio MAC, the best is to get the code on the windows machine and arrange it to work in UWP.
UWP apps compile fastly and like a charm, so better is to get rid of errors within macOS, IOS, Android, and then go and adapt to UWP. This is easier IF YOU THINK ABOUT CHOOSING THE CORRECT LIBRARIES (working on all platforms, hence check my last advice).
From VS Mac, compile using macOS as a host! It's the easiest way to develop fastly, and correct your bugs.
Here is an article on how to get started from Mac:
https://blog.xamarin.com/preview-bringing-macos-to-xamarin-forms/
Cons: Always having to commit the code for it's use within UWP. But that's also a good way to save your project as well, so that if you screw up (like it happened to me numerous time) you roll back.
Hope that helps others whom didn't know what to do and where to start.
ALSO:
Don't follow tutorials dating from before 2017. Use the .Netstandard/.NET Core framework to develop your App so that libraries are more portable (following the blog article above should do).
Otherwise, headaches ahead!

Windows Mobile Development Under Mac OS X

I'm developing applications for iPhone and Android on my Mac, but now I want to port them to Windows Mobile. I know that it requires Visual Studio, but that's just if you want to make .Net applications. Then I want to know if there is any alternative, something like Mono...
Windows Phone 7 (unlike Windows Mobile) is quite a closed system with one development environment supported. I.e. you are stuck with Visual Studio and, consequently, Windows.
Update: Windows Mobile 6.x is not much better for MacOS developer. For .NET CF you use Visuaal Studio 2005 or 2008. For native code development you could use Visual Studio 2005 (if memory serves) or, before it, there existed eMbedded Visual Studio 4 (and embedded visual tools 3 earlier), both being similar to Visual Studio 6 (and probably built using the same code base).
Alternatives included FreePascal (Pascal language, native code compilation) and NSBasic (interpreted BASIC language, if memory serves).
But all those tools were for Windows only.
You'll need Visual Studio for both managed and native Windows Mobile applications. I don't think Mono supports .NETCF and I don't think SharpDevelop does either.
You might need to install a Windows virtual machine to run on your Mac. Or... get a PC for Windows development. I have both a PC and Mac workstation on my desk since I do iPhone, Android, and .NET all together.
I am actually looking at starting a project to do this using Mono and Moonlight. Granted, I am in the very early stages of research but I think that it can be done and I am hoping to start getting some people together to help in the near future. I will post the github repo back here when I get something going.
PLease have a look into this
http://blogs.msdn.com/b/interoperability/archive/2012/12/21/how-to-develop-for-windows-phone-8-on-your-mac.aspx
there is this Visual studio code which can be leveraged to initiate and test some basic wiMo app development

ETA on Smart Device Projects for Visual Studio 2010

I really want to upgrade to Visual Studio 2010. But since I do a lot of development for the Pocket PC version of Windows Mobile I cannot. (I develop for a Symbol device that does not support Windows Phone 7, so that is not a option.)
Does any one know any kind of time frame of when Microsoft plans to add support for Smart Device Projects into Visual Studio 2010?
Update: Since this is looking less and less likely without intervention from the users, Please go here and vote for this feature.
Microsoft's current public statement says that, apart from Windows Phone 7 development, there will not be Smart Device Application Development added to Visual Studio 2010.
This obviously raises concerns and has implications for a lot of people, and there are more than a few of us lobbying Microsoft very hard to change that plan and to get them to include some sort of support for Smart Device programming outside of Windows Phone.
I'm hopeful, maybe even optimistic, that their stance will change and that we will get something - even if it's only CF 3.5 targeting actual hardware (i.e. no emulator support) - at some point down the road. Right now they've got all hands on deck trying to get Windows Phone out the door, and until that happens, I wouldn't expect much for resource allocation toward other device features.
So what does that actually mean? In my mind I wouldn't postpone installing VS2010 until they have device support. My guess is it won't happen until early next year at the absolute earliest and realistically I would say mid to late next year if it happens at all. Again, I'm optimistic that it will, but I'm also a realist, so I'm not going to base my business decisions and future on it happening.
Add your support to the following Microsoft Connect Item, it's had quite a bit of interest being the 3rd highest voted suggestion so far.
http://connect.microsoft.com/VisualStudio/feedback/details/595712/no-support-for-windows-ce-and-compact-framework-development-in-vs2010
Through private conversations I've had with the Customer Advocacy Team at MS it would appear that they are really digging their heels in over this. MS reneged on promises to include Smart Device Framework support in VS2010 early on in the product life cycle.
It is really frustrating because at some point the development tools will fragment and you'll end up with having to maintain separate development, source control and build systems for targeting Windows CE. Who is to say that the tools will even work on future versions of Windows either or even if they will live side by side with future versions of VS. Remember this lack of support also hurts people doing unmanaged code on CE too.
MS is doing a great job of remaining silent here, the silence is already causing people to look at alternative platforms. Without a statement of intent no business is going to invest in Windows CE development without knowing the future of the OS and the tools to develop on it.
All recent Visual Studio versions can be installed side by side. You could upgrade now for desktop development, then when smart device support is rolled out, migrate your projects to VS2010.
http://social.msdn.microsoft.com/Forums/en/setupprerelease/thread/fce95ec7-728d-41d1-ab13-74a2fd3a4136
I am forced to have two VS installations side by side. However, another issue - that is causing me more pain is that TFS 2010 doesn't work with VS 2008 - there is a plugin, of course, but there are many issues with it which make it unusable.
So to have source control, I have installed SVN on my machine.
Microsoft once again, has proven that they have no concern for the devs at all. Their tools don't work together, backward compatibility is not there, all of which makes their dev tools a big load of crap.
MS replied to that connect issue:
Hi folks,
In the first quarter of 2013, we plan to provide tooling for Visual
Studio 2012 to create apps for Windows Embedded Compact v.Next. We’ll
be announcing more details in September, including the roadmap for
.NET CF. You can find more details this Fall in the Windows Embedded
Compact website at http://www.windowsembedded.com.
thanks, Doug Turnure Visual Studio PM

Ada with Visual studio

I'm just starting to learn Ada and was wondering if an editor like MVS 2008/2010 can be used? Will MVS detect the GNAT compiler? I have the GNAT GPL compiler but find the GPS editor hard to use (much less intuitive than the MVS editor). The tutorial doesn't explain well how to create a project in GPS.
I'm currently using AdaGIDE which works well, though it's limited in features.
Thanks.
I haven't ever seen any VS addon for Gnat. It would be tough to do for vanilla Gnat, as it isn't compatible with the Microsoft linker. This is more of a gcc vs. Microsoft thing. There is a Gnat .NET port, which claims to integrate well with the Microsoft tools (including VisualStudio). You may have better luck with that.
The other option you have is ObjectAda. It doesn't use VisualStudio either, but it uses an environment designed to be familiar to VS users. It isn't free, but last I checked its cost was comparable to VisualC++'s. It does use the Microsoft linker, so integrating it with VisualStudio should be doable.
Personally I loathe VisualStudio, and do all my editing in Emacs (Even for Microsoft C++ work), but I can see where you are coming from.
VisualAda isn't released yet, but when it is eventually, it will not only integrate GNAT with Visual Studio, but also automatically generate Ada bindings for WinRT components á la what C++/WinRT does for C++. Here is a video and here is a posting on comp.lang.ada of a demo of the unreleased VisualAda.
Finally, we got "Visual Ada" plugin by Alex Gamper:
https://marketplace.visualstudio.com/items?itemName=AlexGamper.VisualAda
As stated by many others, the add-on is based on gcc/gnat (with all that mingw/msys2 infrastructure) and still not native for VS

Will I experience pain if I cut back to Visual Studio Express?

With the upcoming release of Visual Studio 2010, and all the lovely new features in C# 4.0, I would really love to update from 2008. However, over the last few years, I've managed to get student pricing, or even free versions via the MSDN Academic Alliance.
Now I am no longer a student.
I can't seem to justify the $AU500 pricetag of even the Standard version for what is at the moment, essentially a hobby. As much as I may like for it to be, it just isn't paying the bills.
So, I've read on the Microsoft site that there's no non-commercial clause in the Express version EULA which is good because I do the occasional bit of paid work in it. How much is missing from the Express version though, compared to Professional (what I use currently, and what the 2010 beta is)? Am I likely to go through withdrawal pains as I reach for something that just isn't there?
As far as addons go, the only one I've really played with is VisualSVN, and I can live with just using TortoiseSVN manually. Anything else I should be aware of?
Version comparisons can be found here: (For 2008) (Edit: A far more in depth document can be downloaded from here)
The things that leap out to me as features I wouldn't want to be without are:
Extensibility (no plugins like VisualSVN or Resharper)
Source Code Control
Remote debugging
64-bit compiler support (x64) (from the first link, though the document implies you can make 64bit apps...)
SQL Server 2005 integration
No setup projects (for making MSI installers)
Limited refactoring
Some missing debugging tools (especially the threads window)
If you can live without those (and the other limitations that wouldn't bother me personally) then I guess that you'll get by with Express just fine.
Final thought: Express isn't your only option for free .net development, there is also SharpDevelop which has some advantages (SVN integration, compact framework support) over Express. Though I'm sure it has many limitations too.
Do you do any entrepreneurial work? If you're building the next killer app, check out BizSpark: http://www.microsoft.com/bizspark/
There is new program now available from Microsoft to allow web developers to access the Microsoft Stack similar to the BizSpark program.
It is called Website Spark. VS 2008 Professional Edition and SQL Server 2008 Web Editon are some of the tools available through the program.
Of all things I would probably miss the ability to install extensions. Especially tools like AnkhSVN and TestDriven.NET have grown invaluable to me...
I would seriously consider investing some money in purchasing VS especially if you can get some of that back by using it for jobs.
Maybe switching to Eclipse and Java is an option for you?
EDIT:
By the way, investing a few hundred dollars is common among ex-students. If you were a designer you would probably have to invest $1000 on Adobe software.
You won't be able to have solutions with multiple project types (so no mixed language solutions), or solution folders either.
The main thing that is missing is the ability to build an installer for a solution.
The work-around is to build the installer using some open source installer for .NET, e.g. WiX.
And multi-language solutions are more cumbersome (e.g. mixed C# and VB.NET).
I use the Professional version, but I didn't experience any problems with opening and building my project/solution in the Express Edition.

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