Problems using modal within non-modal window - kendo-ui

I am trying to use a modal window within another window as a confirm/message popup, but there are some issues I am not sure if I can't get around.
Here's a jsfiddle of my situation: Fiddle
The problems I am trying to fix are:
Using a modal window while also using appendTo seems to have issues with the back drop, I see its there until you click elsewhere, then it disappears.
It would be great if I could center the modal within my window rather than the Window
Even though dragging is disabled on the modal, if you grab the modal title bar, it will move the outside window.
If I click the 'X' to close the inner modal, it closes my external window.
Can anyone suggest solutions to any of these issues?
$('<div id="confirmModal"><div id="confirmWindow">Is This Correct?<p><input type="button" id="btnYes" value="Yes" /><input type="button" id="btnNo" value="No" /></p></div></div>').prependTo('#Window');
$('#confirmWindow').kendoWindow({
modal: true,
resizable:false,
draggable:false,
appendTo: '#Window',
close: function() {
setTimeout(function(){
$('#confirmWindow').kendoWindow('destroy');
}, 200);
}
});
$('#confirmWindow').find('#btnNo').click(function () {
$('#confirmWindow').kendoWindow('close');
});
$('#confirmWindow').find('#btnYes').click(function () {
$('#confirmWindow').kendoWindow('close');
});
Edit
I have edited the fiddle as the first one was an older version of what i meant to post.

From appendTo documentation:
The element that the Window will be appended to. Note that this does not constrain the window dragging within the given element.
So, Kendo windows are floating, they are not constrained to the element that you append it to. This means that does not make sense prepend the confirmation window to an HTML element and then append it to that same element.

Check response from a telerik enginer
http://www.kendoui.com/forums/kendo-ui-web/window/kendowindow-appendto-boundaries.aspx
<script type="text/javascript">
$(document).ready(function () {
$("#windowName").data("kendoWindow").dragging._draggable.bind("drag", function (e) {
var wnd = $("#window").data("kendoWindow");
var position = wnd.wrapper.position();
var minT = 0;
var minL = 0;
//Get the Window width and height and
//place them in position of the hard-coded width and height
var maxT = 600 - wnd.wrapper.height();
var maxL = 900 - wnd.wrapper.width();
if (position.left < minL) {
coordinates = { left: minL };
$(wnd.wrapper).css(coordinates);
}
if (position.top < minT) {
coordinates = { top: minT };
$(wnd.wrapper).css(coordinates);
}
if (position.left > maxL) {
coordinates = { left: maxL };
$(wnd.wrapper).css(coordinates);
}
if (position.top > maxT) {
coordinates = { top: maxT };
$(wnd.wrapper).css(coordinates);
}
})
})
</script>

Related

How to start kendo pdf viewer with 'FitToWidth' selected

I am trying to instantiate a pdf viewer to be defaulted to FitToWidth but I cannot find a way to start it out with that option selected,
I tried setting its defaultPageSize settings by setting width with auto but I get the page size to be Automatic Width, is there another value that is set on this property or any other property to initiate the viewer with FitToWidth?
I got help from the Telerik Team and they provided the following answer, I will share it with the community,
it seems that you can set the default zoom scale only on the first render like so
<script>
var firstRender = true;
$(document).ready(function () {
var vr= $("#pdfViewer").kendoPDFViewer({
pdfjsProcessing: {
file: "https://demos.telerik.com/kendo-ui/content/web/pdfViewer/sample.pdf"
},
width: "100%",
height: 1200,
render: function(e) {
if (firstRender) {
e.sender.toolbar.zoom.combobox.value("fitToWidth");
e.sender.toolbar.zoom.combobox.trigger("change");
firstRender = false;
}
}
}).getKendoPDFViewer();
});
</script>

How to align fabric.Image objects horizontally?

I am simply trying to load three rectangular images and want them to align horizontally adjacent to each other. I thought setting the left property in fabric.Image.fromURL method would accomplish this but the tree images load stacked on top of each other. Also even though I include selectable:true, the images are not selectable. Am I using fabric.Image.fromURL incorrectly?
<!DOCTYPE html>
<html>
<head>
<title></title>
<meta charset="utf-8" />
<!-- Get version 1.1.0 of Fabric.js from CDN -->
<script src="js/fabric.js"></script>
<!-- Get the highest 1.X version of jQuery from CDN. Required for ready() function. -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<script>
$(function () {
var canvas = new fabric.Canvas('canvas', {
backgroundColor: 'black',
selectionColor: 'blue',
selectionLineWidth: 0
// ...
});
debugger;
var tiles = [
"images/Green.png",
"images/Red.png",
"images/Yellow.png"
];
var offset = [
"0",
"200",
"400"
];
debugger;
for (i = 0; i < tiles.length; i++) {
fabric.Image.fromURL(tiles[i], function (img) {
img.scale(1.0).set({
left: offset[i],
top: 0,
selectable:true,
});
canvas.add(img).setActiveObject(img);
});
}
function handleDragStart(e) {
[].forEach.call(images, function (img) {
img.classList.remove('img_dragging');
});
this.classList.add('img_dragging');
}
function handleDragOver(e) {
if (e.preventDefault) {
e.preventDefault(); // Necessary. Allows us to drop.
}
e.dataTransfer.dropEffect = 'copy'; // See the section on the DataTransfer object.
// NOTE: comment above refers to the article (see top) -natchiketa
return false;
}
function handleDragEnter(e) {
// this / e.target is the current hover target.
this.classList.add('over');
}
function handleDragLeave(e) {
this.classList.remove('over'); // this / e.target is previous target element.
}
function handleDrop(e) {
// this / e.target is current target element.
if (e.stopPropagation) {
e.stopPropagation(); // stops the browser from redirecting.
}
var img = document.querySelector('#images img.img_dragging');
console.log('event: ', e);
var newImage = new fabric.Image(img, {
width: img.width,
height: img.height,
// Set the center of the new object based on the event coordinates relative
// to the canvas container.
left: e.layerX,
top: e.layerY
});
canvas.add(newImage);
return false;
}
function handleDragEnd(e) {
// this/e.target is the source node.
[].forEach.call(images, function (img) {
img.classList.remove('img_dragging');
});
}
// Bind the event listeners for the image elements
var images = document.querySelectorAll('#images img');
[].forEach.call(images, function (img) {
img.addEventListener('dragstart', handleDragStart, false);
img.addEventListener('dragend', handleDragEnd, false);
});
// Bind the event listeners for the canvas
var canvasContainer = document.getElementById('canvas-container');
canvasContainer.addEventListener('dragenter', handleDragEnter, false);
canvasContainer.addEventListener('dragover', handleDragOver, false);
canvasContainer.addEventListener('dragleave', handleDragLeave, false);
canvasContainer.addEventListener('drop', handleDrop, false);
});
</script>
</head>
<body>
<div id="canvas-container">
<canvas id="canvas" width="600" height="200"></canvas>
</div>
<div id="images">
<img draggable="true" src="images/Red.png" width="50" height="50"></img>
<img draggable="true" src="images/Yellow.png" width="50" height="50"></img>
<img draggable="true" src="images/Green.png" width="50" height="50"></img>
</div>
</body>
</html>
There is a race condition between your fabric.Image.fromURL callback and the execution of the for loop, which prevents the images from showing.
If you print i and offset[i] inside your callback:
fabric.Image.fromURL(tiles[i], function (img) {
console.log(i, offset[i]);
...
});
you'll notice that i is 3 and offset[i] is undefined in all off the callbacks.
This happens because each of the callbacks retain a reference to the same instance of the i variable, and use its latest value at the time they execute. The for loop loops through its cycles, each time incrementing i, before any of your callbacks execute, leaving i with a final value of 3. When your callbacks execute, they try to set the left: value to offset[3], which is undefined, and fabric falls back to 0.
Solution
Variables in pre-ES6 javascript (unlike most languages) are only scoped to the function they are declared it, and code-blocks do not affect scope.
Place your image build logic into its own function, passing the current value of i as a parameter in each loop cycle. This will place the value into a new scope, and preserve the value.
Also, don't forget the var keyword in front of your i. Otherwise you're affecting the global namespace, which you want to avoid at all cost.
Here's what your code should look like:
for (var i = 0; i < tiles.length; i++) {
buildImage(i);
}
// creates a new scope for the passed in value of i when called:
function buildImage(i) {
fabric.Image.fromURL(tiles[i], function (img) {
img.scale(1.0).set({
left: offset[i],
top: 0,
selectable: true,
});
canvas.add(img).setActiveObject(img);
});
}
Finally, you may want to consider setting the originX and originY properties of the images, like so:
originX: 'left',
originY: 'top'
By default, fabric will use the center of the images as the point of origin when placing them, and your images will not be in full view of the canvas.
Update
Here is the fully working example. It is dependent on fabric, which needs to be placed in your js/ folder.

Mootools Add click event with Drag.Cart

I use this example under jsfiddle.net, to build a drag&drop system and if I create a click event on shirts images (draggables), this event doesn't work.
How to combine drag and click events to the draggables elements with Mootools?
window.addEvent('domready', function(){
$$('.item').addEvent('mousedown', function(event){
//event.stop();
// `this` refers to the element with the .item class
var shirt = this;
var clone = shirt.clone().setStyles(shirt.getCoordinates()).setStyles({
opacity: 0.7,
position: 'absolute'
}).inject(document.body);
var drag = new Drag.Move(clone, {
droppables: $('cart'),
onDrop: function(dragging, cart){
dragging.destroy();
if (cart != null){
shirt.clone().inject(cart);
cart.highlight('#7389AE', '#FFF');
}
},
onEnter: function(dragging, cart){
cart.tween('background-color', '#98B5C1');
},
onLeave: function(dragging, cart){
cart.tween('background-color', '#FFF');
},
onCancel: function(dragging){
dragging.destroy();
}
});
drag.start(event);
});
// This doesn't work
$$('.item').addEvent('click', function(event){
console.log('click');
});
});
the event.stop(); will preventDefault and stopPropagation so the mousedown won't bubble into click.
furthermore, it clones and applies stuff to a new element and somewheere along the lines, mootools-more will stop the event once again.
so replace the event.stop with this.fireEvent('click', event); to bubble it up manually - though strictly speaking, a click is on mouseup and you kind of need to wait for that instead.
http://jsfiddle.net/dimitar/qsjj1jpe/4/

JQGrid dynamic context-menu

Using JQGrid-4.3.3 with jquery.contextmenu.js plugin.
I'm using onContextMenu inorder to dynamically show the menu according to a specific cell value inside the selected row. (return true or false).
The problem is after the menu is shown, when I right click another row the menu that was open for the previous row is not closed. If I don't want to show the menu for a row and the menu was opened before , it can't be closed until I show the menu again in another row, or when I left click anywhere in my page.
How can I close the old menu once a onContextMenu returns false ?
UPDATE:
this is my code:
function createGridContextMenu(grid_)
{
$("tr.jqgrow" , grid_).contextMenu('grid_contextmenu' , {
bindings: {
'item1': function(trigger)
{
}
},
menuStyle: { font:'11px Arial, Verdana, Helvetica',
border: '1px solid #000' ,
width: '130px'
},
itemStyle: { border: 'none', padding: '4px' },
itemHoverStyle: { backgroundColor: '#C0C0C0', border: 'none'},
onContextMenu : function(event, menu)
{
var selected_row_id = $(event.target).parent("tr").attr("id");
var row = grid_.jqGrid('getRowData',selected_row_id);
if(row.status == 1)
{
return false;
}
else
{
grid_.setSelection(selected_row_id, true);
return true;
}
},
onShowMenu: function(event, menu)
{
return menu;
}
});
}
I'm calling createGridContextMenu
inside
loadComplete: function()
{
createGridContextMenu($(this));
},
Thank's In Advance.
I suppose that the reason of the problem is the wrong place where you create context menu. The second problem is setting separate context menus on different rows of the grid.
The callback loadComplete will be executed every time on loading of the grid, paging, sorting and so on. The current implementation uses $("tr.jqgrow" , grid_).('grid_contextmenu' , {...});. On the other side you can set the context menu of the whole <table> instead of setting on every <tr> of the body of the table. Because <table> will be not recreated on every filling of the grid you can do the following
// create the grid
$("#grid").jqGrid({
...
});
// set context menu immediately after creating of the grid
// you need remove calling of createGridContextMenu from loadComplete
$("#grid").contextMenu('grid_contextmenu', {
...
});
I hope that such changes will solve your current problem. I would recommend you additionally to update jqGrid which you use to the current version 4.6.0 which you can download from trirand.
UPDATED: You can hide context menu on leaving it. To do this you can modify the lines 57-59 of the code of jquery.contextmenu.js from
.bind('click', function(e) {
e.stopPropagation();
});
to
.bind('click', function(e) {
e.stopPropagation();
}).mouseleave(function (e) {
if (e.pageX === -1 && e.pageY === -1) {
return; // over tooltip
}
hide();
});
Alternatively you can do the same without modification of jquery.contextmenu.js. You need just to do the same after calling of contextMenu. The final code will be
// create the grid
$("#grid").jqGrid({
...
});
// set context menu immediately after creating of the grid
// you need remove calling of createGridContextMenu from loadComplete
$("#grid").contextMenu('grid_contextmenu', {
...
});
// register mouseleave handler which close the menu
$("#jqContextMenu").mouseleave(function (e) {
if (e.pageX === -1 && e.pageY === -1) {
return; // over tooltip
}
$(this).hide().next().hide();
});

Odometer on scroll position

Trying to trigger the setTimeout(function) to a scroll position of 850 but need some help....
$(document).ready(function() {
var below_850 = false;
$(document).scroll(function() {
var top = $(document).scrollTop();
below_850 = (top > 850);
}
setTimeout(function(){
$('.odometer').html('652348');
}, 1000);
}
});
I'm trying to do something similar but when the user reaches that odometer element and not by a fixed scroll position. The following tutorial might help u:
http://tympanus.net/codrops/2013/07/18/on-scroll-effect-layout/

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